Cogmind > Stories

SmallTacticalClaws, a turn-based speedrun win

(1/1)

Kyzrati:
The past few weeks there's been a new community activity among the active Discord players: Malthusis is hosting seeded speedruns (by turn count), with most everyone also playing at the same time and reporting their rate of progress to the surface.

I've always played combat and never build for flight, much less do speedruns, but watching everyone enjoy their runs I wanted to try out this alternative way to play. Turns out it's pretty exciting and challenging, in of course a much different way than the regular game experience. It's been nice to change things up in an otherwise familiar environment.

Ignoring my first attempt a couple weeks ago (because I had no idea what I was doing and to combat player me "wheels are fast look at me go!!!"), my second attempt today went much better after learning from the mistakes of last time :)

The randomly generated seed for this particular group speedrun was SmallTacticalClaws. Great name, and here's how it went down...

(Don't read further just yet if you want to try to the seed for yourself first, since I'm going to spoil a bunch of stuff.)

This run had a bunch of really interesting floor starts, including the very first one where you're faced with the option to immediately dive into the Mines. Others took the entrance ("rolled the dice"), but I skipped over it since "-10 is small anyway and I'll probably find a normal exit real quick, yeah?" Well, it didn't happen quite as fast as I wanted and I felt like I was going to hit a dead end, so I simply went all the way back to the beginning to take the Mines exit anyway, ha.

Certainly wasted a bunch of turns there with that change of mind. There's really no room in a speed run to be wishy-washy!

Not a very nice Mines, either, since there's an ambush waiting at the entrance...

The early game is easy anyway, it's just a case of how quickly you can get out and what you can loot before then.

In -8 close to turn 200 I'd hit a long dead end and retracing would've sucked, so was relieved when a grenade to a wall let me into another section of the floor. Whew.

Spoiler (click to show/hide)
This was also when I picked up pretty much the star of my run, which kept me alive on numerous occasions by warning me about trouble ahead: the Adv. Visual Processing Unit. Decent sensors would've been even better but I didn't see any and wasn't about to waste time trying to hunt for anything. At least I did have some mediocre sensors for the first half of the run.

My first flight unit! (And me getting into trouble. Normal me would've blown up all these machines for fun, but speedrunner me knew this was a bad idea so I circled around.)

Spoiler (click to show/hide)
Then in -5 I finally got my second flight unit, but oh man did I also find a lot more trouble. There's even more than you see here, but there's no time to waste slipping by everyone quietly--full speed ahead!!!

Spoiler (click to show/hide)
Then I hit my worst floor. Actually not just mine because everyone had trouble there, but it was especially rough for me because on -4/Factory I'd already explored a decent bit and would likely find an exit soon when suddenly I was sucked into a chute. Nooooo... No problem I'm fast, yeah? Right, well yeah without a speedrun goal I could spent extra turns maneuvering around to trick all the Crushers and get out without a scratch, but I was worried about wasting yet more time here and decided to try to 'nade open a large enough area to just keep going.

Spoiler (click to show/hide)
Yeah they trashed me and I was left with almost nothing... In hindsight I can see better ways to handle this in the same amount of time, but oh well too late now xD

Here I am getting myself out of more trouble once back on -4 again. Still no build to speak of.

Spoiler (click to show/hide)
That's an overloaded Fabricator, something I did a couple times on the way up to take care of some pursuers and as a source of matter :)

-3 had a nice greeting area with a couple of Behemoths. Here I'm still collecting flight units, and have at least found a few more. Propulsion armor has been replenished off and on, being the speedrunner's primary method of defense aside from pure speed :D

Spoiler (click to show/hide)
Research trolled several us with a faulty Mini Smartbomb Launcher in a dead-end room, but I found other launchers late. -2 also gave me a nice flight stash, one which Mhorre also found and enabled him to win. (Malthusis did great with much less :P) This build is starting to look halfway decent for something just thrown together:

Spoiler (click to show/hide)
Go go go! Racing to the other side of the map because there's no exits on the side I started on (although I guess it was worth exploring the first side because I got the flight stockpile).

