Cogmind - Alpha 11
Name: Sherlockkat
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (14) 70
Value Destroyed (309) 309
Prototype IDs (1) 20
Alien Tech Recovered (1) 200
Bonus (2000) 2000
TOTAL SCORE: 6599
Cogmind
---------
Core Integrity 0/1450
Matter 15/300
Energy 98/100
System Corruption 8%
Temperature Cool (0)
Location -2/Research
Parts
-------
Power (3)
(None)
Propulsion (6)
(None)
Utility (12)
(None)
Weapon (2)
(None)
Inventory (4)
Light Ion Engine
Advanced Hacking Suite
Sigix Containment Pod
Peak State
------------
Power
Light Nuclear Core
Light Nuclear Core
Enhanced Fission Core
Propulsion
Flight Unit
VTOL Module
VTOL Module
VTOL Module
Diametric Drive
Diametric Drive
Utility
Enhanced Optical Array
Signal Interpreter
Improved Medium Armor Plating
Makeshift Armor Plating
Hacking Suite
Weapon
Plasma Cutter
Inventory
Diametric Drive
Mini Grenade Launcher
[Rating: 52]
Favorites
-----------
Power Light Ion Engine
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Particle Reactor
Propulsion Flight Unit
Treads Durable Medium Treads
Leg Aluminum Leg
Hover Unit Gravmag System
Flight Unit Flight Unit
Utility Signal Interpreter
Device Structural Scanner
Processor Signal Interpreter
Hackware Hacking Suite
Protection Improved Light Armor Plating
Weapon Autogun
Energy Gun EM Pulse Gun
Ballistic Gun Autogun
Launcher Mini Grenade Launcher
Impact Weapon Great Maul
Slashing Weapon Makeshift Sword
Special Melee Weapon Plasma Cutter
Stats
-------
Bonus Breakdown 2000
Met Sigix 2000
Classes Destroyed 1
Swarmer 14
NPCs Destroyed 0
Best Kill Streak 4
Combat Bots Only 4
Matter Collected 542
Salvage Created 356
Parts Attached 62
Power 14
Propulsion 24
Utility 11
Weapon 13
Parts Lost 20
Power 4
Propulsion 12
Utility 3
Weapon 1
Average Slot Usage (%) 64
Naked Turns 299
Spaces Moved 5495
Fastest Speed (%) 357
Average Speed (%) 288
Slowest Speed (%) 71
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Teleports 1
Heaviest Build 34
Greatest Support 39
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 8
Final Carried 6
Core Damage Taken 2869
Average Core Remaining (%) 83
Depth 11 Exit 100
Depth 10 Exit 86
Depth 9 Exit 85
Depth 8 Exit 93
Depth 7 Exit 97
Depth 6 Exit 100
Depth 5 Exit 100
Depth 4 Exit 71
Depth 3 Exit 18
Volleys Fired 33
Largest 2
Hottest 80
Shots Fired 51
Gun 44
Cannon 0
Launcher 7
Special 0
Kinetic 13
Thermal 13
Explosive 7
Electromagnetic 18
Shots Hit Robots 30
Core Hits 21
Critical Hits 2
Kills 0
Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 25
Impact 7
Slashing 18
Piercing 0
Damage Inflicted 832
Projectiles 243
Explosions 414
Melee 153
Ramming 22
Kinetic 94
Thermal 61
Explosive 397
Electromagnetic 105
Impact 153
Slashing 0
Piercing 0
Self-Inflicted Damage 18
Shots 1
Rammed 4
Highest Temperature 108
Average Temperature 25
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 6
Average Corruption 2
Message Errors 2
Parts Rejected 1
Data loss (map) 3
Data loss (database) 0
Misfires 0
Misdirections 2
Targeting Errors 0
Weapon Failures 0
Depth 8 End 2
Depth 3 End 3
Haulers Intercepted 0
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 1
Tactical Retreats 24
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 27
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 819
Machines Disabled 2
Data Cores Recovered 0
Used 0
Machines Hacked 31
Terminals 25
Fabricators 1
Repair Stations 1
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 72
Successful 28
Failed 43
Catastrophic 12
Database Lockouts 0
Manual 32
Unauthorized 2
Terminals 55
Fabricators 3
Repair Stations 2
Recycling Units 0
Scanalyzers 7
Garrison Access 3
Terminal Hacks 18
Record 5
Part Schematic 1
Open Door 6
Level Access Points 1
Branch Access Points 2
Recall Investigation 1
Hauler Manifests 1
Hacking Detections 24
Full Trace Events 11
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 2
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 2
Total Part Build Rating 2
Part Fabrication Matter 102
Part Fabrication Time 25
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 165
Average Influence 33
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 20
Investigation 11
Extermination 1
Reinforcement 7
Assault 1
Garrison 0
Intercept 0
Derelict Logs Recovered 3
Exploration Rate (%) 26
Regions Visited 14
Pre-discovered Areas 1
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5821
Turns Passed 2536
Depth 11 47
Depth 10 331
Depth 9 94
Depth 8 162
Depth 7 549
Depth 6 196
Depth 5 99
Depth 4 258
Depth 3 502
Depth 2 298
Scrapyard 47
Materials 500
Factory 825
Research 551
Storage 87
Lower Caves 277
Quarantine 249
Prototype IDs
---------------
Enhanced Fission Core
Fabricated
------------
2x Flight Unit (-7/Factory)
Alien Tech Recovered
----------------------
Hpw. Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research
Game
------
Seed: 1476159087
^Manual?: 0
Play Time: 58 min
Sessions: 1
Mod: N/A
Game No.: 29
Lore%: 33
Gallery%: 33
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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Out of curiosity, is that cave attached to Zion now accessible?
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (225) 1125
Value Destroyed (9039) 9039
Prototype IDs (15) 300
Alien Tech Recovered (0) 0
Bonus (7174) 7174
TOTAL SCORE: 22138
Cogmind
---------
Core Integrity 1576/1600
Matter 84/300
Energy 220/230
System Corruption 6%
Temperature Cool (8)
Location Surface
Parts
-------
Power (3)
Light Ion Engine
Light Ion Engine
Light Particle Reactor
Propulsion (7)
Field Propulsion Array
Field Propulsion Array
Field Propulsion Array
Diametric Drive
Utility (10)
Advanced Heat Sink
Improved Sensor Array
Advanced Signal Interpreter
Hacking Suite
Advanced Hacking Suite
System Shield
Improved System Shield
Advanced System Shield
Drone Bay
Weapon (5)
Heavy Neutron Cannon
Heavy Neutron Cannon
Heavy Gauss Cannon
Smartbomb Launcher
Inventory (4)
Light Fission Core
Quantum Reactor
Field Propulsion Drive
Advanced Weight Redist. System
Peak State
------------
Power
Light Ion Engine
Light Ion Engine
Light Particle Reactor
Propulsion
Field Propulsion Array
Field Propulsion Array
Field Propulsion Array
Diametric Drive
Utility
Power Amplifier
Advanced Heat Sink
Advanced Weight Redist. System
Advanced Signal Interpreter
Hacking Suite
Advanced Hacking Suite
Improved System Shield
Advanced System Shield
Drone Bay
Weapon
Heavy Neutron Cannon
Heavy Neutron Cannon
Heavy Gauss Cannon
Smartbomb Launcher
Inventory
Light Fission Core
Field Propulsion Drive
[Rating: 136]
Favorites
-----------
Power Reinforced Deuterium Engine
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Hover Unit Anti-Grav System
Flight Unit Field Propulsion Array
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Signal Interpreter
Hackware Hacking Suite
Protection Layered Light Armor Plating
Weapon Gauss Rifle
Energy Gun Cooled Pulse Rifle
Energy Cannon Plasma Cannon
Ballistic Gun Gauss Rifle
Ballistic Cannon Flak Cannon
Launcher Smartbomb Launcher
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 7174
Met Data Miner 300
Win 3000
Win Speed 3874
Classes Destroyed 17
Worker 11
Builder 18
Tunneler 2
Hauler 10
Recycler 20
Operator 2
Watcher 3
Swarmer 23
Saboteur 2
Grunt 79
Brawler 9
Duelist 3
Sentry 11
Hunter 18
Programmer 12
Behemoth 1
Mutant 1
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 9
Matter Collected 5988
Salvage Created 11451
Parts Attached 313
Power 27
Propulsion 59
Utility 101
Weapon 126
Parts Lost 108
Power 11
Propulsion 14
Utility 20
Weapon 63
Average Slot Usage (%) 91
Naked Turns 32
Spaces Moved 7268
Fastest Speed (%) 322
Average Speed (%) 117
Slowest Speed (%) 41
Overloaded Moves 1
Propulsion Burnouts 0
Targets Rammed 10
Cave-ins Triggered 0
Heaviest Build 140
Greatest Support 93
Greatest Overweight (x) 29
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Items Carried 21
Average Items Carried 14
Final Capacity 4
Final Carried 4
Core Damage Taken 3221
Average Core Remaining (%) 68
Depth 11 Exit 100
Depth 10 Exit 71
Depth 9 Exit 83
Depth 8 Exit 55
Depth 7 Exit 88
Depth 6 Exit 48
Depth 5 Exit 35
Depth 4 Exit 100
Depth 3 Exit 28
Depth 2 Exit 50
Depth 1 Exit 98
Volleys Fired 490
Largest 5
Hottest 361
Shots Fired 1699
Gun 1196
Cannon 500
Launcher 3
Special 0
Kinetic 679
Thermal 680
Explosive 3
Electromagnetic 340
Shots Hit Robots 1017
Core Hits 516
Critical Hits 33
Kills 11
Parts Destroyed 20
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 4
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 25016
Projectiles 22476
Explosions 2492
Melee 0
Ramming 48
Kinetic 10987
Thermal 9152
Explosive 901
Electromagnetic 3928
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 567
Shots 12
Rammed 10
Highest Temperature 323
Average Temperature 100
Shutdowns 0
Energy Bleed 2
Interference 5
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 21
Average Corruption 6
Message Errors 53
Parts Rejected 13
Data loss (map) 54
Data loss (database) 32
Misfires 12
Misdirections 23
Targeting Errors 86
Weapon Failures 18
Depth 6 End 6
Depth 5 End 13
Depth 3 End 21
Depth 2 End 9
Depth 1 End 6
Haulers Intercepted 10
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 11
Tactical Retreats 34
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 8
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 11
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2516
Machines Disabled 32
Data Cores Recovered 0
Used 0
Machines Hacked 41
Terminals 17
Fabricators 6
Repair Stations 0
Recycling Units 3
Scanalyzers 7
Garrison Access 4
Total Hacks 114
Successful 54
Failed 56
Catastrophic 25
Database Lockouts 0
Manual 19
Unauthorized 2
Terminals 44
Fabricators 13
Repair Stations 0
Recycling Units 7
Scanalyzers 19
Garrison Access 8
Terminal Hacks 48
Record 11
Part Schematic 2
Robot Schematic 3
Prototype ID Bank 3
Branch Access Points 1
Emergency Access Points 1
Alert Level 3
Unreport Threat 2
Locate Traps 1
Reprogram Traps 1
Zone Layout 1
Hacking Detections 33
Full Trace Events 9
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 2
Total Part Build Rating 3
Part Fabrication Matter 226
Part Fabrication Time 45
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 13
Parts Scanalyzed 7
Part Schematics Acquired 6
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 2
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 7
Highest-Rated Group 233
Highest-Rated Ally 38
Total Orders 6
FOLLOW 1
EXPLORE 5
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 12
Total Damage 162
Kills 3
Allies Corrupted 0
Allies Melted 0
Peak Influence 1220
Average Influence 316
Final Influence 112
Maximum Alert Level 4
Low Security (%) 45
Level 1 23
Level 2 22
Level 3 6
Level 4 2
Level 5 0
Squads Dispatched 39
Investigation 10
Extermination 8
Reinforcement 14
Assault 6
Garrison 1
Intercept 0
Derelict Logs Recovered 7
Exploration Rate (%) 24
Regions Visited 20
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8945
Turns Passed 12904
Depth 11 62
Depth 10 591
Depth 9 517
Depth 8 922
Depth 7 2204
Depth 6 2408
Depth 5 4427
Depth 4 257
Depth 3 650
Depth 2 390
Depth 1 476
Scrapyard 62
Materials 1633
Factory 4025
Research 1040
Access 476
Mines 397
Lower Caves 1463
Proximity Caves 2415
Zion 1198
Data Miner 195
Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Enhanced Fission Core
Experimental Heat Sink
Experimental Targeting Computer
Combat Drone Bay
Improved Medium Laser
Advanced Beam Rifle
Cooled Pulse Rifle
Storm Laser
Improved EM Shotgun
Precision Grenade Launcher
Rocket Array
Fabricated
------------
1x Lrg. Storage Unit (-7/Factory)
1x Imp. Sensor Array (-1/Access)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
Surface
Game
------
Seed: 1476158555
^Manual?: 0
Play Time: 244 min
Sessions: 1
Mod: N/A
Game No.: 181
Lore%: 50
Gallery%: 62
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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73317755128737
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (67) 335
Value Destroyed (1728) 1728
Prototype IDs (73) 1460
Alien Tech Recovered (6) 1200
Bonus (17137) 17137
TOTAL SCORE: 26360
Cogmind
---------
Core Integrity 1447/1600
Matter 245/300
Energy 188/190
System Corruption 16%
Temperature Cool (1)
Location Surface
Parts
-------
Power (2)
Light Quantum Reactor
Propulsion (6)
Biomechanical Wings
Impulse Thruster Array
Utility (15)
Medium Storage Unit
Advanced Visual Processing Unit
Long-range Sensor Array
Experimental Signal Interpreter
Centrium Medium Armor Plating
Centrium Medium Armor Plating
Advanced Hacking Suite
Advanced System Shield
Advanced System Shield
Weapon (2)
(None)
Inventory (8)
Light Particle Reactor
Light Quantum Reactor
Heavy Gauss Cannon
Sigix Containment Pod
Peak State
------------
Power
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Biomechanical Wings
Biomechanical Wings
Improved Diametric Drive
Improved Diametric Drive
Impulse Thruster Array
Utility
Advanced Visual Processing Unit
Long-range Sensor Array
Experimental Signal Interpreter
Advanced Transmission Jammer
Centrium Medium Armor Plating
Advanced Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Advanced System Shield
Advanced System Shield
Advanced System Shield
Advanced System Shield
Mini Drone Bay
Matter Drive
Weapon
Heavy Gauss Cannon
Advanced Remote Datajack
Inventory
Light Quantum Reactor
Subatomic Replicator
Sigix Containment Pod
[Rating: 181]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Improved VTOL Module
Leg Aluminum Leg
Hover Unit Hover Unit
Flight Unit Improved VTOL Module
Utility Advanced Hacking Suite
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Experimental Signal Interpreter
Hackware Advanced Hacking Suite
Protection Layered Light Armor Plating
Artifact Matter Drive
Weapon Improved Datajack
Energy Gun Improved EM Shotgun
Ballistic Gun Assault Rifle
Ballistic Cannon Heavy Gauss Cannon
Launcher Long-range Missile Launcher
Special Weapon Advanced Remote Datajack
Slashing Weapon Greatsword
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 17137
Met Zhirov 300
Met Sigix 2000
Escaped with Sigix 5000
Win 3000
Win Speed 6837
Classes Destroyed 10
Worker 3
Tunneler 1
Hauler 17
Recycler 9
Operator 3
Watcher 16
Swarmer 12
Grunt 2
Researcher 1
Sentry 3
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 5
Matter Collected 2936
Salvage Created 3666
Parts Attached 152
Power 27
Propulsion 31
Utility 56
Weapon 38
Parts Lost 18
Power 2
Propulsion 6
Utility 8
Weapon 2
Average Slot Usage (%) 94
Naked Turns 1
Spaces Moved 14649
Fastest Speed (%) 400
Average Speed (%) 357
Slowest Speed (%) 66
Overloaded Moves 10
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 3
Teleports 1
Heaviest Build 68
Greatest Support 78
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 8
Average Capacity 4
Most Items Carried 8
Average Items Carried 4
Final Capacity 8
Final Carried 4
Core Damage Taken 643
Average Core Remaining (%) 92
Depth 11 Exit 100
Depth 10 Exit 95
Depth 9 Exit 87
Depth 8 Exit 85
Depth 7 Exit 100
Depth 6 Exit 85
Depth 5 Exit 90
Depth 4 Exit 96
Depth 3 Exit 85
Depth 2 Exit 100
Depth 1 Exit 90
Volleys Fired 132
Largest 2
Hottest 90
Shots Fired 178
Gun 92
Cannon 47
Launcher 22
Special 17
Kinetic 121
Thermal 0
Explosive 22
Electromagnetic 18
Shots Hit Robots 123
Core Hits 54
Critical Hits 4
Kills 1
Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 80
Impact 0
Slashing 11
Piercing 0
Damage Inflicted 2365
Projectiles 727
Explosions 1224
Melee 414
Ramming 0
Kinetic 542
Thermal 58
Explosive 1049
Electromagnetic 302
Impact 0
Slashing 414
Piercing 0
Self-Inflicted Damage 57
Shots 2
Rammed 0
Highest Temperature 226
Average Temperature 29
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 16
Average Corruption 1
Message Errors 7
Parts Rejected 0
Data loss (map) 3
Data loss (database) 2
Misfires 0
Misdirections 2
Targeting Errors 1
Weapon Failures 0
Depth 3 End 1
Depth 1 End 16
Haulers Intercepted 17
Robots Corrupted 1
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 31
Communications Jammed 307
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 5
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 46
Indirectly 0
Trap Hack Attempts 1
Triggered 1
Disarmed 0
Reprogrammed 0
Reused 2301
Machines Disabled 13
Data Cores Recovered 2
Used 1
Machines Hacked 89
Terminals 56
Fabricators 9
Repair Stations 0
Recycling Units 2
Scanalyzers 7
Garrison Access 9
Total Hacks 439
Successful 261
Failed 170
Catastrophic 36
Database Lockouts 0
Manual 249
Unauthorized 76
Terminals 334
Fabricators 36
Repair Stations 0
Recycling Units 6
Scanalyzers 26
Garrison Access 13
Terminal Hacks 180
Record 26
Part Schematic 5
Robot Schematic 2
Robot Analysis 4
Prototype ID Bank 39
Open Door 2
Level Access Points 5
Branch Access Points 8
Emergency Access Points 10
Machine Index 6
Terminal Index 1
Fabricator Index 1
Scanalyzer Index 1
Alert Level 2
Locate Traps 11
Disarm Traps 2
Reprogram Traps 3
Dispatch Records 2
Patrol Status 2
Transport Status 1
Recall Investigation 1
Hauler Manifests 2
Registered Components 7
Registered Prototypes 5
Zone Layout 14
Hacking Detections 65
Full Trace Events 7
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 45
Terminals 32
Fabricators 11
Repair Stations 0
Recycling Units 2
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 7
Garrisons Compromised 0
Fab Network Shutdowns 2
Robot Schematics Acquired 2
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 13
Parts Built 8
Total Part Build Rating 43
Part Fabrication Matter 1855
Part Fabrication Time 652
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 8
Part Schematics Acquired 8
Parts Damaged 0
Robot Analysis Total 4
Robots Rewired 0
Robots Hacked 36
Non-combat 33
Combat 3
Rebooted 2
Overloaded 32
Assimilated 1
Secondary 1
Robot Hack Failures 2
Allies Hacked 1
Hacks Repelled 0
Total Allies 11
Largest Group 3
Highest-Rated Group 52
Highest-Rated Ally 32
Total Orders 8
GOTO 1
FOLLOW 1
TUNNEL 2
EXPLORE 4
Terraforming Orders 2
Walls Built 0
Walls Tunneled 1
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 626
Average Influence 190
Final Influence 36
Maximum Alert Level 2
Low Security (%) 53
Level 1 36
Level 2 10
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 26
Investigation 7
Extermination 5
Reinforcement 9
Assault 0
Garrison 3
Intercept 2
Derelict Logs Recovered 6
Exploration Rate (%) 36
Regions Visited 17
Pre-discovered Areas 4
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 17068
Turns Passed 7312
Depth 11 57
Depth 10 401
Depth 9 325
Depth 8 264
Depth 7 469
Depth 6 844
Depth 5 1920
Depth 4 991
Depth 3 1398
Depth 2 191
Depth 1 452
Scrapyard 57
Materials 739
Factory 2926
Research 1097
Access 452
Mines 251
Upper Caves 826
Proximity Caves 380
Zhirov 92
Quarantine 492
Prototype IDs
---------------
Heavy Anti-Matter Reactor
Compact Particle Reactor
Improved Quantum Reactor
Singularity Reactor
High-density Centrium Heavy Treads
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Biomechanical Wings
Improved Field Propulsion Drive
Improved Diametric Drive
Improved Q-Thruster
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Improved Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Experimental Optical Array
Experimental Signal Interpreter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Precision Matter Filter
Particle Accelerator
Femtoactuators
Experimental Cloaking Device
Experimental Core Shielding
Experimental Propulsion Shielding
Experimental Weapon Shielding
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Beam Splitter
EM Disruption Field
Advanced Remote Shield Generator
Improved Quantum Shroud
System Mapper
Experimental Field Recycling Unit
Assault Drone Bay
Advanced Beam Rifle
High-powered Electrolaser
Improved Heavy Laser
Advanced Variable Charge Gun
Cooled Phase Gun
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Ion Burst Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Mini Smartbomb Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Centrium Greatsword
Nanosword
Plasma Lance
Fabricated
------------
1x Adv. Hacking Suite (-6/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Adv. System Shield (-5/Factory)
1x Adv. System Shield (-4/Factory)
1x Biomechanical Wings (-3/Research)
1x Biomechanical Wings (-3/Research)
1x Biomechanical Wings (-3/Research)
1x Imp. Diametric Drive (-2/Research)
Alien Tech Recovered
----------------------
Integrated Dissipator
Subatomic Replicator
Stasis Generator
Terrabomb
Transdimensional Reconstructor
Matter Drive
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / Upp x2 / *Ext x2 / Arm)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 5 exits: *Acc x3 / Tes x2)
-1/Access
Surface
Game
------
Seed: 1476197838
^Manual?: 0
Play Time: 413 min
Sessions: 3
Mod: N/A
Game No.: 183
Lore%: 55
Gallery%: 63
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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81918819911644191511182181
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (26) 130
Value Destroyed (1000) 1000
Prototype IDs (22) 440
Alien Tech Recovered (9) 1800
Bonus (13795) 13795
TOTAL SCORE: 21665
Cogmind
---------
Core Integrity 876/1600
Matter 165/300
Energy 67/100
System Corruption 3%
Temperature Cool (22)
Location Surface
Parts
-------
Power (4)
(None)
Propulsion (6)
Biomechanical Wings
Utility (14)
Spectral Analyzer
Experimental Signal Interpreter
Improved Transmission Jammer
Improved Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Advanced Hacking Suite
Weapon (2)
(None)
Inventory (4)
Terrabomb
Peak State
------------
Power
Fission Core
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Biomechanical Wings
Electron Diverter
Electron Diverter
Electron Diverter
Impulse Thruster Array
Utility
Medium Storage Unit
Large Storage Unit
Advanced Weight Redist. System
Advanced Visual Processing Unit
Experimental Signal Interpreter
Improved Transmission Jammer
Advanced ECM Suite
Light Regenerative Plating
Advanced Hacking Suite
Advanced Hacking Suite
Advanced System Shield
Matter Drive
Weapon
Sigix Broadsword
Inventory
Biomechanical Wings
Biomechanical Wings
Light Regenerative Plating
High-powered Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Terrabomb
Terrabomb
Terrabomb
Matter Drive
Micro-nuke Launcher
[Rating: 188]
Favorites
-----------
Power Micro Nuclear Core
Engine Ion Engine
Power Core Micro Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Biomechanical Wings
Treads Medium Treads
Leg Carbon-fiber Leg
Flight Unit Biomechanical Wings
Utility Advanced Hacking Suite
Device Improved Transmission Jammer
Storage Medium Storage Unit
Processor Improved Signal Interpreter
Hackware Advanced Hacking Suite
Protection Light Regenerative Plating
Artifact Matter Drive
Weapon Spear
Energy Gun Backup Laser I
Energy Cannon Advanced Plasma Cannon
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Micro-nuke Launcher
Special Weapon Stasis Projector
Impact Weapon Powered Hammer
Slashing Weapon Sigix Broadsword
Piercing Weapon Spear
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 13795
Met Data Miner 300
Used Core Reset Matrix 3000
Met Sigix 2000
Win 3000
Win Speed 5495
Classes Destroyed 6
Builder 1
Hauler 3
Recycler 5
Operator 1
Watcher 12
Swarmer 4
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 4
Matter Collected 1636
Salvage Created 1471
Parts Attached 154
Power 18
Propulsion 37
Utility 85
Weapon 14
Parts Lost 27
Power 2
Propulsion 12
Utility 9
Weapon 4
Average Slot Usage (%) 90
Naked Turns 6
Spaces Moved 16417
Fastest Speed (%) 454
Average Speed (%) 366
Slowest Speed (%) 83
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 1
Teleports 4
Heaviest Build 95
Greatest Support 92
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 6
Most Items Carried 14
Average Items Carried 6
Final Capacity 4
Final Carried 1
Core Damage Taken 1267
Average Core Remaining (%) 87
Depth 11 Exit 100
Depth 10 Exit 96
Depth 9 Exit 97
Depth 8 Exit 92
Depth 7 Exit 72
Depth 6 Exit 90
Depth 5 Exit 100
Depth 4 Exit 100
Depth 3 Exit 100
Depth 2 Exit 61
Depth 1 Exit 54
Volleys Fired 8
Largest 2
Hottest 60
Shots Fired 14
Gun 12
Cannon 0
Launcher 2
Special 0
Kinetic 0
Thermal 12
Explosive 2
Electromagnetic 0
Shots Hit Robots 49
Core Hits 17
Critical Hits 7
Kills 2
Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 253
Impact 12
Slashing 24
Piercing 176
Damage Inflicted 1526
Projectiles 93
Explosions 517
Melee 916
Ramming 0
Kinetic 0
Thermal 93
Explosive 517
Electromagnetic 0
Impact 97
Slashing 424
Piercing 395
Self-Inflicted Damage 0
Shots 0
Rammed 0
Highest Temperature 224
Average Temperature 51
Shutdowns 0
Energy Bleed 1
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 1
Message Errors 5
Parts Rejected 0
Data loss (map) 6
