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Cogmind => Ideas => Topic started by: Happylisk on December 07, 2015, 11:01:10 AM

Title: Add a terminal to Waste
Post by: Happylisk on December 07, 2015, 11:01:10 AM
Spoilers ahead, beware. 

There are numerous reasons to go to Waste.  There are also numerous ways to survive Waste (speed, luck with certain pre-fabbed events, serious firepower).  A combat cogmind who goes into waste without enough speed, without any of the more favorable events occurring, and without big enough guns is very likely to end up naked, or at the very least severely mauled.

I suggest adding one more way: a terminal close to where you land.  Give it a single command to turn off the trash compactors, and give the hack a low success chance and the terminal a high lockout chance.   

As precedent for this addition, I submit the following: 

https://www.youtube.com/watch?v=RZnQxEFJE_c

Spoiler (click to show/hide)
Title: Re: Add a terminal to Waste
Post by: Kyzrati on December 07, 2015, 08:28:15 PM
I knew what the video was before even opening it :P

Spoiler (click to show/hide)
Title: Re: Add a terminal to Waste
Post by: Happylisk on December 08, 2015, 06:33:45 AM
Spoiler (click to show/hide)
Title: Re: Add a terminal to Waste
Post by: zxc on December 24, 2015, 11:36:28 PM
I cleared the wastes on the weekly seed Recycling Vacation with srs firepower 8). Side point but I think it is very satisfying destroying large enemies like crushers and behemoths!

I'm not sure the wastes need a terminal. If it has a low chance to work, then only serious hackers will benefit from it most of the time, and they usually have the speed to avoid hurt anyway. It would only truly benefit the heavy packrats also carrying a large number of hacking utilities.
Title: Re: Add a terminal to Waste
Post by: Kyzrati on December 24, 2015, 11:45:20 PM
Yeah, I don't plan to put a terminal in Waste.

I think it is very satisfying destroying large enemies like crushers and behemoths!
That was my impression, too. For the first time when playing Alpha 5 and loaded with firepower I was no longer worried about facing off against Behemoths--it wasn't a question of whether to take them down, just a question of where best to stand when I do it :P
Title: Re: Add a terminal to Waste
Post by: Decker on December 26, 2015, 09:29:18 AM
I plan to ditch my hover units permanently if those propulsion changes are as good as they seem. Yet I don't want to lose the benefit of the wastes. I came up with a cheesy method (untested).

Spoiler (click to show/hide)
Title: Re: Add a terminal to Waste
Post by: zxc on December 26, 2015, 09:34:04 AM
I plan to ditch my hover units permanently if those propulsion changes are as good as they seem. Yet I don't want to lose the benefit of the wastes. I came up with a cheesy method (untested).

Spoiler (click to show/hide)

I make use of this in the regular complex and other branches. Good idea to try it in Wastes, as they are melee and large. If this works then no doubt the walls should be upgraded to be impenetrable as it would be optimal.
Title: Re: Add a terminal to Waste
Post by: Kyzrati on December 26, 2015, 07:23:00 PM
♫ Oh the problems with designing a fully-destructible world... ♫

(Edit: On a more serious note, I'll be putting a stop to this cheesing in Alpha 6.)
Title: Re: Add a terminal to Waste
Post by: zxc on December 26, 2015, 10:54:07 PM
♫ Oh the problems with designing a fully-destructible world... ♫

(Edit: On a more serious note, I'll be putting a stop to this cheesing in Alpha 6.)

:D

I hope you'll make it so that crushers can just walk through the walls thereby destroying the walls. That would be a lot cooler than just making the walls impenetrable.
Title: Re: Add a terminal to Waste
Post by: Kyzrati on December 26, 2015, 11:17:20 PM
I wanted to do wall smashing very early on in Cogmind (I have that mechanic in X@COM and it's really fun!) but I couldn't get it to work elegantly and decided to drop the feature. After reading this thread I did add it back to the list, though, and we'll see :).

That said, it's not the only solution here (but definitely the coolest). And I'm not going to make the walls impenetrable.