Cogmind > Competitions

Weekly Seed #22 [Alpha 5c] [Seed: Explosive Holiday]

(1/1)

zxc:
Let the fireworks begin!

This week's seed: Explosive Holiday


The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.

Rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!






HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Explosive Holiday] should display in the log window.

Congratulations on entering the seed, now get in there!

Decker:
I went for a stealth build this time around. I wanted to test the experimental propulsion changes in this setup. The results are intriguing.

What does speed really do for a stealth bot?

For sure, if you're doing a speed run, then you want to be as fast as possible, and flight units are the way to go.

Beyond that, high speed has many benefits. You evade pursuers and patrols more easily. You are less likely to be noticed if you dash past an enemy. You reduce the effect of the food clock.

These benefits are not essential. More like nice-to-have. As long as you have speed 50 or below, you're fast enough to qualify for a stealth bot. Note that even if you're very fast, the benefits on the food clock are limited since other factors slow you down. For instance, waiting for patrols to stroll past, and waiting for processors to finish mapping the place so you can know if a sentry is sitting on an exit.

What I think is truly essential is to be able to avoid the overweight penalty. The changes make that much easier. Since propulsion is slower, you can equip more propulsion and still fit in the power/thermal envelope. So mass support increases through the roof.

Early on I had trouble lifting my weight with flight units so I switched to hover units. By the late Factory floors, I had so much extra mass support with 5-6 hover units that I attached a large storage unit and hoarded spare sensors and processors. I didn't end up using them, but why take chances?

By Access, I had 3 power sources, 8 utility slots, 2 weapon slots. I didn't need many fancy utilities. I had sensors, a signal interpreter, a terrain scanner, 2 terrain processors, a storage unit, 1 armor, 1 cooling system. I replaced the armor by a weight redistribution system when I was down a hover unit.

All in all, it was a walk in the park.
Spoiler (click to show/hide)Cogmind - Alpha 5c +EXPERIMENTAL

Name: Decker

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (134)     670
Value Destroyed (2702)     2702
Prototype IDs (31)         620
Alien Tech Identified (0)  0
Bonus (3000)               3000
              TOTAL SCORE: 11492

 Cogmind
---------
Core Integrity             1600/1600
Matter                     229/300
Energy                     377/385
System Corruption          0%
Temperature                Cool (7)
Location                   Surface

 Parts
-------
Power (3)
  Improved Quantum Reactor
  Compact Particle Reactor
  Light Angular Momentum Engine
Propulsion (12)
  Improved Anti-Grav System
  Centrium Leg
  Improved Anti-Grav System
  Improved Anti-Grav System
  Gravmag System
  Experimental Anti-Grav System
  Centrium Heavy Treads
  Improved Diametric Drive
  Improved Q-Thruster
  Diametric Drive
  Experimental Q-Thruster
Utility (8)
  Advanced Terrain Scan Processor
  Experimental Cooling System
  Experimental Signal Interpreter
  Experimental Sensor Array
  Large Storage Unit
  Advanced Weight Redist. System
  Advanced Hacking Suite
  Long-range Terrain Scanner
Weapon (2)
  Advanced Variable Charge Gun
  Heavy Neutron Cannon

 Inventory
-----------
Heavy Neutron Cannon
Nova Cannon
Fusion Bomb Launcher
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Powered Armor
Advanced Powered Armor
Enhanced Nova Cannon
Advanced ECM Suite
Advanced Terrain Scan Processor

 Peak State
------------
Power
  Improved Quantum Reactor
  Compact Particle Reactor
  Light Angular Momentum Engine
Propulsion
  Improved Anti-Grav System
  Centrium Leg
  Improved Anti-Grav System
  Improved Anti-Grav System
  Gravmag System
  Experimental Anti-Grav System
  Centrium Heavy Treads
  Improved Diametric Drive
  Improved Q-Thruster
  Diametric Drive
  Experimental Q-Thruster
Utility
  Advanced Terrain Scan Processor
  Experimental Cooling System
  Experimental Signal Interpreter
  Experimental Sensor Array
  Large Storage Unit
  Advanced Weight Redist. System
  Advanced Hacking Suite
  Long-range Terrain Scanner
Weapon
  Advanced Variable Charge Gun
  Heavy Neutron Cannon
[Rating: 175]

