6
« on: May 27, 2015, 08:52:31 PM »
Small things, but may improve quality of life a little bit.
1. Terminal hacking equipment should give bonuses when connected to terminal even when not equipped, just in inventory (up to number of utility slots). After all, it is possible to unequip item, equip hackware, connect and then back in reverse. As far as I understand there is no point in carrying them equipped at all times, they are used only for terminal hacking.
2. It should be possible to insert equipped item into repair machine (or recycler or scanalyzer -- with paying matter/energy price if that's so important). I find myself going to repair station to repair my currently equipped power only to realize that it is still equipped, so I need to disconnect, reshuffle inventory connect again.
3. Part selection menu (when interacting with machine) should present them in same order and use same keyboard shortcuts as inventory. I looked at my inventory, decided to scan item 2, command scan and I have to read a new menu where items are in different order and have different shortcuts.
4. Is is part of a story that fabricators need matter in a container? Can they just subtract necessary amount from Cogmind's matter store?
5. Save history of manual commands not just across terminals, but also across different games. Hopefully it does not count as "meta affecting gameplay". I use Access(Main) a lot and I also die a lot, so have to retype it over and over.