Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (267) 1335
Value Destroyed (11692) 11692
Prototype IDs (16) 320
Alien Tech Used (0) 0
Bonus (1995) 1995
TOTAL SCORE: 19842
Cogmind
---------
Core Integrity 0/1600
Matter 248/300
Energy 82/100
System Corruption 23%
Temperature Cool (0)
Location -1/Garrison
Parts
-------
Power (2)
(None)
Propulsion (7)
(None)
Utility (12)
Advanced Armor Integrity Analyzer
Weapon (4)
(None)
Inventory (4)
Light Antimatter Reactor
Variable Charge Gun
Enhanced Quantum Rifle
Peak State
------------
Power
Particle Reactor
Light Quantum Reactor
Propulsion
Heavy Treads
Compact Heavy Treads
Improved Antigrav System
Improved Antigrav System
Improved Antigrav System
Improved Antigrav System
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Improved Melee Analysis Suite
Advanced Target Analyzer
Quantum Capacitor
Heavy Armor Plating
Heavy Armor Plating
System Shield
Weapon
Enhanced Nova Cannon
Hardcell Cannon
Advanced Datajack
Enhanced Force Lance
Inventory
Quantum Reactor
Gamma Rifle
Variable Charge Gun
Enhanced Quantum Rifle
Compact Ion Cannon
Hardcell Cannon
Gamma Bomb Array
[Rating: 149]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Carbon-fiber Leg
Treads Medium Treads
Leg Carbon-fiber Leg
Hover Unit Improved Antigrav System
Flight Unit VTOL Module
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Improved Targeting Computer
Hackware System Shield
Protection Improved Medium Armor Plating
Weapon Storm Laser
Energy Gun Storm Laser
Energy Cannon Proton Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Hardcell Cannon
Launcher Proton Missile Launcher
Impact Weapon Heavy Flail
Slashing Weapon Makeshift Axe
Piercing Weapon Enhanced Force Lance
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 1995
High Alert Combat Kills 737
Follower Combat Kills 726
Entered Garrisons 400
Met Imprinter 300
Was Imprinted 300
Friendly Fire -468
Classes Destroyed 17
Worker 20
Builder 13
Tunneler 7
Hauler 6
Recycler 10
Operator 3
Watcher 4
Swarmer 51
Saboteur 1
Grunt 78
Brawler 6
Duelist 8
Protector 1
Sentry 25
Hunter 20
Programmer 12
Demented 2
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 7
Best States 0
Heat Dissipation 128
Coolant Potential 80
Energy Capacity 760
Matter Capacity 300
Sight Range 16
Robot Scan Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Armor Coverage (%) 65
Resistance: KI 25
Resistance: TH 30
Resistance: EM 30
Core Shielding 30
Utility Shielding 66
Phase Shifting 20
Evasion (%) 65
Targeting Accuracy 14
Melee Accuracy 6
Target Analysis 8
Armor Integrity Analysis 66
Recoil Reduction 7
Particle Charging 25
Offensive Hacking 10
Defensive Hacking 10
Matter Collected 6206
Salvage Created 12603
Parts Attached 355
Power 44
Propulsion 81
Utility 109
Weapon 121
Parts Lost 114
Power 14
Propulsion 30
Utility 41
Weapon 29
Average Slot Usage (%) 84
Naked Turns 3
Spaces Moved 7968
Fastest Speed (%) 322
Average Speed (%) 96
Slowest Speed (%) 16
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 15
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 124
Greatest Support 250
Greatest Overweight (x) 23
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Carried 10
Average Carried 6
Final Capacity 4
Final Carried 3
Damage Taken 24047
Core 3951
Absorbed by Shields 52
Average Core Remaining (%) 71
Depth 11 Exit 100
Depth 10 Exit 74
Depth 9 Exit 72
Depth 8 Exit 44
Depth 7 Exit 58
Depth 6 Exit 87
Depth 5 Exit 83
Depth 4 Exit 63
Depth 3 Exit 34
Depth 2 Exit 98
Volleys Fired 673
Largest 4
Hottest 290
Shots Fired 1124
Gun 544
Cannon 517
Launcher 63
Special 0
Kinetic 519
Thermal 458
Explosive 17
Electromagnetic 130
Secondary Targets 2
Shots Hit Robots 788
Core Hits 517
Critical Hits 32
Critical Kills 12
Critical Parts Destroyed 17
Overload Shots 8
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 161
Impact 56
Slashing 52
Piercing 53
Sneak Attacks 30
Follow-up Attacks 0
Damage Inflicted 30570
Projectiles 21268
Explosions 5384
Melee 3833
Ramming 85
Kinetic 7576
Thermal 12267
Explosive 1972
Electromagnetic 4837
Impact 1153
Slashing 1306
Piercing 1374
Overflow Damage 180
Projectiles 45
Explosions 75
Melee 60
Self-Inflicted Damage 606
Shots 25
Rammed 15
Highest Temperature 288
Average Temperature 94
Received Heat Transfer 3574
Energy Bleed 1
Highest Corruption 23
Average Corruption 5
Corruption Purged 0
Message Errors 8
