Grid Sage Forums

Cogmind => Competitions => Topic started by: zxc on July 18, 2017, 12:08:47 AM

Title: Weekly Seed #89 [Beta 2.1] [Seed: ResetMissileTerrabomb]
Post by: zxc on July 18, 2017, 12:08:47 AM
This week's seed: ResetMissileTerrabomb



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: ResetMissileTerrabomb] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #89 [Beta 2.1] [Seed: ResetMissileTerrabomb]
Post by: Kyzrati on July 19, 2017, 03:36:59 AM
First of all, wow this seed is awesome. Mainly because there's tons of explosives to find--I heard Finestep was reporting the same :D

Second of all, wow that was dumb of me xD--I lost in the exact same manner I did last time, one layer of barrier from the exit with no way through, when I clearly could've done it earlier!
Spoiler (click to show/hide)
Pretty hilarious. I found the exit fairly quickly, and had a strong build for a long while (despite having been trashed before) but then spent several thousand turns trying to build up to a situation where I'd feel comfortable actually taking out the guards. I got each down to about 50%, but by then wasn't good enough to finish the job.

I had some fairly strange builds at times, was an interesting run, in any case. I always took the first exit I found, and ended up only visiting two branches for a bit, so it was mostly a straight-up run. Almost died around the mid-game, but got carried pretty hard by a single Katana and turned it into a comeback--never be without your trusty backup melee weapon :D. I actually did a fair bit of melee-ing in this run and it generally worked out quite nicely. Didn't even use any support utils.

I streamed the entire thing, about 3.5 hours, and was trying to play relatively quickly so the fight to the late-game only took a couple of hours (VOD (https://www.twitch.tv/videos/160283989)). Made a number of mistakes because I was playing with one eye, and a low vision one at that, but it's been a while and I wanted to play the seed anyway, so may as well stream it :)

Spoiler: Score: 26,441 (click to show/hide)
Title: Re: Weekly Seed #89 [Beta 2.1] [Seed: ResetMissileTerrabomb]
Post by: Raine on July 23, 2017, 10:41:41 AM
My best game of Cogmind yet! 15,000 points higher my previous highest (exluding challenge modes). Also my best win speed bonus (9000 turns) I never pay any attention to turn count so this was a nice surprise. Don't open the spoiler item at the end of the list unless you are fairly familiar with late game specifically Q.

Highlights:
Spoiler: Late Game (click to show/hide)

Spoiler: Score Sheet (click to show/hide)
Title: Re: Weekly Seed #89 [Beta 2.1] [Seed: ResetMissileTerrabomb]
Post by: Kyzrati on July 23, 2017, 08:22:56 PM
Of course Raine has to show me up with such a decent run :)

The hero part was a Katana I had at the beginning and managed to keep all the way
Same! It's always that last melee weapon that brings you back from the brink, I love it :D