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« on: September 21, 2016, 09:56:24 AM »
I like the idea of making the drone bay a source for telemetry. Just for your info, if you find a pile of bays (which rarely happens to me), you’ll still be picking up, releasing drones, and discarding one bay at a time. Extra bays are useless when you need only 1 bay to take full effect.
The idea I have is to remove the need for drone bay and instead, make drones like unpowered robots that can be powered up via bump to rewire. They can be found in a small group in a single room.
By removing the need for drone bay, you don’t require an item slot at all (which is convenient). Of course, it also removes the concept of ‘return’ order to repair. In that case, I’m suggesting a new order specifically to repair. By using the ‘repair’ order, drones can automatically repair itself but cannot move or attack during this process. Alternatively, drones can be repaired automatically by Cogmind using the ‘repair’ order while being adjacent to you. (It cannot attack during this order.) However, you would need to press the ‘wait’ button to take effect, so this may not be an intuitive way.
The only problem is that the idea of storing drones for later use would be difficult to implement. You can probably add a new order specifically to turn itself into an item, but that can probably run into problems. Drones can easily avoid combat this way (unless you add time delay to the order), and storing multiple drones would require multiple item slots (unless you group them adjacent to each other and then issue the order). And when you need to use them again, you’ll need to take up a utility slot and release them like consumable. Additionally, mass grouped drones as an item can be very powerful if you scanalyze/fabricate them, so it should be impossible to scanalyze such item.
Just a thought!