Data loss (database) 1
Misfires 0
Misdirections 5
Targeting Errors 0
Weapon Failures 0
Depth 8 End 2
Depth 4 End 2
Depth 1 End 3
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 27
Communications Jammed 381
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 23
Indirectly 0
Trap Hack Attempts 4
Triggered 0
Disarmed 0
Reprogrammed 1
Reused 2118
Machines Disabled 9
Data Cores Recovered 1
Used 0
Machines Hacked 73
Terminals 42
Fabricators 6
Repair Stations 3
Recycling Units 6
Scanalyzers 7
Garrison Access 2
Total Hacks 268
Successful 203
Failed 57
Catastrophic 11
Database Lockouts 0
Manual 93
Unauthorized 48
Terminals 134
Fabricators 35
Repair Stations 17
Recycling Units 17
Scanalyzers 28
Garrison Access 3
Terminal Hacks 124
Record 19
Part Schematic 12
Robot Schematic 3
Prototype ID Bank 6
Open Door 7
Level Access Points 6
Branch Access Points 7
Emergency Access Points 6
Machine Index 3
Terminal Index 1
Scanalyzer Index 1
Locate Traps 5
Reprogram Traps 1
Dispatch Records 1
Transport Status 1
Recall Extermination 1
Hauler Manifests 1
Registered Components 4
Registered Prototypes 1
Zone Layout 10
Exoskeleton Controls 1
Hacking Detections 46
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 36
Terminals 25
Fabricators 5
Repair Stations 0
Recycling Units 6
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 19
Parts Built 10
Total Part Build Rating 52
Part Fabrication Matter 1886
Part Fabrication Time 594
Parts Repaired 5
Part Repair Time 121
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 8
Parts Scanalyzed 8
Part Schematics Acquired 7
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 16
Non-combat 16
Combat 0
Overloaded 15
Secondary 1
Robot Hack Failures 3
Allies Hacked 0
Hacks Repelled 0
Total Allies 8
Largest Group 2
Highest-Rated Group 52
Highest-Rated Ally 32
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 1
Allies Melted 0
Peak Influence 527
Average Influence 89
Final Influence 0
Maximum Alert Level 2
Low Security (%) 95
Level 1 1
Level 2 3
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 19
Investigation 5
Extermination 4
Reinforcement 9
Assault 0
Garrison 0
Intercept 1
Derelict Logs Recovered 10
Exploration Rate (%) 38
Regions Visited 24
Pre-discovered Areas 7
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 20304
Turns Passed 9097
Depth 11 22
Depth 10 34
Depth 9 168
Depth 8 97
Depth 7 756
Depth 6 2947
Depth 5 1477
Depth 4 1238
Depth 3 412
Depth 2 1461
Depth 1 485
Scrapyard 22
Materials 220
Factory 2730
Research 1015
Access 485
Mines 79
Lower Caves 2080
Upper Caves 442
Proximity Caves 733
Zion 376
Data Miner 57
Quarantine 401
Section 7 457
Prototype IDs
---------------
Biomechanical Wings
Electron Diverter
Spectral Analyzer
Experimental Signal Interpreter
Experimental Thermal Shield
Fabricated
------------
1x Adv. Hacking Suite (-6/Factory)
1x Adv. Hacking Suite (-6/Factory)
1x Imp. VTOL Module (-6/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
1x Lrn. Sensor Array (-4/Factory)
1x Lgt. Regenerative Plating (-4/Factory)
1x Biomechanical Wings (-4/Factory)
1x Lgt. Regenerative Plating (-4/Factory)
1x Spectral Analyzer (-1/Access)
1x Adv. Datajack (-1/Access)
Alien Tech Recovered
----------------------
Core Expander
Dimensional Node Initializer
Sigix Broadsword
Matter Drive
Core Cannon
Core Reset Matrix
Hpw. Transdimensional Reconstructor
Subatomic Replicator
Terrabomb
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: Res x3 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2)
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
Surface
Game
------
Seed: 1476264094
^Manual?: 0
Play Time: 292 min
Sessions: 3
Mod: N/A
Game No.: 184
Lore%: 58
Gallery%: 64
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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416094163686938800331633363168
063089669
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (49) 245
Value Destroyed (1597) 1597
Prototype IDs (190) 3800
Alien Tech Recovered (8) 1600
Bonus (25495) 25495
TOTAL SCORE: 37237
Cogmind
---------
Core Integrity 1837/1850
Matter 240/300
Energy 422/430
System Corruption 0%
Temperature Cool (77)
Location Surface
Parts
-------
Power (2)
Heavy Anti-Matter Reactor
Light Quantum Reactor
Propulsion (8)
Field Propulsion Array
Field Propulsion Array
Field Propulsion Array
Impulse Thruster Array
Utility (13)
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Advanced Signal Interpreter
Advanced Transmission Jammer
Light Regenerative Plating
AEGIS Remote Shield
Hacking Suite
Improved Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Matter Drive
Weapon (2)
Sigix Broadsword
Inventory (14)
Enhanced Nuclear Core
Improved Field Propulsion Drive
Field Propulsion Array
Long-range Sensor Array
Medium Reflective Plating
Improved Energy Mantle
Component Analysis Suite
Integrity Redistributor
Matter Drive
Peak State
------------
Power
Heavy Anti-Matter Reactor
Light Quantum Reactor
Propulsion
Field Propulsion Array
Field Propulsion Array
Field Propulsion Array
Impulse Thruster Array
Utility
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Long-range Sensor Array
Advanced Signal Interpreter
Advanced Transmission Jammer
Light Regenerative Plating
AEGIS Remote Shield
Hacking Suite
Improved Hacking Suite
Advanced Hacking Suite
Matter Drive
Weapon
Sigix Broadsword
Inventory
Enhanced Nuclear Core
Improved Field Propulsion Drive
Field Propulsion Array
Medium Reflective Plating
Improved Energy Mantle
Improved Hacking Suite
Integrity Redistributor
Matter Drive
[Rating: 185]
Favorites
-----------
Power Enhanced Nuclear Core
Engine Light Ion Engine
Power Core Enhanced Nuclear Core
Reactor Heavy Anti-Matter Reactor
Propulsion Improved Cesium-ion Thruster
Treads Durable Treads
Leg Aluminum Leg
Flight Unit Improved Cesium-ion Thruster
Utility Improved Hacking Suite
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Enhanced Optical Array
Hackware Improved Hacking Suite
Protection Light Regenerative Plating
Artifact Matter Drive
Weapon Great Maul
Energy Gun Small Laser
Ballistic Gun Light Assault Rifle
Launcher Rocket Launcher
Special Weapon Advanced Remote Datajack
Impact Weapon Great Maul
Slashing Weapon Sigix Broadsword
Special Melee Weapon Improved Datajack
Stats
-------
Bonus Breakdown 25495
Met Data Miner 300
Used Data Conduit 3000
Met Zhirov 300
Used Core Reset Matrix 3000
Acquired SGEMP 2000
Met Sigix 2000
Activated Exoskeleton 3000
Delivered SGEMP 2000
Win 3000
Win Speed 6895
Classes Destroyed 9
Worker 6
Builder 3
Tunneler 1
Hauler 3
Recycler 6
Operator 2
Watcher 1
Swarmer 16
Grunt 11
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 6
Matter Collected 1809
Salvage Created 1560
Parts Attached 128
Power 30
Propulsion 30
Utility 51
Weapon 17
Parts Lost 20
Power 4
Propulsion 6
Utility 5
Weapon 5
Average Slot Usage (%) 86
Naked Turns 2
Spaces Moved 13435
Fastest Speed (%) 500
Average Speed (%) 338
Slowest Speed (%) 83
Overloaded Moves 43
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 1
Teleports 1
Heaviest Build 99
Greatest Support 102
Greatest Overweight (x) 11
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Items Carried 14
Average Items Carried 7
Final Capacity 14
Final Carried 9
Core Damage Taken 633
Average Core Remaining (%) 88
Depth 11 Exit 100
Depth 10 Exit 34
Depth 9 Exit 92
Depth 8 Exit 100
Depth 7 Exit 85
Depth 6 Exit 100
Depth 5 Exit 94
Depth 4 Exit 95
Depth 3 Exit 89
Depth 2 Exit 87
Depth 1 Exit 99
Volleys Fired 93
Largest 2
Hottest 60
Shots Fired 132
Gun 116
Cannon 0
Launcher 13
Special 3
Kinetic 106
Thermal 10
Explosive 13
Electromagnetic 0
Shots Hit Robots 123
Core Hits 68
Critical Hits 47
Kills 6
Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 244
Impact 193
Slashing 37
Piercing 0
Damage Inflicted 4242
Projectiles 836
Explosions 1673
Melee 1733
Ramming 0
Kinetic 746
Thermal 353
Explosive 1410
Electromagnetic 0
Impact 340
Slashing 1393
Piercing 0
Self-Inflicted Damage 59
Shots 3
Rammed 0
Highest Temperature 143
Average Temperature 23
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 3
Average Corruption 2
Message Errors 12
Parts Rejected 2
Data loss (map) 12
Data loss (database) 8
Misfires 0
Misdirections 14
Targeting Errors 0
Weapon Failures 0
Depth 4 End 3
Depth 3 End 3
Depth 2 End 3
Haulers Intercepted 3
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 22
Communications Jammed 369
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 19
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1651
Machines Disabled 26
Data Cores Recovered 0
Used 0
Machines Hacked 101
Terminals 67
Fabricators 6
Repair Stations 0
Recycling Units 5
Scanalyzers 7
Garrison Access 5
Total Hacks 282
Successful 157
Failed 114
Catastrophic 14
Database Lockouts 0
Manual 92
Unauthorized 61
Terminals 176
Fabricators 18
Repair Stations 0
Recycling Units 11
Scanalyzers 23
Garrison Access 9
Terminal Hacks 131
Record 22
Part Schematic 10
Robot Schematic 3
Prototype ID Bank 14
Open Door 1
Level Access Points 4
Branch Access Points 4
Emergency Access Points 2
Machine Index 1
Fabricator Index 1
Alert Level 1
Unreport Threat 5
Locate Traps 14
Disarm Traps 1
Extermination Status 1
Reinforcement Status 1
Recall Investigation 1
Recall Extermination 1
Recall Reinforcements 2
Hauler Manifests 2
Registered Components 2
Registered Prototypes 3
Exoskeleton Controls 1
Hacking Detections 82
Full Trace Events 12
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 28
Terminals 26
Fabricators 1
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 3
Total Robot Build Rating 21
Robot Fabrication Matter 351
Robot Fabrication Time 93
Part Schematics Acquired 16
Parts Built 2
Total Part Build Rating 9
Part Fabrication Matter 478
Part Fabrication Time 221
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 16
Parts Scanalyzed 7
Part Schematics Acquired 6
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 6
Non-combat 6
Combat 0
Overloaded 4
Secondary 2
Robot Hack Failures 5
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 3
Highest-Rated Group 108
Highest-Rated Ally 36
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 17
Total Damage 638
Kills 1
Allies Corrupted 1
Allies Melted 0
Peak Influence 1231
Average Influence 198
Final Influence 571
Maximum Alert Level 4
Low Security (%) 71
Level 1 9
Level 2 10
Level 3 6
Level 4 1
Level 5 0
Squads Dispatched 45
Investigation 13
Extermination 5
Reinforcement 17
Assault 0
Garrison 2
Intercept 8
Derelict Logs Recovered 9
Exploration Rate (%) 33
Regions Visited 25
Pre-discovered Areas 24
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 15757
Turns Passed 7250
Depth 11 39
Depth 10 737
Depth 9 297
Depth 8 153
Depth 7 1714
Depth 6 525
Depth 5 348
Depth 4 874
Depth 3 1497
Depth 2 952
Depth 1 114
Scrapyard 39
Materials 976
Factory 1744
Research 743
Access 114
Mines 211
Waste 145
Lower Caves 608
Upper Caves 418
Proximity Caves 685
Data Miner 217
Zhirov 128
Quarantine 346
Testing 538
Section 7 338
Prototype IDs
---------------
Enhanced Nuclear Core
Heavy Anti-Matter Reactor
Experimental Anti-Grav System
Improved Nuclear Pulse Thruster
Improved Energy Well
Hellfire Missile Launcher
Fabricated
------------
1x Imp. Hacking Suite (-7/Factory)
1x Lgt. Regenerative Plating (-6/Factory)
3x L-61 Swordsman (-2/Research)
Alien Tech Recovered
----------------------
Integrated Reactor
Sigix Broadsword
Matter Drive
Integrated Singularity Reactor
Core Reset Matrix
LRC Armor
Transdimensional Reconstructor
Subatomic Replicator
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
Surface
Game
------
Seed: 1476344886
^Manual?: 0
Play Time: 346 min
Sessions: 1
Mod: N/A
Game No.: 195
Lore%: 59
Gallery%: 66
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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Also, this is one of the coolest screenshots I've ever taken, from the third win: https://cdn.discordapp.com/attachments/205347246147895297/235832758411198467/COGMIND_2016-10-13_05-29-13.pngIt's fun to do that, eh? Also kinda scary...
Out of curiosity, is that cave attached to Zion now accessible?Zion will be getting an expansion in the future (probably Alpha 12, though I haven't decided), on top of a way to access those doors in the back.
Impressive! I just played a single level so far, but I might play more soon. You've set the bar high for the score. I shall compete!
