Cogmind > Ideas

Showing the depth identified exits lead to

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R-26 Lightspeed:
The suggestion is for identified exits to also show the depth of the area they lead to. I feel like that would be fairly logical, at least with Signal Interpreters.

Before Subcaves were added, the fact that there's no indication as to the depth of where an exit leads to was only relevant when exiting Garrisons.
Now that the Subcaves exist and can lead to Recycling, no matter the depth of Recycling, that becomes a bit more of an issue.

Maybe it's by design, but the fact is that it isn't reliably possible to figure out the depth of Recyling while going to the Subcaves is fairly annoying to me.
I want to go to the Subcaves for what i can find in there, and i also want to go to Recycling for the same reason, but only if it isn't at -9. However, since Subcaves always lead to -8, the only way i can ever go to both in the same run is by either :
-Finding out Recycling's depth thanks to tunnelling, which, with two tunnelling opportunities, would only work out ~20,526315789% of the time, assuming tunnelling can't reveal Mines. And only about a third of that would have Recycling at -9.
-Taking a gamble that recycling will be at -9. If the gamble fails, which it will most of the time, then i miss out on one or both Lower Caves branches. That gamble is not worth it to me.

Kyzrati:
The lack of that information is indeed by design, and will not be added. You will have to gamble!

But, be aware that you're talking about new branch areas that haven't even been completed yet, so it's still early to be weighing what is and isn't worth it in the bigger picture. You'll be seeing more.

R-26 Lightspeed:
Yeah, the way the Scrap Engine is just laying on the ground clearly implies that it isn't its final place in the game world.
I am never taking that gamble again, though. My first experience with it was bad enough. I didn't imagine i would skip a total of four depths to end up in -5.
I was also (and still am) unfamiliar with the Scam Engine (as you might have guesses by the surname i'm giving it), so attempting to make it work alongside with desperately trying to find any infowar went pretty horribly. I ended up getting my first Sensor Array in -3, at which point i discarded the Scam Engine to transition to flight and now the run is going much better.

Kyzrati:
Scrap Engine is actually one of the most powerful items in the game when used properly :) (people have put together flying builds with massive integrity and weapons that can one-shot any bot in the game--any bot)

lyrabold:

--- Quote from: R-26 Lightspeed on April 13, 2024, 10:17:09 AM ---Yeah, the way the Scrap Engine is just laying on the ground clearly implies that it isn't its final place in the game world.
I am never taking that gamble again, though. My first experience with it was bad enough. I didn't imagine i would skip a total of four depths to end up in -5.
I was also (and still am) unfamiliar with the Scam Engine (as you might have guesses by the surname i'm giving it), so attempting to make it work alongside with desperately trying to find any infowar went pretty horribly. I ended up getting my first Sensor Array in -3, at which point i discarded the Scam Engine to transition to flight and now the run is going much better.

--- End quote ---

Recently a guide was created by some on the Discord about the scrap engine.
https://noemica.github.io/cog-minder/wiki.html#Scrap%20Engine

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