After a 3 week break from cogminding, where I managed to scrounge up 2 ADOM wins, I said, hey, it's time for cogmind. I'm pretty good at cogmind. This should be fun.
Cogmind is a harsh mistress who does not appreciate being ignored.
Cogmind - Alpha 3c
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (22) 110
Value Destroyed (471) 471
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1081
Cogmind
---------
Core Integrity 0/400
Matter 300/300
Energy 48/50
System Corruption 2%
Temperature Cool (0)
Location -9/Materials
Parts
-------
Power (2)
Propulsion (2)
Utility (3)
Weapon (2)
Inventory
-----------
Targeting Computer
Heat Sink
Targeting Computer
Peak State
------------
Power
Light Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Heat Sink
Targeting Computer
Targeting Computer
Weapon
Light Assault Rifle
Medium Laser
[Rating: 8]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Heat Sink
Device Heat Sink
Processor Targeting Computer
Weapon Light Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Stats
-------
Classes Destroyed 4
Worker 2
Recycler 2
Swarmer 7
Grunt 11
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 441
Salvage Created 702
Parts Attached 22
Power 3
Propulsion 5
Utility 5
Weapon 9
Parts Lost 15
Power 3
Propulsion 4
Utility 1
Weapon 7
Average Slot Usage (%) 71
Naked Turns 21
Spaces Moved 341
Fastest Speed (%) 285
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 2
Teleports 0
Heaviest Build 10
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Average Items Carried 2
Core Damage Taken 460
Volleys Fired 82
Largest 2
Hottest 90
Shots Fired 133
Gun 119
Cannon 14
Launcher 0
Special 0
Kinetic 102
Thermal 17
Explosive 0
Electromagnetic 14
Shots Hit Robots 81
Core Hits 47
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 951
Projectiles 906
Explosions 0
Melee 0
Ramming 45
Highest Temperature 0
Average Temperature 0
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Tactical Retreats 0
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machine Familiarity 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 3
Successful 1
Failed 2
Catastrophic 0
Database Lockouts 0
Manual 2
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 1
Record 0
Part Schematic 1
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 1
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 186
Average Influence 58
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 3
Investigation 1
Extermination 0
Reinforcement 2
Assault 0
Exploration Rate (%) 18
Regions Visited 3
Turns Passed 737
Depth 11 115
Depth 10 355
Depth 9 267
Scrapyard 115
Materials 622
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: Electric Sheep
^Manual?: 1
Play Time: 7 min
Sessions: 2
Mod: N/A
Game No.: 75
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56
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I've known for awhile you can die this way, but it's the first time it happened to me. A machine in a room blew up and took out some of the wall. This created a little nook that I decided to fight in so I was less exposed. Along comes a very diligent worker to patch up said nook, leaving me trapped for all eternity. Good times.