Hi, I'm Adraius, and until now you haven't met me unless you've ventured over to the
Cogmind subreddit, where Kyzrati has done an excellent job of answering my pestering questions until I got off my lazy behind and made a profile here - hats off to him! I learned about Cogmind through one of RPS's DevLog Watch articles and immediately added it to my watch-list - I'd never played a real roguelike before due to the arcane nature of parsing ASCII, but I love the mechanics of games that bill themselves as 'containing roguelike elements', and Cogmind seemed like the best shot I'd ever get. I was elated when I learned the game was to get a tileset. In fact, I think part of the reason I kept a close eye on this game was because of the steady information stream coming from the game's Dev Blog, which was a pleasure to read - so when the Alpha came out and I learned it would be a long time before the game saw full release, I took the plunge!
I'm a big fan of combat builds in Cogmind, and I have high hopes to penetrate lower than sublevel -4 - the lowest I've gone with a non-stealth run - in Alpha 3. Y'all will probably see me posting a lot in the General Discussion, Ideas, and Strategies subforums. I hope to appear again on the
high score list at the end of the next scoring period - I was elated to be so high on the first - and I'll finally be taking part in the weekly seed runs!
Other games I enjoy which share some elements with Cogmind are XCOM: Enemy Unknown (get the Long War mod!), Darkest Dungeon (taking a break until it gets close to release), and Distant Worlds (don't have the time for it anymore). Other than those, I enjoy slower-paced/turn-based strategy games like Supreme Commander or Rise of Nations, RPGs like Mass Effect or Divinity: Original Sin, and a side of shooters like Borderlands 2 and Planetside 2, plus some oddities like Terraria and Bastion. Easily my most anticipated game is
Stellaris, a space-based Grand Strategy game from Paradox Games. (you'll note I like sci-fi...)
See you all around the forums!