Cogmind > Competitions
Weekly Seed #2 [Alpha 2b] [Seed: AlwaysRun]
jimmijamjams:
At the time of this post there's only an hour left for last week's seed, but here goes!
This week's seed: AlwaysRun
Note: There is a new build. Make sure you are running Alpha 2b!
The Weekly Seed is open to anyone. High scores are not the only feature of the runs and the main reason for putting this together is to share our experiences, stories, and tactics over the course of your run. Some super secret achievements will be selected with some RNG at the end of each week from my steadily growing list. Please leave suggestions for the naming of next seed or other achievements to include to my list once you have finished your run!
Rules are as follows:
* The Weekly Seed begins from the date this thread is posted and lasts exactly seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshot below of the Scrapyard and Level -10 matches your seed (note: [Manual seed applied: AlwaysRun] should display in the log window).
* Play through the game once. This is a friendly competition, we are all honest people.
* When finished post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* Due to the spoilerific nature of this thread do not read the comments if you are intending to participate and haven't played your run!
* Any scoresheets submitted after seven days will not be included.
* Good luck!
HOW TO ENTER A SEED
Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:
Select GAME, select ABORT:
If you have followed the steps [Manual seed applied: AlwaysRun] should display in the log window.
Congratulations on entering the seed, queue explosions!
---+--------------------------------------------------+---
Previous week's seed [WeeklySeedRuns]:
* Kyzrati: 10708
* jimmijamjams: 5797
* SquigglyJ: 5696
* biomatter: 2256
* Phuket: 211
* AlanWithTea: 193
Previous week's super secret achievement winners:
"Who needs weapons?"
Most targets rammed
SquigglyJ
"Under the radar"
Lowest average Influence
Phuket
Shobalk:
Yeah, I suck ;D
Spoiler (click to show/hide)Cogmind - Alpha 2b
Name: Shobalk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (24) 120
Value Destroyed (511) 511
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1131
Cogmind
---------
Core Integrity 0/400
Matter 280/300
Energy 40/75
System Corruption 5%
Temperature Cool (2)
Location -9/Mines
Parts
-------
Power (1)
Light Ion Engine
Propulsion (3)
Flight Unit
Flight Unit
Utility (3)
Improved Signal Interpreter
Improved Heat Sink
Weapon (2)
Inventory
-----------
Empty
Peak State
------------
Power
Light Nuclear Core
Propulsion
Aluminum Leg
Aluminum Leg
Aluminum Leg
Utility
Medium Storage Unit
Heat Sink
Visual Processing Unit
Weapon
Assault Rifle
EM Pulse Gun
[Rating: 12]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Medium Storage Unit
Device Heat Sink
Storage Medium Storage Unit
Processor Visual Processing Unit
Protection Light Armor Plating
Weapon EM Pulse Gun
Energy Gun EM Pulse Gun
Ballistic Gun Assault Rifle
Ballistic Cannon Light Cannon
Special Weapon Mining Laser
Stats
-------
Classes Destroyed 6
Hauler 1
Recycler 1
Watcher 1
Swarmer 11
Grunt 9
Sentry 1
NPCs Destroyed 0
Best Kill Streak 22
Combat Bots Only 19
Matter Collected 642
Salvage Created 800
Parts Attached 34
Power 6
Propulsion 13
Utility 7
Weapon 8
Parts Lost 23
Power 5
Propulsion 8
Utility 4
Weapon 6
Average Slot Usage (%) 79
Naked Turns 2
Spaces Moved 951
Fastest Speed (%) 333
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 25
Cave-ins Triggered 0
Teleports 0
Heaviest Build 18
Greatest Overweight (x) 4
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 8
Core Damage Taken 441
Volleys Fired 74
Largest 2
Hottest 100
Shots Fired 138
Gun 120
Cannon 17
Launcher 0
Special 1
Kinetic 84
Thermal 12
Explosive 0
Electromagnetic 42
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1224
Projectiles 1179
Explosions 0
Melee 0
Ramming 45
Highest Temperature 120
Average Temperature 32
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 0
Parts Rejected 0
Data loss (map) 2
Data loss (database) 1
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 1
Robots Corrupted 0
Tactical Retreats 4
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Machines Hacked 4
Terminals 3
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Total Hacks 14
Successful 6
Failed 8
Catastrophic 1
Database Lockouts 0
Manual 2
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 3
Terminal Hacks 4
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 1
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 2
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 1
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 1
Part Schematics Acquired 1
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 119
Average Influence 42
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 1
Investigation 1
Extermination 0
Reinforcement 0
Assault 0
Exploration Rate (%) 24
Regions Visited 5
Turns Passed 1355
Depth 11 74
Depth 10 698
Depth 9 583
Scrapyard 74
Materials 741
Mines 540
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 22 min
Sessions: 5
Mod: N/A
Game No.: 2
ASCII: 1
Keyboard: 0
Font: 14/Cogmind
Map View: 72x54
X=9619710239332851488581584154
198818881121868891848848844551
995192191156185566265118922168
159416286584149948885498116861
621845188121158118186198658898
888811566158688611589518858818
488568188116858818869898169818
196261851198896518858811888898
188818858818888898888891858818
881898888811158818888898888818
858818888898888818858811166591
881898956828112889564192419865
826161198684142819545186685468
sve9:
This is the best I've ever done! I hope that the seed generated properly though, as my game crashed(I think it was a wine problem) and my settings reset in the beginning of the run.
