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Cogmind => Bugs => Fixed Bugs & Non-Bugs => Topic started by: S0ZDATEL on November 05, 2021, 04:57:31 AM

Title: [Beta 10.1] Collection attached parts count bug.
Post by: S0ZDATEL on November 05, 2021, 04:57:31 AM
Here is another strange thing I've noticed after losing another run... Is it just me, or collection attached parts count is incorrect? To be clear, I deleted all my user data few days ago and started all over again (yes, that's strange, but I didn't play a game for some time and came back to it later, so I thought I might as well just start from the beginning), so most of my gallery is still empty, and I can compare the numbers with what I remember in my games. So, let's start:
Note: it might be just my memory, and I actually had all of those, but I doubt I had all of those unique things you can only find once in a run, because I would surely remember it, and I only remember picking them up once (especially those from Zion, because I only visited it once).
What I remember, thought, is that all of those parts were often swapped. Like, attaching a Micro-nuke Launcher to blow something up and put it back to inventory, or attaching Sensor Drone Bay to release drones, let them explore a bit, and then return them and put back into inventory. So, what I believe is happening is that the game sometimes count attaching the same part as attaching a new one, maybe, because it have different integrity, or some of the drones from the bay got destroyed and now there are less drones than before. So, as I said, maybe there is no bug and everything is working fine and it's just my memory playing tricks on me, but I would suggest checking this, there might be a bug in the system that counts how many unique parts you have attached across all runs.
Title: Re: [Beta 10.1] Collection attached parts count bug.
Post by: Kyzrati on November 06, 2021, 04:59:20 AM
Yeah it's not a bug, it's just that due to how the figures are recorded (in a simple manner) there are certain things you can do which might lead to inflated numbers. For example simply saving your game and starting a new sessions then detaching and reattaching a part you already had attached before will count it again. (This is because all parts are reassigned new IDs when loaded from a save.)

The attachment numbers are mainly for fun, just something added to the gallery because it was possible in could be interesting in a general sense, but they're not entirely accurate.