Score Sheet
Cogmind - Alpha 6
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (6) 3000
Robots Destroyed (243) 1215
Value Destroyed (10728) 10728
Prototype IDs (13) 260
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 15203
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 50/50
System Corruption 4%
Temperature Cool (1)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (4)
Utility (9)
Weapon (4)
Inventory
-----------
Heavy Treads
High-powered Shock Rifle
Peak State
------------
Power
Anti-Matter Reactor
Reinforced Quantum Reactor
Propulsion
Heavy Treads
Heavy Treads
Utility
Improved Cooling System
Large Storage Unit
Advanced Heat Sink
Hardened Medium Armor Plating
Hardened Medium Armor Plating
Damper Plating
Improved Energy Mantle
Weapon
Enhanced Quantum Rifle
Guided Micro-nuke Launcher
Advanced Variable Charge Gun
[Rating: 119]
Favorites
-----------
Power Micro Fission Core
Engine Light Ion Engine
Power Core Micro Fission Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Flexi-carbon Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Targeting Computer
Hackware System Shield
Protection Hardened Medium Armor Plating
Weapon Enhanced Quantum Rifle
Energy Gun Enhanced Quantum Rifle
Energy Cannon Long-range Proton Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Mass Driver
Launcher Guided Micro-nuke Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 18
Worker 25
Builder 16
Tunneler 3
Hauler 2
Recycler 10
Mechanic 1
Operator 2
Drone 1
Watcher 10
Swarmer 38
Saboteur 1
Grunt 70
Brawler 4
Duelist 7
Protector 1
Sentry 21
Hunter 7
Programmer 24
NPCs Destroyed 0
Best Kill Streak 22
Combat Bots Only 12
Matter Collected 4709
Salvage Created 11448
Parts Attached 225
Power 31
Propulsion 36
Utility 89
Weapon 69
Parts Lost 91
Power 11
Propulsion 12
Utility 29
Weapon 39
Average Slot Usage (%) 78
Naked Turns 83
Spaces Moved 4103
Fastest Speed (%) 200
Average Speed (%) 61
Slowest Speed (%) 4
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 2
Cave-ins Triggered 0
Teleports 0
Heaviest Build 143
Greatest Overweight (x) 40
Average Overweight (x) 4
Largest Inventory 16
Most Items Carried 16
Average Items Carried 9
Core Damage Taken 1756
Average Core Remaining (%) 84
Depth 10 Exit 100
Depth 9 Exit 72
Depth 8 Exit 94
Depth 7 Exit 62
Depth 6 Exit 97
Depth 5 Exit 83
Volleys Fired 432
Largest 4
Hottest 360
Shots Fired 1177
Gun 733
Cannon 430
Launcher 14
Special 0
Kinetic 474
Thermal 429
Explosive 14
Electromagnetic 260
Shots Hit Robots 804
Core Hits 444
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 26286
Projectiles 21451
Explosions 4834
Melee 0
Ramming 1
Kinetic 8794
Thermal 9758
Explosive 3237
Electromagnetic 4496
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 329
Shots 9
Rammed 2
Highest Temperature 507
Average Temperature 105
Shutdowns 3
Energy Bleed 1
Interference 5
Matter Decay 0
Short Circuit 2
Damage (minor) 0
Damage (major) 2
Damage (core) 0
Highest Corruption 8
Average Corruption 3
Message Errors 31
Parts Rejected 15
Data loss (map) 50
Data loss (database) 21
Misfires 4
Misdirections 14
Targeting Errors 22
Weapon Failures 4
Depth 7 End 5
Depth 5 End 8
Haulers Intercepted 2
Robots Corrupted 8
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 22
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 4
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 18
Terminals 16
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 51
Successful 13
Failed 38
Catastrophic 13
Database Lockouts 0
Manual 22
Unauthorized 42
Terminals 46
Fabricators 0
Repair Stations 4
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 11
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 4
Locate Traps 2
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 2
Machine Controls 0
Hacking Detections 20
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 4
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 3
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 2
Allies Melted 0
Peak Influence 2076
Average Influence 441
Final Influence 677
Maximum Alert Level 5
Low Security (%) 42
Level 1 20
Level 2 10
Level 3 16
Level 4 7
Level 5 3
Squads Dispatched 41
Investigation 1
Extermination 14
Reinforcement 10
Assault 7
Garrison 9
Exploration Rate (%) 21
Regions Visited 10
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 11050
Depth 11 76
Depth 10 557
Depth 9 441
Depth 8 509
Depth 7 1667
Depth 6 404
Depth 5 2000
Depth 4 5396
Scrapyard 76
Materials 1507
Factory 6996
Waste 2471
Prototype IDs
---------------
Enhanced Nuclear Core
Improved Spread Laser
Enhanced Force Lance
Advanced Plasma Rifle
Advanced Variable Charge Gun
Precision Shock Rifle
Advanced Beam Cannon
Long-range Phase Cannon
Guided Micro-nuke Launcher
Beam Splitter
Advanced Overload Regulator
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: EXTERMINATE EXTERMINATE
^Manual?: 1
Play Time: 157 min
Sessions: 5
Mod: N/A
Game No.: 12
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/Cogmind
Map View: 66x50
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I gave a shot at recording this run. It was a lot of fun, so I'll probably end up doing some more.
