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Cogmind - Alpha 11
Name: Sherlockkat
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (223) 1115
Value Destroyed (11713) 11713
Prototype IDs (8) 160
Alien Tech Recovered (0) 0
Bonus (2500) 2500
TOTAL SCORE: 19488
Cogmind
---------
Core Integrity 0/1450
Matter 170/300
Energy 100/100
System Corruption 25%
Temperature Cool (14)
Location -2/Testing
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (11)
(None)
Weapon (4)
(None)
Inventory (4)
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Heavy Armor Plating
Peak State
------------
Power
Light Anti-Matter Reactor
Reinforced Anti-Matter Reactor
Propulsion
Enhanced Flexi-carbon Leg
Myomer Leg
Myomer Leg
Myomer Exoskeleton
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Layered Light Armor Plating
Layered Light Armor Plating
Layered Light Armor Plating
Weapon
Hypervelocity Railgun
Hypervelocity Railgun
Hypervelocity Railgun
Hypervelocity Railgun
Inventory
Particle Reactor
Light Quantum Reactor
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Heavy Armor Plating
Disruptor Cannon
Railgun
Heavy Fusion Cannon
Micro-nuke Launcher
[Rating: 153]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Enhanced Flexi-carbon Leg
Treads Improved Treads
Leg Enhanced Flexi-carbon Leg
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Layered Light Armor Plating
Weapon Hypervelocity Railgun
Energy Gun Shock Rifle
Energy Cannon Nova Cannon
Ballistic Gun Hypervelocity Railgun
Ballistic Cannon Linear Accelerator
Launcher Compact Tesla Bomb Launcher
Stats
-------
Bonus Breakdown 2500
Met R17 at Cetus 500
Met R17 at Research 2000
Classes Destroyed 21
Worker 6
Builder 3
Tunneler 1
Hauler 2
Recycler 11
Operator 6
Drone 6
Watcher 4
Swarmer 44
Saboteur 3
Grunt 55
Brawler 6
Duelist 7
Protector 1
Researcher 1
Sentry 32
Demolisher 4
Specialist 8
Hunter 9
Programmer 11
Behemoth 3
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 9
Matter Collected 9428
Salvage Created 13961
Parts Attached 266
Power 39
Propulsion 69
Utility 90
Weapon 68
Parts Lost 101
Power 11
Propulsion 34
Utility 29
Weapon 27
Average Slot Usage (%) 93
Naked Turns 24
Spaces Moved 10917
Fastest Speed (%) 200
Average Speed (%) 82
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 0
Heaviest Build 104
Greatest Support 184
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Items Carried 14
Average Items Carried 7
Final Capacity 8
Final Carried 6
Core Damage Taken 2986
Average Core Remaining (%) 82
Depth 11 Exit 100
Depth 10 Exit 78
Depth 9 Exit 85
Depth 8 Exit 97
Depth 7 Exit 96
Depth 6 Exit 88
Depth 5 Exit 79
Depth 4 Exit 90
Depth 3 Exit 27
Volleys Fired 582
Largest 4
Hottest 239
Shots Fired 1671
Gun 1466
Cannon 181
Launcher 24
Special 0
Kinetic 1541
Thermal 72
Explosive 24
Electromagnetic 34
Shots Hit Robots 1019
Core Hits 495
Critical Hits 217
Kills 83
Parts Destroyed 77
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 27321
Projectiles 24772
Explosions 2426
Melee 0
Ramming 123
Kinetic 23947
Thermal 764
Explosive 2139
Electromagnetic 348
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 428
Shots 7
Rammed 17
Highest Temperature 465
Average Temperature 100
Shutdowns 3
Energy Bleed 5
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 22
Average Corruption 3
Message Errors 38
Parts Rejected 13
Data loss (map) 40
Data loss (database) 28
Misfires 8
Misdirections 18
Targeting Errors 19
Weapon Failures 5
Depth 7 End 1
Depth 4 End 7
Depth 3 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 31
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 29
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2200
Machines Disabled 43
Data Cores Recovered 0
Used 0
Machines Hacked 26
Terminals 21
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 55
Successful 18
Failed 37
Catastrophic 15
Database Lockouts 0
Manual 2
Unauthorized 2
Terminals 44
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 6
Garrison Access 3
Terminal Hacks 11
Record 1
Part Schematic 1
Open Door 4
Emergency Access Points 1
Alert Level 2
Locate Traps 1
Maintenance Status 1
Hacking Detections 24
Full Trace Events 6
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 19
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 36
Largest Group 12
Highest-Rated Group 343
Highest-Rated Ally 37
Total Orders 10
STAY 1
GOTO 1
FOLLOW 2
EXPLORE 6
