Cogmind > Competitions
Weekly Seed #19 [Alpha 4b] [Seed: Happy Miner]
zxc:
Go dig :)
This week's seed: Happy Miner
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed
* Play through the game once. This is a friendly competition and we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: Happy Miner] should display in the log window.
Congratulations on entering the seed, now get in there!
Kyzrati:
I won't be doing any intentional mining--that's up to Decker, I believe--but I will be streaming this week's seed @ Wednesday 12/9, 10:30 PM EST.
I'm out of practice (again...) but I swear there will be revenge for last time!
Kyzrati:
Noooooooo...
The stream went extremely smoothly, and then shortly after entering -4/Factory I got completely surrounded by quite a few hostiles and had to drop everything and run (all because I didn't have any AOE, to be honest).
I managed to escape several times, and found lots of gear but nothing worth taking a stand with considering what was tracking me. And I was so busy talking about dying that I missed the fact that I was quite close to a chute :/. Argh. (Happylisk kindly screamed at me to point it out, but by then I was already game over!) I would've had to drop down at 80 integrity, but it would've been better than nothing :P
This time I was a five-legged beast. Next time I think I'll do a true heavy run instead.
Spoiler: Score 9,240 (click to show/hide)Cogmind - Alpha 4b
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (143) 715
Value Destroyed (5305) 5305
Prototype IDs (11) 220
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 9240
Cogmind
---------
Core Integrity 0/1150
Matter 266/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (3)
Propulsion (5)
Utility (7)
Weapon (4)
Autogun
Inventory
-----------
Improved Terrain Scanner
Large Storage Unit
Anti-matter Cannon
Peak State
------------
Power
Light Angular Momentum Engine
Micro Fission Core
Light Anti-Matter Reactor
Propulsion
Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Improved Carbon-fiber Leg
Utility
Advanced Power Amplifier
Improved Target Analyzer
Large Storage Unit
Advanced Heat Sink
Advanced Heat Sink
Remote Shield Generator
Weapon
High-powered Shock Rifle
Variable Charge Gun
KE Penetrator
Improved Arc Projector
[Rating: 86]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Aluminum Leg
Leg Aluminum Leg
Utility Small Storage Unit
Device Improved Heat Sink
Storage Small Storage Unit
Processor Terrain Scan Processor
Hackware Improved Footprint Analyzer
Protection Core Shielding
Weapon Gauss Rifle
Energy Gun Cooled Pulse Rifle
Energy Cannon Proton Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Anti-matter Cannon
Launcher Rocket Launcher
Slashing Weapon Katana
Stats
-------
Classes Destroyed 13
Worker 9
Builder 12
Tunneler 4
Hauler 1
Recycler 9
Operator 1
Swarmer 23
Grunt 57
Brawler 1
Duelist 3
Sentry 12
Hunter 7
Programmer 4
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 10
Matter Collected 2690
Salvage Created 6206
Parts Attached 158
Power 24
Propulsion 37
Utility 41
Weapon 56
Parts Lost 79
Power 14
Propulsion 18
Utility 22
Weapon 25
Average Slot Usage (%) 85
Naked Turns 137
Spaces Moved 2624
Fastest Speed (%) 200
Average Speed (%) 90
Slowest Speed (%) 52
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 70
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 2113
Average Core Remaining (%) 73
Depth 10 End 68
Depth 9 End 96
Depth 8 End 66
Depth 7 End 40
Depth 6 End 78
Depth 5 End 91
Volleys Fired 273
Largest 4
Hottest 233
Shots Fired 544
Gun 487
Cannon 27
Launcher 30
Special 0
Kinetic 294
Thermal 81
Explosive 30
Electromagnetic 139
Shots Hit Robots 404
Core Hits 262
Overload Shots 12
Energy Bleed 1
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 40
Impact 0
Slashing 40
Piercing 0
Damage Inflicted 13380
Projectiles 7611
Explosions 4779
Melee 984
Ramming 6
Kinetic 4124
Thermal 2684
Explosive 3148
Electromagnetic 2434
Impact 0
Slashing 984
Piercing 0
Self-Inflicted Damage 268
Shots 6
Rammed 1
Highest Temperature 357
Average Temperature 51
Shutdowns 0
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 2
Message Errors 6
Parts Rejected 0
Data loss (map) 2
Data loss (database) 3
Misfires 0
Misdirections 2
Targeting Errors 3
Weapon Failures 0
Depth 6 End 3
Depth 5 End 3
Haulers Intercepted 1
Robots Corrupted 12
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 20
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 10
Terminals 8
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Machines Hacked 10
Terminals 8
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 24
Successful 10
Failed 14
Catastrophic 1
Database Lockouts 0
Manual 8
Unauthorized 8
Terminals 17
Fabricators 3
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 4
Terminal Hacks 5
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 1
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 3
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 3
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 710
Average Influence 237
Final Influence 300
Maximum Alert Level 3
Low Security (%) 41
Level 1 44
Level 2 13
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 17
Investigation 2
Extermination 3
Reinforcement 9
Assault 0
Garrison 3
Exploration Rate (%) 19
Regions Visited 8
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 4688
Depth 11 69
Depth 10 413
Depth 9 432
Depth 8 625
Depth 7 1201
Depth 6 862
Depth 5 784
Depth 4 302
Scrapyard 69
Materials 1470
Factory 3149
Prototype IDs
---------------
Heavy Deuterium Engine
Advanced Beam Rifle
Cooled Pulse Rifle
Improved EM Shotgun
Heavy EM Shotgun
Improved Assault Rifle
Anti-matter Cannon
Rocket Array
Experimental Signal Interpreter
Advanced Power Amplifier
Precision Energy Filter
Improved Footprint Analyzer
Alien Tech Recovered
----------------------
None
Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 75 min
Sessions: 1
Mod: N/A
Game No.: 9
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
karlnp:
eugh. got surrounded really early by mercenaries - maybe stepped on an alarm trap or something that I didn't notice.
