Cogmind - Beta 8.1 @@@ ROGUELIKE MODE Name: Julian ---[ CORE DESTROYED ]--- Performance ------------- Evolutions (2) 1000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 1670 Cogmind --------- Core Integrity 0/550 Matter 129/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Location -8/Garrison Parts ------- Power (3) (None) Propulsion (4) (None) Utility (2) (None) Weapon (2) (None) Inventory (10) (Empty) Peak State ------------ None Favorites ----------- Power None Propulsion None Utility None Weapon None Stats ------- Bonus Breakdown 670 Pacifist 470 Entered Garrisons 200 Combat Hostiles Destroyed 0 Major NPCs Destroyed 0 Best Kill Streak 0 Combat Bots Only 0 Max Kills in Single Turn 0 Gunslinging 0 Exploded 0 Melee 0 Best States 0 Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 129 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Matter Collected 0 Remotely 0 Salvage Created 0 Parts Attached 0 Power 0 Propulsion 0 Utility 0 Weapon 0 Unidentified Prototypes 0 Parts Lost 0 Power 0 Propulsion 0 Utility 0 Weapon 0 Average Slot Usage (%) 0 Naked Turns 369 Spaces Moved 650 Core 650 Treads 0 Wheels 0 Legs 0 Hover 0 Flight 0 Fastest Speed (%) 200 Average Speed (%) 200 Slowest Speed (%) 200 Overloaded Moves 0 Propulsion Burnouts 0 Robots Hopped 0 Targets Rammed 8 Targets Kicked 0 Targets Crushed 0 Cave-ins Triggered 0 Spaces Dug 0 Melee 0 Projectile 0 AOE 0 Heaviest Build 0 Greatest Support 3 Greatest Overweight (x) 0 Average Overweight (x) 0 Largest Inventory 10 Average Capacity 10 Most Carried 0 Average Carried 0 Final Capacity 10 Final Carried 0 Damage Taken 968 Core 968 Absorbed by Shields 104 Missiles Intercepted 0 Average Core Remaining (%) 61 Depth 11 Exit 100 Depth 10 Exit 68 Depth 9 Exit 16 Volleys Fired 0 Largest 0 Hottest 0 Shots Fired 0 Gun 0 Cannon 0 Launcher 0 Special 0 Kinetic 0 Thermal 0 Explosive 0 Electromagnetic 0 Robot Hit Streak 0 Robot Miss Streak 0 Penetration Max 0 Secondary Targets 0 Shots Hit Robots 0 Core Hits 4 Critical Hits 0 Critical Kills 0 Critical Parts Destroyed 0 Overload Shots 0 Energy Bleed 0 Heat Surge 0 Short Circuit 0 Meltdown 0 Melee Attacks 0 Impact 0 Slashing 0 Piercing 0 Sneak Attacks 0 ^Combat Hostiles 0 Follow-up Attacks 0 Knockbacks 0 Impact 0 Kinetic 0 Secondary 0 Damage Inflicted 19 Guns 0 Cannons 0 Explosions 0 Melee 0 Ramming 19 Kinetic 0 Thermal 0 Explosive 0 Electromagnetic 0 Impact 0 Slashing 0 Piercing 0 Overflow Damage 0 Projectiles 0 Explosions 0 Melee 0 Self-Inflicted Damage 9 Shots 0 Rammed 8 Highest Temperature 0 Average Temperature 0 Received Heat Transfer 336 Highest Corruption 1 Average Corruption 1 Corruption Purged 0 Depth 10 End 1 Recyclers Shooed 0 Haulers Intercepted 0 Robots Corrupted 0 Combat Hostiles 0 Parts Fried 0 Impact Corruptions 0 Robots Melted 0 Combat Hostiles 0 Parts Melted 0 Heat Transferred 0 Parts Sabotaged 0 Parts Stolen 0 Parts Stripped 0 Parts Self-Destructed 0 Prevented 0 Power Chain Reactions 0 Communications Jammed 0 Distress Signals 0 Times Spotted 30 Peak Tracking Total 12 Tactical Retreats 7 Parts Field Recycled 0 Retrieved Matter 0 Drone Launches 0 Drone Recoveries 0 Traps Triggered 5 Indirectly 0 Trap Hack Attempts 0 Triggered 0 