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Messages - dfTruF

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1
General & Off-Topic / Prototype & stereotype
« on: July 08, 2015, 12:27:36 PM »
Cogmind is like stereotype from steamy machines of XIX century, enforced by current American s-f.
X@COM is like prototype to a way to the fresh possibilities, above current economical standard.

2
General & Off-Topic / Asian people in America
« on: July 05, 2015, 10:34:45 AM »
It can be strange for someone,...
But after playing Cogmind, a little bit, I feel that Asian people are little discriminated in U.S.A. Even when they are half Asian - half African (or even half Polish).

3
General & Off-Topic / Re: Exporting Cogmind's algorithms to X@COM
« on: June 29, 2015, 04:35:00 AM »
...Basically sure it's an invasion of Earth, but there needs to be a little bit of lore and ultimately a reason they're invading and some other elements that tie in to how and/or where you can defeat them.

I like this approach. Player must research in-game things to obtain information about current invasion's phase (scout missions, research land and sea animals missions, research farmers and sailors from lonely sea-ships missions, plans for terror,... etc.) , or information about strengths and weaknesses of the enemy races and technology. All this is even more playable if characteristics of things can change after starting new game, and player must be more flexible (non-linear) in planning research tree.

4
General & Off-Topic / Re: Exporting Cogmind's algorithms to X@COM
« on: June 28, 2015, 04:51:01 AM »
...
There are limitless possibilities for that game, though it'll be a while before I hack out an "official" storyline and decide what kinds of content we'll see.
...

I think that such game like X@COM doesn't have to impose any linear, complex storyline. Players, through playing process, create their own storyline by strategic decisions. Like in first X-Coms. There is planet with very simple story - defending people from the invasion.
Big step forward is the game where player defends all environments (land, water, air) on procedurally generated planet.

5
General & Off-Topic / Exporting Cogmind's algorithms to X@COM
« on: June 27, 2015, 02:12:37 PM »
Greetings!

First of all, Thank You  Kyzrati for cool game, which is nice variation & supplement to P.R.I.M.E. & Zap'M (with regard to similarity of s-f climates).

I think that most ideas and algorithms from Cogmind, can be reusable in X@COM. As we know from classic x-coms, by Julian Gollop, there can be robots in a mission, and aliens too can control their own robots.
So it looks like Cogmind game is nice, and natural foothold for  X@COM RL mission in a city, farm, or base.

If Cogmind has potential, then X@COM should be big step forward, and have much bigger possibilities, stretched on procedurally generated planet (another step forward after classical x-coms).

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