 Favorites
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Gravmag System
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Leg                      Advanced Myomer Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Advanced Terrain Scan Processor
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Improved Footprint Analyzer
  Protection               Advanced Powered Armor
Weapon                     Plasma Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Stats
-------
Bonus Breakdown            3000
  Win                      3000
Classes Destroyed          14
  Worker                   15
  Builder                  7
  Tunneler                 5
  Hauler                   17
  Recycler                 16
  Mechanic                 1
  Operator                 7
  Watcher                  6
  Swarmer                  40
  Grunt                    6
  Sentry                   3
  Demolisher               1
  Hunter                   3
  Programmer               7
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         6
Matter Collected           3704
  Salvage Created          4443
Parts Attached             268
  Power                    27
  Propulsion               64
  Utility                  88
  Weapon                   89
Parts Lost                 16
  Power                    2
  Propulsion               9
  Utility                  3
  Weapon                   2
Average Slot Usage (%)     95
  Naked Turns              1
Spaces Moved               8149
  Fastest Speed (%)        357
  Average Speed (%)        241
  Slowest Speed (%)        12
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             90
  Greatest Overweight (x)  27
  Average Overweight (x)   0
Largest Inventory          10
  Most Items Carried       10
  Average Items Carried    5
Core Damage Taken          328
Average Core Remaining (%) 93
  Depth 10 Exit            84
  Depth 9 Exit             83
  Depth 8 Exit             84
  Depth 7 Exit             89
  Depth 6 Exit             96
  Depth 5 Exit             100
  Depth 4 Exit             100
  Depth 3 Exit             100
  Depth 2 Exit             98
  Depth 1 Exit             100
Volleys Fired              380
  Largest                  2
  Hottest                  223
Shots Fired                613
  Gun                      314
  Cannon                   240
  Launcher                 59
  Special                  0
  Kinetic                  127
  Thermal                  383
  Explosive                59
  Electromagnetic          44
Shots Hit Robots           325
  Core Hits                229
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           10225
  Projectiles              6632
  Explosions               3593
  Melee                    0
  Ramming                  0
  Kinetic                  951
  Thermal                  5156
  Explosive                3569
  Electromagnetic          549
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      319
  Shots                    8
  Rammed                   0
Highest Temperature        342
  Average Temperature      64
  Shutdowns                0
  Energy Bleed             1
  Interference             3
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       3
  Message Errors           15
  Parts Rejected           4
  Data loss (map)          11
  Data loss (database)     4
  Misfires                 6
  Misdirections            15
  Targeting Errors         10
  Weapon Failures          0
  Depth 7 End              4
  Depth 6 End              1
  Depth 3 End              6
  Depth 2 End              2
Haulers Intercepted        17
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          21
Communications Jammed      64
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             2
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        46
  Terminals                46
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Machines Hacked            36
  Terminals                36
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                70
  Successful               10
  Failed                   60
  Catastrophic             24
  Database Lockouts        0
  Manual                   34
  Unauthorized             12
  Terminals                70
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             8
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                1
  Level Access Points      1
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          2
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            2
  Machine Controls         0
Hacking Detections         43
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         0
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            2
  Highest-Rated Group      10
  Highest-Rated Ally       5
Total Orders               1
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  1
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             291
  Average Influence        88
  Final Influence          49
Maximum Alert Level        1
  Low Security (%)         89
  Level 1                  10
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          22
  Investigation            6
  Extermination            5
  Reinforcement            11
  Assault                  0
  Garrison                 0
Exploration Rate (%)       19
  Regions Visited          19
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               6015
  Depth 11                 54
  Depth 10                 314
  Depth 9                  243
  Depth 8                  604
  Depth 7                  1989
  Depth 6                  406
  Depth 5                  88
  Depth 4                  924
  Depth 3                  667
  Depth 2                  490
  Depth 1                  236
  Scrapyard                54
  Materials                1161
  Factory                  3001
  Research                 1157
  Access                   236
  Waste                    406

