Grid Sage Forums

Cogmind => Competitions => Topic started by: jimmijamjams on July 27, 2015, 07:58:04 PM

Title: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on July 27, 2015, 07:58:04 PM
I'll be working when I normally start this thread, so here it is now!

This week's seed: ConsiderPhlebas

Note: There is a new build.  Make sure you are running Alpha 2c!

The Weekly Seed is open to anyone.  High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run.  Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list.  Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!

Rules are as follows:
(https://i.imgur.com/td2Qqus.png)

(https://i.imgur.com/a4vl8aj.png)




HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/PAkiibB.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: ConsiderPhlebas] should display in the log window.

Congratulations on entering the seed, play nice, robots have feelings too!


---+--------------------------------------------------+---


Previous week's seed [AlwaysRun]:



Previous week's super secret achievement winners:

"It's a unix system..."
Most Machines Hacked
zxc

"We're streaking across the quad!"
Highest percentage of time spent naked
Kasaris
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on July 28, 2015, 08:12:49 AM
I like these awards--interesting random possibilities, fun titles, and point out aspects of a run we may not notice or realize :D
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Shobalk on July 28, 2015, 04:04:15 PM
I was rolling like a boss, but the wheels ended up falling off pretty fast :)

Score:
Spoiler (click to show/hide)

Here's something interesting that I never had happen to me before:
Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: feeblethemighty on July 28, 2015, 04:28:57 PM
Still pretty new to all this, but gave it a shot!  Ended up not stocking enough engines and running out of energy.  Enemies kept picking me off while I ran around trying to get a ion engine before the scavengers.  :)

Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kasaris on July 28, 2015, 04:57:36 PM
AHAH I had a secret achievement   ;D ;D ;D

Jimmijamjams, one day you'll reveal how you make up these achievements !

EDIT : I'll upload my score here when it's ready
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Arnot on July 29, 2015, 06:59:58 AM
First try at this, also one of my best runs so far :)

Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on July 29, 2015, 07:02:32 AM
I like these awards--interesting random possibilities, fun titles, and point out aspects of a run we may not notice or realize :D

I like inventing them :)  There's lots of interesting information to compare!

AHAH I had a secret achievement   ;D ;D ;D

Jimmijamjams, one day you'll reveal how you make up these achievements !

It's super secret!  I'll never tell!
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on July 29, 2015, 10:04:08 PM
I tried a few things a bit differently this time round.

I've been noticing here and on reddit some discussion about the difficulty in the early-game so I decided to try some tactics that I thought emulated what people might be doing.  I'll go over my setup, my short game, and then make a list of tips that might help new-comers and long-time sufferers.

Spoiler (click to show/hide)


Hope this helps :D

EDIT: Jeeeez, my spelling is atrocious!
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: kumo on July 30, 2015, 09:40:45 AM
OK, something went wrong very quickly, but I will try again:

Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: feeblethemighty on July 30, 2015, 01:29:50 PM
These are great tips jimmijamjams!  I didn't know about haulers yet, and replaying the same seed seems like a great way to test and learn different strategies.  Might even be fun after the compo to keep playing the seed and openly share strategies without fear of spoilers. :)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: boomblip on July 30, 2015, 06:16:25 PM
Spoiler (click to show/hide)

my run.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on July 31, 2015, 11:41:31 PM
These are great tips jimmijamjams!  I didn't know about haulers yet, and replaying the same seed seems like a great way to test and learn different strategies.  Might even be fun after the compo to keep playing the seed and openly share strategies without fear of spoilers. :)

Cheers!  If I get some spare time I'll definitely give this one another go :)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Happylisk on August 01, 2015, 07:13:57 AM
Ughhhhh how embarrassing.

Spoiler (click to show/hide)


What went down:

Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 01, 2015, 10:41:14 AM
My highest score yet with a full combat no-holds-barred attack build, but didn't quite get as far as last time.

Spoiler (click to show/hide)


I'll check out everyone else's runs tomorrow. As usual I've played until really late!
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: ironpotato on August 01, 2015, 06:52:47 PM
Welp I'm not back up to snuff, but this run went better than my first two after updating to Alpha 2c.