Spoiler (click to show/hide)
Then I made it into Access...

Spoiler: End game area / win (click to show/hide)YOU MESSED WITH THE WRONG SPEEDRUNNER, FOLKS!

Spoiler (click to show/hide)
Yeah, one Fusion Bomb and they were all scrap. And I'm glad I took them out, because that made it extra likely I'd explore east rather than join the Hunters on their side, and right around the next corner was the exit. Of course it wasn't the back exit--that would've been too easy because I'd already hit an Energy Cycler shortly after dropping into Access... Although I could go east through that door and probably find my way back around to the open side, I didn't want to trek around when I seemed to have the means to take this side, so I decided to blast my way through the heavy guards :P

Spoiler (click to show/hide)
I had just enough firepower to make it through the barriers, and as an extra bonus, with the exit open I rushed it with all thrusters on overload and simultaneously earned two new achievements, Speed Demon and Supersonic :P

Spoiler (click to show/hide)
Yeah I was in no condition to maintain that speed, but for the duration moving at 20 spaces per turn they had no chance to stop me!

Won in 2,055 turns.

I didn't win the race, though--by turn count I came in third place behind Mhorre (1,899) and Malthusis (1,915), who both also reached the end and with a lower turn count, but everyone was fairly close together!

I'd have had a better shot at first if I hadn't been chuted in -4 after exploring much of the floor, or hadn't several times run around for a bit after forgetting to switch back to my faster propulsion (not used to playing anything but combat xD). Nearly a quarter of my run was spent at a single depth, -4.

I also just barely missed the first speedrun achievement threshold (2k), doh!

Anyway, was great fun.

Spoiler: Score: 33,146 (click to show/hide)
Cogmind - Beta 6 @@@ ROGUELIKE MODE

Name: Kyzrati

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (19)      95
Value Destroyed (662)      662
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (27789)              27789
              TOTAL SCORE: 33146

 Cogmind
---------
Core Integrity             1252/1600
Matter                     75/300
Energy                     77/190
System Corruption          6%
Temperature                Cool (3)
Location                   To Epsilon Eridani

 Parts
-------
Power (3)
  Light Quantum Reactor
Propulsion (12)
  Experimental Biometal Medium Treads
  Centrium Leg
  Centrium Leg
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Improved Q-thruster
Utility (8)
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Hacking Suite
  Improved Hacking Suite
  System Shield
Weapon (2)
  Force Lance
Inventory (4)
  Micro Fission Core

 Peak State
------------
Power
  Quantum Reactor
  Light Quantum Reactor
Propulsion
  Biometal Heavy Treads
  Experimental Biometal Medium Treads
  Centrium Leg
  Centrium Leg
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Cooled Impulse Thruster
  Improved Q-thruster
Utility
  Advanced Visual Processing Unit
  Advanced Targeting Computer
  Improved Armor Integrity Analyzer
  Reaction Control System
  Improved Hardlight Generator
  Hacking Suite
  Improved Hacking Suite
  System Shield
Weapon
  Enhanced Quantum Rifle
  Matter Neutralizer
Inventory
  Micro Fission Core
  Gamma Bomb Array
  Fusion Bomb Launcher
  Force Lance
[Rating: 180]

 Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Cooled Impulse Thruster
  Treads                   Improved Heavy Treads
  Wheel                    Compact Wheel
  Leg                      Armored Leg
  Hover Unit               Combat Gravmag System
  Flight Unit              Cooled Impulse Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Powered Armor
Weapon                     Matter Neutralizer
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Piercing Weapon          Force Lance
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            27789
  Pacifist                 470
  Win                      3000
  Win Speed                24319
Combat Hostiles Destroyed  14
  AOE                      9
Classes Destroyed          4
  Worker                   3
  Recycler                 2
  Swarmer                  10
  Grunt                    4
Major NPCs Destroyed       0
Best Kill Streak           7
  Combat Bots Only         6
Best States                0
  Heat Dissipation         52
  Coolant Potential        50
  Energy Generation        65
  Energy Capacity          690
  Matter Stores            300
  Matter Capacity          300
  Sight Range              20
  Robot Scan Range         12
  Terrain Scan Range       18
  Terrain Scan Density     10
  Armor Coverage           400
  Evasion (%)              76
  Targeting Accuracy       8
  Armor Integrity Analysis 50
  Recoil Reduction         2
  Datajack Penetration     75
  Offensive Hacking        22
  Defensive Hacking        10
Matter Collected           1000
  Remotely                 0
  Salvage Created          742
Parts Attached             98
  Power                    7
  Propulsion               45
  Utility                  15
  Weapon                   31
  Unidentified Prototypes  5
Parts Lost                 39
  Power                    5
  Propulsion               19
  Utility                  7
  Weapon                   8
Average Slot Usage (%)     52
  Naked Turns              0
Spaces Moved               4027
  Treads                   27
  Wheels                   0
  Legs                     0
  Hover                    0
  Flight                   3061
  Fastest Speed (%)        2000
  Average Speed (%)        245
  Slowest Speed (%)        50
  Overloaded Moves         16
  Propulsion Burnouts      0
  Targets Rammed           9
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Spaces Dug                 149
  Melee                    29
  Projectile               4
  AOE                      116
Heaviest Build             79
  Greatest Support         150
  Greatest Overweight (x)  23
  Average Overweight (x)   0
Largest Inventory          6
  Average Capacity         4
  Most Carried             5
  Average Carried          3
  Final Capacity           4
  Final Carried            1
Damage Taken               8629
  Core                     1573
  Absorbed by Shields      12
  Missiles Intercepted     0
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            64
  Depth 9 Exit             100
  Depth 8 Exit             91
  Depth 7 Exit             96
  Depth 6 Exit             84
  Depth 5 Exit             90
  Depth 4 Exit             56
  Depth 3 Exit             76
  Depth 2 Exit             98
  Depth 1 Exit             78
Volleys Fired              21
  Largest                  1
  Hottest                  105
Shots Fired                21
  Gun                      0
  Cannon                   6
  Launcher                 15
  Special                  0
  Kinetic                  0
  Thermal                  6
  Explosive                15
  Electromagnetic          0
  Hit Streak               54
  Miss Streak              1
  Penetration Max          0
  Secondary Targets        0
Shots Hit Robots           1
  Core Hits                28
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              44
  Impact                   20
  Slashing                 0
  Piercing                 23
  Sneak Attacks            0
  ^Combat Hostiles         0
  Follow-up Attacks        0
  Knockbacks               0
Damage Inflicted           2282
  Guns                     0
  Cannons                  0
  Explosions               2250
  Melee                    0
  Ramming                  32
  Kinetic                  0
  Thermal                  653
  Explosive                1597
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            21
  Projectiles              21
  Explosions               0
  Melee                    0
Self-Inflicted Damage      44
  Shots                    2
  Rammed                   9
Highest Temperature        302
  Average Temperature      100
  Received Heat Transfer   750
Highest Corruption         15
  Average Corruption       4
  Corruption Purged        0
  Message Errors           5
  Matter Fused             1
  Heat Flow Error          3
  Energy Discharge         1
  Parts Rejected           1
  Data loss (database)     2
  Targeting Errors         1
  Depth 9 End              1
  Depth 5 End              1
  Depth 4 End              15
  Depth 3 End              1
  Depth 2 End              1
  Depth 1 End              6
Recyclers Shooed           1
Haulers Intercepted        0
Robots Corrupted           8
  Combat Hostiles          5
  Parts Fried              13
  Impact Corruptions       0
Robots Melted              0
  Combat Hostiles          0
  Parts Melted             0
  Heat Transferred         500
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      2
Communications Jammed      0
  Distress Signals         0
Times Spotted              219
  Peak Tracking Total      23
  Tactical Retreats        36
Parts Field Recycled       0
  Retrieved Matter         0
Drone Launches             2
  Drone Recoveries         0
Traps Triggered            6
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          5
  Max in Single Turn       1
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            19
  Terminals                14
  Fabricators              4
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                40
  Successful               8
  Failed                   32
  Catastrophic             7
  Database Lockouts        0
  Manual                   21
  Unauthorized             16
  Terminals                31
  Fabricators              7
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             4
  Level Access Points      1
  Locate Traps             1
  Zone Layout              2
Hacking Detections         17
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          1
  Terminals                1
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     2
  Enemy Kills              5
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            1
  Highest-Rated Group      56
  Highest-Rated Ally       56
Total Orders               1
  EXPLORE                  1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             332
  Average Influence        95
  Final Influence          172
Maximum Alert Level        1
  Low Security (%)         81
  Level 1                  18
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          11
  Investigation            3
  Extermination            0
  Reinforcement            8
  Assault                  0
  Garrison                 0
  Intercept                0
First Intercept Depth      0
Derelict Logs Recovered    0
Scrap Searched             1
Exploration Rate (%)       21
  Regions Visited          14
  Branch Regions           1
  Pre-discovered Areas     0
  Known Exits Taken        1
  Unknown Exits Taken      10
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              4331
Turns Passed               2055
  Depth 11                 4
  Depth 10                 91
  Depth 9                  39
  Depth 8                  95
  Depth 7                  139
  Depth 6                  165
  Depth 5                  246
  Depth 4                  436
  Depth 3                  351
  Depth 2                  307
  Depth 1                  182
  Scrapyard                4
  Materials                170
  Factory                  949
  Research                 658
  Access                   182
  Mines                    55
  Waste                    37
New Achievements           3