Matter Fused 19
Heat Flow Error 8
Energy Discharge 6
Parts Rejected 2
Data loss (database) 12
Misfires 1
Misdirections 13
Targeting Errors 17
Weapon Failures 3
Depth 9 End 2
Depth 7 End 4
Depth 6 End 4
Depth 4 End 5
Depth 3 End 9
Depth 2 End 3
Impact Corruptions 0
Haulers Intercepted 6
Robots Corrupted 13
Parts Fried 29
Impact Corruptions 13
Robots Melted 2
Parts Melted 14
Heat Transferred 14965
Parts Sabotaged 3
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 89
Prevented 34
Power Chain Reactions 5
Communications Jammed 0
Times Spotted 377
Peak Tracking Total 14
Tactical Retreats 39
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 6
Drone Recoveries 0
Traps Triggered 9
Indirectly 4
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 3
Traps Extracted 0
Installed 0
Triggered 4
Machines Disabled 27
Machines Sabotaged 0
Data Cores Recovered 1
Used 0
Machines Hacked 31
Terminals 17
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 6
Total Hacks 60
Successful 25
Failed 33
Catastrophic 15
Database Lockouts 0
Manual 20
Unauthorized 5
Terminals 36
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 9
Terminal Hacks 26
Record 1
Part Schematic 6
Robot Analysis 1
Open Door 1
Emergency Access Points 2
Terminal Index 2
Alert Level 2
Unreport Threat 2
Registered Components 1
Zone Layout 1
Hacking Detections 27
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 2
Total Part Build Rating 10
Part Fabrication Matter 190
Part Fabrication Time 95
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 24
Largest Group 10
Highest-Rated Group 309
Highest-Rated Ally 122
Total Orders 5
GOTO 1
DROP 1
EXPLORE 3
Terraforming Orders 0
Walls Tunneled 0
Zionite Dispatches 3
Heavy 1
Demo 1
Defense Resupply 1
Ally Attacks 53
Total Damage 3223
Kills 16
Allies Corrupted 0
Allies Melted 0
Peak Influence 1058
Average Influence 259
Final Influence 866
Maximum Alert Level 3
Low Security (%) 53
Level 1 22
Level 2 16
Level 3 7
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 30
Investigation 0
Extermination 5
Reinforcement 13
Assault 5
Garrison 7
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 10
Exploration Rate (%) 24
Regions Visited 23
Pre-discovered Areas 1
Garrisons Visited 2
Relays Disabled 5
Generators Disabled 1
Network Hubs Disabled 0
Actions Taken 9986
Turns Passed 13308
Depth 11 110
Depth 10 517
Depth 9 1078
Depth 8 1621
Depth 7 820
Depth 6 2634
Depth 5 2410
Depth 4 1501
Depth 3 393
Depth 2 733
Depth 1 1491
Scrapyard 110
Materials 2319
Factory 2381
Research 1126
Access 1330
Storage 31
Garrison 1027
Lower Caves 1004
Upper Caves 1553
Proximity Caves 997
Zion 1079
Warlord 65
Armory 286
Prototype IDs
---------------
Heavy Deuterium Engine
Advanced Salvage Targeting Computer
Advanced Thermal Defense Suite
Quantum Shroud
Bomb Factory No. 2
Heavy Tesla Rifle
Gamma Rifle
Improved Medium Laser
Heavy Particle Gun
Advanced Beam Rifle
Storm Laser
Advanced Beam Cannon
Compact Ion Cannon
Improved Assault Rifle
Fabricated
------------
2x Phase Cannon (-6/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Armory
-3/Research
-2/Research
-1/Access
-1/Garrison
Challenges
------------
None
Game
------
Seed: ReactiveFactoryRailgun
Manual?: 1
Play Time: 186 min
Cumulative: 6188 min
Sessions: 7
Easy Mode: 0
Game No.: 116
Easier: 3
Easiest: 5
Win Type: -
Total: 5
Types: 4/0/0/1/0/0/0
Lore%: 65
Gallery%: 77
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Ok run I guess... nice to get this far with an average speed < 100 playstyle/build. Got to try out Storm Laser which was pretty awesome while it lasted. Despite evolving 4 weapon slots most of the important killing was facilitated by Quantum Capacitor + best energy cannon/other offense processors and utilities. Coolant Injector style heat sinks are broken good... they also feel pretty necessary when wasting 4 slots on Adv. Heat Sinks fails to keep heat at acceptable levels. I think my biggest mistake was barely spending any time on -2... I should've spent more time there trying to build up a Zionite army or at least stock up on launchers + armor and other defensive utilities. Regardless I managed to fight my way through about 1/3rd of -1 before a group of 6 Hunters overwhelmed me. I had pretty bad luck with Garrison placement. I know there are typically 4 on each Factory level, but how many are on -1?
