Victory - today, my treading, no-holds-barred combat Cogmind has reached the surface! It was an agonizing ascent - my carefully cultivated loadout and hacking-suppressed alert level saw me all the way through the Factory, but it all started to fall apart in Research. There weren't enough terminals to keep my threat down, and with no armor plates to be found anywhere, I piled more and more combat utilities into my utility slots, badly overtaxing my neglected power slots. Without armor, more and more fire fell upon my vulnerable utilities and weapons.
Finally, after accumulating around 30% corruption fighting through sublevel 2, I was forced to ditch everything and run. I ran blindly in the direction I had seen Programmers arrive from, guessing at corner after corner. Fate smiled upon me: after a few minutes scrambling for survival, I found the access to sublevel 1! I looked at my inventory: three reactors and a kinetic weapon. I hadn't expected to actually make it this far. I quickly looted an energy weapon from an adjoining room, took a deep breath, and entered sublevel 1 buck naked.
On sublevel 1, I rebuilt what I could. I found a set of treads and fought off a few Programmers, looted what I could, and kept fighting. When a Sentry and several Programmers found me together, once again I had to drop everything and run. I found more weapons, turned to fight, and won. Slowly, I began to reconstitute: heat sinks, targeting computers, target analyzers, a force field, heavy armor, heavy treads... and weapons. Oh my, the
weapons on sublevel 1!
By the time I found the exit, I was the absolute ruler of sublevel 1. My 30-part-strong inventory was filled to the brim with the machinery of war. The robots I encountered didn't even merit the unveiling of my various launchers, which I didn't need to fire the entire level. I brushed aside the guardians of the exit with ease and made my ascent.
My Cogmind, triumphant on the surface, firing his shiny, mint-condition launchers in victory:
Thanks for the amazing experience, Kyzrati!
EDIT: here's the score sheet for people interested
Cogmind - Alpha 3b
Name: Adraius
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (333) 1665
Value Destroyed (13894) 13894
Prototype IDs (15) 300
Alien Tech Identified (0) 0
Bonus (2000) 2000
TOTAL SCORE: 22359
Cogmind
---------
Core Integrity 1038/1600
Matter 300/300
Energy 1040/1040
System Corruption 0%
Temperature Cool (0)
Location Surface
Parts
-------
Power (4)
Quantum Reactor
Quantum Reactor
Particle Reactor
Improved Quantum Reactor
Propulsion (2)
Improved Heavy Treads
Utility (14)
Advanced Cooling System
Large Storage Unit
Layered Heavy Armor Plating
Large Storage Unit
Advanced Cooling System
Advanced Force Field
Advanced Heat Sink
Advanced Targeting Computer
Large Storage Unit
Advanced Targeting Computer
High-capacity Storage Unit
Advanced Targeting Computer
Advanced Target Analyzer
Weapon (5)
Multirail
Multirail
HERF Cannon
Enhanced Quantum Rifle
Compact HERF Cannon
Inventory
-----------
Quantum Reactor
Quantum Reactor
Improved Quantum Reactor
Improved Heavy Treads
Improved Heavy Treads
Gamma Rifle
Gamma Rifle
Enhanced Nova Cannon
Railgun
Multirail
Ragnarok Missile Launcher
Guided Micro-nuke Launcher
Advanced Heat Sink
Advanced Heat Sink
Advanced Cooling System
Layered Heavy Armor Plating
Reactive Heavy Armor
Reflective Heavy Armor
Advanced Hacking Suite
System Restoration Module
System Restoration Module
Multirail
Multirail
Peak State
------------
Power
Improved Quantum Reactor
Particle Reactor
Quantum Reactor
Quantum Reactor
Propulsion
Improved Heavy Treads
Utility
Advanced Target Analyzer
Advanced Targeting Computer
High-capacity Storage Unit
Advanced Targeting Computer
Large Storage Unit
Advanced Targeting Computer
Advanced Heat Sink
Advanced Force Field
Advanced Cooling System
Large Storage Unit
Layered Heavy Armor Plating
Large Storage Unit
Advanced Cooling System
Weapon
Compact HERF Cannon
Enhanced Quantum Rifle
HERF Cannon
Multirail
Multirail
[Rating: 156]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Light Treads
Treads Light Treads