I'd also like to see one of your mega scoring combat runs sometime, streamed or recorded :D
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (561) 2805
Value Destroyed (28235) 28235
Prototype IDs (30) 600
Alien Tech Recovered (0) 0
Bonus (5514) 5514
TOTAL SCORE: 41154
Cogmind
---------
Core Integrity 242/1600
Matter 280/300
Energy 9/100
System Corruption 5%
Temperature Cool (0)
Location Surface
Parts
-------
Power (2)
(None)
Propulsion (5)
(None)
Utility (13)
Enhanced Optical Array
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Weapon (5)
(None)
Inventory (4)
EM Dispersion Field
Heavy Tesla Rifle
Enhanced Nova Cannon
Linear Accelerator
Peak State
------------
Power
Graviton Reactor
Improved Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Biometal Leg
Biometal Leg
Biometal Leg
Utility
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Enhanced Optical Array
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
EM Dispersion Field
Weapon
KE Penetrator
KE Penetrator
KE Penetrator
KE Penetrator
KE Penetrator
Inventory
Heavy Anti-Matter Reactor
Quantum Reactor
Myomer Leg
Biometal Leg
Advanced Heat Sink
Advanced Transmission Jammer
Quarantine Testbed
Heavy Tesla Rifle
Gamma Rifle
Gamma Rifle
Enhanced Nova Cannon
Enhanced Nova Cannon
KE Penetrator
Linear Accelerator
Compact Linear Accelerator
Micro-nuke Launcher
[Rating: 163]
Favorites
-----------
Power Heavy Anti-Matter Reactor
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Heavy Anti-Matter Reactor
Propulsion Biometal Leg
Treads Medium Treads
Leg Biometal Leg
Hover Unit Anti-Grav System
Flight Unit VTOL Module
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Advanced Hacking Suite
Protection Centrium Medium Armor Plating
Weapon KE Penetrator
Energy Gun Lightning Gun
Energy Cannon Light EM Pulse Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Mini Assault Cannon
Launcher Advanced EMP Blaster
Stats
-------
Bonus Breakdown 5514
Win 3000
Win Speed 2514
Classes Destroyed 22
Worker 39
Builder 30
Tunneler 6
Hauler 24
Recycler 54
Carrier 6
Mechanic 4
Operator 5
Drone 1
Watcher 20
Swarmer 54
Saboteur 5
Grunt 148
Brawler 15
Duelist 13
Protector 7
Researcher 1
Sentry 28
Hunter 32
Programmer 60
Z-Series 7
Behemoth 2
NPCs Destroyed 0
Best Kill Streak 17
Combat Bots Only 12
Matter Collected 17450
Salvage Created 37226
Parts Attached 658
Power 82
Propulsion 164
Utility 216
Weapon 196
Parts Lost 177
Power 29
Propulsion 42
Utility 43
Weapon 63
Average Slot Usage (%) 95
Naked Turns 1
Spaces Moved 11553
Fastest Speed (%) 227
Average Speed (%) 126
Slowest Speed (%) 7
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 11
Cave-ins Triggered 2
Heaviest Build 121
Greatest Support 164
Greatest Overweight (x) 28
Average Overweight (x) 1
Largest Inventory 16
Average Capacity 12
Most Items Carried 16
Average Items Carried 12
Final Capacity 4
Final Carried 4
Core Damage Taken 4420
Average Core Remaining (%) 55
Depth 11 Exit 100
Depth 10 Exit 36
Depth 9 Exit 73
Depth 8 Exit 93
Depth 7 Exit 33
Depth 5 Exit 4
Depth 4 Exit 43
Depth 3 Exit 99
Depth 2 Exit 54
Depth 1 Exit 15
Volleys Fired 1135
Largest 5
Hottest 355
Shots Fired 3330
Gun 2427
Cannon 879
Launcher 24
Special 0
Kinetic 2533
Thermal 451
Explosive 5
Electromagnetic 341
Shots Hit Robots 2075
Core Hits 983
Critical Hits 564
Kills 210
Parts Destroyed 316
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 61917
Projectiles 55178
Explosions 6731
Melee 0
Ramming 8
Kinetic 43673
Thermal 7710
Explosive 2085
Electromagnetic 8441
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 745
Shots 19
Rammed 11
Highest Temperature 625
Average Temperature 61
Shutdowns 6
Energy Bleed 2
Interference 2
Matter Decay 1
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 16
Average Corruption 4
Message Errors 67
Parts Rejected 22
Data loss (map) 105
Data loss (database) 51
Misfires 16
Misdirections 52
Targeting Errors 106
Weapon Failures 24
Depth 10 End 1
Depth 7 End 7
Depth 5 End 18
Depth 4 End 16
Depth 3 End 13
Depth 2 End 1
Depth 1 End 5
Haulers Intercepted 24
Robots Corrupted 17
Robots Melted 0
Power Chain Reactions 19
Tactical Retreats 53
Communications Jammed 208
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 37
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5712
Machines Disabled 83
Data Cores Recovered 0
Used 0
Machines Hacked 76
Terminals 45
Fabricators 6
Repair Stations 5
Recycling Units 9
Scanalyzers 5
Garrison Access 6
Total Hacks 238
Successful 109
Failed 129
Catastrophic 43
Database Lockouts 0
Manual 39
Unauthorized 15
Terminals 128
Fabricators 16
Repair Stations 24
Recycling Units 22
Scanalyzers 38
Garrison Access 10
Terminal Hacks 43
Record 4
Part Schematic 3
Robot Schematic 1
Prototype ID Bank 2
Open Door 3
Level Access Points 2
Branch Access Points 3
Emergency Access Points 1
Machine Index 1
Terminal Index 1
Alert Level 4
Unreport Threat 3
Security Status 1
Patrol Status 2
Recall Investigation 1
Registered Components 3
Registered Prototypes 1
Zone Layout 5
Machine Controls 2
Hacking Detections 64
Full Trace Events 11
Feedback Events 2
Feedback Corruption 2
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 14
Parts Built 1
Total Part Build Rating 4
Part Fabrication Matter 168
Part Fabrication Time 42
Parts Repaired 7
Part Repair Time 292
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 5
Parts Scanalyzed 11
Part Schematics Acquired 11
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 10
Highest-Rated Group 110
Highest-Rated Ally 20
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 166
Total Damage 1850
Kills 22
Allies Corrupted 2
Allies Melted 0
Peak Influence 3468
Average Influence 754
Final Influence 3413
Maximum Alert Level 5
Low Security (%) 21
Level 1 25
Level 2 13
Level 3 13
Level 4 15
Level 5 11
Squads Dispatched 118
Investigation 15
Extermination 26
Reinforcement 27
Assault 28
Garrison 14
Intercept 8
Derelict Logs Recovered 0
Exploration Rate (%) 31
Regions Visited 17
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 2
Actions Taken 17099
Turns Passed 19886
Depth 11 93
Depth 10 806
Depth 9 680
Depth 8 1157
Depth 7 4527
Depth 5 3756
Depth 4 2582
Depth 3 648
Depth 2 2953
Depth 1 2684
Scrapyard 93
Materials 2643
Factory 7097
Research 1392
Access 2684
Storage 639
Recycling 548
Extension 1306
Cetus 594
Archives 503
Hub_04(d) 178
Testing 2209
Prototype IDs
---------------
F-Cell Engine
Heavy Anti-Matter Reactor
Graviton Reactor
Improved Quantum Reactor
Singularity Reactor
Improved Flight Unit
Experimental Thermal Generator
Gravity Neutralizing Apparatus
Quantum Shading Machine
Precision Matter Filter
Advanced Particle Charger
Femtoactuators
EM Dispersion Field
Quarantine Testbed
Cooled Pulse Rifle
Advanced Variable Charge Gun
Heavy Quantum Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Improved Potential Cannon
Enhanced Autogun
Precision Assault Rifle
Mini Assault Cannon
Compact Linear Accelerator
Advanced EMP Blaster
Fabricated
------------
1x Lrn. Sensor Array (-4/Factory)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access
Surface
Game
------
Seed: 1476373358
^Manual?: 0
Play Time: 486 min
Sessions: 7
Mod: N/A
Game No.: 198
Lore%: 60
Gallery%: 68
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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Currently winning nearly every game, whether or not I'm exploring new branches or lore hunting. Has Cogmind become too easy? :PHehe, easier? Definitely. Especially with all the new toys from Research branches! But as Happylisk correctly states, part of this is gearing up for Command ;). Even now, though, it's still not too many players who can consistently reach the late game, much less win at all!
Re: balancing Command, I think it might be better to err on the side of too difficult instead of too easy. Reason being that it's super optional (you can't even accidentally enter it), and combat builds can potentially get far stronger than my one was.
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (65) 325
Value Destroyed (2007) 2007
Prototype IDs (190) 3800
Alien Tech Recovered (2) 400
Bonus (16524) 16524
TOTAL SCORE: 27556
Cogmind
---------
Core Integrity 1111/1600
Matter 35/300
Energy 349/350
System Corruption 0%
Temperature Cool (1)
Location Surface
Parts
-------
Power (3)
Quantum Reactor
Propulsion (8)
Improved Cesium-ion Thruster
Utility (12)
Enhanced Optical Array
Experimental Signal Interpreter
Hacking Suite
Hacking Suite
Weapon (2)
Enhanced Nova Cannon
Inventory (4)
(Empty)
Peak State
------------
Power
Anti-Matter Reactor
Propulsion
Improved Cesium-ion Thruster
Impulse Thruster
Impulse Thruster
Q-Thruster
Electron Diverter
Impulse Thruster Array
Utility
Medium Storage Unit
Large Storage Unit
Enhanced Optical Array
Experimental Signal Interpreter
Advanced Transmission Jammer
Light Regenerative Plating
SHELL Armor
Hacking Suite
Matter Drive
Weapon
Advanced Datajack
Makeshift Spear
Inventory
Anti-Matter Reactor
Light Anti-Matter Reactor
Particle Reactor
Light Quantum Reactor
Improved Cesium-ion Thruster
Impulse Thruster
Impulse Thruster
Hacking Suite
Core Expander
Terrabomb
Terrabomb
Neutron Missile Launcher
[Rating: 168]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Improved Cesium-ion Thruster
Leg Aluminum Leg
Flight Unit Improved Cesium-ion Thruster
Utility Hacking Suite
Device Improved Sensor Array
Storage Large Storage Unit
Processor Experimental Signal Interpreter
Hackware Hacking Suite
Protection Propulsion Shielding
Artifact Matter Drive
Weapon Makeshift Spear
Energy Gun Small Laser
Energy Cannon Enhanced Nova Cannon
Ballistic Gun Light Assault Rifle
Launcher Mini Grenade Launcher
Impact Weapon Mace
Piercing Weapon Makeshift Spear
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 16524
Met Data Miner 300
Used Data Conduit 3000
Win 3000
Win Speed 10224
Classes Destroyed 8
Worker 3
Tunneler 1
Hauler 6
Recycler 4
Operator 1
Watcher 3
Swarmer 38
Grunt 9
NPCs Destroyed 0
Best Kill Streak 8
Combat Bots Only 7
Matter Collected 1634
Salvage Created 2070
Parts Attached 138
Power 26
Propulsion 42
Utility 41
Weapon 29
Parts Lost 47
Power 10
Propulsion 19
Utility 10
Weapon 8
Average Slot Usage (%) 88
Naked Turns 1
Spaces Moved 10633
Fastest Speed (%) 454
Average Speed (%) 351
Slowest Speed (%) 71
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 81
Greatest Support 91
Greatest Overweight (x) 26
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Items Carried 14
Average Items Carried 8
Final Capacity 4
Final Carried 0
Core Damage Taken 1894
Average Core Remaining (%) 82
Depth 11 Exit 100
Depth 10 Exit 60
Depth 9 Exit 100
Depth 8 Exit 82
Depth 7 Exit 89
Depth 6 Exit 89
Depth 5 Exit 98
Depth 4 Exit 80
Depth 3 Exit 93
Depth 2 Exit 50
Depth 1 Exit 69
Volleys Fired 55
Largest 2
Hottest 120
Shots Fired 82
Gun 54
Cannon 1
Launcher 27
Special 0
Kinetic 32
Thermal 23
Explosive 27
Electromagnetic 0
Shots Hit Robots 99
Core Hits 97
Critical Hits 9
Kills 4
Parts Destroyed 5
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 203
Impact 43
Slashing 0
Piercing 149
Damage Inflicted 8494
Projectiles 408
Explosions 6378
Melee 1708
Ramming 0
Kinetic 212
Thermal 196
Explosive 6378
Electromagnetic 0
Impact 617
Slashing 0
Piercing 1091
Self-Inflicted Damage 97
Shots 2
Rammed 0
Highest Temperature 332
Average Temperature 62
Shutdowns 0
Energy Bleed 2
Interference 1
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 20
Average Corruption 3
Message Errors 3
Parts Rejected 1
Data loss (map) 5
Data loss (database) 2
Misfires 0
Misdirections 6
Targeting Errors 1
Weapon Failures 0
Depth 3 End 8
Depth 2 End 20
Haulers Intercepted 6
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 48
Communications Jammed 57
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 10
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 30
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1274
Machines Disabled 12
Data Cores Recovered 0
Used 0
Machines Hacked 58
Terminals 43
Fabricators 4
Repair Stations 0
Recycling Units 2
Scanalyzers 3
Garrison Access 2
Total Hacks 152
Successful 92
Failed 56
Catastrophic 15
Database Lockouts 0
Manual 44
Unauthorized 30
Terminals 96
Fabricators 11
Repair Stations 0
Recycling Units 3
Scanalyzers 16
Garrison Access 3
Terminal Hacks 68
Record 11
Part Schematic 3
Robot Schematic 3
Prototype ID Bank 3
Open Door 2
Level Access Points 1
Branch Access Points 4
Emergency Access Points 3
Scanalyzer Index 1
Alert Level 1
Locate Traps 6
Reprogram Traps 1
Dispatch Records 1
Surveillance Status 1
Reinforcement Status 1
Registered Components 1
Zone Layout 4
Machine Controls 2
Hacking Detections 49
Full Trace Events 6
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 16
