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Topics - DDarkray

Pages: 1 [2]
26
When you examine an item's property (right-clicking an item), and then try to swap an equipment (Ctrl-right click), when you hover your mouse over a listed item, it will not highlight it. Instead it highlights the stat from the item's property box. (For example, in the following screenshot, I hover my mouse over Lgt. Assault Rifle to be swapped, but the Integrity value of Particle Gun was highlighted instead.)
Spoiler (click to show/hide)

Drones don't move at all if they lose their propulsion (even if you give them orders). Not sure if this is intended.
Spoiler (click to show/hide)

The Prototype ID Bank hack seems to harder to succeed than what the percentage is showing. It could be bad RNG but I seem to fail a lot of times in multiple runs for me.
Spoiler (click to show/hide)

Segregator's property says it's a slashing melee weapon, and yet its damage type is.....thermal?
Spoiler (click to show/hide)

27
Ideas / Flashing manual command
« on: February 24, 2017, 06:35:01 AM »
So I was having a good run last time which includes getting special codes from NPCs to be used when hacking. And I was like, "Yes! I can finally use them!" The only problem is....I tend to forget to use it! If I was playing the whole run in one sitting, I probably wouldn't have such  problem. But if I'm playing in multiple sessions (sometimes over a long period of time), I forget very easily. It was only until I look back at the scoresheet after finishing a run when I realized it.

So I was thinking if it's ok to make the manual command stand out a bit if I have a special code, maybe making it flash or giving it a different color, at least when starting a new session. I think that should make it easier to remember.

28
Ideas / Hyperlink within lore collection
« on: February 21, 2017, 10:36:53 AM »
Cogmind has a massive collection of lores, and you can get a lot of the story's background information via hacking terminals. So you would have gather a lot of queries and try to see how they relate to one another. You know what you're still missing if you see an exclamation mark '!' next to a query within the query command.

However, it's a bit difficult to navigate the lore collection if you're trying to understand the story. There's no hyperlink that jumps you from one query to another (whereas query command works well when hacking terminal), so I would have to do a lot of scrolling to look for it. I also don't know which words have a query lore (since nothing is highlighted), nor which words are my missing query. (So I would have to take note of the missing queries whenever I encounter an '!' mark within a query command, just so I can manually hack for it in the future).

Hyperlinking query words within the lore collection would solve these problems. It would be easy to navigate if I can click on a query word to jump to that piece of lore. If there's a query word that I don't have, it can be highlighted as red with an '!' mark.

I'm not sure how difficult it is to implement this. Hopefully it's pretty simple!

29
Fixed Bugs & Non-Bugs / Grenadier sometimes doesn't attack
« on: February 15, 2017, 07:08:24 PM »
I went into the Mine at -9 floor, and unfortunately, I came across a bunch of assemblies. I took care of it before the ARC came and dispatched 2 grenadiers. While I was fighting them, they attacked me for a while. After much gun/grenade firing, it came down to me vs one grenadier. It used to attack, but one time, it stopped attacking. It simply walked back and forth for several turns until it finally starts shooting again.

This problem persists for a long time (even before the current update) because I kept forgetting to post it here.  So maybe it's not really a bug? I'm not sure.  :-\

30
Fixed Bugs & Non-Bugs / Spelling mistake
« on: February 07, 2017, 04:59:04 PM »
Imp. Thermal Converter's effect should say "energy", not "energ":
Spoiler (click to show/hide)

And also, I'm not sure if this is considered a bug or not, but when I saw a garrison access in a room with a sentry hidden at the corner (I was carrying sensor array), I positioned myself at the doorway and fired 2 shots to disable the garrison, believing that the sentry will come after me. Surprisingly, it didn't react at all. (I guess the 24-hour shift is a little to tiring?)

Spoiler (click to show/hide)

31
General Discussion / [SPOILER] Question about a certain alien artifact
« on: February 04, 2017, 08:49:20 AM »
So I was having a run and had a weird alien artifact called Dimensional Node Initializer (according to the score sheet).

I was like, "What in the world is that?" After I used it, the log says: "Initializer activates and latches into the ground." Scanner shows the latched object is called "Dimensional Slip Node" which is depicted as an orange circle on the map. After waiting around and standing on top of it, I had no clue what it does. After a while, I just left.

There's also a Private machine adjacent to it. I was hoping it will say something about its use, but it doesn't.

Is there an additional lore describing its use? Or should I try it out in a different location when I come across it again? I hope it's something that I can figure it out easily, and if it is, I wouldn't like to be spoiled.

32
Stories / Adapting my Way to Glory
« on: January 21, 2017, 02:54:41 PM »
I just won my last run with a constantly changing build. At first, I was thinking of doing a stealth/hacker build, just to test out how much hacking got nerfed. However, early game stealth build has always been difficult for me. Losing my flight units is a very common problem for me, so I was thinking of doing some combat build at first, then switch over after ascending a couple of floors.