Spoiler (click to show/hide)Cogmind - Alpha 4b
Name: karlnp
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (0) 0
Robots Destroyed (8) 40
Value Destroyed (161) 161
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 201
Cogmind
---------
Core Integrity 0/250
Matter 277/300
Energy 50/50
System Corruption 0%
Temperature Cool (2)
Location -10/Materials
Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Core Shielding
Weapon (2)
Inventory
-----------
Empty
Peak State
------------
Power
Light Ion Engine
Propulsion
Aluminum Leg
Aluminum Leg
Utility
Large Matter Storage Unit
Light Armor Plating
Weapon
Assault Rifle
Assault Rifle
[Rating: 7]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Aluminum Leg
Wheel Compact Wheel
Leg Aluminum Leg
Utility Large Matter Storage Unit
Storage Large Matter Storage Unit
Protection Light Armor Plating
Weapon Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Assault Rifle
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 3
Recycler 1
Swarmer 4
Grunt 3
NPCs Destroyed 0
Best Kill Streak 3
Combat Bots Only 3
Matter Collected 417
Salvage Created 299
Parts Attached 16
Power 2
Propulsion 3
Utility 4
Weapon 7
Parts Lost 13
Power 2
Propulsion 2
Utility 3
Weapon 6
Average Slot Usage (%) 73
Naked Turns 7
Spaces Moved 350
Fastest Speed (%) 200
Average Speed (%) 117
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 13
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 261
Average Core Remaining (%) 0
Volleys Fired 37
Largest 2
Hottest 50
Shots Fired 44
Gun 44
Cannon 0
Launcher 0
Special 0
Kinetic 41
Thermal 3
Explosive 0
Electromagnetic 0
Shots Hit Robots 44
Core Hits 11
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 21
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 345
Projectiles 345
Explosions 0
Melee 0
Ramming 0
Kinetic 319
Thermal 26
Explosive 0
Electromagnetic 0
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 0
Shots 0
Rammed 0
Highest Temperature 49
Average Temperature 24
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Average Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 1
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 2
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Machines Hacked 2
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 7
Successful 5
Failed 2
Catastrophic 1
Database Lockouts 0
Manual 1
Unauthorized 0
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 2
Garrison Access 0
Terminal Hacks 3
Record 3
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 2
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 3
Parse 1
Link 1
Rebooted 1
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 2
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 117
Average Influence 43
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 1
Investigation 1
Extermination 0
Reinforcement 0
Assault 0
Garrison 0
Exploration Rate (%) 17
Regions Visited 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Turns Passed 515
Depth 11 120
Depth 10 395
Scrapyard 120
Materials 395
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Happy Miner
^Manual?: 1
Play Time: 6 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 1
Keyboard: 1
Movement: Vi
Fullscreen: 1
Font: 18/Cogmind
Map View: 76x50
X=9943969629339210001886803800
000030333900350089030838000333
011000168330506311300030651309
090088776008038010163068097390
131100868008168880030080031190
170000383608030080183900038000
000000830008038080030800038003
800080000003059330839800331000
000000830008030080030800038000
000000833808030080030300038000
018000830883030000030800038000
000000830008030833190880008300
030908330003310089838383008059
8900593788038018776936
Tried to use the pile of Datajacks to hack some robots, but I had a really low percentage... I suppose the idea is to find hacking ware and then hack garrison units (or what have you), but the percentages are so low I don't know how it's doable. I did just start playing yesterday, though.
Kyzrati:
Datajack hacking of robots is tough without any additional supporting gear, especially so at the very beginning. Not really recommended. And certainly with aid from a Garrison it can become quite easy, so much so that you can own nearly everyone you meet, but it's not easy to achieve that.
It's more possible around the mid-game, and in the future will probably be a more viable strategy overall once we overhaul the hacking gear using one of the methods being discussed.
And we should all be using the tt BBCode to format our scores so nicely like you :P
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