Spoiler (click to show/hide)

That turned out to be a really cool seed though. I don't know where I went wrong. I guess an engineer saw me and sounded the signal. It was all down hill from there :(
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 01, 2015, 11:50:05 PM
I was rolling like a boss, but the wheels ended up falling off pretty fast :)

Here's something interesting that I never had happen to me before:
Spoiler (click to show/hide)
Yeah, you really should stay away from wheels unless there's no other choice--they're a last resort (easy to find) that get blown off quite easily!

And lots more events like that will be coming with the introduction of more story aspects in the future, though most all of that will be in the branches (like you found in Storage).

@feeblethemighty: A respectable run for just beginning. Looks like you had a pretty good peak setup there. Surprised you had power problems, but maybe you were trying to fight using energy weapons and didn't have spare power?

First try at this, also one of my best runs so far :)
Very nice peak build! That's kinda the way I normally play when I'm going with a leg-based combat loadout, but I was trying for something slightly different this time. Seems like you could possibly get by with one less power and one less leg at that point, though, giving space for more utilities. (You might end up a bit overweight, but that's not too bad with legs.)

@jimmijamjams: Short run indeed! I saw that stockpile of ECM Suites and was thinking about you as I passed them ;)

Really helpful guide, there. Cogmind is new enough that there's still a lack of text guides when it comes to strategy. After this seed we should copy that over to the strategies board. There's still quite a bit more that has gone unsaid, too.

OK, something went wrong very quickly, but I will try again:
Ah yes, the Mines...

Ughhhhh how embarrassing.
Oh look, the Mines again ;)

Welp I'm not back up to snuff, but this run went better than my first two after updating to Alpha 2c.
You weren't trying to fly/hover the whole time, were you? (Or was that just a backup plan?) Looks like an unusual slot distribution for a flier--on the heavy side.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: ironpotato on August 02, 2015, 12:33:29 AM
You weren't trying to fly/hover the whole time, were you? (Or was that just a backup plan?) Looks like an unusual slot distribution for a flier--on the heavy side.
WAS VERY HEAVY! I couldn't get anything else that was decent.

After I thought on it for a while I realized my problem was probably spending too much time hanging around or trying to fight when I could have easily ran. I was expecting some better gear; I was really hoping to go hover. Should have shed some weight and GTFO'd

Edit: For more context, my build was lighter at first, but I ended up drawing way too much attention. That lead to loading a bunch of armor/heat sinks and large weapons. In the end I was losing resources too quickly to sustain myself. I got lucky at one point and killed everything off and got to run away, but ran head first into a defender and then reinforcements arrived. It was a sad day.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 02, 2015, 01:22:36 AM
Hover can work really well, it's just often harder to find the parts since fewer robots use them, unless you enjoy confronting Programmers ;). Producing your own at fabricators might be a better alternative. I've enjoyed the times I was able to hover effectively, but I don't usually aim to do it--it's more a result of opportunistic looting of Programmers when I don't have enough left anyway.

If you're trying to go light then you do want to spend less time in a given area. Other players also tend to use ECM as well (there was a stockpile at the beginning of this seed), and run circuits to throw off pursuers.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: ironpotato on August 02, 2015, 01:41:24 PM
Hover can work really well, it's just often harder to find the parts since fewer robots use them, unless you enjoy confronting Programmers ;). Producing your own at fabricators might be a better alternative. I've enjoyed the times I was able to hover effectively, but I don't usually aim to do it--it's more a result of opportunistic looting of Programmers when I don't have enough left anyway.