Spoiler (click to show/hide)Cogmind - Alpha 2b
Name: Anonymous676210531
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (14) 70
Value Destroyed (473) 473
Prototype IDs (3) 60
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5103
Cogmind
---------
Core Integrity 0/1600
Matter 255/300
Energy 50/50
System Corruption 0%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (6)
Propulsion (7)
Utility (6)
Weapon (6)
Inventory
-----------
Anti-Grav Array
Peak State
------------
Power
Fission Core
Micro Nuclear Core
Propulsion
Experimental Cesium-ion Thruster
Experimental Cesium-ion Thruster
Nuclear Pulse Array
Diametric Drive
Utility
Improved Heat Sink
Weapon
High-powered Shotgun
[Rating: 44]
Favorites
-----------
Power Light Nuclear Core
Engine Improved Deuterium Engine
Power Core Light Nuclear Core
Propulsion Experimental Cesium-ion Thruster
Wheel Compact Wheel
Leg Aluminum Leg
Hover Unit Airjet
Flight Unit Experimental Cesium-ion Thruster
Utility Seismic Analyzer
Device Improved Terrain Scanner
Processor Seismic Analyzer
Hackware Deep Network Scanner
Weapon Shotgun
Energy Gun Medium Laser
Energy Cannon Improved EM Pulse Cannon
Ballistic Gun Shotgun
Ballistic Cannon Light Cannon
Slashing Weapon Katana
Stats
-------
Classes Destroyed 5
Tunneler 1
Recycler 1
Grunt 10
Brawler 1
Sentry 1
NPCs Destroyed 0
Best Kill Streak 14
Combat Bots Only 12
Matter Collected 789
Salvage Created 562
Parts Attached 57
Power 8
Propulsion 21
Utility 11
Weapon 17
Parts Lost 41
Power 7
Propulsion 14
Utility 8
Weapon 12
Average Slot Usage (%) 40
Naked Turns 257
Spaces Moved 5988
Fastest Speed (%) 1250
Slowest Speed (%) 50
Overloaded Moves 267
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Teleports 0
Heaviest Build 30
Greatest Overweight (x) 3
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Core Damage Taken 3883
Volleys Fired 78
Largest 3
Hottest 142
Shots Fired 120
Gun 74
Cannon 46
Launcher 0
Special 0
Kinetic 70
Thermal 44
Explosive 0
Electromagnetic 6
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 1
Impact 0
Slashing 1
Piercing 0
Damage Inflicted 1377
Projectiles 1334
Explosions 0
Melee 43
Ramming 0
Highest Temperature 299
Average Temperature 80
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 5
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 1
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 2
Tactical Retreats 26
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 2
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 15
Successful 6
Failed 9
Catastrophic 1
Database Lockouts 0
Manual 0
Terminals 15
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 6
Record 2
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 2
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 1
Unreport Threat 0
Dispatch Records 1
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 5
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 2
Largest Group 2
Highest-Rated Group 10
Highest-Rated Ally 5
Total Orders 2
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 2
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 144
Average Influence 20
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 8
Investigation 1
Extermination 4
Reinforcement 3
Assault 0
Exploration Rate (%) 21
Regions Visited 12
Turns Passed 2942
Depth 11 121
Depth 10 345
Depth 9 447
Depth 8 57
Depth 7 611
Depth 6 202
Depth 5 106
Depth 4 120
Depth 3 100
Depth 2 493
Depth 1 340
Scrapyard 121
Materials 599
Factory 1039
Research 593
Access 340
Mines 250
Prototype IDs
---------------
Experimental Cesium-ion Thruster
Improved Q-Thruster
Cooled Particle Cannon
Alien Tech Recovered
----------------------
None
Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 58 min
Sessions: 15
Mod: N/A
Game No.: 7
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 76x56
X=9667352688232215124659429566
455695395931266664146364164255
366545666415569954444446494266
251255224444512549642942555266
225656216666656349936635234994
266991665659666666446464356453
969342226666426666564646266652
166662465566621566664552466456
466126664666226646646466466626
664666666645426666466666664626
666646666666426666222652666636
666662466666635926646626263616
166493622422212424244639129926
556144126214669426946629232316
424562463252959625641645564455
1512
SquigglyJ:
Summary
Spoiler (click to show/hide)Considered skipping the mines this time after some of the failures last week, but in the end decided to take it since I was running into lots of scouts. Nothing memorable in the mines except 2 grunts easily taken care of that spawned by the stairs, and I switched to a faster build after taking care of some pests.
