Grid Sage Forums

Cogmind => General Discussion => Topic started by: beldurax on March 12, 2017, 09:40:38 AM

Title: 1st Run - Mind Blown ... where to start ??
Post by: beldurax on March 12, 2017, 09:40:38 AM
Just bought into the alpha last night.  Have been reading all about this game for a number of weeks now.
Started 1st run this morning.  Picked up my first Med. Storage Unit and managed to expand my Inventory to 8 items.  How to expand my Parts (Weapons, Utility, etc.) slots ?  Hmmmm.
The game is absolutely revolutionary.  Words cannot describe the experience.  Dy-no-mite !
I come from having spent the past 4-5 months playing Caves of Qud, and this alpha is easily in the same ballpark.

Thanks,
TDR
Title: Re: 1st Run - Mind Blown ... where to start ??
Post by: Kyzrati on March 12, 2017, 06:30:46 PM
Welcome beldurax, glad you're already enjoying it--lots more to discover out there!

And you'll figure out the part slot thing before long ;)

(I'm sure Qud and Cogmind will be passing players back and forth for quite a while, although certainly they're completely different roguelike experiences, which is a good thing :D)
Title: Re: 1st Run - Mind Blown ... where to start ??
Post by: beldurax on March 13, 2017, 05:07:10 AM
Thanks Kyzrati !
Managed to figure out the Parts expansion thing !  But then got blasted by a team of mercs on -9 ... oh well .... must stock up on guns .... must stock up on guns
Title: Re: 1st Run - Mind Blown ... where to start ??
Post by: Kyzrati on March 13, 2017, 05:18:51 AM
Lots and lots of guns is a reliable way to survive the early game--one of my preferred strategies :)
Title: Re: 1st Run - Mind Blown ... where to start ??
Post by: Shadowfury333 on March 13, 2017, 08:43:56 PM
Don't be afraid to go for early storage units. Even if you are planning to do a flying build, or similarly light build, getting a storage on -10 and dropping it on -9 or -8 after you get enough slots for that lighter build (or keeping it for a heavier one) will let you be more flexible when starting out, and if you are going for a light build, it generally requires 4+ flight units or 3+ hover units to pull off anyway. At that point, the choices are: