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Messages - Draco18s

Pages: 1 ... 3 4 [5]
101
Strategies / Re: How to deal with cave-ins?
« on: September 07, 2015, 08:24:46 AM »
Sure, sure.  I just couldn't find the command in the manual (but I also wasn't really sure what I was looking for).

102
Strategies / Re: z << Manual Command
« on: September 07, 2015, 08:23:44 AM »
Will do.  I didn't capture it at the time because I wasn't able to confirm to myself that there wasn't a typo or that I'd misremembered the command.

103
Strategies / Re: z << Manual Command
« on: September 06, 2015, 07:38:45 PM »
I don't know, I've had "Access(Main)" fail on me before (yes, using a Terminal).  And I've input it just as I've typed it here.
By 'fail', do you mean the terminal failed to recognize the command, or that the attempt didn't succeed?

Former.  "ACCESS(MAIN) NOT RECOGNIZED"

104
Strategies / Re: How to deal with cave-ins?
« on: September 06, 2015, 07:38:10 PM »
Despite the name, they're activated like any other weapon, by pressing the F key (what way do you usually fire weapons?).

Ah, I've been doing all of my targeting with the mouse.  The mouse input is much more usable than the typical Roguelike command system (and when I played those I almost never used ranged weapons, because it was such a hassle).

105
Strategies / Re: Wondering about stealthiness
« on: September 06, 2015, 07:36:22 PM »
In terms of general description cleanup, one other bit that bugged me (and only because I ran into the one part before the other) was the upgrade to the sensor array, which says it "needs a sensor array to function."  Which is true enough.  But I had to scratch my head for a second and go "ok, so...these other sensors I have...do they count?"

(Mid-post thought: rename "sensor array" to "scanner system"? ("scanner array"?) That's what it does, it scans robots.)

If we could get a UI tweak that would highlight the names of parts like the Terminals do for Queryable keywords and give a dropdown on what that thing is.  E.g. I could mouse-over "[sensor array]" and get the description that would show up on the sensor array, similar to how we get a description of various stats, like heat, damage type, or load.

106
Strategies / Re: z << Manual Command
« on: September 06, 2015, 05:42:32 PM »
Things to check: Are you being case-sensitive? If you don't use a capital key when you are supposed to, it gets rejected. What kinds of commands are you trying to use? Also, are you using the right command at the right type of machine? All commands are specific to a type of machine - e.g. you can't use Terminal commands at a Scanalyzer.

I don't know, I've had "Access(Main)" fail on me before (yes, using a Terminal).  And I've input it just as I've typed it here.

107
Strategies / Re: How to deal with cave-ins?
« on: September 06, 2015, 05:31:12 PM »
Related:

How do you activate mining lasers to mine the walls?  I picked one up one run and could not find a control listing or manage to activate targeting without a robot around.

108
Strategies / Re: Wondering about stealthiness
« on: September 06, 2015, 05:29:07 PM »
Similarly, is there a way to determine if having weapons unequipped vs equipped vs equipped & activated makes being noticed more likely?

Stealthiness is best achieved by having the right utilities (which is even more important than being fast, but being fast helps). Things like various scanners and ECM. By the mid-game with the right build, if you're good you can avoid almost all confrontation. In the early game perfect stealth is more difficult to achieve, but it's less important because enemies are less dangerous.

Just a note from a new player: the description on ECM does not make it obvious that it makes you harder to be seen/shot at.  In fact, the description made me think it applied to hacking.

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