So, I did this a little backwards and ended up doing WS94 AFTER WS95. Honestly, this run ended the same as that one...I went in the caves and got to Zion with almost no core, then got shredded after that. Maybe I'll learn something this time ;)
Also, I went through storage twice!! At one point I clicked SHUTDOWN instead of HIBERNATE, but managed to grab an old autosave so I could continue without losing too much progress.
Cogmind - Beta 2.1 @@@ ROGUELIKE MODE
Name: nuzcraft
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (165) 825
Value Destroyed (4483) 4483
Prototype IDs (19) 380
Alien Tech Used (0) 0
Bonus (881) 881
TOTAL SCORE: 8569
Cogmind
---------
Core Integrity 0/850
Matter 296/300
Energy 100/100
System Corruption 0%
Temperature Cool (0)
Location -5/Proximity Caves
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Enhanced Optical Array
Advanced Signal Interpreter
Hacking Suite
Weapon (4)
(None)
Inventory (4)
Makeshift Transmission Jammer
Bomb Factory No. 2
Heavy Assault Rifle
Peak State
------------
Power
Improved Deuterium Engine
Reinforced Deuterium Engine
Propulsion
Medium Treads
Medium Treads
Improved Medium Treads
Durable Medium Treads
Utility
Advanced Heat Sink
Small Storage Unit
Enhanced Optical Array
Advanced Signal Interpreter
Hacking Suite
Weapon
Force Rifle
Advanced Assault Cannon
Heavy Flail
Makeshift Spear
Inventory
Heat Sink
Makeshift Transmission Jammer
Bomb Factory No. 2
Barrage Gun
[Rating: 61]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Enhanced Nuclear Core
Propulsion Aluminum Leg
Treads Medium Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Hardened Medium Armor Plating
Weapon Makeshift Spear
Energy Gun Force Rifle
Energy Cannon Advanced Beam Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Advanced Assault Cannon
Launcher Rocket Launcher
Impact Weapon Heavy Flail
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 881
High Alert Combat Kills 78
Follower Combat Kills 203
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 12
Worker 13
Builder 4
Hauler 10
Recycler 11
Operator 6
Watcher 9
Swarmer 39
Grunt 50
Brawler 2
Sentry 14
Hunter 5
Programmer 2
Major NPCs Destroyed 0
Best Kill Streak 15
Combat Bots Only 8
Best States 0
Heat Dissipation 66
Energy Capacity 480
Matter Capacity 300
Sight Range 22
Robot Scan Range 12
Terrain Scan Density 10
Armor Coverage (%) 15
Evasion (%) 55
Recoil Reduction 4
Offensive Hacking 10
Matter Collected 3830
Salvage Created 5549
Parts Attached 189
Power 20
Propulsion 46
Utility 37
Weapon 86
Parts Lost 55
Power 6
Propulsion 17
Utility 6
Weapon 26
Average Slot Usage (%) 84
Naked Turns 1
Spaces Moved 5563
Fastest Speed (%) 208
Average Speed (%) 114
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 54
Greatest Support 119
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Carried 12
Average Carried 7
Final Capacity 4
Final Carried 4
Damage Taken 8467
Core 1848
Absorbed by Shields 0
Average Core Remaining (%) 61
Depth 11 Exit 100
Depth 10 Exit 78
Depth 9 Exit 60
Depth 8 Exit 8
Depth 7 Exit 62
Volleys Fired 379
Largest 4
Hottest 216
Shots Fired 809
Gun 587
Cannon 185
Launcher 37
Special 0
Kinetic 494
Thermal 196
Explosive 37
Electromagnetic 82
Secondary Targets 10
Shots Hit Robots 550
Core Hits 310
Critical Hits 8
Critical Kills 6
Critical Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 25
Impact 24
Slashing 0
Piercing 1
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 12173
Projectiles 8450
Explosions 3610
Melee 113
Ramming 0
Kinetic 4711
Thermal 3404
Explosive 2701
