Wow, what a run! I have NEVER gotten so far before in any game of Cogmind I've played - but I made it all the way to -01 and then died when there were just too many enemies, haha. It was pretty much a straight flying (i.e. running from EVERYTHING) run, with some obscenely lucky staircase finds.
Here are some choice screenshots from near the end of the run:
(https://i.imgur.com/PsITHgd.png)
(https://i.imgur.com/h267T7n.png)
(https://i.imgur.com/Gqhumkz.png)
(https://i.imgur.com/bsYukRf.png)
edit: Full score ahoy!
Cogmind - Alpha 9
Name: StrixNebulosa
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (51) 255
Value Destroyed (1486) 1486
Prototype IDs (9) 180
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 6421
Cogmind
---------
Core Integrity 0/1600
Matter 224/300
Energy 46/50
System Corruption 4%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (5)
(None)
Propulsion (8)
Improved Q-Thruster
Utility (9)
Scan Processor
Weapon (3)
(None)
Inventory(4)
High-powered Shock Rifle
Improved EM Pulse Cannon
Peak State
------------
Power
Improved Deuterium Engine
Light Fission Core
Propulsion
VTOL Module
Impulse Thruster
Impulse Thruster
Diametric Drive
Utility
Enhanced Optical Array
Advanced Signal Interpreter
Scan Processor
Advanced Thermal Shield
Experimental Utility Shielding
Weapon
(None)
Inventory
Flexi-carbon Leg
High-powered Shock Rifle
Improved EM Pulse Cannon
Improved Remote Datajack
[Rating: 55]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Fission Core
Reactor Quantum Reactor
Propulsion Aluminum Leg
Treads Improved Heavy Treads
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Improved Anti-Grav System
Flight Unit Field Propulsion Drive
Utility Large Storage Unit
Device Terrain Scanner
Storage Large Storage Unit
Processor Scan Processor
Hackware Hacking Suite
Protection Experimental Utility Shielding
Weapon Assault Rifle
Energy Gun EM Pulse Gun
Energy Cannon Heavy Ion Cannon
Ballistic Gun Assault Rifle
Ballistic Cannon Mini Assault Cannon
Impact Weapon Mace
Stats
-------
Bonus Breakdown 0
Classes Destroyed 10
Worker 4
Builder 3
Recycler 6
Watcher 1
Swarmer 10
Grunt 18
Brawler 2
Sentry 4
Hunter 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 4
Matter Collected 1598
Salvage Created 2103
Parts Attached 113
Power 25
Propulsion 45
Utility 24
Weapon 19
Parts Lost 67
Power 14
Propulsion 27
Utility 13
Weapon 13
Average Slot Usage (%) 60
Naked Turns 1
Spaces Moved 3522
Fastest Speed (%) 322
Average Speed (%) 175
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 8
Cave-ins Triggered 0
Teleports 0
Heaviest Build 50
Greatest Support 74
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 10
Most Items Carried 10
Average Items Carried 6
Core Damage Taken 6353
Average Core Remaining (%) 47
Depth 10 Exit 65
Depth 9 Exit 82
Depth 8 Exit 72
Depth 7 Exit 80
Depth 6 Exit 32
Depth 5 Exit 21
Depth 4 Exit 58
Depth 3 Exit 5
Depth 2 Exit 16
Volleys Fired 167
Largest 2
Hottest 113
Shots Fired 284
Gun 248
Cannon 36
Launcher 0
Special 0
Kinetic 143
Thermal 55
Explosive 0
Electromagnetic 86
Entropic 0
Shots Hit Robots 193
Core Hits 91
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 1
Impact 1
Slashing 0
Piercing 0
Damage Inflicted 3365
Projectiles 3099
Explosions 209
Melee 0
Ramming 57
Kinetic 1558
Thermal 809
Explosive 0
Electromagnetic 941
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 52
Shots 1
Rammed 8
Highest Temperature 415
Average Temperature 69
Shutdowns 2
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 10
Average Corruption 2
Message Errors 4
Parts Rejected 1
Data loss (map) 6
Data loss (database) 4
Misfires 1
Misdirections 3
Targeting Errors 1
Weapon Failures 0
Depth 9 End 4
Depth 8 End 1
Depth 7 End 1
Depth 5 End 1
Depth 4 End 10
Depth 3 End 8
Depth 2 End 4
Haulers Intercepted 0
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 3
Tactical Retreats 18
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Disabled 0
Data Cores Recovered 0
Used 0
Machines Hacked 16
Terminals 14
Fabricators 0
Repair Stations 1
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Total Hacks 34
Successful 13
Failed 21
Catastrophic 7
Database Lockouts 0
Manual 14
Unauthorized 0
Terminals 31
Fabricators 0
Repair Stations 2
Recycling Units 0
Scanalyzers 0
Garrison Access 1
Terminal Hacks 10
Record 4
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 4
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 1
Hacking Detections 11
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 254
Average Influence 36
Final Influence 0
Maximum Alert Level 1
Low Security (%) 95
Level 1 4
