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Messages - Sherlockkat

Pages: 1 [2] 3 4 ... 6
26
Fixed Bugs & Non-Bugs / Re: Zhirov power boost gone
« on: November 01, 2016, 11:42:52 PM »
Turns out significant lore discoveries were made due to this little adventure of mine.

27
Fixed Bugs & Non-Bugs / Re: Zhirov power boost gone
« on: November 01, 2016, 11:19:29 PM »
I downloaded this save and decided to have some fun. Managed to rebuild. Unfortunately, the SW attracts too much attention. Died coz section 7 exploded :p.
(erm btw...spoiler alert @decker)

28
General Discussion / Re: Alpha 11 Discussions [SPOILER VERSION]
« on: October 22, 2016, 01:49:17 PM »
Code: [Select]
Cogmind - Alpha 11

Name: Sherlockkat

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (8)             4000
Robots Destroyed (223)     1115
Value Destroyed (11713)    11713
Prototype IDs (8)          160
Alien Tech Recovered (0)   0
Bonus (2500)               2500
              TOTAL SCORE: 19488

 Cogmind
---------
Core Integrity             0/1450
Matter                     170/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (14)
Location                   -2/Testing

 Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (11)
  (None)
Weapon (4)
  (None)
Inventory (4)
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Heavy Armor Plating

 Peak State
------------
Power
  Light Anti-Matter Reactor
  Reinforced Anti-Matter Reactor
Propulsion
  Enhanced Flexi-carbon Leg
  Myomer Leg
  Myomer Leg
  Myomer Exoskeleton
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Medium Storage Unit
  Large Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Layered Light Armor Plating
  Layered Light Armor Plating
  Layered Light Armor Plating
Weapon
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
Inventory
  Particle Reactor
  Light Quantum Reactor
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Heavy Armor Plating
  Disruptor Cannon
  Railgun
  Heavy Fusion Cannon
  Micro-nuke Launcher
[Rating: 153]

 Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Improved Treads
  Leg                      Enhanced Flexi-carbon Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Hypervelocity Railgun
  Energy Gun               Shock Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Linear Accelerator
  Launcher                 Compact Tesla Bomb Launcher

 Stats
-------
Bonus Breakdown            2500
  Met R17 at Cetus         500
  Met R17 at Research      2000
Classes Destroyed          21
  Worker                   6
  Builder                  3
  Tunneler                 1
  Hauler                   2
  Recycler                 11
  Operator                 6
  Drone                    6
  Watcher                  4
  Swarmer                  44
  Saboteur                 3
  Grunt                    55
  Brawler                  6
  Duelist                  7
  Protector                1
  Researcher               1
  Sentry                   32
  Demolisher               4
  Specialist               8
  Hunter                   9
  Programmer               11
  Behemoth                 3
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         9
Matter Collected           9428
  Salvage Created          13961
Parts Attached             266
  Power                    39
  Propulsion               69
  Utility                  90
  Weapon                   68
Parts Lost                 101
  Power                    11
  Propulsion               34
  Utility                  29
  Weapon                   27
Average Slot Usage (%)     93
  Naked Turns              24
Spaces Moved               10917
  Fastest Speed (%)        200
  Average Speed (%)        82
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           17
  Cave-ins Triggered       0
Heaviest Build             104
  Greatest Support         184
  Greatest Overweight (x)  27
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Items Carried       14
  Average Items Carried    7
  Final Capacity           8
  Final Carried            6
Core Damage Taken          2986
Average Core Remaining (%) 82
  Depth 11 Exit            100
  Depth 10 Exit            78
  Depth 9 Exit             85
  Depth 8 Exit             97
  Depth 7 Exit             96
  Depth 6 Exit             88
  Depth 5 Exit             79
  Depth 4 Exit             90
  Depth 3 Exit             27
Volleys Fired              582
  Largest                  4
  Hottest                  239
Shots Fired                1671
  Gun                      1466
  Cannon                   181
  Launcher                 24
  Special                  0
  Kinetic                  1541
  Thermal                  72
  Explosive                24
  Electromagnetic          34
Shots Hit Robots           1019
  Core Hits                495
Critical Hits              217
  Kills                    83
  Parts Destroyed          77
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           27321
  Projectiles              24772
  Explosions               2426
  Melee                    0
  Ramming                  123
  Kinetic                  23947
  Thermal                  764
  Explosive                2139
  Electromagnetic          348
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      428
  Shots                    7
  Rammed                   17
Highest Temperature        465
  Average Temperature      100
  Shutdowns                3
  Energy Bleed             5
  Interference             2
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         22
  Average Corruption       3
  Message Errors           38
  Parts Rejected           13
  Data loss (map)          40
  Data loss (database)     28
  Misfires                 8
  Misdirections            18
  Targeting Errors         19
  Weapon Failures          5
  Depth 7 End              1
  Depth 4 End              7
  Depth 3 End              3
Haulers Intercepted        2
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      2
Tactical Retreats          31
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             16
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            29
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2200
Machines Disabled          43
Data Cores Recovered       0
  Used                     0
Machines Hacked            26
  Terminals                21
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Total Hacks                55
  Successful               18
  Failed                   37
  Catastrophic             15
  Database Lockouts        0
  Manual                   2
  Unauthorized             2
  Terminals                44
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              6
  Garrison Access          3
Terminal Hacks             11
  Record                   1
  Part Schematic           1
  Open Door                4
  Emergency Access Points  1
  Alert Level              2
  Locate Traps             1
  Maintenance Status       1
Hacking Detections         24
  Full Trace Events        6
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   4
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             19
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               36
  Largest Group            12
  Highest-Rated Group      343
  Highest-Rated Ally       37
Total Orders               10
  STAY                     1
  GOTO                     1
  FOLLOW                   2
  EXPLORE                  6
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               147
  Total Damage             2548
  Kills                    22
Allies Corrupted           5
Allies Melted              0
Peak Influence             1370
  Average Influence        631
  Final Influence          0
Maximum Alert Level        4
  Low Security (%)         21
  Level 1                  10
  Level 2                  26
  Level 3                  22
  Level 4                  18
  Level 5                  0
Squads Dispatched          37
  Investigation            8
  Extermination            3
  Reinforcement            17
  Assault                  6
  Garrison                 1
  Intercept                2
Derelict Logs Recovered    0
Exploration Rate (%)       21
  Regions Visited          16
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12915
Turns Passed               16513
  Depth 11                 60
  Depth 10                 532
  Depth 9                  423
  Depth 8                  277
  Depth 7                  748
  Depth 6                  976
  Depth 5                  1893
  Depth 4                  816
  Depth 3                  10018
  Depth 2                  770
  Scrapyard                60
  Materials                1232
  Factory                  2208
  Research                 1018
  Lower Caves              404
  Extension                1432
  Cetus                    389
  Armory                   9154
  Testing                  616

