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« on: July 12, 2015, 02:07:48 AM »
As a DCSS player and keyboard mode user in Cogmind, I was going to suggest this feature myself. My ideal would be if run-move occurred instantly (or the delay adjustable) and stopped on corners, doors, and new features of interest.
Using run-move and then hitting a movement key precisely when you want to stop doesn't appeal to me as it introduces a real-time aspect to a turn-based game. As such I don't use run-move.