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 147
Total Damage 2548
Kills 22
Allies Corrupted 5
Allies Melted 0
Peak Influence 1370
Average Influence 631
Final Influence 0
Maximum Alert Level 4
Low Security (%) 21
Level 1 10
Level 2 26
Level 3 22
Level 4 18
Level 5 0
Squads Dispatched 37
Investigation 8
Extermination 3
Reinforcement 17
Assault 6
Garrison 1
Intercept 2
Derelict Logs Recovered 0
Exploration Rate (%) 21
Regions Visited 16
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 12915
Turns Passed 16513
Depth 11 60
Depth 10 532
Depth 9 423
Depth 8 277
Depth 7 748
Depth 6 976
Depth 5 1893
Depth 4 816
Depth 3 10018
Depth 2 770
Scrapyard 60
Materials 1232
Factory 2208
Research 1018
Lower Caves 404
Extension 1432
Cetus 389
Armory 9154
Testing 616
Prototype IDs
---------------
Enhanced Flexi-carbon Leg
Myomer Exoskeleton
Heavy Particle Gun
Improved Assault Rifle
Improved KE Penetrator
Heavy Fusion Cannon
Compact Tesla Bomb Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research
-3/Armory
-2/Research
-2/Testing
Game
------
Seed: 1477099981
^Manual?: 0
Play Time: 140 min
Sessions: 1
Mod: N/A
Game No.: 52
Lore%: 44
Gallery%: 43
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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651561
Cogmind - Alpha 11
Name: Sherlockkat
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (14) 70
Value Destroyed (309) 309
Prototype IDs (1) 20
Alien Tech Recovered (1) 200
Bonus (2000) 2000
TOTAL SCORE: 6599
Cogmind
---------
Core Integrity 0/1450
Matter 15/300
Energy 98/100
System Corruption 8%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
(None)
Propulsion (6)
(None)
Utility (12)
(None)
Weapon (2)
(None)
Inventory (4)
Light Ion Engine
Advanced Hacking Suite
Sigix Containment Pod
Peak State
------------
Power
Light Nuclear Core
Light Nuclear Core
Enhanced Fission Core
Propulsion
Flight Unit
VTOL Module
VTOL Module
VTOL Module
Diametric Drive
Diametric Drive
Utility
Enhanced Optical Array
Signal Interpreter
Improved Medium Armor Plating
Makeshift Armor Plating
Hacking Suite
Weapon
Plasma Cutter
Inventory
Diametric Drive
Mini Grenade Launcher
[Rating: 52]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Particle Reactor
Propulsion Flight Unit
Treads Durable Medium Treads
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Signal Interpreter
Device Structural Scanner
Processor Signal Interpreter
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Autogun
Energy Gun EM Pulse Gun
Ballistic Gun Autogun
Launcher Mini Grenade Launcher
Impact Weapon Great Maul
Slashing Weapon Makeshift Sword
Special Melee Weapon Plasma Cutter
Stats
-------
Bonus Breakdown 2000
Met Sigix 2000
Classes Destroyed 1
Swarmer 14
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 542
Salvage Created 356
Parts Attached 62
Power 14
Propulsion 24
Utility 11
Weapon 13
Parts Lost 20
Power 4
Propulsion 12
Utility 3
Weapon 1
Average Slot Usage (%) 64
Naked Turns 299
Spaces Moved 5495
Fastest Speed (%) 357
Average Speed (%) 288
Slowest Speed (%) 71
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 1
Heaviest Build 34
Greatest Support 39
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 8
Final Carried 6
Core Damage Taken 2869
Average Core Remaining (%) 83
Depth 11 Exit 100
Depth 10 Exit 86
Depth 9 Exit 85
Depth 8 Exit 93
Depth 7 Exit 97
Depth 6 Exit 100
Depth 5 Exit 100
Depth 4 Exit 71
Depth 3 Exit 18
Volleys Fired 33
Largest 2
Hottest 80
Shots Fired 51
Gun 44
Cannon 0
Launcher 7
Special 0
Kinetic 13
Thermal 13
Explosive 7
Electromagnetic 18
Shots Hit Robots 30
Core Hits 21
Critical Hits 2
Kills 0
Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 25
Impact 7
Slashing 18
Piercing 0
Damage Inflicted 832
Projectiles 243
Explosions 414
Melee 153
Ramming 22
Kinetic 94
Thermal 61
Explosive 397
Electromagnetic 105
Impact 153
Slashing 0
Piercing 0
Self-Inflicted Damage 18
Shots 1
Rammed 4
Highest Temperature 108
Average Temperature 25
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 2
Message Errors 2
Parts Rejected 1
Data loss (map) 3
Data loss (database) 0
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Depth 8 End 2
Depth 3 End 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 27
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 819
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 25
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 72
