Cogmind - Alpha 13
Name: ddarkray
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (146) 730
Value Destroyed (5224) 5224
Prototype IDs (7) 140
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 8594
Cogmind
---------
Core Integrity 0/1000
Matter 175/300
Energy 98/100
System Corruption 7%
Temperature Cool (9)
Location -5/Factory
Parts
-------
Power (1)
(None)
Propulsion (5)
(None)
Utility (7)
Improved Target Analyzer
Weapon (4)
(None)
Inventory (4)
Tri-rail Accelerator
Power Sword
Peak State
------------
Power
Light Antimatter Reactor
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Improved Carbon-fiber Leg
Flexi-carbon Leg
Flexi-carbon Leg
Utility
Improved Cooling System
Medium Storage Unit
Large Storage Unit
Experimental Signal Interpreter
Reactive Plating
Improved Force Field
Long-range Tractor Beam
Weapon
Heavy Laser
Force Rifle
Force Rifle
Gauss Cannon
Inventory
Deuterium Engine
Improved Deuterium Engine
Carbon-fiber Leg
Titanium Leg
Improved Heat Sink
Improved Heat Sink
Coolant Injector
Advanced Targeting Computer
Matter Filter
Improved Particle Charger
Hacking Suite
Heavy Laser
Mini Grenade Launcher
Heavy Pick
[Rating: 72]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Light Nuclear Core
Reactor Light Antimatter Reactor
Propulsion Carbon-fiber Leg
Wheel Compact Wheel
Leg Carbon-fiber Leg
Utility Medium Storage Unit
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Reactive Plating
Weapon Heavy EM Pulse Gun
Energy Gun Heavy EM Pulse Gun
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Heavy Assault Rifle
Ballistic Cannon Gauss Cannon
Launcher Mini Grenade Launcher
Impact Weapon Heavy Hammer
Slashing Weapon Mining Claw
Stats
-------
Bonus Breakdown 0
Classes Destroyed 18
Worker 8
Builder 9
Tunneler 1
Hauler 6
Recycler 9
Mechanic 3
Operator 4
Drone 1
Watcher 9
Swarmer 22
Saboteur 1
Grunt 49
Brawler 3
Duelist 2
Protector 1
Sentry 8
Hunter 4
Programmer 6
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 7
Best States 0
Heat Dissipation 78
Coolant Potential 65
Energy Capacity 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 20
Terrain Scan Density 10
Overheat Threshold 200
Armor Coverage (%) 26
Resistance: KI 20
Evasion (%) 50
Targeting Accuracy 8
Target Analysis 6
Offensive Hacking 10
Matter Collected 3790
Salvage Created 5744
Parts Attached 195
Power 15
Propulsion 42
Utility 61
Weapon 77
Parts Lost 57
Power 5
Propulsion 15
Utility 10
Weapon 27
Average Slot Usage (%) 97
Naked Turns 1
Spaces Moved 3706
Fastest Speed (%) 200
Average Speed (%) 84
Slowest Speed (%) 55
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 1
Heaviest Build 79
Greatest Support 93
Greatest Overweight (x) 25
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 11
Most Carried 14
Average Carried 11
Final Capacity 4
Final Carried 3
Core Damage Taken 1834
Average Core Remaining (%) 65
Depth 11 Exit 100
Depth 10 Exit 11
Depth 9 Exit 47
Depth 8 Exit 55
Depth 7 Exit 97
Depth 6 Exit 85
Volleys Fired 332
Largest 4
Hottest 277
Shots Fired 852
Gun 544
Cannon 271
Launcher 37
Special 0
Kinetic 380
Thermal 150
Explosive 37
Electromagnetic 285
Shots Hit Robots 526
Core Hits 286
Critical Hits 24
Kills 8
Parts Destroyed 13
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 53
Impact 32
Slashing 21
Piercing 0
Damage Inflicted 14974
Projectiles 9195
Explosions 4805
Melee 974
Ramming 0
Kinetic 4216
Thermal 3124
Explosive 3323
Electromagnetic 3337
Impact 714
Slashing 260
Piercing 0
Overflow Damage 54
Projectiles 0
Explosions 45
Melee 9
Self-Inflicted Damage 341
Shots 8
Rammed 0
Highest Temperature 684
Average Temperature 104
Received Heat Transfer 2697
Shutdowns 1
Energy Bleed 1
Interference 11
Matter Decay 1
Short Circuit 4
Damage (minor) 1
Damage (major) 3
Damage (core) 0
Highest Corruption 7
Average Corruption 3
Message Errors 8
Matter Fused 9
Heat Flow Error 3
Energy Discharge 4
Parts Rejected 0
Data loss (map) 0
Data loss (database) 10
Misfires 2
Misdirections 3
Targeting Errors 13
Weapon Failures 2
Depth 10 End 2
Depth 6 End 4
Haulers Intercepted 6
Robots Corrupted 6
Parts Fried 15
Robots Melted 0
Parts Melted 5
Heat Transferred 4259
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 7
Communications Jammed 0
Times Spotted 165
Peak Tracking Total 13
Tactical Retreats 19
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 6
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 37
Data Cores Recovered 0
Used 0
Machines Hacked 30
Terminals 20
Fabricators 3
Repair Stations 1
Recycling Units 1
Scanalyzers 3
Garrison Access 2
Total Hacks 86
Successful 39
Failed 47
Catastrophic 8
Database Lockouts 0
Manual 11
Unauthorized 0
Terminals 60
Fabricators 9
Repair Stations 2
Recycling Units 3
Scanalyzers 9
Garrison Access 3
Terminal Hacks 25
Part Schematic 1
Robot Schematic 1
Robot Analysis 1
Branch Access Points 1
Emergency Access Points 2
Terminal Index 1
Unreport Threat 2
Locate Traps 5
Reprogram Traps 1
Dispatch Records 2
Transport Status 1
Recall Investigation 1
Hauler Manifests 2
Registered Components 3
Zone Layout 1
Hacking Detections 26
Full Trace Events 6
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 1
Total Part Build Rating 4
Part Fabrication Matter 336
Part Fabrication Time 126
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 1
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 1
Robots Rewired 1
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 3
Largest Group 2
Highest-Rated Group 51
Highest-Rated Ally 46
Total Orders 1
EXPLORE 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 8
Total Damage 448
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 781
Average Influence 167
Final Influence 609
Maximum Alert Level 3
Low Security (%) 69
Level 1 9
Level 2 19
Level 3 1
Level 4 0
Level 5 0
Squads Dispatched 32
Investigation 8
Extermination 3
Reinforcement 13
Assault 4
Garrison 4
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 0
Exploration Rate (%) 25
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5156
Turns Passed 6594
Depth 11 57
Depth 10 877
Depth 9 627
Depth 8 746
Depth 7 1550
Depth 6 1359
Depth 5 1378
Scrapyard 57
Materials 2250
Factory 4287
Prototype IDs
---------------
Enhanced Nuclear Core
Experimental Signal Interpreter
Advanced Salvage Targeting Computer
Heavy EM Shotgun
Improved Lightning Gun
Advanced Beam Cannon
Tri-rail Accelerator
Fabricated
------------
1x Lrn. Sensor Array (-5/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Upp])
Game
------
Seed: rocket science
^Manual?: 1
Play Time: 128 min
Sessions: 3
Mod: N/A
Game No.: 62
Lore%: 42
Gallery%: 55
ASCII: 1
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 12/Smallcaps
Map View: 83x54
FOV Handling: Fade In
X=9619382633310421807335311728
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Cogmind - Alpha 13
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (101) 505
Value Destroyed (2595) 2595
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 5780
Cogmind
---------
Core Integrity 0/850
Matter 285/300
Energy 72/100
System Corruption 0%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (6)
Enhanced Optical Array
Weapon (3)
(None)
Inventory (4)
Advanced Signal Interpreter
Self-destruct Interrupter
Peak State
------------
Power
Makeshift Power Source
Propulsion
Light Treads
Makeshift Leg
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Utility
Improved Heat Sink
Enhanced Optical Array
Improved Medium Armor Plating
Hacking Suite
Makeshift Hacking Suite
Weapon
Proton Missile Launcher
Improved Datajack
Inventory
Advanced Signal Interpreter
Arc Projector
Mini Assault Cannon
Self-destruct Interrupter
[Rating: 43]
Favorites
-----------
Power Light Nuclear Core
Engine Ion Engine
Power Core Light Nuclear Core
Propulsion Xenon Bombardment Thruster
Treads Light Treads
Leg Improved Aluminum Leg
Hover Unit Hover Unit
Flight Unit Xenon Bombardment Thruster
Utility Enhanced Optical Array
Device Improved Heat Sink
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Hacking Suite
Protection Improved Medium Armor Plating
Weapon Improved Datajack
Energy Gun Arc Projector
Energy Cannon Light EM Pulse Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Assault Cannon
Launcher Mini Grenade Launcher
Slashing Weapon Mining Claw
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 13
Worker 13
Builder 8
Tunneler 1
Hauler 3
Recycler 5
Watcher 2
Swarmer 15
Grunt 37
Brawler 1
Duelist 2
Sentry 10
Hunter 1
Demented 3
NPCs Destroyed 0
Best Kill Streak 6
Combat Bots Only 5
Best States 0
Heat Dissipation 53
Energy Capacity 275
Matter Capacity 300
Sight Range 22
Robot Scan Range 12
Terrain Scan Density 10
ECM Strength 1
Overheat Threshold 200
Armor Coverage (%) 56
Propulsion Shielding 66
Evasion (%) 63
Target Analysis 5
Datajack Penetration 55
Offensive Hacking 21
Matter Collected 1964
Salvage Created 3644
Parts Attached 124
Power 17
Propulsion 40
Utility 22
Weapon 45
Parts Lost 45
Power 5
Propulsion 20
Utility 10
Weapon 10
Average Slot Usage (%) 81
Naked Turns 4
Spaces Moved 5095
Fastest Speed (%) 322
Average Speed (%) 208
Slowest Speed (%) 28
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 0
Heaviest Build 30
Greatest Support 60
Greatest Overweight (x) 6
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 8
Average Carried 5
Final Capacity 4
Final Carried 2
Core Damage Taken 1762
Average Core Remaining (%) 59
Depth 11 Exit 100
Depth 10 Exit 20
Depth 9 Exit 69
Depth 8 Exit 62
Depth 7 Exit 47
Volleys Fired 129
Largest 2
Hottest 110
Shots Fired 224
Gun 121
Cannon 81
Launcher 22
Special 0
Kinetic 145
Thermal 8
Explosive 20
Electromagnetic 51
Shots Hit Robots 261
Core Hits 142
Critical Hits 2
Kills 1
Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 134
Impact 0
Slashing 75
Piercing 0
Damage Inflicted 6793
Projectiles 2608
Explosions 2389
Melee 1783
Ramming 13
Kinetic 1735
Thermal 401
Explosive 1636
Electromagnetic 1225
Impact 0
Slashing 1783
Piercing 0
Overflow Damage 60
Projectiles 0
Explosions 60
Melee 0
Self-Inflicted Damage 489
Shots 14
Rammed 5
Highest Temperature 403
Average Temperature 66
Received Heat Transfer 1767
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 2
Average Corruption 1
Message Errors 1
Matter Fused 5
Heat Flow Error 2
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 3
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Depth 10 End 2
Depth 9 End 1
Haulers Intercepted 3
Robots Corrupted 16
Parts Fried 40
Robots Melted 0
Parts Melted 0
Heat Transferred 600
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 5
Prevented 5
Power Chain Reactions 4
Communications Jammed 0
Times Spotted 164
Peak Tracking Total 21
Tactical Retreats 18
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 3
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 6
Data Cores Recovered 0
Used 0
Machines Hacked 29
Terminals 17
Fabricators 3
Repair Stations 1
Recycling Units 3
Scanalyzers 2
Garrison Access 1
Total Hacks 83