Terminals 14
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 1
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 8
Parts Built 4
Total Part Build Rating 22
Part Fabrication Matter 687
Part Fabrication Time 224
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 7
Part Schematics Acquired 5
Parts Damaged 1
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 1
Non-combat 1
Combat 0
Overloaded 1
Robot Hack Failures 3
Allies Hacked 0
Hacks Repelled 0
Total Allies 10
Largest Group 8
Highest-Rated Group 40
Highest-Rated Ally 7
Total Orders 3
EXPLORE 3
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 583
Average Influence 191
Final Influence 25
Maximum Alert Level 2
Low Security (%) 51
Level 1 29
Level 2 18
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 31
Investigation 8
Extermination 3
Reinforcement 15
Assault 1
Garrison 0
Intercept 4
Derelict Logs Recovered 8
Exploration Rate (%) 32
Regions Visited 23
Pre-discovered Areas 22
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 11952
Turns Passed 4889
Depth 11 61
Depth 10 271
Depth 9 92
Depth 8 93
Depth 7 1224
Depth 6 975
Depth 5 536
Depth 4 335
Depth 3 723
Depth 2 475
Depth 1 104
Scrapyard 61
Materials 367
Factory 1801
Research 511
Access 104
Mines 89
Lower Caves 510
Proximity Caves 334
Zion 397
Data Miner 28
Quarantine 382
Testing 305
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
High-density Centrium Wheel
Improved Airjet
Experimental Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Thermal Generator
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Quantum Shading Machine
Dimensional Manipulator
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Experimental Weapon Cycler
Femtoactuators
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
SHELL Armor
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Thermal Defense Suite
EM Disruption Field
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield Generator
Quantum Shroud
Improved Quantum Shroud
Experimental Hacking Suite
System Mapper
Experimental System Shield
Ghost Barrier
Quarantine Testbed
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Proton Burst Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Heavy Fusion Cannon
Compact Linear Accelerator
Graviton Cannon
Precision Grenade Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Stasis Projector
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Nanosword
Kinetic Spear
Plasma Lance
Fabricated
------------
1x Exp. Signal Interpreter (-5/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
2x Nuclear Pulse Array (-4/Factory)
Alien Tech Recovered
----------------------
Matter Drive
Terrabomb
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / Upp / [*Ext])
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Surface
Game
------
Seed: 1476529523
^Manual?: 0
Play Time: 157 min
Sessions: 1
Mod: N/A
Game No.: 202
Lore%: 63
Gallery%: 69
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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3777371997
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (47) 235
Value Destroyed (1395) 1395
Prototype IDs (192) 3840
Alien Tech Recovered (3) 600
Bonus (32530) 32530
TOTAL SCORE: 43100
Cogmind
---------
Core Integrity 31/1600
Matter 217/300
Energy 99/100
System Corruption 3%
Temperature Cool (0)
Location Surface
Parts
-------
Power (4)
(None)
Propulsion (8)
(None)
Utility (11)
Advanced Launcher Guidance Computer
Weapon (2)
(None)
Inventory (4)
Subatomic Replicator
Compact HERF Cannon
Sigix Containment Pod
Peak State
------------
Power
Light Particle Reactor
Light Particle Reactor
Light Particle Reactor
Propulsion
Impulse Thruster Array
Impulse Thruster Array
Impulse Thruster Array
Utility
Advanced Visual Processing Unit
Advanced Signal Interpreter
Improved Terrain Scan Processor
Advanced Melee Analysis Suite
Advanced Launcher Guidance Computer
Advanced Transmission Jammer
Advanced Reaction Control System
Experimental Powered Armor
Hacking Suite
Quantum Router
Weapon
Nova Cannon
Railgun
Inventory
Q-Thruster
Subatomic Replicator
Sigix Containment Pod
[Rating: 151]
Favorites
-----------
Power Anti-Matter Reactor
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Anti-Matter Reactor
Propulsion Nuclear Pulse Thruster
Leg Aluminum Leg
Hover Unit Improved Anti-Grav System
Flight Unit Nuclear Pulse Thruster
Utility Small Storage Unit
Device Advanced Sensor Array
Storage Small Storage Unit
Processor Improved Signal Interpreter
Hackware System Shield
Protection Improved Medium Armor Plating
Weapon Powered Hammer
Energy Gun Medium Laser
Energy Cannon Nova Cannon
Ballistic Gun Precision Assault Rifle
Ballistic Cannon Fusion Cannon
Launcher Micro-nuke Launcher
Impact Weapon Powered Hammer
Slashing Weapon Molecular Scythe
Special Melee Weapon Plasma Cutter
Stats
-------
Bonus Breakdown 32530
Met Data Miner 300
Used Data Conduit 3000
Met Zhirov 300
Found Hidden Lab 3000
Decrypted O Command 6000
Used Core Reset Matrix 3000
Met Sigix 2000
Escaped with Sigix 5000
Win 3000
Win Speed 6930
Classes Destroyed 6
Worker 7
Hauler 6
Recycler 5
Watcher 6
Swarmer 21
Grunt 2
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 5
Matter Collected 1912
Salvage Created 1546
Parts Attached 158
Power 28
Propulsion 48
Utility 46
Weapon 36
Parts Lost 65
Power 11
Propulsion 27
Utility 22
Weapon 5
Average Slot Usage (%) 79
Naked Turns 5
Spaces Moved 11279
Fastest Speed (%) 454
Average Speed (%) 311
Slowest Speed (%) 40
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 5
Cave-ins Triggered 3
Teleports 1
Heaviest Build 82
Greatest Support 90
Greatest Overweight (x) 22
Average Overweight (x) 1
Largest Inventory 10
Average Capacity 5
Most Items Carried 10
Average Items Carried 5
Final Capacity 4
Final Carried 3
Core Damage Taken 4167
Average Core Remaining (%) 69
Depth 11 Exit 100
Depth 10 Exit 68
Depth 9 Exit 100
Depth 8 Exit 80
Depth 7 Exit 100
Depth 6 Exit 100
Depth 5 Exit 98
Depth 4 Exit 49
Depth 3 Exit 48
Depth 2 Exit 17
Depth 1 Exit 1
Volleys Fired 160
Largest 2
Hottest 178
Shots Fired 206
Gun 138
Cannon 57
Launcher 11
Special 0
Kinetic 73
Thermal 122
Explosive 11
Electromagnetic 0
Shots Hit Robots 120
Core Hits 73
Critical Hits 18
Kills 6
Parts Destroyed 12
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 146
Impact 92
Slashing 54
Piercing 0
Damage Inflicted 5622
Projectiles 1851
Explosions 2793
Melee 944
Ramming 34
Kinetic 807
Thermal 1479
Explosive 2358
Electromagnetic 0
Impact 366
Slashing 578
Piercing 0
Self-Inflicted Damage 256
Shots 3
Rammed 5
Highest Temperature 1472
Average Temperature 135
Shutdowns 5
Energy Bleed 3
Interference 1
Matter Decay 6
Short Circuit 3
Damage (minor) 9
Damage (major) 14
Damage (core) 4
Highest Corruption 7
Average Corruption 2
Message Errors 4
Parts Rejected 4
Data loss (map) 13
Data loss (database) 11
Misfires 1
Misdirections 5
Targeting Errors 1
Weapon Failures 0
Depth 6 End 3
Depth 4 End 1
Depth 3 End 1
Depth 2 End 7
Depth 1 End 3
Haulers Intercepted 6
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 34
Communications Jammed 310
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 31
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1616
Machines Disabled 17
Data Cores Recovered 0
Used 0
Machines Hacked 78
Terminals 48
Fabricators 8
Repair Stations 1
Recycling Units 0
Scanalyzers 4
Garrison Access 3
Total Hacks 271
Successful 113
Failed 148
Catastrophic 51
Database Lockouts 0
Manual 73
Unauthorized 41
Terminals 154
Fabricators 28
Repair Stations 5
Recycling Units 0
Scanalyzers 14
Garrison Access 4
Terminal Hacks 116
Record 57
Part Schematic 8
Robot Schematic 3
Prototype ID Bank 7
Open Door 4
Level Access Points 1
Branch Access Points 2
Emergency Access Points 3
Terminal Index 1
Unreport Threat 1
Locate Traps 7
Hauler Manifests 1
Registered Components 2
Zone Layout 2
Machine Controls 1
Hacking Detections 61
Full Trace Events 16
Feedback Events 3
Feedback Corruption 3
Feedback Part Disabled 0
Feedback Blocked 1
Trojans Installed 8
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 1
Total Part Build Rating 5
Part Fabrication Matter 380
Part Fabrication Time 190
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 186
Average Influence 56
Final Influence 0
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 26
Investigation 13
Extermination 2
Reinforcement 8
Assault 0
Garrison 0
Intercept 3
Derelict Logs Recovered 7
Exploration Rate (%) 28
Regions Visited 25
Pre-discovered Areas 26
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 14032
Turns Passed 7214
Depth 11 79
Depth 10 592
Depth 9 106
Depth 8 85
Depth 7 733
Depth 6 1934
Depth 5 1111
Depth 4 1152
Depth 3 740
Depth 2 440
Depth 1 242
Scrapyard 79
Materials 783
Factory 1909
Research 566
Access 242
Waste 503
Lower Caves 425
Upper Caves 397
Proximity Caves 946
Data Miner 53
Zhirov 82
Armory 519
Operator 96
Quarantine 411
Testing 203
Prototype IDs
---------------
Improved Q-Thruster
Experimental Q-Thruster
Experimental Utility Shielding
Experimental Powered Armor
Beam Splitter
Quantum Router
Proton Burst Cannon
Molecular Scythe
Fabricated
------------
1x Lgt. Regenerative Plating (-4/Armory)
Alien Tech Recovered
----------------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Surface
Game
------
Seed: 1476545361
^Manual?: 0
Play Time: 188 min
Sessions: 1
Mod: N/A
Game No.: 203
Lore%: 69
Gallery%: 70
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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7 Alpha 11 wins now. Someone stop this addict!
Quote7 Alpha 11 wins now. Someone stop this addict!
How the heck do you manage to win so many combat wins? ???
I had a game that was going pretty well, but I got analyzed in Testing (-3) and I think that triggered the dispatch of combat programmers from then on. I got stripped in -2 due to that.
I like the change for armor. Now it's pretty much OK except perhaps for -1/-2, where it starts to lose steam since enemies hit so hard then. I disagree that it replaces propulsion armor; it merely complements it.
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (65) 325
Value Destroyed (1855) 1855
Prototype IDs (190) 3800
Alien Tech Recovered (3) 600
Bonus (18920) 18920
TOTAL SCORE: 30000
Cogmind
---------
Core Integrity 1600/1600
Matter 210/300
Energy 355/365
System Corruption 0%
Temperature Cool (10)
Location Surface
Parts
-------
Power (3)
Fusion Reactor
Light Anti-Matter Reactor
Propulsion (7)
Nuclear Pulse Thruster
Nuclear Pulse Array
Impulse Thruster
Improved Field Propulsion Drive
Field Propulsion Array
Utility (13)
Advanced Power Amplifier
Large Storage Unit
Large Storage Unit
Advanced Weight Redist. System
Long-range Sensor Array
Advanced Signal Interpreter
Improved Transmission Jammer
Improved Propulsion Shielding
Light Regenerative Plating
Improved Hacking Suite
Advanced System Shield
Weapon (2)
Hellfire Missile Launcher
Heavy Pick
Inventory (16)
Quantum Reactor
Nuclear Pulse Array
Experimental Heat Sink
Experimental Coolant Injector
Transdimensional Reconstructor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Sigix Terminator
Sigix Corpse
Sigix Corpse
Peak State
------------
Power
Fusion Reactor
Light Anti-Matter Reactor
Propulsion
Nuclear Pulse Thruster
Nuclear Pulse Array
Impulse Thruster
Improved Field Propulsion Drive
Field Propulsion Array
Utility
Advanced Power Amplifier
Large Storage Unit
Large Storage Unit
Advanced Weight Redist. System
Long-range Sensor Array
Advanced Signal Interpreter
Improved Transmission Jammer
Improved Power Shielding
Improved Propulsion Shielding
Light Regenerative Plating
Improved Hacking Suite
Advanced System Shield
Weapon
Hellfire Missile Launcher
Heavy Pick
Inventory
Quantum Reactor
Nuclear Pulse Array
Experimental Heat Sink
Experimental Coolant Injector
Transdimensional Reconstructor
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
High-powered Transdimensional Reconstructor
Core Reset Matrix
Sigix Terminator
Sigix Corpse
Sigix Corpse
[Rating: 133]
Favorites
-----------
Power Micro Fission Core
Engine Ion Engine
Power Core Micro Fission Core
Reactor Fusion Reactor
Propulsion Flight Unit
Treads Durable Medium Treads
Leg Aluminum Leg
Hover Unit Improved Gravmag System
Flight Unit Flight Unit
Utility Improved Hacking Suite
Device Long-range Sensor Array
Storage Medium Storage Unit
Processor Advanced Signal Interpreter
Hackware Improved Hacking Suite
Protection Improved Propulsion Shielding
Weapon Heavy Pick
Energy Gun EM Shotgun
Ballistic Gun Assault Rifle
Launcher Improved Grenade Launcher
Impact Weapon Flail
Piercing Weapon Heavy Pick
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 18920
Met Data Miner 300
Used Data Conduit 3000
