{"id":30,"date":"2013-09-22T06:24:55","date_gmt":"2013-09-21T22:24:55","guid":{"rendered":"http:\/\/www.gridsagegames.com\/blog\/?p=30"},"modified":"2014-06-20T14:32:50","modified_gmt":"2014-06-20T06:32:50","slug":"cogmind-returns","status":"publish","type":"post","link":"https:\/\/www.gridsagegames.com\/blog\/2013\/09\/cogmind-returns\/","title":{"rendered":"Cogmind Returns"},"content":{"rendered":"<p>That&#8217;s right, your favorite modular robot is powering up once again, this time as the star of a commercial project by the newly formed Grid Sage Games.<\/p>\n<p>First, some history for those new to my work: Cogmind began as a game for the 2012 <a title=\"http:\/\/roguebasin.roguelikedevelopment.org\/index.php?title=Seven_Day_Roguelike_Challenge\" href=\"http:\/\/roguebasin.roguelikedevelopment.org\/index.php?title=Seven_Day_Roguelike_Challenge\" target=\"_blank\">Seven Day Roguelike Challenge<\/a>, after which it underwent a couple months of UI updates by player request, fared well in the <a title=\"https:\/\/roguelikechallenge.appspot.com\/\" href=\"https:\/\/roguelikechallenge.appspot.com\/\" target=\"_blank\">official<\/a> committee voting, and eventually went on to be voted top 7DRL in the Roguelike of the Year 2012 poll over on Ascii Dreams (see <a title=\"http:\/\/forums.roguetemple.com\/index.php?topic=2884.msg23976#msg23976\" href=\"http:\/\/forums.roguetemple.com\/index.php?topic=2884.msg23976#msg23976\" target=\"_blank\">summary<\/a>).<\/p>\n<p>The game shares many features generally associated with traditional roguelikes, including single-player turn-based gameplay, procedural generation, fog of war, an inventory\/equipment system, item identification, ASCII visuals, and, of course, permadeath.<\/p>\n<p>To that the original version added a unique system of building and re-building yourself from spare parts both found and salvaged (the focus of the gameplay), along with particle effects and an animated interface enabled by the <a title=\"http:\/\/xcomrl.blogspot.com\" href=\"http:\/\/xcomrl.blogspot.com\" target=\"_blank\">X@COM<\/a> engine it&#8217;s built on. So after playing for a little while you could end up with a list of attached &#8220;parts&#8221; something like this:<\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_parts.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-36 aligncenter\" title=\"Cogmind 7DRL Legacy Parts\" alt=\"Cogmind 7DRL Legacy Parts\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_legacy_parts.png\" width=\"339\" height=\"210\" \/><\/a><\/p>\n<p>Future posts will explore more of Cogmind&#8217;s original features and how they will be improved; for now I&#8217;ll just say that the new Cogmind will take the 7DRL &#8220;prototype&#8221; and expand it in multiple directions. The overall result will be an immersive robot experience with gameplay as deep or simple as your play style makes it.<\/p>\n<p>Design docs are written, and coding has already begun, initially working towards this mockup:<\/p>\n<div id=\"attachment_38\" style=\"width: 510px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_mockup_v2.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-38\" class=\"size-medium wp-image-38    \" alt=\"Cogmind Mockup\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2013\/08\/cogmind_mockup_v2-500x375.png\" width=\"500\" height=\"375\" \/><\/a><p id=\"caption-attachment-38\" class=\"wp-caption-text\">MOCKUP!<br \/> (I&#8217;ll be looking for someone to partner with on this project to do a few sprite sheets for an optional &#8220;sprite mode,&#8221; but you&#8217;ll still be seeing some ASCII art via <a href=\"http:\/\/www.gridsagegames.com\/rexpaint\">REXPaint<\/a>)<\/p><\/div>\n<p>There is no set release date (besides &#8220;2014&#8221;), but if you sign up for the newsletter (see sidebar) you&#8217;ll be notified when a playable demo is available. This blog will also be regularly updated with the latest development progress, and\/or you can follow along through <a title=\"Cogmind on Facebook\" href=\"http:\/\/www.facebook.com\/Cogmind\" target=\"_blank\">Facebook<\/a> or <a title=\"Grid Sage Games on Twitter\" href=\"http:\/\/www.twitter.com\/GridSageGames\" target=\"_blank\">Twitter<\/a>, if you prefer.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>That&#8217;s right, your favorite modular robot is powering up once again, this time as the star of a commercial project by the newly formed Grid Sage Games. First, some history for those new to my work: Cogmind began as a game for the 2012 Seven Day Roguelike Challenge, after which it underwent a couple months [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":38,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[11,4,9],"class_list":["post-30","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-7drl","tag-cogmind","tag-xcom"],"_links":{"self":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/30","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/comments?post=30"}],"version-history":[{"count":12,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/30\/revisions"}],"predecessor-version":[{"id":159,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/30\/revisions\/159"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media\/38"}],"wp:attachment":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media?parent=30"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/categories?post=30"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/tags?post=30"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}