Hover Unit Improved Anti-Grav System
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Layered Light Armor Plating
Weapon Railgun
Energy Gun Gamma Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Railgun
Ballistic Cannon Fusion Cannon
Launcher Grenade Launcher
Stats
-------
Classes Destroyed 16
Worker 25
Builder 21
Tunneler 3
Hauler 28
Recycler 30
Operator 1
Watcher 6
Swarmer 34
Grunt 91
Brawler 5
Duelist 5
Protector 1
Sentry 30
Hunter 27
Programmer 24
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 8
Matter Collected 10206
Salvage Created 19780
Parts Attached 470
Power 60
Propulsion 34
Utility 228
Weapon 148
Parts Lost 124
Power 11
Propulsion 5
Utility 51
Weapon 57
Average Slot Usage (%) 90
Naked Turns 99
Spaces Moved 6582
Fastest Speed (%) 200
Slowest Speed (%) 5
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 196
Greatest Overweight (x) 65
Average Overweight (x) 2
Largest Inventory 32
Most Items Carried 32
Core Damage Taken 2817
Volleys Fired 700
Largest 5
Hottest 412
Shots Fired 2392
Gun 1675
Cannon 682
Launcher 35
Special 0
Kinetic 1045
Thermal 829
Explosive 25
Electromagnetic 493
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 42337
Projectiles 39351
Explosions 2973
Melee 0
Ramming 13
Highest Temperature 342
Average Temperature 72
Shutdowns 0
Energy Bleed 1
Interference 3
Matter Decay 0
Short Circuit 1
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 30
Message Errors 70
Parts Rejected 14
Data loss (map) 69
Data loss (database) 41
Misfires 12
Misdirections 24
Targeting Errors 72
Weapon Failures 19
Haulers Intercepted 28
Robots Corrupted 12
Robots Melted 29
Tactical Retreats 27
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 30
Terminals 22
Fabricators 0
Repair Stations 4
Recycling Units 2
Scanalyzers 2
Machines Hacked 30
Terminals 22
Fabricators 0
Repair Stations 4
Recycling Units 2
Scanalyzers 2
Total Hacks 109
Successful 37
Failed 72
Catastrophic 33
Database Lockouts 0
Manual 28
Terminals 79
Fabricators 0
Repair Stations 16
Recycling Units 7
Scanalyzers 7
Terminal Hacks 20
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 1
Level Access Points 1
Branch Access Points 0
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 10
Locate Traps 0
Disarm Traps 0
Reprogram Trap 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 2
Sector Layout 0
Machine Controls 2
Hacking Detections 38
Full Trace Events 13
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 5
Part Repair Time 150
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 2
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 22
Largest Group 4
Highest-Rated Group 44
Highest-Rated Ally 44
Total Orders 16
STAY 0
GOTO 4
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 12
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 9
Total Damage 297
Kills 1
Allies Corrupted 1
Allies Melted 0
Peak Influence 1032
Average Influence 265
Maximum Alert Level 3
Low Security (%) 54
Level 1 25
Level 2 10
Level 3 9
Level 4 0
Level 5 0
Squads Dispatched 47
Investigation 11
Extermination 16
Reinforcement 15
Assault 5
Exploration Rate (%) 23
Regions Visited 12
Turns Passed 17920
Depth 11 92
Depth 10 1053
Depth 9 1501
Depth 8 1203
Depth 7 1532
Depth 6 1134
Depth 5 1705
Depth 4 1338
Depth 3 798
Depth 2 3498
Depth 1 4066
Scrapyard 92
Materials 2368
Factory 5709
Research 4296
Access 4066
Storage 1389
Prototype IDs
---------------
Improved Quantum Reactor
Advanced Beam Rifle
Improved Heavy Laser
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Enhanced Coil Gun
Helical Railgun
Mini Assault Cannon
Precision Rocket Launcher
Ragnarok Missile Launcher
Guided Micro-nuke Launcher
Improved Matter Compressor
Beam Splitter
Experimental Core Analyzer
Advanced Particle Charger
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1441148486
^Manual?: 0
Play Time: 422 min
Sessions: 12
Mod: N/A
Game No.: 34
ASCII: 0
Keyboard: 1
Font: 16/Dina
Map View: 90x50
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EDIT2: an oddity I noticed - I definitely destroyed *at least* three Behemoths this run, and I'm 90% certain I killed five. Odd that it says I only killed two...