Grid Sage Forums
- May 14, 2024, 06:11:28 PM
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That's a good point about pure mouse users not always knowing what they last fired at in a group. I could add an option to warp the cursor to your last target, regardless of what robot you click on, but that feature would have to be off by default and likely get really annoying when don't want to fire at the same target again, no?That would annoy the hell out of me. I can't stand when my mouse is moved period, let alone when it's possibly moving somewhere I don't want it to.
'F' always autolocks onto the last target you were shooting on, so I don't see why that'd be a problem vOvMouse user remember?
Tiles provide more visual information than It seems. Adding more colors to them would add a lot to the noise - distracting more than doing any good.I made a simple mockup of what it'd look like if you had somebody terrible who doesn't know how to shade in GIMP in charge of the tiling colors.
...That is the complete opposite of what you said on IRC yesterday, Arseface. Are we being cheeky?I said it has uses. Not that it's generally useful.
Right now there is only one such item in the game, the so-called "Signal Generator," the function of which no one seems to have figured out yet . There will be more items like that in the future.We just don't talk about it. You don't always find it and when you do you can't always get to it before it blows.
Size Mass Storage Integrity
Sml. 4 2 150
Med. 7 4 250
Lrg. 10 6 350
Hcp. 12 8 400
If you can afford to, always go up. They're more efficient and they last longer before needing replaced. That said, never go above what you need for your intended speed.Most every other game allows you to specify an explicit resolution because they use scaling, or can at least show an arbitrary amount of view space, but Cogmind has to both show a multiple of the base font dimension and also offers many font sizes so the player can choose what suits them best (though the largest is chosen by default).Is it possible to have a "buffer area" around the tiles in order to enable it to match exactly the resolution you want for things like streaming?
Yes, they should. They don't "stack" per se, but those and a few other types of part abilities work in parallel rather than stacking directly.Do cloaking devices work like that?
You will benefit from having more than one active at the same time.
I think I'm asking rhetorically, but are there any IRC channels we can use? I really like loitering in chat rooms and just chit-chatting with people as they come through. Also, refreshing the subreddit and forums every five minutes just isn't really the same, and I've been trying to reign in how much I post...If you join a nonexisting channel it'll make one.
I literally spawned next to a fabricator and terminal in my current run. First try I got a slayer schematic xD Have not had a chance to build because I don't have enough matter, and I'm currently in the mines fighting for my life... But none the less, I'm looking forward to my OP allies.Trust me, alert level 5 is more OP than slayers.
Woah fascinating strategy, was wondering the viability of a minion army, curious to see how far you can get.Not very. Alert 5 is rough and tiny mistakes can screw you over pretty easily. I have no idea how it builds so damn fast. One minor skirmish and you're at alert 3 from 0.
They can be printed at a level 1 fabricator for 200 matter. And you get 2 per batch. Have fun.It was my 9 slayer babies. Those naughty children.Jesus. You disgust and arouse me.
Alert level 4 is pretty damn high. You must have been one bad robot.It was my 9 slayer babies. Those naughty children.
Oh interesting, so you can get the schematic! Well, I'm still going to remove that because yeah you're not supposed to be able to build them. Before release I did lower all the matter costs of fabrication because it was too hard before (also time costs were higher)--needed to make it a little more accessible. Will continue to tweak. Next I'd like to make parts fabricate in caches, in the same way you can produce multiple robots at once.I actually thought it was kind of neat having the schematic. It lets you look at the parts log whenever. I'd rather the impossible schematics just have some sort of disclaimer. Possibly make them buildable in specific branches that cater to their uses without letting them escape.