Grid Sage Forums

Grid Sage Forums

  • May 05, 2024, 06:13:21 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - db48x

Pages: [1]
1
Fixed Bugs & Non-Bugs / Re: Crash; shot by demolisher in the mines
« on: May 20, 2015, 10:45:14 PM »
You're welcome! I've enjoyed the game so far (though I haven't made a lot of progress yet).

2
Fixed Bugs & Non-Bugs / Re: Crash; shot by demolisher in the mines
« on: May 20, 2015, 10:37:23 PM »
No, it started a new game.

3
Fixed Bugs & Non-Bugs / Re: Repair console repairs the wrong item
« on: May 20, 2015, 08:49:48 PM »
Hmm, that's certainly a possibility.

4
Fixed Bugs & Non-Bugs / Crash; shot by demolisher in the mines
« on: May 20, 2015, 02:03:10 PM »
I was trying to sneak by a fight between an Assembled squad and some demolishers in the mines. I'd been hit several times by grenades before managing to run away and pick up some replacement weapons I'd left behind. I was sneaking around the other side of the fight when a demolisher came out around the corner. I ran away from him, he fired a grenade at me and the game crashed. I didn't see the grenade actually hit or the explosion, but it did play the grenade launcher sound. The grenade probably would have killed me; I was pretty low on health.

5
Fixed Bugs & Non-Bugs / Repair console repairs the wrong item
« on: May 20, 2015, 10:41:34 AM »
I have a lightly-damaged light ion engine installed and active, and an undamaged light ion engine in my inventory. It let me scan the damaged one, but when I selected repair it took the one from my inventory instead.

6
Fixed Bugs & Non-Bugs / Cogmind isn't DPI-aware
« on: May 19, 2015, 06:42:46 PM »
This causes windows to automatically scale the game window size up if the user has set their system to high-dpi mode. The game window is then much larger than the screen size, with most of the content pushed off-screen. Setting this up correctly is just a matter of calling an API function to tell windows not to do that, although you should then scale up the game content to match the user's DPI choice. As a workaround, the user can right-click on the cogmind executable and choose 'Disable display scaling on High-DPI systems' in the compatibility tab (I may be misremembering the wording there; I'm not right in front of a windows computer at the moment.)

MSDN docs are here: https://msdn.microsoft.com/en-us/library/windows/desktop/dd464659%28v=vs.85%29.aspx

Pages: [1]