3
« on: December 06, 2016, 01:27:21 AM »
I am not sure if it was intentional or not, but it looks like diagonal movement takes the same time as orthogonal movement. It is inconsistent with what the circular shapes of all range visualizations show and suggest (weapon range, scanner range, etc). If I have a sensor scanner with the range of 16 and I am moving with the 100% speed I will get to the range border in 16 turns (when moving up/down or left/right) or in 16/sqrt(2)=12 turns when moving diagonally.