 Prototype IDs
---------------
Enhanced Flexi-carbon Leg
Myomer Exoskeleton
Heavy Particle Gun
Improved Assault Rifle
Improved KE Penetrator
Heavy Fusion Cannon
Compact Tesla Bomb Launcher

 Fabricated
------------
Nothing

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research
-3/Armory
-2/Research
-2/Testing

 Game
------
Seed: 1477099981
^Manual?: 0
Play Time: 140 min
Sessions: 1
Mod: N/A
Game No.: 52
Lore%: 44
Gallery%: 43
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


X=9189146524366944696662334435
446434454324126625462566425666
495625636646436625493214499463
256645166452624241342421199955
115443292244322269264321221152
126616464423992252929462453626
266625646946595649645561226142
444664456265646521166562926395
162923245544961424296459252213
944429252466325666466666259232
955239216423352955193432396636
926545515466353664662293643922
264642552953396633466664566246
664622669346262426442554636456
229936613444214244295666666636
666466466669624666666693664226
466631429933536422166649625962
254435613449234462313229461655
634554262441426664222541543491
646532692362526596125114623964
534664626561632332266464296939
329622459121434622365111553599
332229556222236496453499934449
651561

I played combat after a very long time. I started a run so that I could take some screenshots to write a "How to survive Materials" guide and thought, "ok lemme just do -7 and see what combat feels like" and went all the way up to -2 :p. This was interesting run. Combat was quite fun. Here are some screenshots cataloguing the various states of my build (some of them are spoilery).
Spoiler: Cetus ho!! (click to show/hide)
Spoiler: It's just us now (click to show/hide)
Spoiler: DEATH COMES (click to show/hide)
Spoiler: Yep, definitely dead (click to show/hide)


I think combat is fine as long as you don't dive into caves. Caves is too RNG for my taste. Anyway, I got to -3 and dived into the armory. I was in a good shape and thought I should go look for the secret map in there. Turns out the programmer dispatches in that map is bugged (i.e they don't happen) and guess what, I cleared the entire Armory!! Not a single bot was left standing and proceed to search every inch of that place. I still couldn't find the map.
Spoiler (click to show/hide)

29
General Discussion / Re: Alpha 11 Discussions [SPOILER VERSION]
« on: October 20, 2016, 12:53:22 AM »
:Well, I assumed that the PSA messages announcing the different MAIN.C squads kick once the squad pushes into the base's entrance. Turns out they announce when the squads spawn, which was right by the exit. So, I waited for the announcement and flew towards the exit and was greeted by the announced squads. Did not go well :p.

edit: I actually tried to leave when the MAIN.C's assault begins. Didn't realize that I had to wait until the coast is clear.

30
General Discussion / Re: Alpha 11 Discussions [SPOILER VERSION]
« on: October 20, 2016, 12:39:17 AM »
win#3:

So, still slowly catching up with zxc lorewise :p. Unfortunately, I don't get to play too much these days.
I was roughly aiming to continue Zhirov's plot arc. So, that meant either armory or testing. Unfortunately Zhirov spawned in -4 and testing spawned in -3. So, had to pick between the Armory or Testing. My build wasn't very sturdy anyway, so went with testing. Testing was somewhat tense. Unfortunately, I was too engrossed to take screenshots. So...assume that it was exciting :p.

Finally got to access and wow..Zhirov delivered. Easiest access ever.
Spoiler (click to show/hide)

I also found the warlord on the way and got out instantly (like in 9 turns). I lost the previous run derping around the warlord. Got shredded on the way out. Those messages are somewhat misleading. Maybe I am supposed to wait till the counter attack starts...shrugs.

