Score sheet: Cogmind - Beta 3 @@@ ROGUELIKE MODE
Name: Cpt. Piker
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (118) 590
Value Destroyed (3277) 3277
Prototype IDs (11) 220
Alien Tech Used (0) 0
Bonus (349) 349
TOTAL SCORE: 5936
Cogmind
---------
Core Integrity 0/700
Matter 67/300
Energy 99/100
System Corruption 13%
Temperature Cool (12)
Location -7/Factory
Parts
-------
Power (2)
(None)
Propulsion (4)
(None)
Utility (4)
(None)
Weapon (3)
(None)
Inventory (4)
Heavy Particle Cannon
Mini Assault Cannon
Peak State
------------
Power
Light Deuterium Engine
Propulsion
VTOL Module
VTOL Module
VTOL Module
Xenon Bombardment Thruster
Utility
Improved Heat Sink
Improved Targeting Computer
Weapon Cycler
Improved Light Armor Plating
Weapon
Mini Assault Cannon
Proton Missile Launcher
Precision Grenade Launcher
Inventory
Light Treads
Beam Rifle
Heavy Particle Cannon
Advanced EMP Blaster
[Rating: 40]
Favorites
-----------
Power Light Nuclear Core
Engine Heavy Ion Engine
Power Core Light Nuclear Core
Propulsion Improved Flight Unit
Treads Light Treads
Leg Aluminum Leg
Flight Unit Improved Flight Unit
Utility Improved Targeting Computer
Device Improved Heat Sink
Storage Small Storage Unit
Processor Improved Targeting Computer
Protection Light Armor Plating
Weapon Enhanced Autogun
Energy Gun Small Laser
Energy Cannon Heavy Particle Cannon
Ballistic Gun Enhanced Autogun
Ballistic Cannon Gauss Cannon
Launcher Precision Grenade Launcher
Special Melee Weapon Datajack
Stats
-------
Bonus Breakdown 349
High Alert Combat Kills 349
Classes Destroyed 14
Worker 5
Builder 8
Tunneler 1
Hauler 8
Recycler 3
Operator 3
Watcher 3
Swarmer 31
Grunt 32
Brawler 2
Duelist 2
Sentry 17
Hunter 1
Programmer 2
Major NPCs Destroyed 0
Best Kill Streak 16
Combat Bots Only 12
Best States 0
Heat Dissipation 50
Energy Capacity 460
Matter Capacity 300
Sight Range 16
Robot Scan Range 8
Terrain Scan Density 10
Armor Coverage (%) 32
Weapon Cycling 15
Evasion (%) 64
Targeting Accuracy 6
Recoil Reduction 4
Datajack Penetration 35
Matter Collected 2222
Salvage Created 3657
Parts Attached 114
Power 17
Propulsion 31
Utility 16
Weapon 50
Parts Lost 41
Power 6
Propulsion 14
Utility 9
Weapon 12
Average Slot Usage (%) 87
Naked Turns 39
Spaces Moved 3977
Fastest Speed (%) 370
Average Speed (%) 205
Slowest Speed (%) 20
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 11
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 38
Greatest Support 83
Greatest Overweight (x) 9
Average Overweight (x) 0
Largest Inventory 6
Average Capacity 4
Most Carried 6
Average Carried 3
Final Capacity 4
Final Carried 2
Damage Taken 5395
Core 1477
Absorbed by Shields 0
Average Core Remaining (%) 56
Depth 11 Exit 100
Depth 10 Exit 40
Depth 9 Exit 78
Depth 8 Exit 8
Volleys Fired 284
Largest 3
Hottest 161
Shots Fired 510
Gun 448
Cannon 28
Launcher 34
Special 0
Kinetic 324
Thermal 152
Explosive 26
Electromagnetic 8
Secondary Targets 2
Shots Hit Robots 334
Core Hits 199
Critical Hits 4
Critical Kills 1
Critical Parts Destroyed 3
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 2
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 1
Follow-up Attacks 0
Damage Inflicted 8137
Projectiles 4862
Explosions 3236
Melee 0
Ramming 39
Kinetic 3257
Thermal 2010
Explosive 2676
Electromagnetic 155
Impact 0
Slashing 0
Piercing 0
Overflow Damage 24
Projectiles 0
Explosions 24
Melee 0
Self-Inflicted Damage 157
Shots 7
Rammed 11
Highest Temperature 364
Average Temperature 85
Received Heat Transfer 1541
Energy Bleed 1
Interference 2
Damage (minor) 1
Highest Corruption 13
Average Corruption 3
Corruption Purged 0
Message Errors 1
Heat Flow Error 1
Energy Discharge 4
Parts Rejected 1
Data loss (database) 1
Misdirections 4
Impact Corruptions 0
Haulers Intercepted 8
Robots Corrupted 0
Parts Fried 1
Impact Corruptions 0
Robots Melted 0
Parts Melted 3
Heat Transferred 3565
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 1
Communications Jammed 0
Times Spotted 132
Peak Tracking Total 8
Tactical Retreats 7
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 8
Indirectly 1
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 16
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 19
Terminals 11
Fabricators 1
Repair Stations 4
Recycling Units 2
Scanalyzers 0
Garrison Access 1
Total Hacks 48
Successful 20
Failed 28
Catastrophic 3
Database Lockouts 0
Manual 16
Unauthorized 13
Terminals 33
Fabricators 2
Repair Stations 8
Recycling Units 4
Scanalyzers 0
Garrison Access 1
Terminal Hacks 9
Record 3
Open Door 1
Level Access Points 1
Alert Level 1
Reinforcement Status 1
Hauler Manifests 1
Zone Layout 1
Hacking Detections 17
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 5
Terminals 5
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 2
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 51
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 1038
Average Influence 238
Final Influence 173
Maximum Alert Level 3
Low Security (%) 54
Level 1 25
Level 2 15
Level 3 4
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 20
Investigation 4
Extermination 2
Reinforcement 9
Assault 1
Garrison 4
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 2
Exploration Rate (%) 31
Regions Visited 7
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 5311
Turns Passed 4384
Depth 11 63
Depth 10 1209
Depth 9 910
Depth 8 1027
Depth 7 1175
Scrapyard 63
Materials 2310
Factory 1175
Mines 269
Storage 567
Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Improved Flight Unit
Improved Cesium-ion Thruster
Improved Medium Laser
Heavy Particle Gun
Improved Assault Rifle
Enhanced Autogun
Mini Assault Cannon
Advanced EMP Blaster
Precision Grenade Launcher
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-8/Materials
-7/Factory
Challenges
------------
None
Game
------
Seed: CoreSingularityShredder
Manual?: 1
Play Time: 83 min
Cumulative: 247 min
Sessions: 1
Easy Mode: 0
Game No.: 7
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 2
Gallery%: 10
Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 18/Cog
Map View: 76x50
FOV Handling: Fade In
Steam: 1
It was... interesting. I only started playing this game yesterday, so all things considered, it was a good run. It was fairly typical until I hit -7, where I decided to do something stupid but really fun. I equipped launchers in all three of my weapon slots. I had a proton bomb launcher, an EM missile launcher, and a precision grenade launcher. Needless to say, this is what got me killed. You see, as fun as they are, launchers are very matter intensive and I had no lasers. Next thing you know, I'm all out of matter, my propulsion is destroyed, and I'm cornered by 3 commandos and 2 hackers. Miraculously, I actually escaped this by kicking everyone out of my way and running, but then I, a naked core with about 50 health left, hits a proton bomb trap. The End
Moral of the story? Always bring a backup laser.