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REXPaint => Everything REXPaint => Topic started by: Warmist on June 04, 2015, 03:37:52 PM

Title: Toy/Game/Sth idea-development
Post by: Warmist on June 04, 2015, 03:37:52 PM
So in rexpaint thread i started development of "particle toy based on rexpaint drawings". This is an continuation of that. Once I started playing with it, it immediately sparked many ideas about possible toys/games. So this is a conglomeration of them:
So how would it look?
One layer would be background (particles don't interact, maybe transfers electricity etc...), one would be the particle layer, and one for foreground (like background). One idea was to supply some stuff at the edges (e.g. if you draw 30x30 machine, it would show 31x30(+gui?) sized window with "taps" at the left (or top?) other idea was to use the last layer for special stuff.
Lastly big dreams in the sky:

And finally the most important thing - the goal of all of this: to create a toy/game that would encourage crazy but nice looking "functioning" machinery (because cogmind ascii looks epic!)

So ideas/thoughts?
Title: Re: Toy/Game/Sth idea-development
Post by: Kyzrati on June 04, 2015, 09:04:42 PM
That sounds pretty awesome. I wonder how it could be turned into more of a game than a toy to add a little more meaning. Though once you start adding too many rules and goal conditions you end up restricting creative freedom. The best idea would probably be to design it as a toy, then consider converting it later depending on what users do with it and what possibilities present themselves.

Simulate particles as 10(or 100 or 1000...) smaller than grid and show only "density" of them
This is similar to how Cogmind handles particle effects, and the results look much better for it, so that's a good goal to work towards.
Title: Re: Toy/Game/Sth idea-development
Post by: Warmist on June 10, 2015, 04:34:49 AM
Just some news on development of this: