Grid Sage Forums

Grid Sage Forums

  • May 05, 2024, 06:29:04 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Joshua

Pages: 1 2 [3] 4 5
51
Ideas / QoL - Derelict zone layout logs
« on: January 06, 2019, 11:49:54 AM »
Derelict zone layout logs don't count as machine intelligence even when they include an entire machine. It would be nice if it showed the direction of machines on the edge of the screen like it does when you find out where the machines are another way.

This might count as more of a feature request than a bug. :)

52
Ideas / ZDC alarm
« on: January 06, 2019, 11:06:42 AM »
Not quite a bug, but there should probably be an on-map alert 'An alarm sounds' or something to that effect for those playing without audio in the ZDC.

53
Ideas / Particle Charger item class
« on: January 03, 2019, 03:34:36 AM »
Particle Chargers (and the like) could modify the energy and heat cost of firing weapons instead of having a direct, more than nominal cost.

Rationale: Turning them on in rounds when you're firing and off otherwise is boring.

54
General Discussion / Kill Streak stat
« on: December 29, 2018, 05:28:53 AM »
How is the kill streak stat calculated for purposes of the two achievements (20 and 35)? Is it for killing every successive hostile you see, or every one you engage with, or every one that becomes aware of you?

55
Fixed Bugs & Non-Bugs / [beta 7.1] Can cycle garrisons before -1
« on: November 03, 2018, 05:58:51 PM »
I am pretty sure when you exit the second garrison on any level before -1, you are supposed to proceed to the next floor. But I just escaped my second garrison on -3 and ended up back on -3 again.

It's possible I am mistaken and this is not a bug at all.

Attaching save.

56
Fixed Bugs & Non-Bugs / Spotting trap can destroy items
« on: October 28, 2018, 06:03:41 AM »
I saw this happen in an older version. It's possible it's been fixed already since it's quite rare.

Spoiler (click to show/hide)

57
Fixed Bugs & Non-Bugs / [beta 7] Parse_system does not id all parts
« on: September 11, 2018, 04:37:38 AM »
I used parse_system on Svarog but saw no part listing and several of his components are still listed as Prototype afterwards. Am I misunderstanding how this is supposed to work?

From the dev blog on the 65 Hacks:
Quote
But the most tangible advantage is the fact that it both lists all parts attached to the bot, identifies them all even if unknown or prototypes, and even adds them to your gallery if not already there! This will be a new non-evil method to get records for some of those cool parts your friends and/or NPCs are using without, you know, murdering them :P

58
General Discussion / Transmission jammer
« on: June 17, 2018, 04:39:38 AM »
I just noticed the transmission jammer descriptions say visible hostiles:

Quote
Blocks local transmissions from visible hostiles within a range of 8, making it impossible for them to share information about your current position. Also prevents calls for reinforcements, and suppresses alarm traps.

Do they not prevent transmissions from hostiles outside your field of view even if they are within the radius?

59
General Discussion / Scan window advanced UI
« on: June 16, 2018, 04:58:20 AM »
I just noticed the scan window shows robot heat and core integrity last night, and sure enough, here it is in the manual for Advanced UI:

Code: [Select]
* Scan window displays both robot integrity and current heat, rather than just integrity

I am not sure if it is anywhere explained that it is the colored box which starts out green and becomes different colors depending on the state of core and temperature. :)  I thought this was neat, calling it out for anyone else trying to melt bots.

60
Ideas / Once off scoresheet upload
« on: June 15, 2018, 04:20:56 AM »
It might be nice if you could press a key at the score window to upload your scoresheet even if uploads are turned off by default.

Rationale: I turn off score uploads when I am doing something lame like farming the same seed over and over (eg to get certain rare unique items or encounters), and often forget to turn them back on after those runs until I get to the end game screen and find out it wasn't uploaded. Also I think at least one player keeps it turned off until he is about to win, then turns it on.

61
Fixed Bugs & Non-Bugs / [beta 6] Hack achievements
« on: June 14, 2018, 09:03:03 PM »
The descriptions for the Reboot, Assimilate and Overload achievements all state "hostile robot", but I was able to get all of them by hacking a neutral (green) bot (a serf). Maybe this is intended but I thought it would be a bit harder if I had to hack an actually hostile bot.

