Does it have to be a trap killing the ARC, just an explosion, or can it be anything, from a 0b10 combat bot IFF system glitch to an exploding machine?
What "randomly destroys a robot during deployment"? The trap, the emergency deployment, or any explosion occurring on the same turn?
While i'm wondering the exact reasons for why being in visual/audio range makes a difference, the reason i'm asking these questions is because... well...
Imagine a group of robots large enough that, if a chain reaction were triggered, would probably cause at least one megaexplosion. Let's say, 120 robots.
Now, imagine that some of them, let's say 15-20, were ARCs.
Now, because there's a lot of robots, most of the ARCs would probably not be within visual/audio range if you were to kill the first robot of the group from a safe distance.
What i'm saying is, depending on the exact causes for this crash, a certain endgame location could be a rather consistent way of causing it.
Even if the odds of it being relevant to my attempts at a combat volatile win are low since i'd prefer avoiding that location, i'd appreciate knowing whether i could theoretically cause the biggest explosion chain in Cogmind history or if i would need to make frequent backups because it would pretty much always result in a crash. Thank you!