Recovered Sigix Corpse 2000
Win 3000
Win Speed 10620
Classes Destroyed 9
Worker 3
Builder 1
Hauler 7
Recycler 5
Operator 1
Watcher 3
Swarmer 28
Grunt 13
Sentry 4
NPCs Destroyed 0
Best Kill Streak 11
Combat Bots Only 11
Matter Collected 2052
Salvage Created 2184
Parts Attached 130
Power 20
Propulsion 43
Utility 43
Weapon 24
Parts Lost 38
Power 9
Propulsion 14
Utility 7
Weapon 8
Average Slot Usage (%) 84
Naked Turns 1
Spaces Moved 7769
Fastest Speed (%) 400
Average Speed (%) 300
Slowest Speed (%) 40
Overloaded Moves 10
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 1
Teleports 1
Heaviest Build 85
Greatest Support 87
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 16
Average Capacity 7
Most Items Carried 16
Average Items Carried 6
Final Capacity 16
Final Carried 12
Core Damage Taken 1088
Average Core Remaining (%) 84
Depth 11 Exit 100
Depth 10 Exit 90
Depth 9 Exit 65
Depth 8 Exit 61
Depth 7 Exit 93
Depth 6 Exit 40
Depth 5 Exit 98
Depth 4 Exit 94
Depth 3 Exit 84
Depth 2 Exit 100
Depth 1 Exit 100
Volleys Fired 104
Largest 2
Hottest 68
Shots Fired 186
Gun 164
Cannon 0
Launcher 22
Special 0
Kinetic 146
Thermal 0
Explosive 22
Electromagnetic 18
Shots Hit Robots 148
Core Hits 94
Critical Hits 3
Kills 1
Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 177
Impact 2
Slashing 0
Piercing 168
Damage Inflicted 5065
Projectiles 1676
Explosions 1859
Melee 1512
Ramming 18
Kinetic 1372
Thermal 0
Explosive 1859
Electromagnetic 304
Impact 0
Slashing 0
Piercing 1512
Self-Inflicted Damage 227
Shots 3
Rammed 1
Highest Temperature 435
Average Temperature 28
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 3
Damage (core) 0
Highest Corruption 1
Average Corruption 1
Message Errors 0
Parts Rejected 0
Data loss (map) 2
Data loss (database) 0
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Haulers Intercepted 7
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 33
Communications Jammed 31
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 17
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1112
Machines Disabled 19
Data Cores Recovered 0
Used 0
Machines Hacked 73
Terminals 43
Fabricators 4
Repair Stations 1
Recycling Units 2
Scanalyzers 6
Garrison Access 8
Total Hacks 219
Successful 105
Failed 105
Catastrophic 28
Database Lockouts 0
Manual 61
Unauthorized 37
Terminals 132
Fabricators 11
Repair Stations 1
Recycling Units 6
Scanalyzers 20
Garrison Access 12
Terminal Hacks 101
Record 20
Part Schematic 8
Robot Schematic 3
Prototype ID Bank 10
Open Door 2
Level Access Points 3
Branch Access Points 2
Emergency Access Points 1
Alert Level 2
Unreport Threat 1
Locate Traps 8
Maintenance Status 1
Registered Components 3
Zone Layout 8
Machine Controls 1
Hacking Detections 55
Full Trace Events 9
Feedback Events 1
Feedback Corruption 1
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 11
Terminals 9
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 5
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 3
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 10
Parts Built 4
Total Part Build Rating 13
Part Fabrication Matter 610
Part Fabrication Time 241
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 10
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 1
Largest Group 1
Highest-Rated Group 7
Highest-Rated Ally 7
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 337
Average Influence 101
Final Influence 158
Maximum Alert Level 1
Low Security (%) 86
Level 1 13
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 26
Investigation 9
Extermination 2
Reinforcement 10
Assault 1
Garrison 3
Intercept 1
Derelict Logs Recovered 5
Exploration Rate (%) 22
Regions Visited 26
Pre-discovered Areas 22
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 8783
Turns Passed 4707
Depth 11 90
Depth 10 300
Depth 9 858
Depth 8 163
Depth 7 192
Depth 6 812
Depth 5 884
Depth 4 406
Depth 3 673
Depth 2 275
Depth 1 54
Scrapyard 90
Materials 1321
Factory 1287
Research 481
Access 54
Waste 105
Lower Caves 304
Upper Caves 221
Proximity Caves 355
Data Miner 40
Zhirov 89
Quarantine 360
Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
High-density Centrium Wheel
Improved Airjet
Experimental Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Thermal Generator
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Quantum Shading Machine
Dimensional Manipulator
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Experimental Weapon Cycler
Femtoactuators
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Thermal Defense Suite
EM Disruption Field
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield Generator
Quantum Shroud
Improved Quantum Shroud
Experimental Hacking Suite
System Mapper
Experimental System Shield
Ghost Barrier
Quarantine Testbed
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Proton Burst Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Heavy Fusion Cannon
Compact Linear Accelerator
Graviton Cannon
Precision Grenade Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Stasis Projector
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Nanosword
Kinetic Spear
Plasma Lance
Fabricated
------------
2x Flight Unit (-5/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
1x Exp. Heat Sink (-2/Research)
Alien Tech Recovered
----------------------
Integrated Dissipator
Sigix Terminator
Transdimensional Reconstructor
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
Surface
Game
------
Seed: 1476688222
^Manual?: 0
Play Time: 117 min
Sessions: 9
Mod: N/A
Game No.: 211
Lore%: 69
Gallery%: 71
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
X=9628134415323088569806990987
978799380078096088783887518000
008600370033090019996608097803
858008583008090083030100008630
568398117809008833033087101030
161031105817701873681800039080
018879555083306636818877763880
010505337687596189501010760800
811008091678560618333896031378
173108883000335303673039865387
951983850033880951013039831030
816937083000100808303880303800
080000080300803883388083019983
679858060093507807801838633338
089070881038080805893538000353
000009089000883181683398003808
009000083000385308003080009780
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369300080370933383500010050677
866385330839576118607313333391
501038800317396806006308093907
505039860388308737367603661399
995131196003139083137657331888
3598865708883756983
TOTAL SCORE: 30000
Cogmind - Alpha 11
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (584) 2920
Value Destroyed (29718) 29718
Prototype IDs (32) 640
Alien Tech Recovered (0) 0
Bonus (2500) 2500
TOTAL SCORE: 40278
Cogmind
---------
Core Integrity 0/1600
Matter 177/300
Energy 46/100
System Corruption 18%
Temperature Cool (0)
Location -1/Access
Parts
-------
Power (4)
(None)
Propulsion (2)
Diametric Drive
Utility (14)
(None)
Weapon (5)
(None)
Inventory (4)
Diametric Drive
Diametric Drive
Diametric Drive
Diametric Drive
Peak State
------------
Power
Anti-Matter Reactor
Light Particle Reactor
Light Particle Reactor
Light Quantum Reactor
Propulsion
Medium Treads
Medium Treads
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Large Storage Unit
Spectral Analyzer
Advanced Targeting Computer
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Experimental Weapon Cycler
Weapon
Phase Gun
Heavy Wave Gun
Heavy Quantum Rifle
KE Penetrator
KE Penetrator
Inventory
Light Quantum Reactor
Flexi-carbon Leg
Myomer Leg
Myomer Leg
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Large Storage Unit
Medium Matter Storage Unit
Advanced Target Analyzer
Experimental Weapon Cycler
Phase Gun
Phase Gun
Gamma Rifle
Heavy Machine Gun
[Rating: 166]
Favorites
-----------
Power Light Quantum Reactor
Engine Reinforced Deuterium Engine
Power Core Micro Fission Core
Reactor Light Quantum Reactor
Propulsion Centrium Heavy Treads
Treads Centrium Heavy Treads
Leg Aluminum Leg
Flight Unit Diametric Drive
Utility Large Storage Unit
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware Advanced Hacking Suite
Protection Medium Regenerative Plating
Weapon KE Penetrator
Energy Gun Tesla Rifle
Energy Cannon EM Pulse Cannon
Ballistic Gun KE Penetrator
Ballistic Cannon Gauss Cannon
Launcher Scatter Rocket Array
Stats
-------
Bonus Breakdown 2500
Met R17 at Cetus 500
Met R17 at Research 2000
Classes Destroyed 23
Worker 43
Builder 35
Tunneler 6
Hauler 23
Recycler 44
Carrier 3
Mechanic 2
Operator 6
Watcher 20
Swarmer 32
Saboteur 4
Grunt 199
Brawler 13
Duelist 11
Protector 6
Researcher 4
Sentry 38
Demolisher 2
Specialist 2
Hunter 38
Programmer 51
Behemoth 1
Striker 1
NPCs Destroyed 0
Best Kill Streak 29
Combat Bots Only 13
Matter Collected 15360
Salvage Created 40005
Parts Attached 600
Power 106
Propulsion 74
Utility 205
Weapon 215
Parts Lost 217
Power 36
Propulsion 17
Utility 53
Weapon 111
Average Slot Usage (%) 95
Naked Turns 10
Spaces Moved 6442
Fastest Speed (%) 270
Average Speed (%) 57
Slowest Speed (%) 45
Overloaded Moves 12
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Heaviest Build 146
Greatest Support 80
Greatest Overweight (x) 37
Average Overweight (x) 1
Largest Inventory 16
Average Capacity 14
Most Items Carried 16
Average Items Carried 14
Final Capacity 8
Final Carried 8
Core Damage Taken 4915
Average Core Remaining (%) 60
Depth 11 Exit 100
Depth 10 Exit 56
Depth 9 Exit 50
Depth 8 Exit 79
Depth 7 Exit 6
Depth 6 Exit 99
Depth 5 Exit 12
Depth 4 Exit 79
Depth 3 Exit 97
Depth 2 Exit 25
Volleys Fired 1048
Largest 5
Hottest 439
Shots Fired 3847
Gun 3293
Cannon 537
Launcher 17
Special 0
Kinetic 2294
Thermal 808
Explosive 17
Electromagnetic 728
Shots Hit Robots 2365
Core Hits 1105
Critical Hits 619
Kills 228
Parts Destroyed 336
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 67228
Projectiles 62838
Explosions 4376
Melee 0
Ramming 14
Kinetic 36975
Thermal 16180
Explosive 2832
Electromagnetic 11227
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 664
Shots 20
Rammed 1
Highest Temperature 460
Average Temperature 78
Shutdowns 8
Energy Bleed 7
Interference 4
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 59
Average Corruption 19
Message Errors 129
Parts Rejected 31
Data loss (map) 136
Data loss (database) 78
Misfires 20
Misdirections 73
Targeting Errors 581
Weapon Failures 106
Depth 8 End 1
Depth 7 End 1
Depth 5 End 23
Depth 4 End 6
Depth 2 End 59
Haulers Intercepted 23
Robots Corrupted 11
Robots Melted 0
Power Chain Reactions 19
Tactical Retreats 64
Communications Jammed 0
Parts Field Recycled 4
Retrieved Matter 79
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 20
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 5576
Machines Disabled 67
Data Cores Recovered 2
Used 1
Machines Hacked 59
Terminals 46
Fabricators 3
Repair Stations 0
Recycling Units 2
Scanalyzers 3
Garrison Access 5
Total Hacks 158
Successful 53
Failed 105
Catastrophic 36
Database Lockouts 0
Manual 30
Unauthorized 4
Terminals 133
Fabricators 6
Repair Stations 0
Recycling Units 5
Scanalyzers 8
Garrison Access 6
Terminal Hacks 40
Part Schematic 3
Robot Schematic 1
Robot Analysis 2
Prototype ID Bank 2
Open Door 6
Level Access Points 1
Branch Access Points 1
Emergency Access Points 1
Terminal Index 1
Alert Level 4
Unreport Threat 5
Locate Traps 3
Reprogram Traps 1
Dispatch Records 1
Recall Assault 1
Hauler Manifests 2
Zone Layout 1
Machine Controls 4
Hacking Detections 54
Full Trace Events 9
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 3
Terminals 2
Fabricators 0
Repair Stations 0
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 4
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 6
Parts Built 1
Total Part Build Rating 2
Part Fabrication Matter 124
Part Fabrication Time 20
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 3
Parts Scanalyzed 4
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 2
Robots Rewired 11
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 11
Largest Group 7
Highest-Rated Group 115
Highest-Rated Ally 65
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 74
Total Damage 1582
Kills 12
Allies Corrupted 15
Allies Melted 0
Peak Influence 3303
Average Influence 897
Final Influence 1891
Maximum Alert Level 5
Low Security (%) 9
Level 1 26
Level 2 17
Level 3 16
Level 4 12
Level 5 16
Squads Dispatched 111
Investigation 12
Extermination 15
Reinforcement 32
Assault 36
Garrison 8
Intercept 8
Derelict Logs Recovered 0
Exploration Rate (%) 18
Regions Visited 16
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 9955
Turns Passed 17346
Depth 11 56
Depth 10 671
Depth 9 973
Depth 8 1476
Depth 7 1807
Depth 6 170
Depth 5 5410
Depth 4 746
Depth 3 1209
Depth 2 4430
Depth 1 398
Scrapyard 56
Materials 3120
Factory 5099
Research 3430
Access 398
Waste 591
Extension 1701
Cetus 742