62
General Discussion / Heat dissipation
« on: June 05, 2018, 07:19:15 PM »
The manual says Cogmind's inherent heat dissipation starts at 25, gaining +3/evolution. It also says the devolution challenge mode has static heat dissipation at 20 throughout the run. Is that correct? If so, I suppose it's an intentional handicap to compensate for you having additional slots to use for cooling?

63
Fixed Bugs & Non-Bugs / [beta 6] Watch this!
« on: June 03, 2018, 07:30:04 AM »
I just destroyed a Watcher with a sneak attack, but didn't get the Watch This achievement.

64
Fixed Bugs & Non-Bugs / Terminal trojan
« on: May 29, 2018, 04:46:11 PM »
You mentioned in the 2nd Super Gauntlet video that the 2nd botnet should give 5% to hack success, but in practice I seem to get 6% for the first and 3% for the second. I am not sure if it is supposed to be 10%, 5% or if you just misspoke?

65
Fixed Bugs & Non-Bugs / Gun Specialist, etc.
« on: May 25, 2018, 05:29:33 AM »
I just got Gun Specialist on -7/Factory, in the middle of a run, which was unexpected. I expected it wouldn't be determined until the run was over. Doing it this way means in theory you could get multiple X Specialist achievements in the same run (e.g. if I was to switch to only cannons now and do enough more damage that cannons became 90% of the damage done). It's possible this is intentional but I did find it a bit odd.

66
Fixed Bugs & Non-Bugs / [beta 6] Access garrisons
« on: May 20, 2018, 08:11:24 PM »
I tried to shut out 6 Access garrisons to get the achievement, but either there are only 5 in this Access (bug) or DC leaves a garrison unrevealed (possibly intentional). I shut down all the known ones and didn't get the achievement. Reporting in case this is a bug.

67
Fixed Bugs & Non-Bugs / [beta 6] Oh No You Don't
« on: May 17, 2018, 05:06:07 PM »
It seems I got this achievement even though the Saboteur did succeed (destroying itself in the process). See screenshot.

68
General Discussion / High alert combat kills
« on: May 16, 2018, 05:46:22 AM »
What is a high alert combat kill for purposes of bonus points and the related achievement? Is it a kill while alert is high or one that sends it spiking (e.g. high rating robots or lots of robots killed at once via explosions, traps, allies)? Do kills during high security count?

I don't play heavy combat very well or much so I haven't figured out all the alert mechanics.

69
General Discussion / New map hype
« on: May 15, 2018, 05:15:28 AM »
I noticed an entry in the roadmap which I think appeared recently: "Map: Exiles". Cue fantastic ideas and random speculation. :)

70
Fixed Bugs & Non-Bugs / [beta 6] Executioner achievement
« on: May 14, 2018, 06:25:59 PM »
I evolved 7 weapon slots in this run to get the achievement, but didn't even though the description says "Evolve 7 weapon slots."

Spoiler (click to show/hide)

71
Fixed Bugs & Non-Bugs / [beta 6] No Explosion For You
« on: May 14, 2018, 06:16:08 PM »
Maybe this is intentional but I earned No Explosion For You when one of my missiles was shot down by an enemy (one of the I-series). This seems to not be quite in the spirit of the achievement?

72
The world map doesn't draw completely and it shows me as being on floor -9 instead of -7 (as you can see in the corner of the screen). Attaching screenshot and save.

73
Ideas / Cave walls vs earth
« on: May 13, 2018, 04:20:58 PM »
I have to switch to tiles mode to see the difference between walls and earth squares in caves. Is it possible to make them visibly different in ASCII mode? (I know I can use examine mode to check whether it is earth or walls but it would be nice to be able to tell at a glance.)

74
Ideas / Piezoelectric cooling
« on: May 06, 2018, 04:39:27 PM »
Currently there are items that cool a fixed amount for fixed energy, and ones that cool in exchange for item integrity. It might be cool to have something like piezoelectric cooling: cooling in exchange for variable energy. It could be extremely powerful in exchange for tons of energy going to keep it running.

Also, it could be overloadable to control the energy use. Normal gets you heat sink levels of cooling, overloaded gives you ten times that for maybe 20x the energy use.

Just an idea brought to you partly by the thought that one sees very few runs with 4+ power slots. :)

75
General Discussion / Spoiler question
« on: May 06, 2018, 05:42:55 AM »
Spoiler (click to show/hide)

Pages: 1 2 [3] 4 5