Cogmind > Competitions
Weekly Seed #20 [Alpha 5b] [Seed: Recycling Vacation]
zxc:
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This week's seed: Recycling Vacation
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Recycling Vacation] should display in the log window.
Congratulations on entering the seed, now get in there!
Decker:
Died right away with score 530. What a bad seed.
Kyzrati:
! Now I'm even more eager to crush this one ;). I'll be streaming it, though I haven't yet decided when. Probably mid-next week.
Enno:
first i want to say that the change of the weapon-time-costs are great.
also the a...all together it's more fun to play without going to be easy.
Spoiler: Weekly Seed #Recycling Vacation (click to show/hide)...and suddenly Cogmind stands right in front of an Extension-Access-Point. And of course i went in to explore. first a transfer-station, were some u's and r's jump out...and also no enemies, whats goin' on in here ?? than a terminal, a hack for branch-access-point. now i know that we got only ONE of that. one access (labeled Cetus). i look on the map and see the this access-point is miles away from me...so let's go.
but after some doors a heavy beast stands in front of me. i duck back and decide to go another route the exit. a new terminal comes in view, but this one controls only a door. so we hack it and the door's open. and now i begin to notice that the Extension-Branch must be a kind of jail or something, cause i free a T5-YGP(g) and he was very happy and welcomes me with the word "Free at last". ...who knows how long he was arrested in this 1x1chamber. ...he comes with me but we found no other route to the exit and have to pass the beast. but than a second beast plus an carrier wich drops its load. two hunters. after a heavy lost of my parts i decide to run...but without any coverage you are aloud to run round about three moves.
Spoiler: scoresheet (click to show/hide)Cogmind - Alpha 5b
Name: Enno
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (156) 780
Value Destroyed (4140) 4140
Prototype IDs (9) 180
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7100
Cogmind
---------
Core Integrity 0/850
Matter 273/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -6/Extension
Parts
-------
Power (3)
Propulsion (3)
Utility (5)
Weapon (4)
Inventory
-----------
Medium Storage Unit
Improved Light Armor Plating
Improved Footprint Analyzer
Deep Network Scanner
Peak State
------------
Power
Light Deuterium Engine
Light Nuclear Core
Light Nuclear Core
Propulsion
Light Treads
Light Treads
Light Treads
Utility
High-capacity Storage Unit
Medium Matter Storage Unit
Improved Heat Sink
Improved Footprint Analyzer
Improved Core Shielding
Weapon
Particle Cannon
Arc Projector
Gatling Laser
Cooled Plasma Cannon
[Rating: 43]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility High-capacity Storage Unit
Device Improved Heat Sink
Storage High-capacity Storage Unit
Processor Improved Signal Interpreter
Hackware Improved Footprint Analyzer
Protection Core Shielding
Weapon Improved Assault Rifle
Energy Gun Arc Projector
Energy Cannon Particle Cannon
Ballistic Gun Improved Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 22
Builder 10
Tunneler 4
Hauler 6
Recycler 8
Mechanic 1
Operator 2
Watcher 8
Swarmer 19
Grunt 46
Brawler 5
Duelist 4
Sentry 17
Hunter 4
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 8
Matter Collected 3665
Salvage Created 5841
Parts Attached 170
Power 39
Propulsion 28
Utility 48
Weapon 55
Parts Lost 59
Power 18
Propulsion 7
Utility 15
Weapon 19
Average Slot Usage (%) 94
Naked Turns 14
Spaces Moved 2664
Fastest Speed (%) 200
Average Speed (%) 65
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 64
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 12
Average Items Carried 9
Core Damage Taken 1569
Average Core Remaining (%) 61
Depth 10 Exit 73
Depth 9 Exit 40
Depth 8 Exit 46
Depth 7 Exit 85
Volleys Fired 333
Largest 4
Hottest 233
Shots Fired 797
Gun 497
Cannon 299
Launcher 1
Special 0
Kinetic 527
Thermal 254
Explosive 1
Electromagnetic 15
Shots Hit Robots 507
Core Hits 220
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 9421
Projectiles 9245
Explosions 155
Melee 0
Ramming 21
Kinetic 5952
Thermal 3157
Explosive 155
Electromagnetic 136
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 105
Shots 2
Rammed 2
Highest Temperature 934
Average Temperature 133
Shutdowns 19
Energy Bleed 4
Interference 8
Matter Decay 7
Short Circuit 2
Damage (minor) 1
Damage (major) 6
Damage (core) 2
Highest Corruption 7
Average Corruption 6
Message Errors 1
Parts Rejected 1
Data loss (map) 6
Data loss (database) 0
Misfires 1
Misdirections 0
Targeting Errors 3
Weapon Failures 0
Depth 8 End 7
Haulers Intercepted 6
Robots Corrupted 6
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 34
Terminals 24
Fabricators 1
Repair Stations 5
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Machines Hacked 30
Terminals 20
Fabricators 1
Repair Stations 5
Recycling Units 0
Scanalyzers 2
Garrison Access 2
Total Hacks 86
Successful 41
Failed 45
Catastrophic 8
Database Lockouts 0
Manual 61
Unauthorized 59
Terminals 64
Fabricators 1
Repair Stations 15
Recycling Units 0
Scanalyzers 4
Garrison Access 2
Terminal Hacks 7
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 1
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 1
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 25
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 2
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 4
Part Repair Time 140
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1250
Average Influence 363
Final Influence 5
Maximum Alert Level 4
Low Security (%) 27
Level 1 37
Level 2 21
Level 3 8
Level 4 4
Level 5 0
Squads Dispatched 28
Investigation 15
Extermination 0
Reinforcement 8
Assault 3
Garrison 2
Exploration Rate (%) 19
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 5929
Depth 11 192
Depth 10 452
Depth 9 1970
Depth 8 1980
Depth 7 460
Depth 6 875
Scrapyard 192
Materials 4402
Factory 638
Extension 697
Prototype IDs
---------------
Heavy Ion Engine
Improved Flight Unit
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Improved EM Shotgun
Advanced Beam Cannon
Cooled Plasma Cannon
Improved Assault Rifle
Advanced EMP Blaster
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Recycling Vacation
^Manual?: 1
Play Time: 97 min
Sessions: 1
Mod: N/A
Game No.: 424
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 14/X11B
Map View: 72x54
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900060131108863330177337889691
801057176995108380517979930873
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895896078807081051657600060003
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010007776003330080030800038013
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870133830083800030030888038000
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900609913801731805113007893503
850000901588351809938803070070
315067360531901605655803811988
8838833667
Kyzrati:
Going to stream this seed tomorrow at the usual time, 10:30 PM EST (Tuesday 12/22). We're going to go with a full offensive build. Weapons. Weapons as far as the eye can see... (and robot corpses, those too)
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