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 7
Extermination 2
Reinforcement 12
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 16
Regions Visited 13
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4083
Turns Passed 3538
Depth 11 72
Depth 10 521
Depth 9 239
Depth 8 462
Depth 7 482
Depth 6 424
Depth 5 497
Depth 4 119
Depth 3 149
Depth 2 156
Depth 1 417
Scrapyard 72
Materials 1222
Factory 1306
Research 305
Access 417
Upper Caves 216
Prototype IDs
---------------
Improved Q-Thruster
Experimental Optical Array
Quarantine Testbed
Experimental Utility Shielding
Advanced Overload Regulator
Improved Medium Laser
Precision Shock Rifle
Improved Lightning Gun
Mini Assault Cannon
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-2/Research
-1/Access
Game
------
Seed: Fabulous Fabrication
^Manual?: 1
Play Time: 42 min
Sessions: 3
Mod: N/A
Game No.: 40
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 0
Font: 14/Dina
Map View: 70x50
FOV Handling: Fade In
X=9653616091329522956654355416
145612466646669246216622934611
569625623955436931444462924629
452624434432511294215452543451
443522323455266626656594564636
119539546112696525261325245563
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Noooo... died in -3/Research with a rather low score for me :/
That turned bad pretty quickly, since I had a rather unfocused build around -4 (see my peak state), and then because I really wanted to give a visit to Warlord and friends, which I'd already located. I made it to the map directly adjacent to that destination, but couldn't push through the last caves and had to instead flee to Research in terrible shape xD
Some nice hackware, though: +60 at one point and it was really easy to do what I wanted (this was the first run ever where I recalled a bunch of squads, which was awesome). Also did a bit of fabrication on the way up, building allied Grunts of various tiers, and that helped out but wasn't OP.
Cogmind - Alpha 9
Name: Kyzrati
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (7) 3500
Robots Destroyed (107) 535
Value Destroyed (4188) 4188
Prototype IDs (26) 520
Alien Tech Identified (2) 400
Bonus (300) 300
TOTAL SCORE: 9443
Cogmind
---------
Core Integrity 0/1300
Matter 11/300
Energy 50/50
System Corruption 2%
Temperature Cool (35)
Location -3/Research
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (10)
Advanced Salvage Targeting Computer
Experimental Hacking Suite
Weapon (4)
(None)
Inventory(4)
Light Particle Reactor
Large Storage Unit
Advanced Particle Charger
Improved Remote Datajack
Peak State
------------
Power
Reinforced Fission Core
Fusion Reactor
Propulsion
Aluminum Leg
Carbon-fiber Leg
Improved Titanium Leg
Utility
Experimental Heat Sink
Large Storage Unit
Long-range Sensor Array
Experimental Core Shielding
Precision Matter Filter
Improved Hacking Suite
Advanced Hacking Suite
Improved System Shield
Weapon
Matter Neutralizer
Tri-rail Accelerator
Inventory
Micro Fission Core
Large Storage Unit
Advanced Power Amplifier
Experimental Hacking Suite
Transdimensional Reconstructor
Mini Assault Cannon
Mass Driver
Smartbomb Launcher
[Rating: 89]
Favorites
-----------
Power Improved Deuterium Engine
Engine Improved Deuterium Engine
Power Core Micro Fission Core
Reactor Fusion Reactor
Propulsion Carbon-fiber Leg
Wheel Wheel
Leg Carbon-fiber Leg
Flight Unit Diametric Drive
Utility Large Storage Unit
Device Long-range Sensor Array
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Improved Powered Armor
Weapon Mini Assault Cannon
Energy Gun Precision Shock Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Mini Assault Cannon
Launcher Proton Missile Launcher
Special Weapon Improved Remote Datajack
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 300
Met Zhirov 300
Classes Destroyed 16
Worker 3
Builder 3
Hauler 3
Recycler 3
Mechanic 1
Operator 1
Drone 2
Watcher 1
Swarmer 30
Grunt 27
Brawler 2
Duelist 2
Sentry 13
Hunter 8
Programmer 7
Behemoth 1
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 6
Matter Collected 3514
Salvage Created 3450
Parts Attached 198
Power 18
Propulsion 35
Utility 66
Weapon 79
Parts Lost 57
Power 6
Propulsion 11
Utility 20
Weapon 20
Average Slot Usage (%) 83
Naked Turns 1
Spaces Moved 5536
Fastest Speed (%) 200
Average Speed (%) 81
Slowest Speed (%) 13
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 0
Teleports 1
Heaviest Build 97
Greatest Support 80
Greatest Overweight (x) 14
Average Overweight (x) 0
Largest Inventory 16
Most Items Carried 16
Average Items Carried 9
Core Damage Taken 3221
Average Core Remaining (%) 64
Depth 10 Exit 52
Depth 9 Exit 59