Successful 35
Failed 46
Catastrophic 12
Database Lockouts 0
Manual 23
Unauthorized 7
Terminals 54
Fabricators 4
Repair Stations 3
Recycling Units 6
Scanalyzers 7
Garrison Access 1
Terminal Hacks 27
Record 2
Part Schematic 5
Robot Schematic 1
Open Door 1
Branch Access Points 3
Terminal Index 2
Recall Investigation 1
Hauler Manifests 1
Registered Components 2
Zone Layout 3
Hacking Detections 26
Full Trace Events 3
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 1
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 3
Total Robot Build Rating 12
Robot Fabrication Matter 252
Robot Fabrication Time 44
Part Schematics Acquired 7
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 22
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 12
Non-combat 12
Combat 0
Overloaded 4
Assimilated 6
Secondary 2
Robot Hack Failures 16
Allies Hacked 1
Hacks Repelled 0
Total Allies 10
Largest Group 4
Highest-Rated Group 61
Highest-Rated Ally 50
Total Orders 3
ROAM 2
DROP 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 11
Total Damage 144
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 429
Average Influence 117
Final Influence 0
Maximum Alert Level 2
Low Security (%) 76
Level 1 22
Level 2 1
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 5
Extermination 1
Reinforcement 9
Assault 0
Garrison 4
Intercept 0
Derelict Logs Recovered 4
Scrap Searched 11
Exploration Rate (%) 38
Regions Visited 10
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 6174
Turns Passed 4649
Depth 11 45
Depth 10 752
Depth 9 802
Depth 8 670
Depth 7 1756
Depth 6 624
Scrapyard 45
Materials 2224
Factory 794
Lower Caves 582
Proximity Caves 363
Zion 641
Prototype IDs
---------------
Gravity Neutralizing Apparatus
Enhanced Autogun
Precision Assault Rifle
Mini Assault Cannon
Fabricated
------------
3x B-48 Gladiator (-7/Factory)
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 4 exits: *Fac x2 / Sto x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
Game
------
Seed: Rocket Science
^Manual?: 1
Play Time: 84 min
Sessions: 3
Mod: N/A
Game No.: 24
Lore%: 27
Gallery%: 35
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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1142932925316424151161
Cogmind - Alpha 13
Name: BloB
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (4) 2000
Robots Destroyed (21) 105
Value Destroyed (614) 614
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (600) 600
TOTAL SCORE: 3319
Cogmind
---------
Core Integrity 0/850
Matter 300/300
Energy 93/100
System Corruption 2%
Temperature Cool (0)
Location -6/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (5)
Targeting Computer
Weapon (4)
(None)
Inventory (4)
Small Storage Unit
High-capacity Matter Pod
Self-destruct Interrupter
Peak State
------------
Power
Light Angular Momentum Engine
Light Angular Momentum Engine
Propulsion
Carbon-fiber Leg
Carbon-fiber Leg
Improved Hover Unit
Utility
Medium Storage Unit
Targeting Computer
Hardened Medium Armor Plating
Drone Bay
Weapon
Heavy Laser
Heavy Riot Gun
Barrage Gun
Heavy Machine Gun
Inventory
Makeshift Power Source
Small Storage Unit
High-capacity Matter Pod
Makeshift Transmission Jammer
Self-destruct Interrupter
[Rating: 50]
Favorites
-----------
Power Makeshift Power Source
Engine Makeshift Power Source
Propulsion Aluminum Leg
Leg Aluminum Leg
Hover Unit Improved Hover Unit
Utility Small Storage Unit
Device Terrain Scanner
Storage Small Storage Unit
Processor Targeting Computer
Protection Hardened Medium Armor Plating
Weapon Barrage Gun
Energy Gun Heavy Riot Gun
Energy Cannon Phase Cannon
Ballistic Gun Barrage Gun
Stats
-------
Bonus Breakdown 600