31
General Discussion / Re: Alpha 11 Discussions [SPOILER VERSION]
« on: October 10, 2016, 11:21:17 PM »
So, the inaugural run just got done.

I tunnel visioned on new content and rushed all the way to research with absolutely no preparation. I entered quarantine with an ok build. I had an enh optical array for sensing and had a fairly beefy bot. The main problem was that I had 20 matter and wasn't paying attention. Boy, that was frustrating. EVERYTHING WAS SEALED OFF. It was so sad. I just found all this cool shit and wasn't able to get to it because I had no matter to equip any weapons. SO MUCH ALIEN TECH IN THERE. On the other hand, I uncovered some lore. Found the live alien specimen and kidnapped it :).

Anyway, next time I am going to do a much more serious run and see if I can uncover some secrets.

I also found a bug. The screenshot feature keeps saving to screenshot000.jpg. So, any new screenshot overwrites the old one. :)

Code: [Select]
Cogmind - Alpha 11

Name: Sherlockkat

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (8)             4000
Robots Destroyed (14)      70
Value Destroyed (309)      309
Prototype IDs (1)          20
Alien Tech Recovered (1)   200
Bonus (2000)               2000
              TOTAL SCORE: 6599

 Cogmind
---------
Core Integrity             0/1450
Matter                     15/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Location                   -2/Research

 Parts
-------
Power (3)
  (None)
Propulsion (6)
  (None)
Utility (12)
  (None)
Weapon (2)
  (None)
Inventory (4)
  Light Ion Engine
  Advanced Hacking Suite
  Sigix Containment Pod

 Peak State
------------
Power
  Light Nuclear Core
  Light Nuclear Core
  Enhanced Fission Core
Propulsion
  Flight Unit
  VTOL Module
  VTOL Module
  VTOL Module
  Diametric Drive
  Diametric Drive
Utility
  Enhanced Optical Array
  Signal Interpreter
  Improved Medium Armor Plating
  Makeshift Armor Plating
  Hacking Suite
Weapon
  Plasma Cutter
Inventory
  Diametric Drive
  Mini Grenade Launcher
[Rating: 52]

 Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Treads                   Durable Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Plasma Cutter

 Stats
-------
Bonus Breakdown            2000
  Met Sigix                2000
Classes Destroyed          1
  Swarmer                  14
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           542
  Salvage Created          356
Parts Attached             62
  Power                    14
  Propulsion               24
  Utility                  11
  Weapon                   13
Parts Lost                 20
  Power                    4
  Propulsion               12
  Utility                  3
  Weapon                   1
Average Slot Usage (%)     64
  Naked Turns              299
Spaces Moved               5495
  Fastest Speed (%)        357
  Average Speed (%)        288
  Slowest Speed (%)        71
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             34
  Greatest Support         39
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Items Carried       4
  Average Items Carried    3
  Final Capacity           8
  Final Carried            6
Core Damage Taken          2869
Average Core Remaining (%) 83
  Depth 11 Exit            100
  Depth 10 Exit            86
  Depth 9 Exit             85
  Depth 8 Exit             93
  Depth 7 Exit             97
  Depth 6 Exit             100
  Depth 5 Exit             100
  Depth 4 Exit             71
  Depth 3 Exit             18
Volleys Fired              33
  Largest                  2
  Hottest                  80
Shots Fired                51
  Gun                      44
  Cannon                   0
  Launcher                 7
  Special                  0
  Kinetic                  13
  Thermal                  13
  Explosive                7
  Electromagnetic          18
Shots Hit Robots           30
  Core Hits                21
Critical Hits              2
  Kills                    0
  Parts Destroyed          2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              25
  Impact                   7
  Slashing                 18
  Piercing                 0
Damage Inflicted           832
  Projectiles              243
  Explosions               414
  Melee                    153
  Ramming                  22
  Kinetic                  94
  Thermal                  61
  Explosive                397
  Electromagnetic          105
  Impact                   153
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      18
  Shots                    1
  Rammed                   4
Highest Temperature        108
  Average Temperature      25
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       2
  Message Errors           2
  Parts Rejected           1
  Data loss (map)          3
  Data loss (database)     0
  Misfires                 0
  Misdirections            2
  Targeting Errors         0
  Weapon Failures          0
  Depth 8 End              2
  Depth 3 End              3
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          24
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            27
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   819
Machines Disabled          2
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                25
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Total Hacks                72
  Successful               28
  Failed                   43
  Catastrophic             12
  Database Lockouts        0
  Manual                   32
  Unauthorized             2
  Terminals                55
  Fabricators              3
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              7
  Garrison Access          3
Terminal Hacks             18
  Record                   5
  Part Schematic           1
  Open Door                6
  Level Access Points      1
  Branch Access Points     2
  Recall Investigation     1
  Hauler Manifests         1
Hacking Detections         24
  Full Trace Events        11
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  102
  Part Fabrication Time    25
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             165
  Average Influence        33
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          20
  Investigation            11
  Extermination            1
  Reinforcement            7
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       26
  Regions Visited          14
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5821
Turns Passed               2536
  Depth 11                 47
  Depth 10                 331
  Depth 9                  94
  Depth 8                  162
  Depth 7                  549
  Depth 6                  196
  Depth 5                  99
  Depth 4                  258
  Depth 3                  502
  Depth 2                  298
  Scrapyard                47
  Materials                500
  Factory                  825
  Research                 551
  Storage                  87
  Lower Caves              277
  Quarantine               249