Successful 28
Failed 43
Catastrophic 12
Database Lockouts 0
Manual 32
Unauthorized 2
Terminals 55
Fabricators 3
Repair Stations 2
Recycling Units 0
Scanalyzers 7
Garrison Access 3
Terminal Hacks 18
Record 5
Part Schematic 1
Open Door 6
Level Access Points 1
Branch Access Points 2
Recall Investigation 1
Hauler Manifests 1
Hacking Detections 24
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 102
Part Fabrication Time 25
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 165
Average Influence 33
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 11
Extermination 1
Reinforcement 7
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 26
Regions Visited 14
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5821
Turns Passed 2536
Depth 11 47
Depth 10 331
Depth 9 94
Depth 8 162
Depth 7 549
Depth 6 196
Depth 5 99
Depth 4 258
Depth 3 502
Depth 2 298
Scrapyard 47
Materials 500
Factory 825
Research 551
Storage 87
Lower Caves 277
Quarantine 249
Prototype IDs
---------------
Enhanced Fission Core
Fabricated
------------
2x Flight Unit (-7/Factory)
Alien Tech Recovered
----------------------
Hpw. Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
Game
------
Seed: 1476159087
^Manual?: 0
Play Time: 58 min
Sessions: 1
Mod: N/A
Game No.: 29
Lore%: 33
Gallery%: 33
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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You say you were hoping they'd come into Access with you--there was one squad that headed up there, right?
Cogmind - Alpha 9
Name: Sherlockkat
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (18) 90
Value Destroyed (717) 717
Prototype IDs (15) 300
Alien Tech Identified (0) 0
Bonus (7213) 7213
TOTAL SCORE: 12820
Cogmind
---------
Core Integrity 973/1600
Matter 255/300
Energy 78/140
System Corruption 6%
Temperature Warm (123)
Location Surface
Parts
-------
Power (2)
Light Quantum Reactor
Propulsion (7)
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Improved Q-Thruster
Experimental Q-Thruster
Utility (14)
Enhanced Optical Array
Advanced Sensor Array
Hacking Suite
Hacking Suite
Advanced System Shield
Weapon (2)
(None)
Inventory(4)
Heavy Neutron Cannon
Heavy Rocket Launcher
Point Singularity Launcher
Peak State
------------
Power
Micro Fission Core
Light Anti-Matter Reactor
Propulsion
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Nuclear Pulse Array
Diametric Drive
Improved Diametric Drive
Utility
Enhanced Optical Array
Advanced Sensor Array
Transmission Jammer
Hacking Suite
Hacking Suite
Hacking Suite
Hacking Suite
Advanced System Shield
Drone Bay
Weapon
Enhanced Nova Cannon
Inventory
Quantum Reactor
Impulse Thruster Array
Heavy Rocket Launcher
[Rating: 104]
Favorites
-----------
Power Micro Fission Core
Engine Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Experimental Cesium-ion Thruster
Leg Aluminum Leg
Flight Unit Experimental Cesium-ion Thruster
Utility Hacking Suite
Device Advanced Sensor Array
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Reactive Light Armor
Weapon Chainsword
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Assault Rifle
Launcher Heavy Rocket Launcher
Impact Weapon Powered Hammer
Slashing Weapon Chainsword
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 7213
Met Warlord at Base 500
Met Warlord at Research 2000
Win 3000
Fast Win 1713
Classes Destroyed 5
Recycler 1
Operator 3
Watcher 1
Swarmer 12
Grunt 1
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 5
Matter Collected 1014
Salvage Created 372
Parts Attached 78
Power 18
Propulsion 23
Utility 18
Weapon 19
Parts Lost 35
Power 8
Propulsion 12
Utility 9
Weapon 6
Average Slot Usage (%) 76
Naked Turns 3
Spaces Moved 8784
Fastest Speed (%) 666
Average Speed (%) 356
Slowest Speed (%) 20
Overloaded Moves 84
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 1
Teleports 0
Heaviest Build 46
Greatest Support 67
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 3
Core Damage Taken 1186
Average Core Remaining (%) 87
Depth 10 Exit 82
Depth 9 Exit 95
Depth 8 Exit 89
Depth 7 Exit 70
Depth 6 Exit 98
Depth 4 Exit 182
Depth 3 Exit 97
Depth 2 Exit 100
Depth 1 Exit 60
Volleys Fired 44
Largest 2
Hottest 149
Shots Fired 66
Gun 42
Cannon 14
Launcher 10
Special 0
Kinetic 42
Thermal 10
Explosive 10
Electromagnetic 0
Entropic 4
Shots Hit Robots 37
Core Hits 25
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 9
