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Topics - Baltazar

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1
Strategies / Benefits of Hacking
« on: May 23, 2015, 09:54:53 PM »
So I often plug myself into terminals when I come across them (as long as those fuckin' Operators don't get there first, of course) and I can see some benefits from the small amount of times I've been successful at hacking into the system. However, I don't quite grasp the major benefits of fitting a specialty hacking rig.

Is there anyone out there who has done a run-through devoted to being the Acid Burn of robuts? Care to share your experiences? I'd love to hear some pointers on what you can do, what to look out for, or what to focus on gear-wise.

I often see options of which I don't understand the import. Anyone have a breakdown on what repercussions all of the commands create? I imagine I'd get the picture pretty quick if I saw some text in the game log stating "Alert level has risen" or something, but I never can really tell if I need to reduce the alert level before I've spent five attempts checking the alert level (and what does it change anyway?).

~Balt~

2
Stories / biomatter Inspired Stealth Run
« on: May 22, 2015, 03:47:13 PM »
After reading biomatter's post I thought I'd give it a try too!

I made it to -1 but couldn't find a way out of there (I was terrible at hacking if that was the solution I was supposed to be looking for). Only weapon I ever equipped (I think) was a Lgt. Assault Rifle right at the beginning of the game - I only fired 5 shots the entire game, apparently. I think most of the robuts that died were from friendly fire as I was dodging behind them and maybe a couple that I ran into trying to flee before I managed to acquire my flight units.

Included are a couple pics. Me near the beginning of -1 sporting what was pretty much the mods I ran with for most of the run (as I could find them, anyway). And then there's a couple of me right near the end of my run... the difference is drastic ^^.

Top speed was 13 when I could spare the energy/heat to turn on my fourth flight unit. No one could keep up with me!

Interesting playstyle, biomatter. Thanks for the idea!

~Balt~

3
Ideas / Toggle auto-melee?
« on: May 22, 2015, 12:55:34 AM »
Oftentimes I find myself running about with a lot of loot on the ground and the colors are so bright and I'm focusing on fighting/dodging hostiles and whatnot and I manage to *clank* into a digger or a technician or some other non-hostile robut. I don't mind this so much when I've got a katana equipped, but it's really a bitch when I'm trying to go all ranged or something and I bump into this non-hostile because it's blending in with a pile of items and I get core corruption or some of my mods get damaged/destroyed in the thick of battle.

I was wondering if it was possible to make some setting that can be toggled on/off that would trigger a "Confirm Move? y/n" dialogue upon bumping into npcs - for those of us who just don't want to actually be bashing into them (especially without a melee weapon attached). I could see it as a hotkey so that you can quick-toggle it when you're trying to flee through a narrow hallway filled with greenies.

I understand that I could easily solve this problem by being just a little bit more aware and taking my time, so feel free to shoot this down if it sounds "meh." I guess another idea would just be to do a subtle recolor of some things to make some of the baddies stand out against piles of items?

Thanks for your time,
~Balt~

4
Strategies / To Evolve or to Explore?
« on: May 21, 2015, 09:59:16 AM »
Hey all, been struggling so far getting out of the first 1-4 levels. I've tried a couple of different ways, but somehow I always seem to be forced into "find big gun // stand ground" mode.

Here's what I was wondering from you all:

Once you get out of the scrap heap and begin level one, do you a) Run up the stairs as soon as you can so as to evolve and get two more expansion slots on Cogmind, or do you b) Take your time and explore the first level to find those perfect modules to fit to Cogmind before moving on?

I've been trying to do a lot more exploring before moving on, but I'm not sure it's working out so well for me. Obviously, Cogmind's power increases quite rapidly with more expansion bays, and it seems like the longer I spend on any given level the likelier it is that reinforcements are called and I get mobbed horribly.

So how about it? Do you always aim for faster evolutions?

~Balt~

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