Part 1 (https://www.youtube.com/watch?v=KU_FNpucOqY)
Part 2 (https://www.youtube.com/watch?v=ZlheS_84IIw) - (around 53:50, things get really interesting)
Part 3 (https://www.youtube.com/watch?v=RaNicwZkY5I)
Almost won - died on Access after one too many firefights. This is an amazing seed for terrain scanning - I found 2 advanced terrain scanners and 2 long range scanners. Made getting through research much easier.
On Access, I had the choice of going in two directions at the start. I chose the wrong one which led to my death. In retrospect, I should have been scrolling the map, since with my long range scanner I would've realized I was going the wrong way sooner once I saw the map edge.
Once I started going the right way the security level was too high for me to stand a chance. During a fight with 2 programmers and 2 hunters I decided to drop everything except some bare essentials and make a run for it. Lo and behold, I find the rear door of the exit. As I rush the terminal to hack it open, I step on a trap (hellfire I believe) which blew up the terminal. Hunters catch up with me, gg.
Also, first time exploring extension.
I loved 07, what an ally. I chickened out and didn't venture into the Cetus - next time!
Scoresheet:
Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (230) 1150
Value Destroyed (11497) 11497
Prototype IDs (12) 240
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 17387
Cogmind
---------
Core Integrity 0/1600
Matter 158/300
Energy 48/120
System Corruption 23%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (4)
Micro Fission Core
Propulsion (2)
Utility (15)
Weapon (4)
Compact Linear Accelerator
Enhanced Gamma Bomb Array
Inventory
-----------
Empty
Peak State
------------
Power
Particle Reactor
Quantum Reactor
Particle Reactor
Particle Reactor
Propulsion
High-density Centrium Heavy Treads
Utility
Advanced Heat Sink
Advanced Target Analyzer
Layered Medium Armor Plating
Long-range Terrain Scanner
Large Storage Unit
Advanced Terrain Scan Processor
Advanced Heat Sink
Advanced Targeting Computer
Large Storage Unit
Large Storage Unit
Advanced Heat Sink
Improved Targeting Computer
Layered Medium Armor Plating
Improved Force Field
Advanced Heat Sink
Weapon
Railgun
Railgun
Matter Neutralizer
Railgun
[Rating: 139]
Favorites
-----------
Power Light Angular Momentum Engine
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Particle Reactor
Propulsion Medium Treads
Treads Medium Treads
Leg Aluminum Leg
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Terrain Scan Processor
Protection Layered Medium Armor Plating
Weapon Railgun
Energy Gun Gamma Rifle
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Railgun
Ballistic Cannon Tri-rail Accelerator
Launcher Improved Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 15
Worker 10
Builder 11
Tunneler 2
Recycler 8
Mechanic 1
Operator 1
Watcher 2
Swarmer 46
Grunt 64
Brawler 5
Duelist 1
Sentry 27
Hunter 17
Programmer 33
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 9
Matter Collected 7015
Salvage Created 11403
Parts Attached 295
Power 47
Propulsion 22
Utility 101
Weapon 125
Parts Lost 107
Power 23
Propulsion 5
Utility 44
Weapon 35
Average Slot Usage (%) 94
Naked Turns 54
Spaces Moved 5351
Fastest Speed (%) 200
Average Speed (%) 56
Slowest Speed (%) 41
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Teleports 0
Heaviest Build 177
Greatest Overweight (x) 58
Average Overweight (x) 1
Largest Inventory 26
Most Items Carried 22
Average Items Carried 15
Core Damage Taken 2144
Average Core Remaining (%) 91
Depth 10 Exit 95
Depth 9 Exit 86
Depth 8 Exit 86
Depth 7 Exit 80
Depth 6 Exit 95
Depth 5 Exit 97
Depth 4 Exit 100
Depth 3 Exit 95
Depth 2 Exit 91
Volleys Fired 570
Largest 4
Hottest 330
Shots Fired 1350
Gun 713
Cannon 576
Launcher 61
Special 0
Kinetic 724
Thermal 247
Explosive 42
Electromagnetic 337
Shots Hit Robots 873
Core Hits 427
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 28235
Projectiles 22489
Explosions 5711
Melee 0
Ramming 35
Kinetic 12246
Thermal 4756
Explosive 4873
Electromagnetic 6325
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 174
Shots 7
Rammed 5
Highest Temperature 268
Average Temperature 51
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 23
Average Corruption 7
Message Errors 34
Parts Rejected 17
Data loss (map) 33
Data loss (database) 24
Misfires 13
Misdirections 17
Targeting Errors 75
Weapon Failures 23
Depth 6 End 1
Depth 2 End 11
Haulers Intercepted 0
Robots Corrupted 26