 Prototype IDs
---------------
Experimental Biometal Medium Treads
Cooled Cesium-ion Thruster
Cooled Impulse Thruster
Improved Q-thruster
Mini Smartbomb Launcher

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
To Epsilon Eridani

 Achievements
--------------
Ride The Lightning
Speed Demon
Supersonic

 Challenges
------------
None

 Game
------
Seed: SmallTacticalClaws
  Manual?: 1
Play Time: 128 min
  Cumulative: 3195 min
Sessions: 1
Easy Mode: 0
Game No.: 28
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 4
  Types: 4/0/0/0/0/0/0
Lore%: 17
Gallery%: 56
Achievement%: 30

 Options
---------
ASCII: 1
Keyboard: 1
Movement: Numpad
Keybinds: 0
Fullscreen: 0
Font: 20/SmallcapsGlow
Map View: 66x50
Tactical HUD: 1
FOV Handling: Fade In
Map Filters: NONE
Filters: NONE
Steam: 1

The speedrunning records so far, recording the number of turns for each player to reach a given depth (or win):

zxc:
Gotta say well done Kyzrati. This is clearly not your forte but you were stuck like glue to the back of Mhorre and Malthusis and you might've beaten them if you hadn't had that chute.

SmallTacticalClaws is a great name for a seed. I would've used it for a weekly seed except that so many people have already ran it now. It's very felid-esque.

I like optics a lot more than sensors in speedruns. They get shot off much less often and they don't consume energy or require two items and slots.

Kyzrati:
This seed sure was a good one. Looking forward to seeing what others come up in the future...

Despite having so little experience with this style, I do have pretty good mapsense so managed to avoid all the branch exits purely with guesswork, which helped a fair bit :). I know others have developed decent navigational skills as well, especially after so many runs, but from a different direction.

Good point on the optics vs. sensors. They really did help a ton, and stuck around the entire run despite having lost my sensors after a while. Although later on I definitely could've used some sensors, given I had enough support and empty utility slots the entire run... Both Mhorre and Malthusis were able to cut down their Access time with sensors to see the Behemoth and go around it, but I just waded through everything xD

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