If you're trying to go light then you do want to spend less time in a given area. Other players also tend to use ECM as well (there was a stockpile at the beginning of this seed), and run circuits to throw off pursuers.
I must have missed that ECM cache, I may replay this seed a couple times because I know there were a lot of opportunities for good gear. I think I just didn't think this run through very well.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: shinygerbil on August 02, 2015, 04:13:32 PM
Score:
Spoiler (click to show/hide)

*extremely* brief summary, given the score above:
Spoiler (click to show/hide)

;-;
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: sve9 on August 02, 2015, 04:36:48 PM
Last minute response (Didn't have wifi  :( )
Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 02, 2015, 06:57:19 PM
Got into an early fight unprepared - ended up in some mines after a kinda pointless escape. Ah well, it happens :P

;-;
That's one of the purposes of the Mines, to give an alternate escape route if you're encountering real trouble early, but sometimes it still doesn't work out for you, depending on the situation down there ;)

I tried to go for a more shoot build this time, and while I didn't necessarily get very far I think that I did pretty well. I tried out treads for the first time this run and really liked how they freed me up to put almost all of my evolutions into weapons and utilities.
A very good run for an early try at combat! The difficulty starts to rise a good bit around -4/-3 when you're taking everything on. I'm going to buff treads a little more in the next release; they're a lot of fun.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: sve9 on August 02, 2015, 07:49:12 PM
Yeah, it's an absurd amount of fun to just blow everything that you come across up.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Toskin on August 03, 2015, 04:38:44 AM
This is really one of these: Play like hell or you will end there. Practice rules. I need much of it.  :'( :D

Spoiler (click to show/hide)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on August 04, 2015, 05:50:32 AM
Hope you guys had fun this week, here are the results:


Super secret achievement winners:

"It's a Chopper, baby"
Favourite propulsion type: Wheels
kumo
Happylisk
Toskin
feeblethemighty
boomblip

"It's off to work we go"
Died in the Mines
kumo
Happylisk
shinygerbil
Toskin
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 04, 2015, 06:12:00 AM
lol "It's a Chopper, baby"

Wow, so many people using Wheels! They're a last resort, folks; try to stick with better propulsion!

And I did notice the unusually high number of Mine deaths this week. Hopefully we'll start seeing less of that...
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: jimmijamjams on August 04, 2015, 07:47:24 AM
lol "It's a Chopper, baby"

:D

Wow, so many people using Wheels! They're a last resort, folks; try to stick with better propulsion!

And I did notice the unusually high number of Mine deaths this week. Hopefully we'll start seeing less of that...

That surprised me too, I didn't even look for it until I ran the super secret achievement generator.
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: feeblethemighty on August 06, 2015, 01:05:25 PM
Wow, so many people using Wheels! They're a last resort, folks; try to stick with better propulsion!

As someone who tends to use a lot of wheels, I use them cause I thought they were fairly balanced movement speed and support (albeit with low integrity, which can be a pain).  But when the creator of the game says they're a last resort, well, I guess I better change my tactics! :P
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 06, 2015, 08:02:32 PM
Hehe, well, just yesterday while working on trap mechanics I again looked back over the propulsion stats and did notice the appeal of wheels in terms of that speed-support balance.

In my opinion their main drawback--that they're the easiest type of propulsion to lose--is pretty serious since you can easily be stopped in your tracks and the whole point of propulsion is to keep you moving. That said, if you don't mind always carrying a lot of spares and shooting up non-combat robots, keeping yourself wheeled up is possible... I prefer something that will either 1) reliably allow me to outrun most pursuers or 2) not fall apart when the shooting starts!
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: monsieurmarc on August 10, 2015, 04:27:38 AM
One score sheet attached.
I died rather quickly
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: monsieurmarc on August 10, 2015, 05:10:45 AM
Dur I am a muppet ill go and do THIS weeks :-)
Title: Re: Weekly Seed #3 [Alpha 2c] [Seed: ConsiderPhlebas]
Post by: Kyzrati on August 10, 2015, 05:49:09 AM
Ha, that's okay, it can still be good practice and learning experience to play old ones and see what others talked about. Or even play the same seed multiple times and try different strategies while having a bit of a leg up. That's how some players learn :)

Plus the "latest one" might not always appear quite as obvious because of the way it appears in the board after I pin it... I'm on the fence about doing that.

... and yeah apparently you died in the Mines like many others on this seed :P. As a new player you'll want to learn how to generally avoid those on seed runs.