Met Imprinter 300
Was Imprinted 300
Classes Destroyed 5
Tunneler 1
Swarmer 11
Grunt 7
Sentry 1
Programmer 1
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 3
Best States 0
Heat Dissipation 37
Energy Capacity 250
Matter Capacity 500
Sight Range 16
Terrain Scan Range 12
Terrain Scan Density 10
Jamming Range 14
Overheat Threshold 200
Armor Coverage (%) 27
Evasion (%) 50
Targeting Accuracy 5
Matter Collected 1194
Salvage Created 722
Parts Attached 40
Power 7
Propulsion 9
Utility 10
Weapon 14
Parts Lost 23
Power 4
Propulsion 4
Utility 5
Weapon 10
Average Slot Usage (%) 93
Naked Turns 6
Spaces Moved 2773
Fastest Speed (%) 200
Average Speed (%) 79
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 18
Cave-ins Triggered 0
Heaviest Build 54
Greatest Support 30
Greatest Overweight (x) 12
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 5
Most Carried 6
Average Carried 5
Final Capacity 4
Final Carried 3
Core Damage Taken 984
Average Core Remaining (%) 74
Depth 11 Exit 100
Depth 7 Exit 48
Volleys Fired 104
Largest 3
Hottest 270
Shots Fired 200
Gun 191
Cannon 9
Launcher 0
Special 0
Kinetic 174
Thermal 20
Explosive 0
Electromagnetic 6
Shots Hit Robots 123
Core Hits 52
Critical Hits 5
Kills 2
Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1764
Projectiles 1697
Explosions 0
Melee 0
Ramming 67
Kinetic 1363
Thermal 309
Explosive 0
Electromagnetic 25
Impact 0
Slashing 0
Piercing 0
Overflow Damage 1
Projectiles 0
Explosions 0
Melee 1
Self-Inflicted Damage 29
Shots 0
Rammed 18
Highest Temperature 584
Average Temperature 103
Received Heat Transfer 756
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 2
Damage (minor) 1
Damage (major) 3
Damage (core) 1
Highest Corruption 2
Average Corruption 1
Message Errors 1
Matter Fused 0
Heat Flow Error 0
Energy Discharge 2
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 1
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Parts Fried 0
Robots Melted 0
Parts Melted 0
Heat Transferred 482
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 16
Prevented 0
Power Chain Reactions 0
Communications Jammed 252
Times Spotted 57
Peak Tracking Total 9
Tactical Retreats 5
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 0
Data Cores Recovered 0
Used 0
Machines Hacked 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 14
Successful 8
Failed 5
Catastrophic 1
Database Lockouts 0
Manual 4
Unauthorized 0
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 13
Part Schematic 5
Alert Level 1
Unreport Threat 1
Locate Traps 1
Hacking Detections 6
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 5
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 1
EXPLORE 1
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 212
Average Influence 62
Final Influence 0
Maximum Alert Level 1
Low Security (%) 97
Level 1 2
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 6
Investigation 0
Extermination 2
Reinforcement 3
Assault 0
Garrison 1
Intercept 0
Derelict Logs Recovered 2
Scrap Searched 2
Exploration Rate (%) 34
Regions Visited 6
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 3141
Turns Passed 4085
Depth 11 73
Depth 10 772
Depth 7 1602
Depth 6 1638
Scrapyard 73
Materials 769
Factory 809
Mines 3
Proximity Caves 829
Zion 1602
Prototype IDs
---------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-7/Zion (discovered 2 exits: [Dee] / [*Pro])
-6/Proximity Caves
-6/Factory
Game
------
Seed: Rocket Science
^Manual?: 1
Play Time: 189 min
Sessions: 3
Mod: N/A
Game No.: 9
Lore%: 8
Gallery%: 10
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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