no good way that I can see yet to give mouse users access to this same informationWhy not RMB?
Whoa, so you tell me, that it is actually possible to break through blast doors and reinforced barriers?!
Whoa, so you tell me, that it is actually possible to break through blast doors and reinforced barriers?!Every single bit of terrain in the world is technically destructible, you just need to have the right tools :)
RMB already does a lot of other things, including activating firing mode when clicking on solid spaces like walls so that they can be targeted directly without using the keyboard while there are no robots in sight. Not to mention misclicks when trying to get info for items and robots would potentially become even more annoying.Quoteno good way that I can see yet to give mouse users access to this same informationWhy not RMB?
Every single bit of terrain in the world is technically destructible, you just need to have the right tools :)
RMB already does a lot of other things, including activating firing mode when clicking on solid spaces like walls so that they can be targeted directly without using the keyboard while there are no robots in sight. Not to mention misclicks when trying to get info for items and robots would potentially become even more annoying.I did not know that you can activate firing mode with RMB in some situations. Don't you think that it would be more consistent to use LMB for moving/firing and RMB for inspecting in every case?
Maybe you can click using mouse wheel when hovering over terrain.Mouse wheel clicking is not a great user experience :/. Technically I've already assigned that button, though, which centers the view on Cogmind (the only way to do that without the keyboard, instead of using RMB to approximately recenter, or simply moving to recenter).
How about, if you have no active weapons, then rmb is inspecting?Overall I think this might contribute to confusion about the controls, which is why I wouldn't want to jump to this approach. Eventually something will have to be done about this, though, so it might have to involve a solution like this.
And accordingly, if you have no active weapons, then lmb does not enter firing mode.
A bit off topic, but I would also like: if you hold shift (or whatever), then lmb movement does not stop when detecting threat.What's your purpose here? My guess is to allow continued movement when watchers are in view (?). Either way, I'm this feature will cause you a lot more trouble than you think. But it's okay if you don't mind always giving hostiles the first shot...
A bit off topic, but I would also like: if you hold shift (or whatever), then lmb movement does not stop when detecting threat.What's your purpose here? My guess is to allow continued movement when watchers are in view (?). Either way, I'm this feature will cause you a lot more trouble than you think. But it's okay if you don't mind always giving hostiles the first shot...
Once that case is implemented, allowing it to optionally extend to other hostiles should be fairly easy.