Cogmind > Competitions
Weekly Seed #25 [Alpha 6] [Seed: Emergency Access]
Kyzrati:
--- Quote from: zxc on January 27, 2016, 12:08:57 AM ---Darn... Well I will argue that neither of the screenshots are necessary since it tells you what seed was entered. At least the second shot I think is an interesting 'draw' to the seed. I just run out of the scrapyard naked to take a screenshot before suicide quitting!
--- End quote ---
Yeah, I would agree there that neither shot is really necessary, though it helps to be able to visually confirm that you're in the right place, since slight spelling errors/typos are more likely to go unnoticed than a complete picture. Still, maybe cut out the images entirely then? I guess players wanting to participate should be vigilant in confirming that the seed has been entered correctly.
--- Quote from: zxc on January 27, 2016, 12:08:57 AM ---Interesting that you always upgrade weapon slots even with a hacking focus K! Will you ever go with a somewhat pacifistic (perhaps flying) hacker?
--- End quote ---
Yes, honestly I am handicapping myself there. It was mostly because I felt uncertain of a hacking run due to the problems I had obtaining hackware last week. This time I had plenty of hackware, but I found that my slot distribution was pretty messed up later on...
I really need to not do that next time, and instead build a real hacker from the start.
Happylisk:
Not the best run, but I saw some new things. Spoiler heavy, so I'll just spoiler the entire summary:
Spoiler (click to show/hide)It began as a typical run and I was in pretty good shape by -8. Found storage early on and went in hoping for some drones or regenerative armor. Instead I quickly found the entrance to Recycling. Never been in there before, so I decided to pop in. It seemed like the caches were better than storage maybe, but a lot of the items were partly damaged. The little drones sending out warning signals also freaked me out - i assume they raise the security level on the next level?. Not sure I'll go back into recycling in future runs, but I have the feeling there's some secrets there that I have yet to uncover.
The seeds of my demise were planted on -7. I instantly fell into a chute trap and got the derelict army event. I go back to -7 and hit an ambush trap. Instead of hostiles, I get the... derelict squad event. I now have a large army and can see where this is headed. I'm pretty well equipped and my entourage is one shotting all hostiles. Predictably, the security level spikes to about 4. After two programmer dispatches and the second ARC, my friends are dead but the AI is still extremely pissed. I get to -4 naked and then get splatted. I was briefly at security level 5, which I think I've never reached before during serious play. Frickin' allies. I'm going to seriously consider telling all my chute allies to just explore next time I get them.
The scoresheet:
Spoiler (click to show/hide)Cogmind - Alpha 6
Name: Happylisk
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (5) 2500
Robots Destroyed (49) 245
Value Destroyed (2244) 2244
Prototype IDs (2) 40
Alien Tech Identified (0) 0
Bonus (0) 0
TOTAL SCORE: 5029
Cogmind
---------
Core Integrity 0/1150
Matter 300/300
Energy 50/50
System Corruption 1%
Temperature Cool (0)
Location -4/Factory
Parts
-------
Power (2)
Propulsion (2)
Utility (9)
Weapon (4)
Inventory
-----------
Micro Fission Core
Light Anti-Matter Reactor
Wheel
Large Storage Unit
Peak State
------------
Power
Anti-Matter Reactor
Neutrino Core
Propulsion
Durable Treads
Durable Medium Treads
Utility
Medium Storage Unit
Hardened Medium Armor Plating
Advanced Targeting Computer
Hardened Medium Armor Plating
Advanced Heat Sink
Advanced Heat Sink
Advanced Heat Sink
Weapon
Phase Cannon
Advanced Plasma Cannon
Proton Cannon
Long-range Proton Cannon
[Rating: 69]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Micro Fission Core
Reactor Anti-Matter Reactor
Propulsion Light Treads
Treads Light Treads
Hover Unit Improved Hover Unit
Utility Medium Storage Unit
Device Advanced Heat Sink
Storage Medium Storage Unit
Processor Advanced Targeting Computer
Hackware Hacking Suite
Protection Light Armor Plating
Weapon Heavy Assault Rifle
Energy Gun Shock Rifle
Energy Cannon Heavy Ion Cannon
Ballistic Gun Heavy Assault Rifle
Launcher Shock Bomb Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 13
Worker 1
Builder 3
Tunneler 2
Recycler 2
Operator 1
Watcher 1
Swarmer 4
Grunt 18
Brawler 1
Duelist 1
Sentry 10
Hunter 2
Programmer 3
NPCs Destroyed 0
Best Kill Streak 7
Combat Bots Only 4
Matter Collected 1383
Salvage Created 2292
Parts Attached 80
Power 10
Propulsion 9
Utility 27
Weapon 34
Parts Lost 31
Power 3
Propulsion 3
Utility 12
Weapon 13
Average Slot Usage (%) 90
Naked Turns 168
Spaces Moved 2594
Fastest Speed (%) 200
Average Speed (%) 77
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 1
Cave-ins Triggered 0
Teleports 0
Heaviest Build 88
Greatest Overweight (x) 10
Average Overweight (x) 0
Largest Inventory 8
Most Items Carried 8
Average Items Carried 6
Core Damage Taken 2248
Average Core Remaining (%) 74
Depth 10 Exit 92
Depth 9 Exit 90
Depth 8 Exit 86
Depth 6 Exit 97
Depth 5 Exit 5
Volleys Fired 125
Largest 4
Hottest 319
Shots Fired 310
Gun 189
Cannon 116
Launcher 5
Special 0
Kinetic 154
Thermal 100
Explosive 0
Electromagnetic 56
Shots Hit Robots 197
Core Hits 80
