Grid Sage Forums
- May 07, 2024, 02:32:43 PM
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I feel like this would make a number of people basically never want to go through dug out cells, a massive massive nerf to digging. We just had a digging nerf in Beta 10, and even that was cause for some grumbling, and for good reason since digging can be an important part of stealth tactics, but this... would devastate is since some builds would be much more limited in terms of digging, basically never doing it if it involved any earth at all!
This is being removed as part of the leg update.
although it will debut as a patron build along with other changes to storage balance as well to actually see how it works out.
"Disabling effects of other storage units" seems really weird, though!
Thanks for the quick replies, guys. And how on earth do you manage do create a game like that and still be able to reply to almost every post - that's another thing I don't get haha
Your answers make sense and about the lore, I absolutely agree that it works best with the game. I hope you didn't get me wrong on that matter, cause I actually like it alot. The only problem for me is that I actually have to pay attention for once. Probably played to many jrpgs in my younger days with a lot of smalltalk stuff that doesn't add anything to the story and is mostly pointless chatter. Or comparing it to the souls series where the lore is not required for directions, those are easy in these games: Kill more bosses
I know saying "I don't have time" may seem like a blatant lie looking at my cumulative playtime, even though the game is running idle quite a bit, I still spent most of this time in front of the computer hehe. I have very few games total (only around 45), compared to a VERY high playtime. There's some personal issues to my "limited time", also the reason why I haven't played in months, but stuff like that doesn't really fit in here. I'm also not sure if skill is the problem, looking at other ppl's scoresheets that include different endings, I can see that I've been to these places myself, often I just stumpled upon them, not even prepared and we all know, preparation is half the battle. Still taking it as a personal challenge though hehe. When you're saying there's stuff that's apparently so tough to handle, really good incentive. The only thing I can say about a lack of skill is, I'm unable to control High Sec for long, meaning triggering it and still keep exploring. It must be doable though, GJ is on high sec 60% of the entire run.
I'm basically concerned that I might be missing something obvious or smaller, not talking to somebody, not picking up an item (like the sigix corpse, which I almost left behind, but someone somewhere mentioned something about bringing it to the surface - I think a terminal by its side, not sure anymore). I would like to figure this out all by myself, the main reason I'm asking is that I honestly don't know where to start first, even though the list of potential leads is actually quite long. I was hoping I would get some endings accidentally, because I visit a lot of places in almost every run, but usually get side tracked or bail because of High Sec threat, knowing I can't handle it for long, especially without an exit yet.
I have an idea though, a way to squeeze some information out of you without having to spoil anything. I'll list what I know of and think is related to different endings and all I would like as an answer is yes or no. This way I can try to make a beeline for these places, which will cut down the time required for that run and hopefully bring me closer of figuring stuff out myself. I will still do that btw even if nobody answers those, but I'd appreciate it if you did :Spoiler (click to show/hide)
@Kyz: One last thing to satisfy my OCD on the need to explain myself. I bought Cogmind because it looked interesting, it's a roguelike and I like difficulty. Never ever would I have expected the lore to be a significant part of it. Since I'm mostly interested in a game's mechanics, I expect lore to be more of a filler, which it often is. Not for this game though, which I think is a great achievement. I'm sure many have told you before, but kudos for creating this piece of art.
@zxc: you don't happen to have a recorded stealth run of yours? Couldn't find anything on youTube/twitch, I'd be interested though
Did the grunts spawn because I was about to leave (RIF was installed btw) or because I hit the Cloaking? Why did everything blow up?Enhanced grunts spawn when you destroy the cloaking. They're not main.c's or Zhirov's.
Why has this event happened and never before? Kyz mentioned the story part is done since beta1, so I don't think it's anything new, which also means it can't be RIF related. Did I just happen to have a seed with Zhirov before Extensions?Zhirov appearing in Archives occurs in 10% of seeds I think. Just like he is not in his normal Zhirov base 10% (or thereabouts?) of the time. It was thought that every time he is not in his base, he is in Archives, but this might not be true.
But again, I don't get it. I can understand that Warlord has tech to notice this installment, but thematically, you are not on MAIN.C's side, you are actually using it against it, which brings you, willingly or not, on Warlords side, so getting attacked didn't make much sense to me.Using the RIF makes you look like an Unaware bot, so derelicts in Zion and Warlord consider you one. The quarantine probably still works because it's automatic.