Grid Sage Forums

Cogmind => Ideas => Topic started by: Jazzer on February 12, 2018, 08:32:57 AM

Title: Item label display filtering.
Post by: Jazzer on February 12, 2018, 08:32:57 AM
Situation: I've just blown up countless robots in a prolonged battle, I'm in pretty good shape, but my weapons took a beating.

Problem: The floor is absolutely littered with all manner of components. I can turn item labels on, but half are obscured by other labels and those that aren't obscured are for items I don't care much for at the time. To make things even worse are the neutral bots roaming over things, covering up their icons.

Idea: Give us a way to label items only for a specific slot. Ideally, we could label a specific subclass of items (legs for example), but I think if we were able to filter out a single slot type, that would go a long ways toward making the process of sifting through the debris much much simpler.

Attached are a couple of images highlighting the issue.

Perhaps while item labels are showing, the -/= keys could cycle through the part slots as well as matter.
Title: Re: Item label display filtering.
Post by: DDarkray on February 12, 2018, 10:34:58 AM
Kyzrati has already started working on the item filter feature, as seen in Beta 5 changelog (http://www.gridsagegames.com/forums/index.php?topic=1015.0). However, it's not completed yet and will be expanded in the future.

Quote from: Kyzrati
This is a first step of potentially several on the road to an even more effective label system.
Title: Re: Item label display filtering.
Post by: Kyzrati on February 12, 2018, 04:34:47 PM
Yeah you can see the new options in Beta 5 (which are also adjustable in the advanced options--check the manual as indicated). I have a much more involved system planned, but it's rather low priority because doing a very good real-time filtering system is rather involved (requires a new UI) compared to its usefulness once you have a good grasp of what parts robots can drop and how to quickly skim through them.

If there's an easier rule-based option that can be added more simply (like one of the four added for Beta 5) I'd be happy to do that in the near term, though.
Title: Re: Item label display filtering.
Post by: Kyzrati on February 12, 2018, 04:39:09 PM
Perhaps while item labels are showing, the -/= keys could cycle through the part slots as well as matter.
This is an interesting idea that could potentially happen sooner, I like it...
Title: Re: Item label display filtering.
Post by: Jazzer on February 12, 2018, 05:33:21 PM
I suppose once you are familiar with all the robot drops, it does get a bit easier to know what to look for. I still feel a little new to things with only 2 weeks of play (which is super refreshing for a change; having a game this deep to learn).
Title: Re: Item label display filtering.
Post by: Kyzrati on February 28, 2021, 05:54:08 AM
Good news! Cogmind's next major release (Beta 11) is coming with advanced filtering and searches and all sorts of stuff! I've written an article about the related features (https://www.gridsagegames.com/blog/2020/12/item-searching-filtering/) on the blog, and among the features you can do things like cycle part labels by category:

(https://www.gridsagegames.com/blog/gsg-content/uploads/2020/12/cogmind_item_label_category_filtering.gif)