 Prototype IDs
---------------
Enhanced Fission Core

 Fabricated
------------
2x Flight Unit (-7/Factory)

 Alien Tech Recovered
----------------------
Hpw. Transdimensional Reconstructor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research

 Game
------
Seed: 1476159087
^Manual?: 0
Play Time: 58 min
Sessions: 1
Mod: N/A
Game No.: 29
Lore%: 33
Gallery%: 33
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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32
Ideas / Re: Projectile avoidance modifiers, a reference window
« on: July 20, 2016, 09:06:27 PM »
My 2 cents: I think the scan window is kinda useless. It is easier and much more natural (atleast for a keyboard player) to get that info (and more) by using a combination of f, d, x, tab and the number keys. I think it might be better to completely replace that window with dodge information.

I think the corollary to my statement regarding the usage of keyboard to obtain scan data is that the game needs to do a better job of pointing new player to those resources. Sure, they can look at the manual. But, I feel like you could dramatically improve new player experience if that information is more in their face. I actually learnt more commands by guess than by looking at the manual. But then, I also liked the game to begin with :). You might not have that luxury with newer players.

edit: That being said, I don't mind if the volley window does double duty and displays the evasion info. It is neat space saving trick, but I don't know how much attention people pay to moonlighting UI components.


33
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 17, 2016, 07:51:50 AM »
Re Warlord: The MAIN.C attack ramps up pretty quickly. The secret exit seems to spawn seems to be random (either at the top or bottom). If you are lucky and if it spawns at the top, getting out isn't a problem. If it spawns at the bottom, then you have to time your escape between the attack waves. I usually manage to do it with a speed build, but not without taking damage. I imagine it would be that much more horrible if you are running around in treads/legs. Maybe tone the first few waves down a little?

edit : As it is, there isn't enough time to explore everything in Warlord before things get quite cray cray.

34
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 16, 2016, 02:08:33 PM »
Oops. Thanks for moving it this thread. Didn't intend to post in the spoiler-free thread.

Quote
You say you were hoping they'd come into Access with you--there was one squad that headed up there, right?

Ya. I was hoping god-mode and the warlord would follow (or maybe the borebot :) ). A squad of butchers followed me up to access. I used them as cannon fodder.

35
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 15, 2016, 03:03:55 PM »
Win #2. Couldn't get to the data-miner :(. But, did meet GM in -2. I also realized that I need to bring a datajack along with me as they shut down the machine network in -2. Cannot fabricate one. Man, -2 becomes real ez if you link up with rebels.

I was hoping that they would come into access with me. No such luck. Access got really exciting. I didn't snowball hackware as I normally do. I think I had like +40 in access, so it took a while to hack the exit. Effing programmers blew away the door terminal. Then began the long scramble to find an energy cycler. It was like miles away from the exit. My personal saviour was an advanced drone that I deployed when I dove a swarmer-hunter-programmer hybrid cloud on my way back to the exit. I deployed him in the middle just when the drone bay was about to go and he absorbed fire like a champ.

I am starting to feel the propulsion nerfs. Normally, I never have programmers called down on me. But, I also think it could be because fabrication advances the food clock by a lot. Frickin 83 (or is it 63?) turns to build a basic hacking suite.

Code: [Select]
Cogmind - Alpha 9

Name: Sherlockkat

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (18)      90
Value Destroyed (717)      717
Prototype IDs (15)         300
Alien Tech Identified (0)  0
Bonus (7213)               7213
              TOTAL SCORE: 12820

 Cogmind
---------
Core Integrity             973/1600
Matter                     255/300
Energy                     78/140
System Corruption          6%
Temperature                Warm (123)
Location                   Surface

 Parts
-------
Power (2)
  Light Quantum Reactor
Propulsion (7)
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Improved Q-Thruster
  Experimental Q-Thruster
Utility (14)
  Enhanced Optical Array
  Advanced Sensor Array
  Hacking Suite
  Hacking Suite
  Advanced System Shield
Weapon (2)
  (None)
Inventory(4)
  Heavy Neutron Cannon
  Heavy Rocket Launcher
  Point Singularity Launcher