Impact 0
Slashing 9
Piercing 0
Damage Inflicted 1659
Projectiles 520
Explosions 924
Melee 215
Ramming 0
Kinetic 260
Thermal 225
Explosive 782
Electromagnetic 0
Impact 0
Slashing 215
Piercing 0
Entropic 177
Self-Inflicted Damage 97
Shots 2
Rammed 0
Highest Temperature 305
Average Temperature 57
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 1
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 3
Message Errors 4
Parts Rejected 0
Data loss (map) 3
Data loss (database) 1
Misfires 0
Misdirections 7
Targeting Errors 0
Weapon Failures 1
Depth 7 End 3
Depth 4 End 3
Depth 1 End 6
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 31
Communications Jammed 99
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 13
Data Cores Recovered 0
Used 0
Machines Hacked 36
Terminals 21
Fabricators 5
Repair Stations 3
Recycling Units 0
Scanalyzers 3
Garrison Access 1
Total Hacks 99
Successful 55
Failed 39
Catastrophic 13
Database Lockouts 0
Manual 33
Unauthorized 10
Terminals 48
Fabricators 15
Repair Stations 9
Recycling Units 0
Scanalyzers 16
Garrison Access 1
Terminal Hacks 33
Record 11
Part Schematic 2
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 5
Open Door 2
Level Access Points 2
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 25
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 4
Terminals 4
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 5
Total Part Build Rating 11
Part Fabrication Matter 540
Part Fabrication Time 270
Parts Repaired 1
Part Repair Time 13
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 5
Part Schematics Acquired 4
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 6
Largest Group 1
Highest-Rated Group 38
Highest-Rated Ally 38
Total Orders 4
STAY 0
GOTO 1
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 255
Average Influence 16
Final Influence 0
Maximum Alert Level 1
Low Security (%) 98
Level 1 1
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 22
Investigation 5
Extermination 3
Reinforcement 5
Assault 9
Garrison 0
Intercept 0
Derelict Logs Recovered 4
Exploration Rate (%) 26
Regions Visited 20
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 10388
Turns Passed 4428
Depth 11 69
Depth 10 193
Depth 9 52
Depth 8 115
Depth 7 680
Depth 6 151
Depth 5 1418
Depth 4 505
Depth 3 139
Depth 2 556
Depth 1 550
Scrapyard 69
Materials 343
Factory 1738
Research 695
Access 550
Mines 17
Waste 74
Upper Caves 627
Proximity Caves 48
Warlord 267
Prototype IDs
---------------
Enhanced Fission Core
Experimental Cesium-ion Thruster
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Experimental Optical Array
Experimental Sensor Array
Experimental ECM Suite
Gravity Neutralizing Apparatus
Ghost Barrier
Improved Fusion Compressor
Vortex Driver
Tri-rail Accelerator
Compact Tesla Bomb Launcher
Gravity Flail
Fabricated
------------
2x Flight Unit (-5/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-2/Research)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
Surface
Game
------
Seed: 1466018680
^Manual?: 0
Play Time: 81 min
Sessions: 1
Mod: N/A
Game No.: 274
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Tallcaps
Map View: 83x54
FOV Handling: Fade In
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Also, Warlord fights to the death to contain the assault, unless presumably when you unlock that door.
Schematics are now the primary gatekeepers to what you can fabricate, so allowing them to be acquired anywhere would make it too easy to game the system to get late-game schematics early on. Find an easy terminal or two after you've discovered a nearby exit or chute, hack it up, and then just make a run for it. Alert level wouldn't matter much at all in that case.
Also, what happens when you fail to kill the Data Miner? I had read a little about him in this thread and so I had a go at him, and my Ripper downed him in one hit. After escaping past those damnable Enhanced Grunts, I took a breather. My mind will be blown if I really just got the location of every staircase henceforth.
You mentioned that Lower Caves connect to both the lower Factory floors. Does this mean I can hit, say, Zion from Factory -7, and then Data Miner from -6? And that in a future run, it might be reversed?
I made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.
There might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.