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Cogmind => Competitions => Topic started by: zxc on October 12, 2016, 12:54:10 PM

Title: Weekly Seed #61 [Alpha 11] [Seed: Alien Agenda]
Post by: zxc on October 12, 2016, 12:54:10 PM
This week's seed: Alien Agenda

Who are they and what do they want!?

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

Good luck and have fun!

(https://www.gridsagegames.com/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2Fe6dmcy.png&hash=95c2cacaf41f51897e55803ac1ba3f0772328848)

(https://www.gridsagegames.com/forums/proxy.php?request=http%3A%2F%2Fi66.tinypic.com%2F14afkut.png&hash=f5540e6ab9505389887878a0d968089f04f9d420)

HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

(https://i.imgur.com/vx1UQW3.png)


Select GAME, select ABORT:

(https://i.imgur.com/cCLoJgu.png)


If you have followed the steps [Manual seed applied: Alien Agenda] should display in the log window.

Congratulations on entering the seed, now get in there!
Title: Re: Weekly Seed #61 [Alpha 11] [Seed: Alien Agenda]
Post by: Kyzrati on October 18, 2016, 04:28:03 AM
Damn, lost to core attrition in the Research branches!!! But hey, still managed to come out 75 points over Decker ;) (for now...)

Seriously, check out what I was equipped with when I went down--still in good shape xD

This was my first time playing for a couple months (too busy!), and it was a heck of a lot of fun playing with some of the new stuff. This was a legged combat run, though now that we have the latest large-inventory management feature I wanted to try and play that way, so I had three Lrg. Storage Units for much of the game. Sure was nice having all those parts, but I'm not used to playing with so many preoccupied utility slots! I prefer just a size 10 inventory and the extra slots to enhance combat capabilities.

There were quite a few hairy battles, but much of the game ended up sticking to the main complex so it was mostly predictable. Materials was surprisingly tough for a bit, Storage got pretty dangerous (isn't it always...), and other than that it was Testing that did me in after I'd scoured nearly the entire map. Acquired some really nice prototypes there, though not quite enough to justify the cost of visiting (death :P). There are a lot of possibilities there, though, so I'll still be visiting again!

In any case, it was really nice to not have multiple garrisons nearby one another...

I streamed the whole thing here (https://www.twitch.tv/kyzrati/v/95622647), and a bunch of Cogminds showed up to chat and take part. Was great fun--will definitely be back next week :D

Spoiler: Score: 18,201 (click to show/hide)