 Peak State
------------
Power
  Micro Fission Core
  Light Anti-Matter Reactor
Propulsion
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Nuclear Pulse Array
  Diametric Drive
  Improved Diametric Drive
Utility
  Enhanced Optical Array
  Advanced Sensor Array
  Transmission Jammer
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Hacking Suite
  Advanced System Shield
  Drone Bay
Weapon
  Enhanced Nova Cannon
Inventory
  Quantum Reactor
  Impulse Thruster Array
  Heavy Rocket Launcher
[Rating: 104]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced Sensor Array
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Reactive Light Armor
Weapon                     Chainsword
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Stats
-------
Bonus Breakdown            7213
  Met Warlord at Base      500
  Met Warlord at Research  2000
  Win                      3000
  Fast Win                 1713
Classes Destroyed          5
  Recycler                 1
  Operator                 3
  Watcher                  1
  Swarmer                  12
  Grunt                    1
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         5
Matter Collected           1014
  Salvage Created          372
Parts Attached             78
  Power                    18
  Propulsion               23
  Utility                  18
  Weapon                   19
Parts Lost                 35
  Power                    8
  Propulsion               12
  Utility                  9
  Weapon                   6
Average Slot Usage (%)     76
  Naked Turns              3
Spaces Moved               8784
  Fastest Speed (%)        666
  Average Speed (%)        356
  Slowest Speed (%)        20
  Overloaded Moves         84
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       1
  Teleports                0
Heaviest Build             46
  Greatest Support         67
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          1186
Average Core Remaining (%) 87
  Depth 10 Exit            82
  Depth 9 Exit             95
  Depth 8 Exit             89
  Depth 7 Exit             70
  Depth 6 Exit             98
  Depth 4 Exit             182
  Depth 3 Exit             97
  Depth 2 Exit             100
  Depth 1 Exit             60
Volleys Fired              44
  Largest                  2
  Hottest                  149
Shots Fired                66
  Gun                      42
  Cannon                   14
  Launcher                 10
  Special                  0
  Kinetic                  42
  Thermal                  10
  Explosive                10
  Electromagnetic          0
  Entropic                 4
Shots Hit Robots           37
  Core Hits                25
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              9
  Impact                   0
  Slashing                 9
  Piercing                 0
Damage Inflicted           1659
  Projectiles              520
  Explosions               924
  Melee                    215
  Ramming                  0
  Kinetic                  260
  Thermal                  225
  Explosive                782
  Electromagnetic          0
  Impact                   0
  Slashing                 215
  Piercing                 0
  Entropic                 177
Self-Inflicted Damage      97
  Shots                    2
  Rammed                   0
Highest Temperature        305
  Average Temperature      57
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       3
  Message Errors           4
  Parts Rejected           0
  Data loss (map)          3
  Data loss (database)     1
  Misfires                 0
  Misdirections            7
  Targeting Errors         0
  Weapon Failures          1
  Depth 7 End              3
  Depth 4 End              3
  Depth 1 End              6
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          31
Communications Jammed      99
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             4
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machines Disabled          13
Data Cores Recovered       0
  Used                     0
Machines Hacked            36
  Terminals                21
  Fabricators              5
  Repair Stations          3
  Recycling Units          0
  Scanalyzers              3
  Garrison Access          1
Total Hacks                99
  Successful               55
  Failed                   39
  Catastrophic             13
  Database Lockouts        0
  Manual                   33
  Unauthorized             10
  Terminals                48
  Fabricators              15
  Repair Stations          9
  Recycling Units          0
  Scanalyzers              16
  Garrison Access          1
Terminal Hacks             33
  Record                   11
  Part Schematic           2
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        5
  Open Door                2
  Level Access Points      2
  Branch Access Points     2
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Garrison Index           0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         1
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Garrison Status          0
  Intercept Status         0
  Recall Investigation     1
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         25
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fabrication Nework Shutdowns0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   6
  Parts Built              5
  Total Part Build Rating  11
  Part Fabrication Matter  540
  Part Fabrication Time    270
Parts Repaired             1
  Part Repair Time         13
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           5
  Part Schematics Acquired 4
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               6
  Largest Group            1
  Highest-Rated Group      38
  Highest-Rated Ally       38
Total Orders               4
  STAY                     0
  GOTO                     1
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  3
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           3
Allies Melted              0
Peak Influence             255
  Average Influence        16
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         98
  Level 1                  1
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          22
  Investigation            5
  Extermination            3
  Reinforcement            5
  Assault                  9
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    4
Exploration Rate (%)       26
  Regions Visited          20
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              10388
Turns Passed               4428
  Depth 11                 69
  Depth 10                 193
  Depth 9                  52
  Depth 8                  115
  Depth 7                  680
  Depth 6                  151
  Depth 5                  1418
  Depth 4                  505
  Depth 3                  139
  Depth 2                  556
  Depth 1                  550
  Scrapyard                69
  Materials                343
  Factory                  1738
  Research                 695
  Access                   550
  Mines                    17
  Waste                    74
  Upper Caves              627
  Proximity Caves          48
  Warlord                  267

 Prototype IDs
---------------
Enhanced Fission Core
Experimental Cesium-ion Thruster
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Experimental Optical Array
Experimental Sensor Array
Experimental ECM Suite
Gravity Neutralizing Apparatus
Ghost Barrier
Improved Fusion Compressor
Vortex Driver
Tri-rail Accelerator
Compact Tesla Bomb Launcher
Gravity Flail

 Fabricated
------------
2x Flight Unit (-5/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-4/Factory)
1x Hacking Suite (-2/Research)

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x3 / Low x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access
Surface

 Game
------
Seed: 1466018680
^Manual?: 0
Play Time: 81 min
Sessions: 1
Mod: N/A
Game No.: 274
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 12/Tallcaps
Map View: 83x54
FOV Handling: Fade In


X=9325852816343221807353320737
055090359923728882272211191197
810088757337393231709802079200
351198908038218959139117883815
920323131395080133071888357893
307220085755577579725551817751
525858330835981175255555558555
535555352080880535555555555355
521555583330772133195553555355
555522355581775555535535555555
553535555555575355777155733823
935813025382513881188385213798
558355535555595558832555593828
035053852895575335501158570800
351375570017879751372785979819
358585555317089553537235323729
982371259355378887832089500800
158705300903380257099253552857
918999200029093730188307870300
708235711537331318303555855575
512370253272302273952300558197
559380857077832083705555213030
03058033512887

edit : Oh wait. Turns out the unided prototype launcher that I had was a point singularity launcher. Oh man, if I had known, so much trouble could have been avoided. Though it wouldn't have been as exciting to just blow through to the exit.

