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Topics - Elmberry

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Ideas / The rooms and other suggestions
« on: May 29, 2015, 05:40:27 AM »
I bought this game the other day as I thought it looked really great and I like sci-fi ascii games. It has great potential being something great. It was well worth the money I spent on it. :)

My suggestions:

1. Which room do I have in front of me? It would be great if you could identify some rooms you have in front of you with a glance. Right now you have no clue which room you have in front of you. Right now it feels maybe to lucky based regarding what you find vs what you need. I suggest that some rooms could at least have somekind of sign on one square (in the wall segment) which tells you if it's a storage, weapon, armor, fabricator, terminal room or whatever in front of you. Not all type of rooms needs to have it but at least some just to make it more interresting so you can plan some or calculate the risk vs reward to reach a certain room if enemy robots are nearby.

2. Replaces equipment very often? Maybe to often. It feels I need to replace all my equipment after every other battle more or less. They are so quickly broken maybe you could take slightly more damage toward your core instead. Items are to often dropped by mobs also. Tweak this please. Maybe your robot should have a small shield bubble or whatever which regenerates a little.

3. It would be great if there were other things than just robots all over the place. Why not humans or other living beings which you can stumble over from time to time. At least add some just for the variation.

4. The start plays the same each time. It feels kind of boring when you need to pick up different objects to customize your robot each time you play the game. Why don't we pick a startup robot before the game starts instead which is fully equipped with different objects and maybe one secret utility or weapon object.

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