Over -9 I slowly lost this build as I ran into large crowds of enemies around practically every corner.
By -8 I was severely hurting, limping to each exit as soon as I could find it and occasionally tucking into a room with heavy weapons and blasting some iron.
Took some optional branch level 8 and seemed like there was a huge crowd around every corner, tried to outrun them but it was too late.
Log
Spoiler (click to show/hide)Cogmind - Alpha 2b
Name: JSquigs
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (2) 1000
Robots Destroyed (26) 130
Value Destroyed (558) 558
Prototype IDs (0) 0
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 1688
Cogmind
---------
Core Integrity 0/550
Matter 300/300
Energy 50/50
System Corruption 0%
Temperature Cool (13)
Location -8/Storage
Parts
-------
Power (2)
Propulsion (3)
Utility (4)
Weapon (2)
Inventory
-----------
Light Cannon
Light Armor Plating
EM Pulse Cannon
Peak State
------------
Power
Light Nuclear Core
Propulsion
Flight Unit
Flight Unit
Flight Unit
Utility
Improved Terrain Scanner
Seismic Analyzer
Core Shielding
Weapon
Light Assault Rifle
Datajack
[Rating: 12]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Wheel Wheel
Leg Aluminum Leg
Flight Unit Flight Unit
Utility Seismic Analyzer
Device Improved Terrain Scanner
Processor Seismic Analyzer
Protection Core Shielding
Weapon Medium Laser
Energy Gun Medium Laser
Energy Cannon EM Pulse Cannon
Ballistic Gun Light Assault Rifle
Ballistic Cannon Light Cannon
Launcher Shock Bomb Launcher
Special Melee Weapon Datajack
Stats
-------
Classes Destroyed 8
Worker 1
Builder 1
Tunneler 3
Recycler 3
Watcher 1
Swarmer 7
Grunt 8
Sentry 2
NPCs Destroyed 0
Best Kill Streak 26
Combat Bots Only 17
Matter Collected 656
Salvage Created 911
Parts Attached 32
Power 6
Propulsion 8
Utility 5
Weapon 13
Parts Lost 16
Power 4
Propulsion 7
Utility 0
Weapon 5
Average Slot Usage (%) 77
Naked Turns 38
Spaces Moved 1180
Fastest Speed (%) 400
Slowest Speed (%) 33
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 0
Heaviest Build 16
Greatest Overweight (x) 5
Average Overweight (x) 0
Largest Inventory 4
Most Items Carried 4
Core Damage Taken 724
Volleys Fired 64
Largest 2
Hottest 100
Shots Fired 108
Gun 57
Cannon 42
Launcher 9
Special 0
Kinetic 51
Thermal 47
Explosive 0
Electromagnetic 10
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 6
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 1346
Projectiles 771
Explosions 558
Melee 0
Ramming 17
Highest Temperature 235
Average Temperature 76
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 0
Message Errors 0
Parts Rejected 0
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 0
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 0
Robots Corrupted 0
Tactical Retreats 6
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Machine Familiarity 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Machines Hacked 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Total Hacks 5
Successful 0
Failed 5
Catastrophic 1
Database Lockouts 0
Manual 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Terminal Hacks 0
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Alert Level 0
Unreport Threat 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 0
Machine Controls 0
Hacking Detections 2
Full Trace Events 0
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Robot Schematics Acquired 0
Robots Built 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Peak Influence 140
Average Influence 57
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 5
Investigation 0
Extermination 0
Reinforcement 5
Assault 0
Exploration Rate (%) 26
Regions Visited 6
Turns Passed 1177
Depth 11 113
Depth 10 777
Depth 9 84
Depth 8 203
Scrapyard 113
Materials 524
Mines 371
Storage 169
Prototype IDs
---------------
None
Alien Tech Recovered
----------------------
None
Game
------
Seed: AlwaysRun
^Manual?: 1
Play Time: 22 min
Sessions: 6
Mod: N/A
Game No.: 40
ASCII: 0
Keyboard: 1
Font: 12/Cogmind
Map View: 83x54
X=8571688843110801806633881069
866418881661308889844361666648
168803033060383130363663903863
336333333333363333033333633333
333337633333303336333333333363
033333303633333333336333333333
313333333333608360303336083333
003363333833333633303333336638
401046390064488163638333333638
860390890866336088804083086338
308133838668184034886160980166
980840803084611608010810816630
303313316003838633363380080031
0803336808
sve9:
Oh, so you didn't have something interesting happen to you in the mines? I also had some problems with large crowds, even though I was on a low alert level. I went into storage as well, and suffered some severe equipment loss, but luckily I managed to find the stairs and make it out.
Navigation
[0] Message Index
[#] Next page
Go to full version