Disarmed 0 Reprogrammed 0 Reused 0 Traps Extracted 0 Installed 0 Triggered 0 Machines Disabled 0 Max in Single Turn 0 Machines Sabotaged 0 Data Cores Recovered 0 Used 0 Machines Hacked 8 Terminals 7 Fabricators 0 Repair Stations 0 Recycling Units 0 Scanalyzers 0 Garrison Access 1 Total Hacks 20 Successful 8 Failed 12 Catastrophic 0 Database Lockouts 0 Manual 0 Unauthorized 0 Terminals 17 Fabricators 0 Repair Stations 0 Recycling Units 0 Scanalyzers 0 Garrison Access 3 Terminal Hacks 7 Record 3 Open Door 2 Alert Level 1 Recall Reinforcements 1 Hacking Detections 4 Full Trace Events 4 Feedback Events 0 Feedback Corruption 0 Feedback Hackware Fried 0 Feedback Blocked 0 Trojans Installed 0 Terminals 0 Fabricators 0 Repair Stations 0 Recycling Units 0 Scanalyzers 0 Garrison Access 0 Fabricators Overloaded 0 Enemy Kills 0 Fabricator Schematic DLs 0 Garrisons Disabled 0 Garrisons Compromised 0 Fab Network Shutdowns 0 Robot Schematics Acquired 0 Robots Built 0 Total Robot Build Rating 0 Robot Fabrication Matter 0 Robot Fabrication Time 0 Part Schematics Acquired 0 Parts Built 0 Total Part Build Rating 0 Part Fabrication Matter 0 Part Fabrication Time 0 Parts Repaired 0 Part Repair Time 0 Parts Recycled 0 Recycled Matter 0 Retrieved Matter 0 Retrieved Components 0 Parts Scanalyzed 0 Part Schematics Acquired 0 Parts Damaged 0 Robot Analysis Total 0 Robots Rewired 0 Relay Couplers Released 0 First RIF Depth 0 Robots Hacked 0 Non-combat 0 Combat 0 Allies Hacked 0 Hacks Repelled 0 Total Allies 0 Largest Group 0 Highest-Rated Group 0 Highest-Rated Ally 0 Total Orders 0 Terraforming Orders 0 Walls Tunneled 0 Ally Attacks 0 Total Damage 0 Kills 0 Allies Corrupted 0 Allies Melted 0 Peak Influence 94 Average Influence 45 Final Influence 76 Maximum Alert Level 0 Low Security (%) 100 Level 1 0 Level 2 0 Level 3 0 Level 4 0 Level 5 0 Triggered High Security 0 Turns 0 Maximum Security 0 Squads Dispatched 8 Investigation 4 Extermination 0 Reinforcement 4 Assault 0 Garrison 0 Intercept 0 First Intercept Depth 0 Derelict Logs Recovered 0 Scrap Searched 0 Exploration Rate (%) 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 0 Known Exits Taken 1 Unknown Exits Taken 4 Garrisons Visited 1 Relays Disabled 0 Generators Disabled 0 Network Hubs Disabled 0 Actions Taken 688 Turns Passed 369 Depth 11 9 Depth 10 45 Depth 9 82 Depth 8 233 Scrapyard 9 Materials 163 Storage 141 Garrison 56 New Achievements 0 Prototype IDs --------------- None Fabricated ------------ Nothing Alien Tech Used ----------------- None Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison Achievements -------------- First Step to Greatness Loot Pinata Risk Taker Uninvited Guest Challenges ------------ None Game ------ Seed: RocketAdvancedVibroblade Manual?: 0 Play Time: 6 min Cumulative: 64 min Sessions: 1 Easy Mode: 0 Game No.: 4 Easier: 0 Easiest: 0 Win Type: - Total: 0 Types: 0/0/0/0/0/0/0 Lore%: 1 Gallery%: 3 Achievement%: 1 Wizard Run: 0 Options --------- ASCII: 0 Keyboard: 0 Movement: Numpad Keybinds: 0 Fullscreen: 2 Font: 18/Terminus Map View: 76x50 Tactical HUD: 1 FOV Handling: Fade In Map Filters: NONE Filters: NONE Steam: 1 Wizard: 0 Purchases ----------- None U=249337442 R=536219338