36
Stories / Re: Don't attack Zhirov
« on: June 15, 2016, 12:47:12 PM »
Oh, so that's what happens when you attack Zhirov. I think only combat builds will pack enough fire power to take them down. But, there are other ways to ruin the good doctor's day  ;).

37
General Discussion / Re: Alpha 9 Discussion/Feedback (spoiler-free)
« on: June 15, 2016, 11:20:36 AM »
I actually start migrating to better power cores pre-emptively in caves. This is to deal with the increasingly power hungry nature of the flight units. The samaritans run around with neutrino cores which are quite good. Also, hitting Zhirov should solve one of our two problems for good, either heat or power.

edit: I must say I haven't paid close attention the flight unit stats when it comes to upkeep. I usually pick up any good reactor in sight and assume that they will cover my flight costs later :p.

38
General Discussion / Re: Alpha 9 Discussion/Feedback (spoiler-free)
« on: June 15, 2016, 10:30:47 AM »
I would second the addition for the dive key for chute traps. I also agree with zxc on not letting chutes on the same level after you return to it from wastes. This can lead to a significant abuse of the fab system.

The main path to victory via complex has become significantly easier. As zxc pointed out, once you get the hackware snowball rolling, it's not that hard. Fabricate a bunch of sensors and you are good to go. The game feels completely different when you can reliably locate the exits. I felt like I could have won quite a few times, but I have been trying very hard to hit both data-miner and warlord in order to do the god-mode thingy. On an average, finding both of them involves hitting and exploring 3 full cave branches. Not so good for speed builds as you can run into some unavoidable nasty situations (such as spawning in front of a behemoth). Especially in lower caves. It can get rough down there as I usually don't have good sensors at that point.

Fabrication is in a good place now. I am curious to see how combat runs exploit fabrication. I think fabrication is worth it only when it is used to obtain something that provides long term value. Speed builds usually consist of very high quality, high impact parts like sensor arrays or fancy hackware that lasts into the late game. Combat builds are known for their churn rate. I wonder what they would fabricate? Launchers?

edit: Re high/mid-tier flight units: I actually prefer them to low tier ones despite their maintenance. The problem with low-tier ones is that they are made of paper and can be one-shotted away by many things. Propulsion is going to take the brunt of any incoming damage as speed builds are usually processor heavy.

39
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 14, 2016, 10:20:26 AM »
Quote
Also, Warlord fights to the death to contain the assault, unless presumably when you unlock that door.

Let me save you some grief, Decker :).

Unlocking that door won't save the warlord. It just contains some prototype loot. It's good, but nothing to write home about. Kyzrati ninja'd one more entry into the Data miner terminals which contains the pwd for unlocking that door. I skipped over it the first time and whined about it somewhere in this thread and he let it slip that there is another entry in one of those terminals. Make sure you write it down though as it is not mirrored in the log. The only course of action that allows the warlord to live is to leave after you meet him.

I am fairly certain that the god-mode password does not have a use until you hit -2. The Warlord follows through on his word and launches an assault when you enter -2. I assume that god-mode tags along for it. I didn't see it as I was trying to win and took the exit asap. I am not sure how you would enter that password though. You probably need a data jack or something.



40
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 13, 2016, 12:43:45 AM »
Kyzrati hinted that there is a thingy that you can do down at Zhirov's which no one's found out yet. So, obviously, I went down there hoping to trash his lab and find out what it is. So, here goes:


41
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 12, 2016, 12:14:51 PM »
There is a typo(?) in the storm laser description. "..They will twice.." should be "..They will think twice..".

42
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 10, 2016, 08:00:03 PM »
Quote
Schematics are now the primary gatekeepers to what you can fabricate, so allowing them to be acquired anywhere would make it too easy to game the system to get late-game schematics early on. Find an easy terminal or two after you've discovered a nearby exit or chute, hack it up, and then just make a run for it. Alert level wouldn't matter much at all in that case.

Fair enough!! That's what I would do :).

43
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 10, 2016, 07:42:11 PM »
Re pwds: Just a suggestion. It might be useful to display the pwds in the left side of the interface that shows up whenever you access the terminal. You know, the bit with all the fluff.

Re Fab: I was trying to hack the schematic for a spectral analyzer somewhere in factory and got a "Data exceeds authorization" message. Are those restrictions necessary now that fabrication ties in directly to the alert level? I mean, I got a assault squad called just for fabricating a lowly flight unit and lgt ion engine.

