Grid Sage Forums

Grid Sage Games => Announcements => Topic started by: Kyzrati on September 20, 2020, 05:23:19 PM

Title: Cogmind Beta 10.1 "Warlord Forever More"
Post by: Kyzrati on September 20, 2020, 05:23:19 PM
(https://i.imgur.com/YAKF0qx.png)

Not an especially huge changelog, just a tiny addendum to last week's massive release (https://www.gridsagegames.com/forums/index.php?topic=1475.0). Seeing as I wanted to put out a couple of important fixes anyway, I decided to throw in a few other items from the short list that I could get done in a reasonable amount of time, so today we have a mostly QoL-oriented Beta 10.1!

Beta 10 saves from runs in progress are compatible with this release, so you can upgrade/switch over right away to get all the benefits immediately!

Cogmind Beta 10.1 "Warlord Forever More" (200921) changelog:

QoL

Field Recycling Units have a new mode to help avoid accidental situations where it might eat something you actually wanted to pick up but forgot that your FRU was active and munching away. Now like overloading a part you simply toggle it a second time to go from activated (processing accumulated matter) to the next step, collecting (eating parts under you!). In this mode it will show in a brighter color as well have a special tag.

(https://i.imgur.com/axuryrS.gif)

General FRU usage was made even more friendly by not caring about wasted resources--just run over stuff to suck it up, even if it will overflow the unit's capacity.

And hooray for yet more warnings! Dropping parts will now warn if there isn't enough room to do so, in which case the result will be to crush it.

(https://i.imgur.com/NASvpSV.gif)

As scheduled, leaderboards (https://www.gridsagegames.com/cogmind/scores/) were reset just last week the day after Beta 10 released. No need to reset again--10.1 and 10 will remain on the same board.
Title: Re: Cogmind Beta 10.1 "Warlord Forever More"
Post by: Kyzrati on September 25, 2020, 01:29:48 AM
Today I just put out a small silent update with a few more fixes, and some tweaks I happen to have already made for the next numbered release.

No changelog. The handful of updates will be merged with the changelog of the next release when that comes--just consider it an advance on the next release's content (saves are currently still compatible all the way back to Beta 10).

Don't be surprised by the
Spoiler (click to show/hide)
;)

One advantage that especially non-Steam players have with this latest update is that it brings complete build numbers to the News page and update notification system, so if you're playing you'll have the option to be notified of any minor updates, even if unannounced (on Steam this will normally just happen automatically anyway, but those playing the DRM-free version wouldn't otherwise know about it). I don't normally do a lot of silent updates like that, but there might be one or two after a major release. This way you'll know you've got the latest and greatest Cogmind as early as possible.

Full version numbers:

(https://i.imgur.com/A2dLzfV.png)