After ascending to -8, I found a bunch of imp. flight units, so I was like, "Hey, let's do this!" I proceeded to abandon all my legs and some weapons for them.
Spoiler (click to show/hide)

Turns out, none of my flight units lasted long. I stumbled across an exit which I thought would lead to the next floor, but instead, it led to the Storage area! Absolutely the worst place to be for me! Now I wish I had kept my combat build.  :(

I was able to escape in one piece, but oh man, the nightmare!

Spoiler: Hiding from angry mobs (click to show/hide)
Spoiler: Oh my goodness... (click to show/hide)
Spoiler: The stairs! (click to show/hide)

So yeah, I lost all my flight units (which sucks), but on the other hand, I found a really nice prototype hover unit, so as a result, I started to go for a stealth hover build. (wait, what?)

Spoiler: Behold, the new item! (click to show/hide)

It was pretty fun while it lasted, but starting at floor -5, I've been under fire throughout the game. Propulsion got wiped out fairly quickly, so throughout the game, I've been switching gears to all sorts of propulsion, from hover units to:

Spoiler: Treads (click to show/hide)
Spoiler: Flight Units (again!) (click to show/hide)
Spoiler: Legs (click to show/hide)

Throughout the Factory and Research levels, I don't know how I should build my Cogmind, whether to go for stealth or combat build. I've been switching back and forth a lot of times, but as the game progressed, my sensor array and hacking utilities are withering away. Meanwhile, I started to collect a lot of weapons and Adv. Targeting Computer, so it became clear to me that I should go for combat-style. And when I stumbled upon Antigrav Array, they were amazing for speed yet capable for holding so much weight! Being able to fight and run well is quite significant to me. So that was my final build: my combat hover build! Naturally, it didn't take a lot of time to find the surface.

Overall, it's a really fun run! :)

Spoiler: Scoresheet (click to show/hide)

33
Stories / I was so happy when I got to Zion
« on: December 20, 2016, 07:57:25 PM »
Until this happens...

Spoiler (click to show/hide)

34
Fixed Bugs & Non-Bugs / Words got cut-off
« on: December 13, 2016, 08:27:17 PM »
This is an old screenshot that I took on August 30 this year, so I'm not sure if this was fixed yet. But as you can see below, the engine got damaged via scanning, but some of the text got cut-off.

Spoiler (click to show/hide)

35
Ideas / Confirmation button for Restart/Quit button
« on: December 13, 2016, 08:17:46 PM »
I was about to push the "Hibernate" button in a middle of the game, but I accidentally pushed the Restart button instead. (Whoops!)  :-[

At least I know I'm going to lose very soon! (riding on my core in Research!) If I was in a middle of a good run, I think I would've been upset.

P.S. I HATE YOU BEAST!!!! Didn't expect it to be this aggressive.
Spoiler (click to show/hide)

36
Strategies / How useful is parse (robot hacking)?
« on: November 30, 2016, 06:55:40 AM »
I've never really understand the usefulness of parse. It feels like Scan Processor which simply gives information. Any thoughts?

37
Ideas / Hot wheels idea
« on: November 28, 2016, 02:57:54 PM »
Pun intended.  :D

So I was wondering, is there any plan to buff the wheel propulsion? If not, I was thinking if it's a good idea to make a good hit-and-run play style with it. Just like how cars accelerate, wheels start with normal speed but get faster (use less time to move) as you build momentum. Maybe cancel out the accuracy loss from firing weapons while moving on wheels (since the wheels' momentum help you move, so you can concentrate more on attacking). Of course, once your momentum is zero, you're not speedy anymore.

38
Ideas / Utility to Reduce Swap/Attach time unit
« on: September 20, 2016, 08:48:51 AM »
The game uses time unit (TU) system for actions such as attaching or swapping parts. For example, it takes 100 TU to attach and 150 TU to swap. This means by the time you finish swapping, one turn has passed, possibly even 2 turns depending on previous action. This is important to remember when you need to start fighting but aren't fully ready with your choice of weapons and utilities stuffed in your inventory. So by the time you swap out a gun for missile (against swarmers) or a valuable sensor for armor, you would be taking a bit too much damage than you would like. Sure, evolving helps a lot to add more slots, but sometimes it doesn't seem enough (or maybe I'm not that efficient).

We've already seen a way to reduce TU for movement (stacking flying propulsion), and eventually we'll have a way to reduce volley time as well (one of the upcoming Cogmind features). So here I'm thinking if there can also be a utility to reduce TU for swapping parts (and possibly attaching, detaching, dropping, and picking up parts as well), maybe cutting the TU by half so a full turn wouldn't have passed before you can start shooting (150 to 75 TU). Would that be too powerful? If so, you can also add extra cost for fast swapping such as more matter, energy, or heat.

I'm not sure how useful this will be for stealth Cogmind, but it seems useful for combat ones. Let me know if this is a good idea, or if skill can easily replace this utility. Thanks!

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