{"id":44,"date":"2013-09-24T05:17:00","date_gmt":"2013-09-23T21:17:00","guid":{"rendered":"http:\/\/www.gridsagegames.com\/blog\/?p=44"},"modified":"2014-06-20T14:34:03","modified_gmt":"2014-06-20T06:34:03","slug":"core-concepts","status":"publish","type":"post","link":"https:\/\/www.gridsagegames.com\/blog\/2013\/09\/core-concepts\/","title":{"rendered":"Core Concepts"},"content":{"rendered":"<p>Before future posts start branching off into individual concepts and features, below is a quick overview of the prototype&#8217;s core concepts to serve as a point of reference.<\/p>\n<p>As the &#8220;Cogmind,&#8221; you play a special robot that can attach to any kind of part, all of which fall into one of four categories:<\/p>\n<ul>\n<li><strong>Power Sources<\/strong>: Engines, power cores, and reactors supply the power necessary to run other systems.<\/li>\n<li><strong>Propulsion<\/strong>: Treads, legs, wheels, and hover\/flight units enable a robot to move more quickly (multiple types can be attached, though only a single category can be active at a time).<\/li>\n<li><strong>Utilities<\/strong>: Special devices, processors, storage units, and protective gear that provide a wide range of benefits.<\/li>\n<li><strong>Weapons<\/strong>: Guns, cannons, and launchers.<\/li>\n<\/ul>\n<p>The number of each type of part that can be attached at once is limited to your number of slots for that type. Cogmind starts out with a small number of slots, and as you advance through the world Cogmind adds new slot types of your choosing by &#8220;evolving&#8221; (as mentioned, you&#8217;re not a normal robot--in the new Cogmind, you&#8217;re not even a robot at all, but exactly what you are isn&#8217;t revealed until later in the game).<\/p>\n<div id=\"attachment_58\" style=\"width: 331px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_evolve.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-58\" class=\"size-full wp-image-58 \" title=\"Original 7DRL Evolution Screen\" alt=\"Original 7DRL Evolution Screen\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_evolve.png\" width=\"321\" height=\"119\" \/><\/a><p id=\"caption-attachment-58\" class=\"wp-caption-text\">The evolution screen needs a&#8230; little fixing up.<\/p><\/div>\n<p>Individual parts can be destroyed or removed without any negative impact on Cogmind; it&#8217;s the &#8220;core&#8221; that matters. The core is what all the parts attach to, and if it&#8217;s destroyed (or 100% corrupted), then Cogmind is no more. All robots in the game are built using the same system, so defeating enemies by destroying\/corrupting their core means Cogmind can then cannibalize them for any remaining intact parts.<\/p>\n<p>Aside from parts, there are two primary resources:<\/p>\n<ul>\n<li><strong>Energy<\/strong>: Generated by the core and power sources; necessary for moving, firing energy-based weapons, and sustaining the operation of some utility systems.<\/li>\n<li><strong>Matter<\/strong>: Salvaged from robot remains; used to fuse components, and consumed by ballistic weapons and launchers as ammunition.<\/li>\n<\/ul>\n<p>Attacking is handled via the &#8220;volley&#8221; system: <em>All<\/em> weapons set to &#8220;active&#8221; will be fired at the target when you attack. You won&#8217;t always want to fire everything at your disposal though, since it will take longer, drain more resources, generate more heat, and some weapons may be less appropriate for a given target type or situation.<\/p>\n<div id=\"attachment_56\" style=\"width: 369px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_volley.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56\" class=\"size-full wp-image-56 \" title=\"Original 7DRL Volley Console\" alt=\"Original 7DRL Volley Console\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_volley.png\" width=\"359\" height=\"51\" \/><\/a><p id=\"caption-attachment-56\" class=\"wp-caption-text\">Volley statistics are updated in real time while browsing through targets or activating\/deactivating weapons to display range, resource costs, etc.<\/p><\/div>\n<p>That&#8217;s a basic summary of the core gameplay, which will remain unchanged. Soon we&#8217;ll be covering individual features in more detail, many in the context of how they are being improved or expanded, and why.<\/p>\n<p><em>A more detailed description of the 7DRL game rules can be read in the game manual, available online <a title=\"http:\/\/cogmindrl.blogspot.com\/p\/manual.html\" href=\"http:\/\/cogmindrl.blogspot.com\/p\/manual.html\" target=\"_blank\">here<\/a>, and an even more detailed description of game mechanics is included in the 7DRL download as &#8220;manual2.txt&#8221;.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Before future posts start branching off into individual concepts and features, below is a quick overview of the prototype&#8217;s core concepts to serve as a point of reference. As the &#8220;Cogmind,&#8221; you play a special robot that can attach to any kind of part, all of which fall into one of four categories: Power Sources: [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":58,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[4,7,5,6],"class_list":["post-44","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-design","tag-cogmind","tag-combat","tag-parts","tag-resources"],"_links":{"self":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/44","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/comments?post=44"}],"version-history":[{"count":13,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/44\/revisions"}],"predecessor-version":[{"id":161,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/44\/revisions\/161"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media\/58"}],"wp:attachment":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media?parent=44"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/categories?post=44"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/tags?post=44"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}