Testing 2209
Prototype IDs
---------------
Heavy Deuterium Engine
Compact Particle Reactor
Improved Quantum Reactor
Centrium Heavy Treads
Spectral Analyzer
Experimental Signal Interpreter
Precision Energy Filter
Experimental Weapon Cycler
Centrium Medium Armor Plating
Advanced Dynamic Insulation System
Experimental Field Recycling Unit
Precision Beam Rifle
Advanced Beam Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Precision Phase Gun
Heavy Quantum Rifle
Heavy Tesla Rifle
Ion Burst Cannon
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Ragnarok Missile Launcher
Fabricated
------------
1x Imp. Targeting Computer (-2/Testing)
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-1/Access (discovered 1 exit: [*Sur])
Game
------
Seed: 1476861448
^Manual?: 0
Play Time: 249 min
Sessions: 2
Mod: N/A
Game No.: 212
Lore%: 70
Gallery%: 72
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
X=9452128930328051900333370508
377827502239800233377822281711
119780075533323857772035033810
885818885157319105835822785738
020253211503955030902308085309
539133928031138555559383500987
813737339317399380779738138030
888588513737007205555191330735
555553375818575555727377955553
552555755785575821277393381233
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318758928137090011555555735558
025298357387812928713030953301
805780983388733389553552000059
135729955507778780750393105982
359082080890778955555535598807
783913331987078030302877503081
857802088821028317708880273988
990800518995357333591381002393
239330250923537731201507722953
187338103980370771572095355995
552598138388538310877082033838
832785707822870188288555703551
035317993212379330355392558007
559350075255977517555297883087
03087578820155028339
Cogmind - Alpha 11
Name: zzxc
---[ ESCAPED! ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (23) 115
Value Destroyed (629) 629
Prototype IDs (4) 80
Alien Tech Recovered (0) 0
Bonus (57824) 57824
TOTAL SCORE: 63148
Cogmind
---------
Core Integrity 1573/1600
Matter 2/300
Energy 181/190
System Corruption 0%
Temperature Cool (9)
Location Surface
Parts
-------
Power (4)
Light Quantum Reactor
Propulsion (8)
Improved VTOL Module
Impulse Thruster
Impulse Thruster
Diametric Drive
Utility (11)
Advanced Weight Redist. System
Advanced Weight Redist. System
Advanced Visual Processing Unit
Enhanced Optical Array
Advanced Sensor Array
Centrium Medium Armor Plating
Hacking Suite
Advanced Hacking Suite
Improved System Shield
Weapon (2)
(None)
Inventory (4)
Particle Reactor
Particle Reactor
Enhanced Nova Cannon
Lance
Peak State
------------
Power
Light Anti-Matter Reactor
Particle Reactor
Light Quantum Reactor
Light Quantum Reactor
Propulsion
Improved VTOL Module
Improved VTOL Module
Improved VTOL Module
Xenon Bombardment Thruster
Impulse Thruster
Diametric Drive
Impulse Thruster Array
Utility
Advanced Cooling System
Advanced Weight Redist. System
Advanced Weight Redist. System
Advanced Visual Processing Unit
Enhanced Optical Array
Advanced Sensor Array
Centrium Medium Armor Plating
Hacking Suite
Advanced Hacking Suite
Weapon
(None)
Inventory
Particle Reactor
Particle Reactor
Neutron Missile Launcher
[Rating: 120]
Favorites
-----------
Power Light Nuclear Core
Engine Light Ion Engine
Power Core Light Nuclear Core
Reactor Light Anti-Matter Reactor
Propulsion Improved VTOL Module
Leg Aluminum Leg
Flight Unit Improved VTOL Module
Utility Advanced Weight Redist. System
Device Advanced Weight Redist. System
Processor Advanced Visual Processing Unit
Hackware Hacking Suite
Protection Power Shielding
Weapon Heavy Pick
Launcher Grenade Launcher
Piercing Weapon Heavy Pick
Stats
-------
Bonus Breakdown 57824
Win 3000
Win Speed 54824
Classes Destroyed 5
Worker 1
Builder 1
Hauler 1
Recycler 1
Swarmer 19
NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 4
Matter Collected 537
Salvage Created 503
Parts Attached 54
Power 11
Propulsion 18
Utility 19
Weapon 6
Parts Lost 23
Power 7
Propulsion 8
Utility 5
Weapon 3
Average Slot Usage (%) 68
Naked Turns 5
Spaces Moved 2463
Fastest Speed (%) 588
Average Speed (%) 375
Slowest Speed (%) 149
Overloaded Moves 153
Propulsion Burnouts 0
Targets Rammed 4
Cave-ins Triggered 0
Heaviest Build 68
Greatest Support 98
Greatest Overweight (x) 1
Average Overweight (x) 0
Largest Inventory 4
Average Capacity 4
Most Items Carried 4
Average Items Carried 3
Final Capacity 4
Final Carried 4
Core Damage Taken 612
Average Core Remaining (%) 93
Depth 11 Exit 100
Depth 10 Exit 95
Depth 9 Exit 89
Depth 8 Exit 88
Depth 7 Exit 96
Depth 6 Exit 98
Depth 5 Exit 100
Depth 4 Exit 97
Depth 3 Exit 100
Depth 2 Exit 72
Depth 1 Exit 98
Volleys Fired 19
Largest 1
Hottest 49
Shots Fired 19
Gun 0
Cannon 0
Launcher 19
Special 0
Kinetic 0
Thermal 0
Explosive 19
Electromagnetic 0
Shots Hit Robots 11
Core Hits 33
Critical Hits 2
Kills 0
Parts Destroyed 1
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 10
Impact 0
Slashing 0
Piercing 10
Damage Inflicted 2323
Projectiles 0
Explosions 2032
Melee 268
Ramming 23
Kinetic 0
Thermal 0
Explosive 2032
Electromagnetic 0
Impact 0
Slashing 0
Piercing 268
Self-Inflicted Damage 150
Shots 3
Rammed 4
Highest Temperature 76
Average Temperature 15
Shutdowns 0
Energy Bleed 0
Interference 0
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 7
Average Corruption 3
Message Errors 0
Parts Rejected 1
Data loss (map) 0
Data loss (database) 0
Misfires 0
Misdirections 1
Targeting Errors 0
Weapon Failures 0
Depth 2 End 7
Haulers Intercepted 1
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 12
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 19
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 367
Machines Disabled 3
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 18
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 52
Successful 7
Failed 45
Catastrophic 15
Database Lockouts 0
Manual 39
Unauthorized 1
Terminals 51
Fabricators 1
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 7
Prototype ID Bank 1
Open Door 1
Level Access Points 2
Disarm Traps 1
Zone Layout 2
Hacking Detections 19
Full Trace Events 8
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 129
Average Influence 43
Final Influence 18
Maximum Alert Level 0
Low Security (%) 100
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Squads Dispatched 13
Investigation 9
Extermination 0
Reinforcement 4
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 0
Exploration Rate (%) 12
Regions Visited 14
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 2594
Turns Passed 911
Depth 11 16
Depth 10 43
Depth 9 76
Depth 8 118
Depth 7 65
Depth 6 56
Depth 5 82
Depth 4 94
Depth 3 53
Depth 2 199
Depth 1 109
Scrapyard 16
Materials 237
Factory 282
Research 230
Access 109
Waste 15
Testing 22
Prototype IDs
---------------
Improved VTOL Module
Centrium Medium Armor Plating
Improved Heavy Machine Gun
Neutron Missile Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research
-3/Testing
-2/Research
-1/Access
Surface
Game
------
Seed: 1476894234
^Manual?: 0
Play Time: 38 min
Sessions: 1
Mod: N/A
Game No.: 213
Lore%: 70
Gallery%: 72
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
X=9605938856236308486666046416
068138018988486601788880888411
963666000696631008041046906699
601818980808088848618849103686
666698300333308600333383916383
831303603038618906336333333333
313333333333633333333336303333
333363333333389006016433330606
913060880033306869033148133336
963333303003336403363636314333
306330684813008803330130601088
001306101036333663303630116039
633396333698666896080336149833
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881084808968666808344108039606
660808803631888403060066889339
608633183386840688618809408084
0033989089080668033089664
TOTAL SCORE: 63148
Congratulations! I'm not beating that!Oh I think you can! There are many new sources of bonus points, together with ways to vastly improve your capabilities. So that stacked on to your previous high score could pull it off, but only a winning run can capitalize on it all.
Those messages are somewhat misleading. Maybe I am supposed to wait till the counter attack starts...shrugs.Which messages? Maybe you haven't been back in the latest version, but in Alpha 11 there's a derelict which comes up to you when the counterattack starts and explicitly instructs you to leave immediately. You can leave before (or *gulp* after) that, but it's harder...
I also found the warlord on the way and got out instantly (like in 9 turns). I lost the previous run derping around the warlord. Got shredded on the way out. Those messages are somewhat misleading. Maybe I am supposed to wait till the counter attack starts...shrugs.
Scrap what I said earlier about speed runs not being luck dependent. I just had several attempts at beating my run, and I never found flight units or had anything go my way. I must've been quite lucky with my first try...
I'm in such good shape that I don't want to mess it up. Not sure whether to stay on this floor longer and farm assault squads or progress to Access. Wish I could enter Testing...
Also not sure what to evolve next. I'm leaning towards 2 utilities. Weaponry would be good but I don't have that many spares. I'm virtually oneshotting everything, so a shorter volley might be preferable...
You might consider switching *back* to a stealth build for Access. Especially if you want to farm those assault squads before, you'll have hell in Access with alert level 5 right from the start.That is not something I considered. True though that it's going to be hell right from the start. I'm confident I can win this if I don't leave it too late to make a run for the exit. It's too late to go back to stealth though.
Plus if you evolve 2 more weapons, you can run into churn issues with your low inventory.Yep, this is the main case against evolving weapons.
FWIW I'd take propulsion, but it's me...I am not surprised...
1) Amazing speed run zxc. And that music.... some metalhead! ;DThanks, and yes, it reveals that I'm an Ayreon metalhead ;D
2) Does any else think that it's problematic that Zhirov and Armory can spawn on the same level? An entire aspect of the game can become undoable simply due to bad level spawning luck.Yep. I got this in one of my recent games. Very sad... I told Kyzrati about it and I think the response was equivalent to a shrug.
It's something I considered for sure, but there is bound to be overlap between some floors and in those cases you'll just have to make choices. Note that there are some methods you can use to get full benefits from the Armory branch without Zhirov.
So, you'd seriously evolve propulsion? This is not a Decker joke, is it?
I already have a lot of propulsion. Check my inventory, I have two spare 2x armours as well (combined with a force field). So I'm not convinced that propulsion is best here.
Hearing talk of assault squad farming makes me kind of wish we had security level 6. Something truly absurd that could only be triggered by deliberate grinding.
QuoteTOTAL SCORE: 63148
Congratulations! I'm not beating that!
With the new branches in Research, it's definitely easier to navigate it.
I still don't have a clue on how to beat Access with a combat build aside of being lucky. In my last game I replicated my long-range sensors with the artifact in Quarantine, and I tried to play it as a half-stealth hybrid, killing only the programmer dispatches. No good. I explored about half the map, and I found the cycler but not the exit. All terminals were level 3, so no use. I eventually died to attrition, with parts shot one by one.
Do you use any particular strategy for Access zxc?
With another utility slot I can run another large storage unit, which could hold yet more spares
KE penetrators are my most tested and certain friends, but they are only rating 6
In my first ever combat win, I got to the exit first, then started farming. I might try doing that in this game, if I can. The problem is that my alert level is already 5. Once assault squads start coming for you, I don't think you can reduce threat if you keep killing them.
Hearing talk of assault squad farming makes me kind of wish we had security level 6. Something truly absurd that could only be triggered by deliberate grinding.Something along those lines has been in the plans for a few releases now, but I keep pushing it back because it's been a less pressing issue that only impacts a tiny number of players so far. I'm watching you guys... ;)
I'm playing a stealth build in Access. I killed no one, sealed garrisons with hacking (NOT a jam), destroyed no machine. I got a "significant disruption event" and assault. I checked a terminal, alert level is 2-Z. What gives?
