Grid Sage Forums

Grid Sage Forums

  • May 11, 2024, 07:50:50 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DawnMachine

Pages: [1]
1
General Discussion / Rise to the surface
« on: December 05, 2019, 06:08:44 AM »
Is there any chance that someday we can rise to the surface and wander there? Bonus level with a big piece of lore and as well as new surface tiles ;D There may be an additional difficult condition to get there.

2
General Discussion / Re: How to get more detail in the Combat Log?
« on: November 22, 2019, 06:02:09 AM »

Quote
Tactically speaking you really don't need to know how much damage your allies' parts are taking, since by design their core is going to be destroyed before almost any of that really matters, and core damage is show with popups directly on the map next to the bot taking it.

The other factor that really matters is if your ally has been completely disarmed, and that's reflected by their color going dark. This and more details are described in the manual sections for advanced players.

When your parts are taking damage notice the integrity indicators in the Parts list sidebar also glow for a bit, so you can gain more details from there if you're interested in your own situation, though yeah that won't be available for long after the attack like log info will be, in which case lower than full detail might actually be beneficial :P
Okay, I got it) I'm going to play next!

3
General Discussion / Re: Combat log
« on: November 22, 2019, 02:43:13 AM »
Is it possible to make a combat log expandable?
Yep, just open the Options menu and set your Combat Log Detail to the highest setting, "Full."

You can further modify its behavior in the advanced options, described in the manual.

In general the information you really need will be shown directly on the map, e.g. core damage popups and lost parts, but if you really need more info, just change the detail level.
I'm already set my Combat log to the highest setting.
Information is displayed literally a second or two. But I already read in the manual how to fix it.

In the screenshot you can see, as I said, that the shooters have signatures: G-50, UD-KZR(m) etc.
But in the hits, we see only the part to which we hit, but not to whom it belongs.
For example, the last 6 lines. This is the damage that my team received.
Core(13%) That's for sure me
Core(35%) isn't me
I do not have Med Treads so that's definitely not me
But with me 4 NPC. I can look at the state of the parts of each of them and find out.
But it would be cool to have a signature right in the Combat log.
Anyway thank You

4
General Discussion / How to get more detail in the Combat Log?
« on: November 21, 2019, 09:47:58 AM »
Hello! I have a question.
Is it possible to make a combat log expandable? At the moment, I am accompanied by 4 friendly NPS and it is not very convenient to read the log in a small window. In addition, there is not very clear who owns the part in which the hit. The log says who shot, but who takes the damage is not marked. The color shows only the enemy or friend it was. As far as I understand.
In a 5 by 5 fight, it becomes very difficult to track the progress of the battle. But maybe I have something not understood.

5
General Discussion / Re: Music for Cogmind?
« on: November 21, 2019, 08:40:54 AM »
I've been torn on the machines part lately, since I kinda like the fact that currently it's explosive machines (most, but technically not all) which produce sound, another form of feedback when you're around them. That and there are a few other very special machines with ambient sound, and this clearly makes them more special! Once everything has audio, they lose that indicator of their uniqueness...
I completely agree.
At the moment I'm playing and I'm in "proximity caves"
I really like the music here. Very atmospheric. I would like to have something similar, but with unique features for each location.

And how do you feel about robovoices in the game? For example, when an alarm is triggered, we hear a sound and receive a text message. Maybe in some cases make voice announcements? In a special atmospheric robovoice :D Or when the security notices us, they might say something
Or it does not fit into the style of the game and in the world of robots, there is no need to communicate via voice?

I have not spent so much time in the game.
But the fact that the game is made of very high quality with great attention to detail. And I think that everything you decide will be good for the game.

6
General Discussion / Re: Music for Cogmind?
« on: November 21, 2019, 01:28:54 AM »
Yes. It would be cool to get more sounds of working mechanisms. And different music in the zones is also a great idea.

7
General Discussion / Will we have a new trailer for release?
« on: November 04, 2019, 01:02:50 PM »
Hey. I don't want to create a separate topic. I have not an idea, but a question. Will we have a new trailer for release or beta 10?

8
General Discussion / Re: Special Events And Challenge Modes
« on: November 04, 2019, 07:29:45 AM »
search the changelog for "forceMode" and you'll find them :)
Thank You! I'll try it. And also I will wait for a new section

9
General Discussion / Special Events And Challenge Modes
« on: November 04, 2019, 06:11:17 AM »
Hello!
I would like to know. Where can I see the entire list of special events such as "Abominations"?
A list of Challenge Modes can be found in "advanced.cfg"
And I didn't find information about the events.
I understand correctly that they can all be activated at any time by a special command when starting the game "-forceMode ..."?
And if so, I would like to get the whole list.

Pages: [1]