Grid Sage Forums

Grid Sage Forums

  • May 08, 2024, 04:27:52 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Naganted

Pages: [1]
1
General Discussion / Re: Fun with randomly generated seeds.
« on: July 20, 2017, 07:28:03 AM »
Looks At the P.S. and decides that this is a mission that must be properly undertaken.
* Naganted Grills up a fine bowl of gorilla salad,  and thankfully figures out where the score history file is first try.

HelicalTargetingManipulator
MY SPIRAL SHAPED TARGETING MANIPULATOR SAYS WE FIRE NOW CAP'N! *Yes I'm yelling over everything exploding.*

PowerRegenerativeReactor ...Sounds entirely sensible.

KineticStasisCoupler - This run I kind of turned into a little beast for a moment or two, glad that I know how to do this now so I can maybe remember to play it again someday when I'm actually capable. 

CloakingThermalDiverter - WANT.

BiocellFissionDissipator - Say it five times fast with a mouth full of helical targeting manipulator.

BackupRecoilField - Recoil fields are immensely important, you NEVER want to be without one in a backfire valley.

2
General Discussion / Re: Graphics appreciation thread
« on: July 20, 2017, 06:59:52 AM »
"Doesn't have smooth movement between cells." - Thanks for that, I'd noticed it but it didn't really click without the words for it. 



3
General Discussion / Re: Graphics appreciation thread
« on: July 19, 2017, 10:24:01 AM »
Had to laugh, thought right off that the 'speed' lines on units moving was amusing as hell because it reminded me exactly of some 90's era (ish) slightly fly by night cartridge cover, or maybe ad for bootleg toys, and then .002 seconds later I saw how it would pretty quickly become useful.  I also think it looks real good. 

Found a hilarious image on google while trying to find one with that effect, though I'm sure we all already know what I mean,  and now I'm cracking up at the thought of doing 'interpretive' pieces of 'art' of what my poor Cogmind would look like at any random stage of a run in Rexpaint. Yet another real damned good incentive to learn it more.  :) 

I'm always thinking about debris and signs of pandemonium and enjoying the signs sticking around of a good fight, so I love stuff like the image showing debris levels in your article. 
  Which is very unfortunate for the poor bots coming in to clean the place up and repair those signs of pandemonium.  No Mr Recycler bot, that item is very important and not floor candy.  >:(  Too fun.

Heh, convinced myself to include the image I found, I want to photoshop it and make the vehicle make much less sense to properly show how I imagined myself looking about 40% through my second run. 

Or a hilarious fake bootleg cover for Cogmind   :D

4
General & Off-Topic / Re: Introduce Yourself!
« on: July 17, 2017, 10:15:07 AM »
Woohoo! Finally bought the game! I don't have to make myself lurk anymore! 

No longer a ghost, and I can marvel at all these buttons and stuff -Good times.

I first learned about Cogmind from the Alpha video, it immediately got my attention during a time when I was officially tired of thinking about Roguelikes and determined to learn how to play them at least moderately competently since I was fascinated by some of the graphics effects/styles of bits and pieces of many games, and constantly intrigued by random things that would be simulated in them- Like how Cogmind has debris and generally making a mess of a place when everything goes hellidingdong, including cave collapses etc.  Or how Caves of Cud has amusing fluid 'phyics' all over the place. 

I'm always sort of half daydreaming about this vague game that I want to piece together and the art style of Cogmind immediately caught my eye and got my imagination going. 


-Only done one run so far and totally cleaned myself out with a cave in I knew was coming, infront of all the cool bots that know how to do their job! (Extra cool points- they managed to wall me off before the cave in, I like to think they were just trying to make clean up easier.) then it was straight off to sacrificing myself to a security mob wondering if there's a "Overload and Explode" (Heh, I like that.) button.

Looking forward to learning the game enough to maybe carve out a niche spot on the leaderboards - Wonder how long it'll take for me to even show up on them  8)  ::)

Geeze, I don't know how long I spent chopping apart and adding/subtracting to this post, gotta love forcing yourself to pipe up when you're totally excited and want to blather everywhere but used to hanging out in the rafters all silent like.

Pages: [1]