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 21
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 21
Terminals 21
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 45
Successful 9
Failed 36
Catastrophic 9
Database Lockouts 0
Manual 15
Unauthorized 30
Terminals 45
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 3
Level Access Points 1
Branch Access Points 1
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 2
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 1
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 1
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 16
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 7
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 7
Largest Group 3
Highest-Rated Group 67
Highest-Rated Ally 51
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 59
Total Damage 1538
Kills 12
Allies Corrupted 0
Allies Melted 0
Peak Influence 831
Average Influence 299
Final Influence 711
Maximum Alert Level 3
Low Security (%) 40
Level 1 29
Level 2 24
Level 3 6
Level 4 0
Level 5 0
Squads Dispatched 31
Investigation 4
Extermination 11
Reinforcement 9
Assault 1
Garrison 6
Exploration Rate (%) 17
Regions Visited 12
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 12313
Depth 11 86
Depth 10 473
Depth 9 1211
Depth 8 902
Depth 7 1354
Depth 6 2807
Depth 5 652
Depth 4 259
Depth 3 418
Depth 2 1818
Depth 1 2333
Scrapyard 86
Materials 2586
Factory 3113
Research 2236
Access 2333
Extension 1959
Prototype IDs
---------------
Heavy Ion Engine
Cold Fusion Reactor
High-density Centrium Heavy Treads
Improved Medium Laser
Long-range Phase Cannon
Improved Assault Rifle
Compact Linear Accelerator
Enhanced Gamma Bomb Array
Advanced Overload Amplifier
Advanced Overload Regulator
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: EXTERMINATE EXTERMINATE
^Manual?: 1
Play Time: 128 min
Sessions: 7
Mod: N/A
Game No.: 139
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
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12899
sad to say that i not really found time for cogmind this week.
and i need time for a good run, so this seed i'm not on board.
BUT ...i found time to watch some streamuploads by kyzrati
and found out two more hacks for my collection
an disrupt-trojan for the terminal and a
intercept-trojan for the garrisson,
but psst. i say nothing...
;D
greetz
Hey Enno you should spoiler tag stuff like that!
I finally got to this seed today in a stream, but ended up running from a Behemoth, which almost got build-caged inside a room--made it away only to reach a thoroughfare on that same floor (-5) where I had to fight endless squads of patrols passing through. What a terrible place for a fight. Eventually took down everyone but then while rebuilding for the last time a bunch of Swarmers showed up and finished me off :/
Cogmind - Alpha 6
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (112) 560
Value Destroyed (4077) 4077
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 7177
Cogmind
---------
Core Integrity 0/1000
Matter 252/300
Energy 74/75
System Corruption 5%
Temperature Cool (0)
Location -5/Factory
Parts
-------
Power (2)
Light Ion Engine
Propulsion (4)
Utility (6)
Weapon (5)
Impact Mace
Inventory
-----------
Advanced Heat Sink
Peak State
------------
Power
Improved Deuterium Engine
Improved Deuterium Engine
Propulsion
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Improved Carbon-fiber Leg
Flexi-carbon Leg
Utility
Advanced Cooling System
Large Storage Unit
Improved Targeting Computer
System Shield
Improved Force Field
Layered Medium Armor Plating
Weapon
Tesla Rifle
Gauss Rifle
Gatling Laser
Long-range Proton Cannon
KE Penetrator
[Rating: 73]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Wheel Wheel
Leg Aluminum Leg
Hover Unit Gravmag System
Utility Large Storage Unit
Device Improved Heat Sink
Storage Large Storage Unit
Processor Terrain Scan Processor
Hackware System Shield
Protection Reflective Medium Armor
Weapon Assault Rifle
Energy Gun Gatling Laser
Energy Cannon Long-range Proton Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Advanced Assault Cannon
Launcher Heavy Rocket Launcher
Impact Weapon Impact Mace
Slashing Weapon Scythe
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 0
Classes Destroyed 14
Worker 6
Builder 6
Tunneler 1
Hauler 3
Recycler 7
Operator 2
Watcher 4
Swarmer 15
Saboteur 1
Grunt 45
Brawler 1
Sentry 11
Hunter 7
Programmer 3
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 2728
Salvage Created 4648