44
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 10, 2016, 03:27:23 PM »
Erm. So, I saw the warlord prototype stash entry in the Data miner cave. I forgot to jot down the password as I am used to scrolling through the log to find pwds. I am in front of the Warlord stash now and I am wondering if there is anyway to get access to the stash. I also think there should be some way to look up the pwds without having to write em down. Missing out on loot this way kinda sucks.

Also, I just found a stash of vortex rifles. Looking fwd to use them.

edit: Just won that game. -2/Research was fun. I saw a hero and a troll and a fireman and a dragon and whatnot. (edit: I like the warlord and his minions. They are a cheerful bunch :) ) I must have missed god-mode as I was in full tryhard mode and going for the win. The thing that sealed that game was a huge cache of Mak Hacking suites that I found in one of those caves. Pretty low score though. But that's because I took pretty long winded route and flight got nerfed. So, I was moving much slower on average compared to previous alphas.

Fab system feels really good. I don't think it's overpowered. There is quite a bit of strategy involved, especially when trying to craft high-tier items as you very pressed for time. Does your alert level take a hit if you fabricate too many things? I think I fabricated a couple of flight units and a bunch of power sources. They quarantined the local matter stores in response and a few turns later an assault squad got called in. Eeks.

Flight units: Stacking late-game flight units is really viable now. I *think* it is worth the speed hit. I do think it is worth rescaling the speed bonus for a win now that flight has been rebalanced. I also like that there several branch strategies evolving for speed builds. Zhirov, Data-miner (if you swing at him) and Warlord are all beneficial. Zhirov gives you that power/heat dissipation buff which is great for stacking flight units. Swinging at the Data-miner provides valuable map data. Warlord makes late-game a bit more easier. Zion is cool but a bit meh. That might change once the deep cave branch is open.

Spoiler: scoresheet (click to show/hide)

45
General Discussion / Re: Alpha 9 Discussions [SPOILER VERSION]
« on: June 07, 2016, 09:13:31 PM »
Just finished my first alpha 9 run. No crashes this time  ;D.

The patch-notes said that the Data miner hack had a use now. So, of course, I felt obliged to risk my life diving through the lower cave map hunting for the Data miner. I did find him and got the pwd. I also had a run in with Zhirov as I had to visit both the upper caves map in order to find the Warlord. Finally, ran into the Warlord in -4/Upper caves. I tried to enter the god mode hack into the terminal near it, even though I was informed that it was fake. Didn't work. I looked around, found some terminals with info in it. I looked around and didn't find much in the way of loot. I found a secret backdoor leading out of the Warlord map and saw the ongoing MAIN.C invasion. Thought I would hang around and watch and that got me killed :p.

I am going to have to visit the Warlord again to make sure that I hadn't missed anything. I also need to go in as a combat build and help the Warlord's forces against the invaders and see what happens if I help them beat it. I also have a sneaking suspicion  (well,  I mean the warlord literally mentions it) that the Data-miner hack might be useful in the later floors when the Warlord does bring in the real god-mode.

Fabrication changes: They feel good. I didn't get to play with them that much, but did fabricate a 2 sets of flight units in -7. They came in handy as I had all my flight propulsion blown off in storage and before the fabrication changes, that's usually when the game ends. Finding flight propulsion in a reliable confrontation-free manner early on is a matter of luck. Need to do more experiments with fabrication, but it acted as a nice curve filler in this game.

Flight changes: I was able to stack 4xdiametric drive along with a couple of basic flight units without having to fight serious heat/energy issues. (edit: I just realized that the alien artifact gave me +20 to heat dissipation. So that's probably why I was able to stack those high level flight units with ease) So, that felt good. It did feel a bit dodgy when you are running around with less than 3 flight units and I kinda need to relearn when to dive enemies as you don't move as fast. It didn't feel all that different though. Will report after I do more runs.

Spoiler: scoresheet (click to show/hide)

Edit: Ooh. I did a trojan(broadcast) hack in a garrison this time. It was kinda cool getting locekd out of a terminal and seeing the investigation squad dispatched from a nearby location. Handy for identifying garrisons. It is pretty easy to pull that hack off too. Must have a high chance of success.

Edit 2: Was the map-generation algorithm for wastes tweaked? They feel different now.

46
General Discussion / Re: Alpha 8 Discussions [SPOILER VERSION]
« on: May 28, 2016, 12:21:41 PM »
@biomatter:
Quote
Also, what happens when you fail to kill the Data Miner? I had read a little about him in this thread and so I had a go at him, and my Ripper downed him in one hit. After escaping past those damnable Enhanced Grunts, I took a breather. My mind will be blown if I really just got the location of every staircase henceforth.

If you fail to kill the data-miner, he runs down a escape hatch and sets his grunts on you anyway. You don't get the location of every staircase. You only get the location of every machine. But, in access, I think the entire exit setup with the shell and sealed door counts as a machine or something. Because, it shows up in the map. I also saw the a terminal + door setup show in the factory. That's the extension. So, I think you download terminal locations and the doors associated with those terminals. I dunno.

Quote
You mentioned that Lower Caves connect to both the lower Factory floors. Does this mean I can hit, say, Zion from Factory -7, and then Data Miner from -6? And that in a future run, it might be reversed?

Yup. That's exactly what I meant. K mentioned it somewhere in this thread.