Depth 8 Exit 91
Depth 7 Exit 78
Depth 6 Exit 93
Depth 4 Exit 77
Volleys Fired 279
Largest 4
Hottest 213
Shots Fired 569
Gun 289
Cannon 250
Launcher 29
Special 1
Kinetic 307
Thermal 163
Explosive 28
Electromagnetic 70
Entropic 0
Shots Hit Robots 359
Core Hits 206
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 4
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 13822
Projectiles 8087
Explosions 5687
Melee 0
Ramming 48
Kinetic 4887
Thermal 2569
Explosive 5536
Electromagnetic 782
Impact 0
Slashing 0
Piercing 0
Entropic 0
Self-Inflicted Damage 347
Shots 4
Rammed 17
Highest Temperature 358
Average Temperature 83
Shutdowns 0
Energy Bleed 1
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 13
Average Corruption 5
Message Errors 43
Parts Rejected 11
Data loss (map) 49
Data loss (database) 22
Misfires 5
Misdirections 17
Targeting Errors 11
Weapon Failures 3
Depth 9 End 2
Depth 7 End 3
Depth 4 End 18
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 14
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 9
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 43
Triggered 1
Disarmed 0
Reprogrammed 5
Reused 0
Machines Disabled 10
Data Cores Recovered 1
Used 0
Machines Hacked 43
Terminals 24
Fabricators 6
Repair Stations 1
Recycling Units 3
Scanalyzers 1
Garrison Access 2
Total Hacks 116
Successful 58
Failed 52
Catastrophic 7
Database Lockouts 0
Manual 49
Unauthorized 27
Terminals 63
Fabricators 13
Repair Stations 2
Recycling Units 10
Scanalyzers 2
Garrison Access 5
Terminal Hacks 50
Record 2
Part Schematic 4
Robot Schematic 4
Robot Analysis 4
Prototype ID Bank 4
Open Door 1
Level Access Points 2
Branch Access Points 2
Emergency Access Points 0
Machine Index 0
Terminal Index 2
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 1
Scanalyzer Index 0
Garrison Index 0
Alert Level 1
Unreport Threat 1
Locate Traps 1
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Garrison Status 0
Intercept Status 0
Recall Investigation 1
Recall Extermination 0
Recall Reinforcements 2
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 0
Hacking Detections 34
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fabrication Nework Shutdowns0
Robot Schematics Acquired 4
Robots Built 9
Total Robot Build Rating 27
Robot Fabrication Matter 657
Robot Fabrication Time 141
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 3
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 18
Largest Group 11
Highest-Rated Group 85
Highest-Rated Ally 20
Total Orders 10
STAY 2
GOTO 2
ROAM 0
FOLLOW 3
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 3
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 80
Total Damage 891
Kills 10
Allies Corrupted 0
Allies Melted 0
Peak Influence 550
Average Influence 191
Final Influence 0
Maximum Alert Level 2
Low Security (%) 54
Level 1 39
Level 2 5
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 21
Investigation 6
Extermination 6
Reinforcement 8
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 4
Exploration Rate (%) 24
Regions Visited 15
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6939
Turns Passed 9176
Depth 11 81
Depth 10 602
Depth 9 590
Depth 8 392
Depth 7 1439
Depth 6 1107
Depth 5 2846
Depth 4 1925
Depth 3 194
Scrapyard 81
Materials 1584
Factory 4139
Research 194
Upper Caves 2199
Proximity Caves 759
Zhirov 220
Prototype IDs
---------------
Heavy Deuterium Engine
Cold Fusion Reactor
Fusion Reactor
Experimental Gravmag System
Experimental Heat Sink
Experimental Cooling System
Experimental Optical Array
Experimental ECM Suite
Advanced Power Amplifier
Gravity Neutralizing Apparatus
Quarantine Testbed
Centrium Medium Armor Plating
Experimental Core Shielding
Experimental Thermal Converter
Precision Matter Filter
Advanced Salvage Targeting Computer
Experimental Hacking Suite
Assault Drone Bay
Improved Medium Laser
Cooled Phase Gun
Precision Shock Rifle
Advanced Beam Cannon
Compact Ion Cannon
Mini Assault Cannon
Tri-rail Accelerator
Precision Grenade Launcher
Fabricated
------------
3x G-34 Mercenary (-7/Factory)
3x G-47 Trooper (-6/Factory)
3x G-50 Soldier (-5/Factory)
Alien Tech Recovered
----------------------
Transdimensional Reconstructor
Integrated Reactor
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 1 exit: [Tes])
Game
------
Seed: Fabulous Fabrication
^Manual?: 1
Play Time: 185 min
Sessions: 1
Mod: N/A
Game No.: 2
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 20/SmallcapsGlow
Map View: 66x50
FOV Handling: Fade In
Nice run StrixNebulosa. I think nearly everyone dies the first time they reach -1, it's that hard.
He sure was close, though ;)