Electromagnetic 1244
Impact 113
Slashing 0
Piercing 0
Overflow Damage 161
Projectiles 0
Explosions 161
Melee 0
Self-Inflicted Damage 941
Shots 22
Rammed 0
Highest Temperature 492
Average Temperature 89
Received Heat Transfer 2001
Shutdowns 2
Energy Bleed 2
Interference 2
Matter Decay 1
Damage (minor) 1
Highest Corruption 2
Average Corruption 1
Corruption Purged 0
Message Errors 3
Matter Fused 3
Heat Flow Error 1
Energy Discharge 2
Data loss (database) 1
Misdirections 5
Targeting Errors 1
Depth 8 End 1
Depth 7 End 2
Impact Corruptions 0
Haulers Intercepted 10
Robots Corrupted 0
Parts Fried 6
Impact Corruptions 2
Robots Melted 0
Parts Melted 8
Heat Transferred 5161
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 13
Prevented 13
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 187
Peak Tracking Total 12
Tactical Retreats 13
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Traps Triggered 5
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2
Traps Extracted 0
Installed 0
Triggered 2
Machines Disabled 23
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 39
Terminals 26
Fabricators 5
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 2
Total Hacks 129
Successful 61
Failed 64
Catastrophic 15
Database Lockouts 3
Manual 65
Unauthorized 32
Terminals 95
Fabricators 9
Repair Stations 1
Recycling Units 11
Scanalyzers 3
Garrison Access 3
Terminal Hacks 44
Record 14
Part Schematic 6
Robot Analysis 1
Prototype ID Bank 2
Open Door 2
Emergency Access Points 2
Terminal Index 1
Unreport Threat 1
Locate Traps 2
Recall Investigation 1
Recall Reinforcements 2
Zone Layout 4
Hacking Detections 35
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 19
Terminals 12
Fabricators 2
Repair Stations 0
Recycling Units 5
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 1
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 25
Largest Group 15
Highest-Rated Group 309
Highest-Rated Ally 41
Total Orders 28
GOTO 5
FOLLOW 3
EXPLORE 19
RETURN 1
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 43
Total Damage 990
Kills 4
Allies Corrupted 1
Allies Melted 0
Peak Influence 543
Average Influence 187
Final Influence 10
Maximum Alert Level 2
Low Security (%) 55
Level 1 39
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 23
Investigation 6
Extermination 2
Reinforcement 14
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 5
Scrap Searched 10
Exploration Rate (%) 42
Regions Visited 11
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 7745
Turns Passed 8545
Depth 11 57
Depth 10 722
Depth 9 679
Depth 8 2338
Depth 7 1138
Depth 6 2472
Depth 5 1139
Scrapyard 57
Materials 2075
Factory 1613
Storage 1664
Lower Caves 318
Proximity Caves 1139
Zion 1679
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
Bomb Factory No. 2
Improved EM Shotgun
Heavy EM Shotgun
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
Improved Spread Laser
Storm Laser
Advanced Beam Cannon
Cooled Particle Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
Challenges
------------
None
Game
------
Seed: reactivefactoryrailgun
Manual?: 1
Play Time: 150 min
Cumulative: 2692 min
Sessions: 9
Easy Mode: 0
Game No.: 52
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 24
Gallery%: 46
Options
---------
ASCII: 1
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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As always, this run will be posted to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw (though probably not for a week or two)
Looking forward to steam release! Congrats Kyz!
-nuzcraft