Re Research branches and Armory: I have seen locked stairs to Testing and Section 7. Section 7 does not show up when you access(branch) according to Zhirov. I have never seen Quarantine. Armory is a locked branch in factory. It is behind a double door and is guarded by a bunch of sentries.

Re Perun, Svarog and Zhirov: I will swing at them and let you know what happens. Though, as you mentioned, bringing a scan processor along might be the smarter. But, who's got time for that? :) This might not be until Alpha 9 though.

Re Archives: Something is going on there. The terminals are always locked out when I show up. I think there is some plot information that I am missing and K did mention that very few ppl have seen everything that happens that way. Hub_04(d) is interesting. But, I don't think there is any lore there. But you can do/see some pretty cool stuff there.

Looking forward to your interpretation of the lore :). Edit: Actually, I just checked out the wiki and was going through the Zhirov stuff and have started to make some more connections. Especially the bit about Sigix taking the fight below ground and certain "Derelict" adapting alien technology. I believe those self proclaimed derelicts are tinkerers. Wonder whether warlord is being used by the any surviving Sigix in order to overthrow MAIN.C. Man, even the data miner could be in cahoots with the Sigix.

@zxc: Nice win. Where did you get that system-mapper from? Wastes? Man, I should really start getting 3 power slots too. I always go with two power slots and go really greedy on utilities. The result : Late into the game, my build is just this dynamic puzzle and I need to constantly figure out how to keep everything powered.

The adv signal interpeter got nerfed. You need the exp signal interpreter to see the late game hunters. It's the reason I find myself relying on optical arrays more and more.

47
General Discussion / Re: Alpha 8 Discussion/Feedback (spoiler-free)
« on: May 28, 2016, 09:27:32 AM »
Re World map layout: I am going to spoiler tag it as this is the spoiler free thread. The spoiler thread is very spoilery and I don't want to post it over there as the world layout is not too spoilery. So, here is the general layout to the best of my knowledge.

Spoiler (click to show/hide)

Nice work on the wiki. I always go into a run determined to get some lore, but chicken out because of my stealth playstyle. I usually have all the hackware in the world when I hit research but I also need to put every terminal to good use in order to survive and completely forget about hacking records.

48
General Discussion / Re: Alpha 8 Discussion/Feedback (spoiler-free)
« on: May 28, 2016, 01:29:44 AM »
Re naming your cogmind: It's just that naming something helps you connect a bit better to it. It's also a very common thing in RPGS and some roguelikes. Sometimes, Cogmind runs tend to meld together inside your head due to highly varying nature of your build. Just something showing up on your scoresheet as a codename or something would be nice. But, this is probably very subjective *shrugs*.

49
General Discussion / Re: Alpha 8 Discussion/Feedback (spoiler-free)
« on: May 28, 2016, 12:31:49 AM »
Hey Biomatter, welcome back. I had so much fun reading about your stealth runs when I was trying to learn the game :).

Re drones: In this run, I just ordered the drone to fly past those behemoths and grunts. You can also use them like a fighter jet uses flares where you just turn the drone bay on for a turn when you are fleeing and just leave the drones behind you. My most fun use was during this one run where I was being chased by swarmers who keep up with you. I turned a corner, deployed the drone and ordered it go back to the corner I just turned. The swarmers would waste turns shooting at them thus delaying them from turning the corner. That bought me enough time to duck out of sight :).

Re Hackware: I usually try to kill operators down at materials. But, I don't go out of my way to do it as I hate farming. I got really lucky this run and found 2 advanced hacking suites. But, I have had runs where I got most of my hacking prowess from just stacked basic hackware. But, you have to sacrifice a lot of slots to do that. As of now, I can't think of any reliable way except murdering operators. Actually, there is this branch map called Archives inside the extension branch which is operator central. It is a really small map with almost no hostile presence and you can probably hoard hackware there. But, it is nigh impossible for stealth builds to get in there. The extension is very much a branch tailored for combat builds.

Re Lore: Aaah. A fellow lore nerd.

Spoiler (click to show/hide)

50
Competitions / Re: Weekly Seed #42 [Alpha 8] [Seed: Shotty Mayhem]
« on: May 27, 2016, 10:48:20 PM »
Quote
I made a detour to visit Data Miner. Sherlockkat had mentioned that you could access the data stream by standing in Data Miner's spot. I bumped into him to shoo him away, then I stood two turns in his spot. Nothing happened. Then the guards shot the machinery. Drat. They nearly got me, too. I only had 57 HP upon entering the proximity caves. I survived with flight units.

That's weird. I have done it several times and it has always worked for me. The only difference that I can spot is that I always use a weapon against the data-miner. Usually a melee weapon so that I don't damage the machinery by accident.

edit:
Quote
There might be another way, though. That depends on how the game handles dispatched ARCs and programmers, and jump-over mechanics. Can a batch spawn if the previous batch didn't find me yet? If not, I thought about using disruption weapons to disable workers near a garrison entry. I know that the enemy can jump over each other in a straight line, but can they do it if there is a dense block of disabled units? If not, blocking the garrison with disabled workers could permanently trap a dispatch near the garrison.

It would be hilarious if you can foil MAIN.C's plans by dumping garbage in front their garrisons  ;D ;D :D

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