Cogmind - Alpha 11
Name: zzxc
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (9) 4500
Robots Destroyed (533) 2665
Value Destroyed (30108) 30108
Prototype IDs (49) 980
Alien Tech Recovered (12) 2400
Bonus (8500) 8500
TOTAL SCORE: 49153
Cogmind
---------
Core Integrity 0/1600
Matter 300/300
Energy 348/350
System Corruption 20%
Temperature Cool (23)
Location -1/Access
Parts
-------
Power (3)
(None)
Propulsion (6)
(None)
Utility (13)
(None)
Weapon (4)
(None)
Inventory (4)
Matter Drive
Sigix Containment Pod
Peak State
------------
Power
Reinforced Anti-Matter Reactor
Particle Reactor
Improved Quantum Reactor
Propulsion
Myomer Leg
Myomer Leg
Myomer Leg
High-density Centrium Leg
High-density Centrium Leg
High-density Centrium Leg
Utility
Large Storage Unit
Large Storage Unit
Large Storage Unit
Advanced Targeting Computer
Advanced Targeting Computer
Experimental Targeting Computer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Advanced Target Analyzer
Experimental Target Analyzer
Layered Heavy Armor Plating
Weapon
Sigix Quantum Sheargun
KE Penetrator
KE Penetrator
Multirail
Inventory
Particle Reactor
Quantum Reactor
Myomer Leg
Myomer Leg
Myomer Leg
Advanced Target Analyzer
Advanced Target Analyzer
Improved Heavy Armor Plating
Layered Heavy Armor Plating
Advanced Force Field
Matter Drive
KE Penetrator
Railgun
Sigix Containment Pod
[Rating: 189]
Favorites
-----------
Power Light Quantum Reactor
Engine Ion Engine
Power Core Nuclear Core
Reactor Light Quantum Reactor
Propulsion Myomer Leg
Treads Compact Heavy Treads
Wheel Compact Wheel
Leg Myomer Leg
Hover Unit Anti-Grav System
Flight Unit VTOL Module
Utility Advanced Target Analyzer
Device Advanced Sensor Array
Storage Large Storage Unit
Processor Advanced Target Analyzer
Hackware System Shield
Protection Layered Heavy Armor Plating
Artifact Matter Drive
Weapon KE Penetrator
Energy Gun Sigix Quantum Sheargun
Energy Cannon Improved Matter Neutralizer
Ballistic Gun KE Penetrator
Ballistic Cannon Linear Accelerator
Impact Weapon Heavy Hammer
Slashing Weapon Axe
Special Melee Weapon Advanced Datajack
Stats
-------
Bonus Breakdown 8500
Met Warlord at Base 500
Used Core Reset Matrix 3000
Met Sigix 2000
Activated Exoskeleton 3000
Classes Destroyed 21
Worker 29
Builder 24
Tunneler 5
Hauler 13
Recycler 37
Carrier 12
Mechanic 17
Operator 1
Watcher 8
Swarmer 28
Saboteur 15
Grunt 176
Brawler 29
Duelist 34
Protector 23
Sentry 12
Hunter 22
Programmer 43
Behemoth 1
Alpha 7 1
Demented 3
NPCs Destroyed 0
Best Kill Streak 23
Combat Bots Only 17
Matter Collected 13964
Salvage Created 42672
Parts Attached 436
Power 61
Propulsion 118
Utility 183
Weapon 74
Parts Lost 120
Power 20
Propulsion 32
Utility 36
Weapon 32
Average Slot Usage (%) 91
Naked Turns 10
Spaces Moved 12338
Fastest Speed (%) 400
Average Speed (%) 240
Slowest Speed (%) 66
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Cave-ins Triggered 0
Heaviest Build 166
Greatest Support 174
Greatest Overweight (x) 17
Average Overweight (x) 0
Largest Inventory 22
Average Capacity 14
Most Items Carried 22
Average Items Carried 14
Final Capacity 8
Final Carried 4
Core Damage Taken 2361
Average Core Remaining (%) 86
Depth 11 Exit 100
Depth 10 Exit 58
Depth 9 Exit 53
Depth 8 Exit 92
Depth 7 Exit 96
Depth 6 Exit 100
Depth 5 Exit 93
Depth 4 Exit 92
Depth 3 Exit 100
Depth 2 Exit 82
Volleys Fired 836
Largest 4
Hottest 327
Shots Fired 2650
Gun 2362
Cannon 288
Launcher 0
Special 0
Kinetic 2202
Thermal 308
Explosive 0
Electromagnetic 72
Shots Hit Robots 1705
Core Hits 873
Critical Hits 1160
Kills 443
Parts Destroyed 554
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 166
Impact 25
Slashing 209
Piercing 0
Damage Inflicted 56271
Projectiles 54055
Explosions 430
Melee 1786
Ramming 0
Kinetic 43189
Thermal 7807
Explosive 108
Electromagnetic 1386
Impact 349
Slashing 3432
Piercing 0
Self-Inflicted Damage 293
Shots 7
Rammed 0
Highest Temperature 232
Average Temperature 28
Shutdowns 0
Energy Bleed 0
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 20
Average Corruption 10
Message Errors 67
Parts Rejected 11
Data loss (map) 59
Data loss (database) 35
Misfires 8
Misdirections 27
Targeting Errors 241
Weapon Failures 38
Depth 3 End 5
Depth 2 End 2
Haulers Intercepted 13
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 67
Communications Jammed 764
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 44
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2783
Machines Disabled 67
Data Cores Recovered 0
Used 0
Machines Hacked 69
Terminals 38
Fabricators 2
Repair Stations 1
Recycling Units 3
Scanalyzers 7
Garrison Access 5
Total Hacks 197
Successful 77
Failed 107
Catastrophic 35
Database Lockouts 0
Manual 57
Unauthorized 44
Terminals 96
Fabricators 3
Repair Stations 4
Recycling Units 4
Scanalyzers 32
Garrison Access 9
Terminal Hacks 93
Record 24
Prototype ID Bank 16
Open Door 4
Level Access Points 2
Branch Access Points 1
Machine Index 1
Alert Level 1
Locate Traps 2
Zone Layout 5
Exoskeleton Controls 1
Hacking Detections 47
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 6
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 10
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 4
Total Robot Build Rating 32
Robot Fabrication Matter 384
Robot Fabrication Time 102
Part Schematics Acquired 2
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 2
Parts Scanalyzed 3
Part Schematics Acquired 2
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 7
Hacks Repelled 0
Total Allies 5
Largest Group 4
Highest-Rated Group 96
Highest-Rated Ally 24
Total Orders 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 24
Total Damage 412
Kills 1
Allies Corrupted 3
Allies Melted 0
Peak Influence 9776
Average Influence 3094
Final Influence 9539
Maximum Alert Level 5
Low Security (%) 30
Level 1 3
Level 2 1
Level 3 0
Level 4 1
Level 5 61
Squads Dispatched 142
Investigation 2
Extermination 21
Reinforcement 15
Assault 98
Garrison 6
Intercept 0
Derelict Logs Recovered 5
Exploration Rate (%) 33
Regions Visited 18
Pre-discovered Areas 3
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 16622
Turns Passed 13819
Depth 11 76
Depth 10 834
Depth 9 85
Depth 8 85
Depth 7 353
Depth 6 353
Depth 5 831
Depth 4 303
Depth 3 289
Depth 2 4265
Depth 1 6345
Scrapyard 76
Materials 332
Factory 1057
Research 1049
Access 6345
Mines 672
Upper Caves 245
Proximity Caves 65
Warlord 473
Quarantine 494
Section 7 3011
Prototype IDs
---------------
High-density Centrium Leg
Experimental Target Analyzer
Fabricated
------------
4x S-43 Plague (-3/Research)
Alien Tech Recovered
----------------------
Sigix Broadsword
Stasis Generator
Matter Drive
Core Reset Matrix
Integrated Dissipator
Integrated Singularity Reactor
Core Expander
Subatomic Replicator
LRC Insulator
LRC Energy Well
Integrated Heat Negator
Sigix Quantum Sheargun
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
Game
------
Seed: 1476951510
^Manual?: 0
Play Time: 368 min
Sessions: 5
Mod: N/A
Game No.: 223
Lore%: 76
Gallery%: 74
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant
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That's bizarre. I'd like to see the morgue after you finish. I don't think that's ever happened to me.
I can also go for two more weapon slots perhaps, and fill one or two slots with weaker weapons (quantum rifles etc). That is probably better as makeshift armour than propulsion, and will be just as plentiful.
Some cool tidbits: 2.5 hours spent in Access, peak influence of 9.7k, 98 assault squads dispatched (I think I defeated all but three), and 61% of the run spent at alert 5.
Yeah, you need to destroy about 700 robots to score high. My true combat games last longer than 2.5 hours!He said 2.5 hours in Access :P. Altogether zxc's latest run was over 6 hours.
In my next game, I'll try another stealth build. There are two potential exploits I want to try to enable unlimited farming at virtually no risk.You go Decker ;)
In my next game, I'll try another stealth build. There are two potential exploits I want to try to enable unlimited farming at virtually no risk.
Cogmind - Alpha 11
Name: Sherlockkat
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (8) 4000
Robots Destroyed (223) 1115
Value Destroyed (11713) 11713
Prototype IDs (8) 160
Alien Tech Recovered (0) 0
Bonus (2500) 2500
TOTAL SCORE: 19488
Cogmind
---------
Core Integrity 0/1450
Matter 170/300
Energy 100/100
System Corruption 25%
Temperature Cool (14)
Location -2/Testing
Parts
-------
Power (2)
(None)
Propulsion (6)
(None)
Utility (11)
(None)
Weapon (4)
(None)
Inventory (4)
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Heavy Armor Plating
Peak State
------------
Power
Light Anti-Matter Reactor
Reinforced Anti-Matter Reactor
Propulsion
Enhanced Flexi-carbon Leg
Myomer Leg
Myomer Leg
Myomer Exoskeleton
Utility
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Medium Storage Unit
Large Storage Unit
Advanced Signal Interpreter
Advanced Targeting Computer
Advanced Targeting Computer
Layered Light Armor Plating
Layered Light Armor Plating
Layered Light Armor Plating
Weapon
Hypervelocity Railgun
Hypervelocity Railgun
Hypervelocity Railgun
Hypervelocity Railgun
Inventory
Particle Reactor
Light Quantum Reactor
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Enhanced Flexi-carbon Leg
Heavy Armor Plating
Disruptor Cannon
Railgun
Heavy Fusion Cannon
Micro-nuke Launcher
[Rating: 153]
Favorites
-----------
Power Light Anti-Matter Reactor
Engine Light Angular Momentum Engine
Power Core Micro Fission Core
Reactor Light Anti-Matter Reactor
Propulsion Enhanced Flexi-carbon Leg
Treads Improved Treads
Leg Enhanced Flexi-carbon Leg
Utility Advanced Heat Sink
Device Advanced Heat Sink
Storage Large Storage Unit
Processor Advanced Targeting Computer
Hackware Advanced Hacking Suite
Protection Layered Light Armor Plating
Weapon Hypervelocity Railgun
Energy Gun Shock Rifle
Energy Cannon Nova Cannon
Ballistic Gun Hypervelocity Railgun
Ballistic Cannon Linear Accelerator
Launcher Compact Tesla Bomb Launcher
Stats
-------
Bonus Breakdown 2500
Met R17 at Cetus 500
Met R17 at Research 2000
Classes Destroyed 21
Worker 6
Builder 3
Tunneler 1
Hauler 2
Recycler 11
Operator 6
Drone 6
Watcher 4
Swarmer 44
Saboteur 3
Grunt 55
Brawler 6
Duelist 7
Protector 1
Researcher 1
Sentry 32
Demolisher 4
Specialist 8
Hunter 9
Programmer 11
Behemoth 3
NPCs Destroyed 0
Best Kill Streak 9
Combat Bots Only 9
Matter Collected 9428
Salvage Created 13961
Parts Attached 266
Power 39
Propulsion 69
Utility 90
Weapon 68
Parts Lost 101
Power 11
Propulsion 34
Utility 29
Weapon 27
Average Slot Usage (%) 93
Naked Turns 24
Spaces Moved 10917
Fastest Speed (%) 200
Average Speed (%) 82
Slowest Speed (%) 8
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 17
Cave-ins Triggered 0
Heaviest Build 104
Greatest Support 184
Greatest Overweight (x) 27
Average Overweight (x) 0
Largest Inventory 14
Average Capacity 8
Most Items Carried 14
Average Items Carried 7
Final Capacity 8
Final Carried 6
Core Damage Taken 2986
Average Core Remaining (%) 82
Depth 11 Exit 100
Depth 10 Exit 78
Depth 9 Exit 85
Depth 8 Exit 97
Depth 7 Exit 96
Depth 6 Exit 88
Depth 5 Exit 79
Depth 4 Exit 90
Depth 3 Exit 27
Volleys Fired 582
Largest 4
Hottest 239
Shots Fired 1671
Gun 1466
Cannon 181
Launcher 24
Special 0
Kinetic 1541
Thermal 72
Explosive 24
Electromagnetic 34
Shots Hit Robots 1019
Core Hits 495
Critical Hits 217
Kills 83
Parts Destroyed 77
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 27321
Projectiles 24772
Explosions 2426
Melee 0
Ramming 123
Kinetic 23947
Thermal 764
Explosive 2139
Electromagnetic 348
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 428
Shots 7
Rammed 17
Highest Temperature 465
Average Temperature 100
Shutdowns 3
Energy Bleed 5
Interference 2
Matter Decay 0
Short Circuit 0
Damage (minor) 1
Damage (major) 0
Damage (core) 0
Highest Corruption 22
Average Corruption 3
Message Errors 38
Parts Rejected 13
Data loss (map) 40
Data loss (database) 28
Misfires 8
Misdirections 18
Targeting Errors 19
Weapon Failures 5
Depth 7 End 1
Depth 4 End 7
Depth 3 End 3
Haulers Intercepted 2
Robots Corrupted 0
Robots Melted 0
Power Chain Reactions 2
Tactical Retreats 31
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 16
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 29
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 2200
Machines Disabled 43
Data Cores Recovered 0
Used 0
Machines Hacked 26
Terminals 21
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 1
Garrison Access 2
Total Hacks 55
Successful 18
Failed 37
Catastrophic 15
Database Lockouts 0
Manual 2
Unauthorized 2
Terminals 44
Fabricators 2
Repair Stations 0
Recycling Units 0
Scanalyzers 6
Garrison Access 3
Terminal Hacks 11
Record 1
Part Schematic 1
Open Door 4
Emergency Access Points 1
Alert Level 2
Locate Traps 1
Maintenance Status 1
Hacking Detections 24
Full Trace Events 6
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 4
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 3
Part Schematics Acquired 3
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 19
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 36
Largest Group 12
Highest-Rated Group 343
Highest-Rated Ally 37
Total Orders 10
STAY 1
GOTO 1
FOLLOW 2
EXPLORE 6
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 147
Total Damage 2548
Kills 22
Allies Corrupted 5
Allies Melted 0
Peak Influence 1370
Average Influence 631
Final Influence 0
Maximum Alert Level 4
Low Security (%) 21
Level 1 10
Level 2 26
Level 3 22
Level 4 18
Level 5 0
Squads Dispatched 37
Investigation 8
Extermination 3
Reinforcement 17
Assault 6
Garrison 1
Intercept 2
Derelict Logs Recovered 0
Exploration Rate (%) 21
Regions Visited 16
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 12915
Turns Passed 16513
Depth 11 60
Depth 10 532
Depth 9 423
Depth 8 277
Depth 7 748
Depth 6 976
Depth 5 1893
Depth 4 816
Depth 3 10018
Depth 2 770
Scrapyard 60
Materials 1232
Factory 2208
Research 1018
Lower Caves 404
Extension 1432
Cetus 389
Armory 9154
Testing 616
Prototype IDs
---------------
Enhanced Flexi-carbon Leg
Myomer Exoskeleton
Heavy Particle Gun
Improved Assault Rifle
Improved KE Penetrator
Heavy Fusion Cannon
Compact Tesla Bomb Launcher
Fabricated
------------
Nothing
Alien Tech Recovered
----------------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-4/Factory
-3/Research
-3/Armory
-2/Research
-2/Testing
Game
------
Seed: 1477099981
^Manual?: 0
Play Time: 140 min
Sessions: 1
Mod: N/A
Game No.: 52
Lore%: 44
Gallery%: 43
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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651561
Turns out the programmer dispatches in that map is bugged (i.e they don't happen) and guess what, I cleared the entire Armory!!Indeed, as discussed in Discord chat (just confirming here for others) all Armory dispatches are blocked, and have been restored to normal for Alpha 12.
For a long while I was having trouble resisting incorporating nice hackware I found into my combat build, but always felt it kept me from being a fully effective fighter, so I've been resisting the urge more recently to see if I fare better. So far I've found I pretty much can't hack anything at all, which is kind of annoying
Forgot to add, the big problem with that kind of build is that it's unbearable to play. Every time you shoot, you have to deactivate/reactivate 6 propulsions and 10 utilities.Propulsion is pretty easy with the toggle key. As for the utility side, there are significant changes you will appreciate in Alpha 12.