Brogue has a weekly seed competition http://brogue.createforumhosting.com/brogue-general-discussion-f1.html
DCSS had a weekly sudden death challenge for a time https://crawl.develz.org/tavern/viewtopic.php?f=23&t=13761
Also the DCSS tournaments http://dobrazupa.org/tournament/0.16/
Perhaps we can get some ideas from the above, for the weekly seeds and/or the tournament.
I'd be keen on weekly seeds to be focused on interesting and zanny stories, while the tournaments be more competitive and challenge oriented. I've only been watching two LPers so far and you're both in this thread, which is quite cool I gotta say. Seeded games would be ideal to record and LP I think!
I've only been playing for two days, and a dozen games so far. I reached -1 on one of them but I've yet to replicate that since. So I probably wouldn't get far on a given seed just yet.
Wow! That's impressive! I've only made it to level -1 once, but it was several weeks after the initial release.
I must say I was impressed when I read that, too. -1 is no easy feat.
I had been dying on the first 1-3 floors every other game, but then I realised your core is very durable and the 50 delay movespeed while naked is actually fantastic. So I stopped trying to fight things and it turned into a pacifist run. Mining through walls was really cool, but after a while it seemed to stop working.
Morgue
Cogmind - Alpha 1b
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (44) 220
Value Destroyed (786) 786
Prototype IDs (7) 35
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5541
Cogmind
---------
Core Integrity 0/1600
Matter 199/300
Energy 50/50
System Corruption 0%
Temperature Cool (7)
Location -1/Access
Parts
-------
Power (4)
Propulsion (6)
Q-Thruster
Utility (11)
Weapon (4)
Inventory
-----------
Micro Fission Core
Improved Fusion Compressor
Improved Fusion Compressor
Peak State
------------
Power
Micro Fission Core
Light Particle Reactor
Particle Reactor
Propulsion
Field Propulsion Array
Field Propulsion Array
Q-Thruster
Improved Diametric Drive
Utility
Enhanced Optical Array
Improved Terrain Scanner
Experimental Heat Sink
Advanced Force Field
Power Amplifier
Advanced Deep Network Scanner
Improved Hacking Suite
Advanced Hacking Suite
Weapon
Advanced Datajack
[Rating: 119]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Light Particle Reactor
Propulsion Anti-Grav System
Treads Light Treads
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Field Propulsion Array
Utility Enhanced Optical Array
Device Improved Terrain Scanner
Storage Large Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Energy Cannon Compact Ion Cannon
Ballistic Cannon Mass Driver
Launcher Grenade Launcher
Special Weapon Mining Laser
Special Melee Weapon Advanced Datajack
Stats
-------
Classes Destroyed 10
Worker 6
Builder 1
Tunneler 5
Hauler 2
Recycler 1
Watcher 3
Swarmer 13
Grunt 10
Sentry 2
Programmer 1
NPCs Destroyed 0
Best Kill Streak 38
Combat Bots Only 26
Matter Collected 1262
Salvage Created 1092
Parts Attached 111
Power 14
Propulsion 22
Utility 44
Weapon 31
Parts Lost 54
Power 7
Propulsion 10
Utility 25
Weapon 12
Average Slot Usage (%) 62
Naked Turns 89
Spaces Moved 5730
Fastest Speed (%) 500
Slowest Speed (%) 22
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 6
Cave-ins Triggered 0
Teleports 0
Heaviest Build 71
Greatest Overweight (x) 8
Average Overweight (x) 0
Largest Inventory 12
Most Items Carried 10
Core Damage Taken 2500
Volleys Fired 125
Largest 3
Hottest 200
Shots Fired 194
Gun 136
Cannon 8
Launcher 18
Special 32
Kinetic 0
Thermal 93
Explosive 18
Electromagnetic 72
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 44
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 2935
Projectiles 1437
Explosions 1374
Melee 0
Ramming 124
Highest Temperature 358
Average Temperature 72
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 4
Message Errors 2
Parts Rejected 1
Data loss (map) 2
Data loss (database) 5
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 2
Robots Corrupted 0
Tactical Retreats 27
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 28
Terminals 19
Fabricators 2
Repair Stations 2
Recycling Units 5
Scanalyzers 0
Machines Hacked 28
Terminals 19
Fabricators 2
Repair Stations 2
Recycling Units 5
Scanalyzers 0
Total Hacks 76
Successful 34
Failed 42
Catastrophic 14
Database Lockouts 0
Manual 0
Terminals 52
Fabricators 8
Repair Stations 3
Recycling Units 13
Scanalyzers 0
Terminal Hacks 26
Record 1
Part Schematic 1
Robot Schematic 1
Robot Analysis 3
Prototype ID Bank 0
Open Door 0
Level Access Points 1
Branch Access Points 3
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 6
Unreport Threat 0
Dispatch Records 3
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 1
Registered Components 0
Registered Prototypes 0
Zone Layout 3
Sector Layout 0
Machine Controls 3
Hacking Detections 29
Full Trace Events 11
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 1
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 1
Recycled Matter 22
Retrieved Matter 22
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 0
Robots Hacked 0
Non-combat 10
Combat 3
Parse 1
Link 4
Rebooted 2
Overloaded 3
Assimilated 3
Manual 0
Secondary 0
Robot Hack Failures 15
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 24
Highest-Rated Ally 24
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 3
Total Damage 49
Kills 0
Peak Influence 427
Average Influence 58
Maximum Alert Level 2
Low Security (%) 90
Level 1 8
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 16
Investigation 11
Extermination 3
Reinforcement 2
Assault 0
Exploration Rate (%) 23
Regions Visited 11
Turns Passed 4463
Depth 11 137
Depth 10 526
Depth 9 550
Depth 8 103
Depth 7 541
Depth 6 240
Depth 5 750
Depth 4 307
Depth 3 734
Depth 2 168
Depth 1 407
Scrapyard 137
Materials 1179
Factory 1838
Research 902
Access 407
Prototype IDs
---------------
Improved Diametric Drive
Improved Medium Laser
Heavy EM Shotgun
Compact Ion Cannon
Experimental Heat Sink
Precision Energy Filter
Advanced Salvage Targeting Computer
Signal Mirror
Improved Fusion Compressor
Alien Tech Recovered
----------------------
None
Game
------
Seed: 1436601774
Play Time: 196 min
Sessions: 11
Mod: N/A
Game No.: 18
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50
X=9176715252343016648886558862
882864888814618188896668848498
816251691658214569191891841581
525196511156566661468195415291
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Didn't kill anything past the first couple of floors, and mostly just ran circles around enemies, stealthed around, and hacked terminals to find access points and map reveals. It was a lot like playing a spriggan in DCSS, except more durable. On -1 I explored a ton of the map but eventually got trapped in dead ends too many times and slowly died.
Edit: I just came across biomatter's screenshots of a stealth run. https://www.reddit.com/r/Cogmind/comments/36pksb/post_cool_stuff_youve_found/crg8i7k
My run was just like that, except no fancy biomechanical wings for me. I also agree that a replay mode would be magnificent (Brogue has one :) ).