Parts Attached 162
Power 18
Propulsion 48
Utility 34
Weapon 62
Parts Lost 87
Power 11
Propulsion 23
Utility 21
Weapon 32
Average Slot Usage (%) 92
Naked Turns 4
Spaces Moved 2546
Fastest Speed (%) 200
Average Speed (%) 74
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 81
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 7
Core Damage Taken 1483
Average Core Remaining (%) 79
Depth 10 Exit 64
Depth 9 Exit 74
Depth 8 Exit 96
Depth 7 Exit 62
Depth 6 Exit 100
Volleys Fired 244
Largest 5
Hottest 334
Shots Fired 595
Gun 454
Cannon 124
Launcher 17
Special 0
Kinetic 360
Thermal 156
Explosive 17
Electromagnetic 63
Shots Hit Robots 415
Core Hits 238
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 43
Impact 3
Slashing 39
Piercing 0
Damage Inflicted 9946
Projectiles 6371
Explosions 2436
Melee 1139
Ramming 0
Kinetic 3762
Thermal 1689
Explosive 2308
Electromagnetic 1048
Impact 89
Slashing 1050
Piercing 0
Self-Inflicted Damage 14
Shots 1
Rammed 1
Highest Temperature 391
Average Temperature 97
Shutdowns 1
Energy Bleed 0
Interference 10
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Average Corruption 3
Message Errors 7
Parts Rejected 2
Data loss (map) 5
Data loss (database) 5
Misfires 3
Misdirections 2
Targeting Errors 7
Weapon Failures 1
Depth 7 End 4
Haulers Intercepted 3
Robots Corrupted 2
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 2
Indirectly 2
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 13
Terminals 12
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Total Hacks 36
Successful 14
Failed 21
Catastrophic 8
Database Lockouts 0
Manual 15
Unauthorized 33
Terminals 35
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Terminal Hacks 9
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 4
Open Door 0
Level Access Points 1
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 2
Unreport Threat 1
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 11
Full Trace Events 3
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 1
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 536
Average Influence 144
Final Influence 351
Maximum Alert Level 2
Low Security (%) 72
Level 1 22
Level 2 4
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 14
Investigation 5
Extermination 4
Reinforcement 5
Assault 0
Garrison 0
Exploration Rate (%) 18
Regions Visited 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4896
Depth 11 47
Depth 10 643
Depth 9 896
Depth 8 548
Depth 7 1253
Depth 6 324
Depth 5 1185
Scrapyard 47
Materials 2087
Factory 2762
Prototype IDs
---------------
Heavy Ion Engine
Improved VTOL Module
Heavy Particle Gun
Cooled Pulse Rifle
Improved Spread Laser
Enhanced Force Lance
Heavy EM Shotgun
Improved Assault Rifle
Precision Assault Rifle
Impact Mace
Alien Tech Recovered
----------------------
None
Game
------
Seed: EXTERMINATE EXTERMINATE
^Manual?: 1
Play Time: 100 min
Sessions: 1
Mod: N/A
Game No.: 10
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
I didn't really have an aim for my build, just a walking combat-leaning Cogmind with more utilities than I'm used to these days. Had a mediocre loadout most of the time, actually... Still an entertaining run overall.
@Happylisk: Glad you found your ally helpful :). Aw come on you should check out the Extension branch--more interesting things await :P. Nice run to the end, though can't believe you ended up stepping on a trap that took out the terminal xD
@Shobalk: Wish I had time to watch more videos, it was fun to see you playing :D. You were in much better shape than I was in the late Factory; nice loadout. Got really messy there on -4, though you were really kicking butt with four cannons. Funny that Saboteur taking out both of your cooling systems :P. You could've really used some explosives. I only found one the entire run through -5...
That was brilliant that you ran naked at the perfect time and took that chute!
Heh, very true, that's why one of the essential parts of a major roguelike is as many potentially interrelated mechanics and systems as possible, otherwise this stuff just can't happen.
I imagine few players have discovered the one I encountered in this seed run which was pretty fun: I hit a Sentry with a few EM shots then retreated into a room to face him and a Grunt, but heard a crackling of electricity outside in the corridor--the Sentry had encountered an array of shock traps which were set off due to his system corruption and shocked him to death. He never came through that door :D