 Prototype IDs
---------------
Enhanced Nuclear Core
Compact Particle Reactor
Improved Quantum Reactor
Centrium Heavy Treads
Advanced Myomer Leg
Experimental Anti-Grav System
Improved Flight Unit
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Medium Laser
Advanced Beam Rifle
Advanced Plasma Rifle
Advanced Variable Charge Gun
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Cooled Particle Cannon
Improved Assault Rifle
Ragnarok Missile Launcher
Guided Micro-nuke Launcher
Enhanced Gamma Bomb Array
Experimental Cooling System
Experimental Sensor Array
Experimental Signal Interpreter
EM Disruption Field
Experimental Reclamation Unit
Experimental Core Analyzer
Improved Footprint Analyzer
Experimental Field Recycling Unit

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 185 min
Sessions: 1
Mod: N/A
Game No.: 31
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 66x50


X=9857480713346097092155699169
105944053451162145241200704341
491164762169969659555902995151
542150499609294990295239154369
230095497473619942301507359297
599432401151122471442195411551
737939939923196251052162244722
242511504572564000297104967597
635494422141241152105693005645
141656493593796741262721535331
461151190290450306242933463462
942102931154142141241070342141
095351142942291491534471241159
142142441151142104241151142141
241151142440091151142141241151
142141241151142141241105445265
124115114215124115124575973722
725244523165449325125724114915
645600155670001319922779029692
070659390075246963249255125467
40901722132622522233921

My conclusion is that the changes reward propulsion-heavy builds, which allow you to carry more spare parts, thus making stealth builds easier and safer. It doesn't feel unbalanced, though. Stealth is supposed to be the easy option, after all.

Kyzrati:
I think hover sort of sits in a gray area where you can go either fast and stealthy to avoid hostiles or take them on, since you can still support a good bit of stuff. The main drawback being those parts are not nearly as heavily armored and can get blown off.

That might be one of the easiest ways to win, easier than the other approach using a true speed-stealth build which relies on flight and can be more difficult to manage properly. This is reflected in your time and score, though--it took 6k turns, which is fairly slow for a speed run, and not enough to get a score bonus.

I agree that overall the changes do benefit propulsion-heavy builds. Seems everything's good and working as intended on that front so far :D

Enno:
At -6 a C-30 ARC bursts open
deploying its payload...I-36 Angels.
Really strong guys hit me to the ground in seconds...

Spoiler: scoresheet (click to show/hide)Cogmind - Alpha 5c

Name: Enno

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (4)             2000
Robots Destroyed (163)     815
Value Destroyed (5032)     5032
Prototype IDs (7)          140
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 7987

 Cogmind
---------
Core Integrity             0/850
Matter                     293/300
Energy                     369/540
System Corruption          8%
Temperature                Warning (392)
Location                   -6/Factory

 Parts
-------
Power (2)
  Improved Deuterium Engine
Propulsion (3)
  Light Treads
  Medium Treads
  Improved Medium Treads
Utility (5)
  Medium Storage Unit
  Improved Targeting Computer
  Compact Battery
Weapon (5)
  Flak Gun
  Heavy Beamcaster
  Heavy Laser
  Heavy Plasma Cannon
  Gatling Laser

 Inventory
-----------
Improved Ion Engine
Light Deuterium Engine
Light Treads
Light Treads
Compact Matter Storage Unit
Heavy Rocket Launcher
Improved Heat Sink
Force Field

 Peak State
------------
Power
  Angular Momentum Engine
  Light Deuterium Engine
Propulsion
  Heavy Treads
  Improved Medium Treads
Utility
  Medium Storage Unit
  Improved Cooling System
  Improved Focal Shield
  High-capacity Storage Unit
  Large Matter Storage Unit
Weapon
  Missile Launcher
  Missile Launcher
  Improved Matter Neutralizer
  Disruptor Cannon
  Flak Gun
[Rating: 63]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved Footprint Analyzer
  Protection               Core Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Missile Launcher