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Damage Inflicted 5149
Projectiles 4714
Explosions 433
Melee 0
Ramming 2
Kinetic 1669
Thermal 2259
Explosive 0
Electromagnetic 1219
Impact 0
Slashing 0
Piercing 0
Self-Inflicted Damage 38
Shots 2
Rammed 1
Highest Temperature 322
Average Temperature 69
Shutdowns 0
Energy Bleed 0
Interference 3
Matter Decay 0
Short Circuit 0
Damage (minor) 0
Damage (major) 0
Damage (core) 0
Highest Corruption 8
Average Corruption 4
Message Errors 3
Parts Rejected 3
Data loss (map) 5
Data loss (database) 4
Misfires 1
Misdirections 2
Targeting Errors 3
Weapon Failures 0
Depth 10 End 2
Depth 8 End 7
Depth 5 End 8
Haulers Intercepted 0
Robots Corrupted 4
Robots Melted 0
Power Chain Reactions 0
Tactical Retreats 11
Communications Jammed 0
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Derelicts Assembled 0
Traps Triggered 0
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Machines Hacked 11
Terminals 11
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Total Hacks 25
Successful 5
Failed 20
Catastrophic 6
Database Lockouts 0
Manual 17
Unauthorized 22
Terminals 25
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Terminal Hacks 2
Record 0
Part Schematic 0
Robot Schematic 0
Robot Analysis 0
Prototype ID Bank 0
Open Door 0
Level Access Points 0
Branch Access Points 0
Emergency Access Points 0
Machine Index 0
Terminal Index 0
Fabricator Index 0
Repair Station Index 0
Recycling Unit Index 0
Scanalyzer Index 0
Garrison Index 0
Alert Level 0
Unreport Threat 1
Locate Traps 0
Disarm Traps 0
Reprogram Traps 0
Dispatch Records 0
Maintenance Status 0
Security Status 0
Surveillance Status 0
Patrol Status 0
Transport Status 0
Investigation Status 0
Extermination Status 0
Reinforcement Status 0
Assault Status 0
Recall Investigation 0
Recall Extermination 0
Recall Reinforcements 0
Recall Assault 0
Hauler Manifests 0
Registered Components 0
Registered Prototypes 0
Zone Layout 0
Sector Layout 1
Machine Controls 0
Hacking Detections 9
Full Trace Events 2
Feedback Events 0
Feedback Corruption 0
Feedback Part Disabled 0
Feedback Blocked 0
Garrisons Disabled 0
Garrisons Compromised 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Parse 0
Link 0
Rebooted 0
Overloaded 0
Assimilated 0
Manual 0
Secondary 0
Robot Hack Failures 0
Allies Hacked 1
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
STAY 0
GOTO 0
ROAM 0
FOLLOW 0
GUARD 0
AID 0
BUILD 0
TUNNEL 0
DROP 0
PICKUP 0
COLLECT 0
EXPLORE 0
RETURN 0
Terraforming Orders 0
Walls Built 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 3
Allies Melted 0
Peak Influence 1641
Average Influence 372
Final Influence 320
Maximum Alert Level 5
Low Security (%) 60
Level 1 2
Level 2 11
Level 3 10
Level 4 12
Level 5 2
Squads Dispatched 13
Investigation 5
Extermination 2
Reinforcement 3
Assault 3
Garrison 0
Exploration Rate (%) 15
Regions Visited 11
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Turns Passed 4552
Depth 11 155
Depth 10 475
Depth 9 479
Depth 8 1267
Depth 6 1129
Depth 5 772
Depth 4 275
Scrapyard 155
Materials 1122
Factory 1755
Storage 639
Recycling 460
Waste 421
Prototype IDs
---------------
Advanced EMP Blaster
Advanced Particle Charger
Alien Tech Recovered
----------------------
None
Game
------
Seed: Emergency Access
^Manual?: 1
Play Time: 46 min
Sessions: 3
Mod: N/A
Game No.: 132
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 16/Cogmind
Map View: 76x56
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Kyzrati:
You spent a good part of the game on fairly high alert! A combination of both your intentional detour and large number of friends ;). Spoiler (click to show/hide)And you're right about what the Spotter drones are doing (that's what I was trying to have the message imply). You do have a precious moment in which to kill them before they report, though.
Allies can surely be a double-edged sword you may not always want. Working with them requires a different play style, but in most cases you'll need to be ready for the security spike. That said, there is an ever-increasing number of sources of allies, and eventually getting through much of the game with them should be a possibility.
Happylisk:
Spoiler (click to show/hide)Yeah I think everyone is going to quickly pick up on what spotter drones do. I imagine the solution to them is AOE weapons. They're tiny so there's a huge accuracy penalty, and I doubt they have much integrity so I bet the average AOE weapon even at the point in the game will one shot them.
I have to do some more poking around recycling. Based on my limited time there, I can't imagine why any one would want to go there. That most likely means I missed something. Also still need to see extension and beyond!
In other news, the nerf to tunneling is palpable. In a separate game, I hacked the stairs on -5 and made a beeline to them. The path I was going down turned out to be a dead end, but I was maybe 10 tiles away from the stairs. I began burrowing towards it with a matter neutralizer, forgetting about the change. This prompted at least 3 cave-ins on me. Ouch.
Kyzrati:
Ah, you're the first to comment on it. I was waiting for Decker to get himself killed :P
So yeah, the new lesson is: don't do that. There are still multiple ways to tunnel effectively, but firing a cannon in a fresh tunnel is not one of them, heh.
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