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          17
  Worker                   17
  Builder                  4
  Tunneler                 5
  Hauler                   2
  Recycler                 11
  Mechanic                 1
  Operator                 1
  Watcher                  2
  Swarmer                  47
  Grunt                    36
  Brawler                  2
  Duelist                  4
  Protector                2
  Sentry                   16
  Hunter                   3
  Programmer               9
  Behemoth                 1
NPCs Destroyed             0
Best Kill Streak           7
  Combat Bots Only         7
Matter Collected           4596
  Salvage Created          5813
Parts Attached             209
  Power                    41
  Propulsion               46
  Utility                  53
  Weapon                   69
Parts Lost                 94
  Power                    18
  Propulsion               17
  Utility                  22
  Weapon                   37
Average Slot Usage (%)     86
  Naked Turns              1
Spaces Moved               4100
  Fastest Speed (%)        200
  Average Speed (%)        60
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           7
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             90
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          16
  Most Items Carried       13
  Average Items Carried    8
Core Damage Taken          2036
Average Core Remaining (%) 39
  Depth 10 Exit            43
  Depth 9 Exit             33
  Depth 8 Exit             40
  Depth 7 Exit             40
Volleys Fired              436
  Largest                  5
  Hottest                  348
Shots Fired                1114
  Gun                      744
  Cannon                   368
  Launcher                 2
  Special                  0
  Kinetic                  708
  Thermal                  345
  Explosive                2
  Electromagnetic          59
Shots Hit Robots           664
  Core Hits                355
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           12754
  Projectiles              11900
  Explosions               821
  Melee                    0
  Ramming                  33
  Kinetic                  7189
  Thermal                  4678
  Explosive                274
  Electromagnetic          580
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      484
  Shots                    6
  Rammed                   7
Highest Temperature        664
  Average Temperature      160
  Shutdowns                33
  Energy Bleed             10
  Interference             15
  Matter Decay             8
  Short Circuit            4
  Damage (minor)           7
  Damage (major)           2
  Damage (core)            1
Highest Corruption         9
  Average Corruption       4
  Message Errors           41
  Parts Rejected           23
  Data loss (map)          43
  Data loss (database)     36
  Misfires                 14
  Misdirections            10
  Targeting Errors         33
  Weapon Failures          6
  Depth 8 End              3
  Depth 7 End              9
Haulers Intercepted        2
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          4
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        20
  Terminals                17
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Machines Hacked            20
  Terminals                17
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Total Hacks                57
  Successful               31
  Failed                   26
  Catastrophic             1
  Database Lockouts        0
  Manual                   18
  Unauthorized             17
  Terminals                52
  Fabricators              1
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          2
Terminal Hacks             23
  Record                   15
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           1
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              2
  Unreport Threat          1
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         2
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         1
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    1
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         20
  Full Trace Events        5
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Garrisons Disabled         1
Garrisons Compromised      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             1
  Part Repair Time         30
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             1757
  Average Influence        420
  Final Influence          1649
Maximum Alert Level        5
  Low Security (%)         33
  Level 1                  35
  Level 2                  18
  Level 3                  0
  Level 4                  3
  Level 5                  8
Squads Dispatched          30
  Investigation            8
  Extermination            11
  Reinforcement            4
  Assault                  6
  Garrison                 1
Exploration Rate (%)       30
  Regions Visited          8
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Turns Passed               9156
  Depth 11                 65
  Depth 10                 482
  Depth 9                  449
  Depth 8                  1701
  Depth 7                  3330
  Depth 6                  3129
  Scrapyard                65
  Materials                2632
  Factory                  6255
  Waste                    204

 Prototype IDs
---------------
Experimental Cesium-ion Thruster
Heavy Particle Gun
Compact Ion Cannon
Improved Matter Neutralizer
Precision Assault Rifle
Mini Assault Cannon
Improved Footprint Analyzer

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: Explosive Holiday
^Manual?: 1
Play Time: 101 min
Sessions: 3
Mod: N/A
Game No.: 484
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54


X=9583765796321159266641964556
321632549646625265465622334651
259623221235163645455524444255
312924532465511215643242949153
522946453235664926626616266536
263244143636363246532336966929
315356444959551626562395252129
355666466666449659442662246332
422915625556662692915119456333
645295242992231331454633163629
466964666666642666264644664269
544664563421463245524264223452
646666664466669464626666446662
666446666261442646646666666445
666664666666642666666466666663
666666646666662446455593641925
394352463493565662491436646623
514215469626994645625333613224
152133125526923643969244494455
595

Navigation

[0] Message Index

Go to full version