{"id":2697,"date":"2017-10-17T08:44:55","date_gmt":"2017-10-17T00:44:55","guid":{"rendered":"http:\/\/www.gridsagegames.com\/blog\/?p=2697"},"modified":"2017-10-17T08:44:55","modified_gmt":"2017-10-17T00:44:55","slug":"cogmind-released-steam","status":"publish","type":"post","link":"https:\/\/www.gridsagegames.com\/blog\/2017\/10\/cogmind-released-steam\/","title":{"rendered":"Cogmind Released on Steam"},"content":{"rendered":"<p>It&#8217;s finally happened. After over four years and more than 8,000 hours of work, Cogmind has just been <a title=\"Cogmind on Steam\" href=\"http:\/\/store.steampowered.com\/app\/722730\/cogmind\/\">released on Steam<\/a> :D<\/p>\n<p>&#8220;Released&#8221; but Early Access. Some say that as soon as you release on Steam, EA or not, that&#8217;s it--you only really get one launch and the &#8220;full release&#8221; won&#8217;t make as big a splash later. That&#8217;s fine, since Cogmind is a very complete experience and it&#8217;s time for anyone who&#8217;s been waiting for this opportunity to jump in.<\/p>\n<p>There are of course a lot of people who don&#8217;t have much faith in Early Access games, but as long as they&#8217;re interested in the concept of Cogmind I don&#8217;t think it&#8217;ll be too hard to win them over while we spend the coming months adding optional features and content, especially considering the amount of development already allocated to ensuring maximum polish.<\/p>\n<div id=\"attachment_2699\" style=\"width: 692px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_fireworks_steam_ea.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2699\" class=\"size-full wp-image-2699 \" title=\"Cogmind Steam Release ASCII Fireworks\" alt=\"cogmind_fireworks_steam_ea\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_fireworks_steam_ea.gif\" width=\"682\" height=\"390\" \/><\/a><p id=\"caption-attachment-2699\" class=\"wp-caption-text\">Break out the fireworks! (Or missiles, depending on how you look at them :P)<\/p><\/div>\n<div>\n<p>Thanks to everyone who&#8217;s helped make this possible! Cogmind has come <em>way<\/em> beyond what it would have been without as much support as everyone&#8217;s provided over the years, be it financial, spreading the word, or offering feedback and suggestions. A few months back I shared a lengthy rundown of <a title=\"Beyond the Design Doc: Unplanned Cogmind Features\" href=\"http:\/\/www.gridsagegames.com\/blog\/2017\/07\/beyond-design-doc-unplanned-cogmind-features\/\">features that didn&#8217;t have to happen but have certainly made Cogmind better for it<\/a>, features that you all made possible.<\/p>\n<div id=\"attachment_2700\" style=\"width: 626px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_steam_capsule_main_final.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2700\" class=\"size-full wp-image-2700 \" title=\"Cogmind Steam Main Capsule Image\" alt=\"cogmind_steam_capsule_main_final\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_steam_capsule_main_final.png\" width=\"616\" height=\"353\" \/><\/a><p id=\"caption-attachment-2700\" class=\"wp-caption-text\">A logo image recently put together while <a title=\"Prepping for Steam\" href=\"http:\/\/www.gridsagegames.com\/blog\/2017\/10\/prepping-for-steam\/\" target=\"_blank\">preparing for Steam<\/a>.<\/p><\/div>\n<p>Cogmind feature highlights, as it launches into the wild on Steam:<\/p>\n<ul>\n<li>Build and modify a unique robot from nearly 1,000 parts, whether found or salvaged from other bots<\/li>\n<li>Highly dynamic character development <a title=\"r\/roguelikedev FAQ Friday #36: Character Progression - Cogmind\" href=\"https:\/\/www.reddit.com\/r\/roguelikedev\/comments\/4eu3sx\/faq_friday_36_character_progression\/d23by0e\/\" target=\"_blank\">without XP\/grinding<\/a><\/li>\n<li>Dozens of robot classes, each with unique behavior within the <a title=\"The Living Dungeon\" href=\"http:\/\/www.gridsagegames.com\/blog\/2015\/04\/living-dungeon\/\" target=\"_blank\">ecosystem<\/a><\/li>\n<li>Mechanics and environments that enable one of the most compelling stealth experiences in a roguelike<\/li>\n<li>Extensive <a title=\"Improving the Hacking Experience\" href=\"http:\/\/www.gridsagegames.com\/blog\/2016\/11\/improving-hacking-experience\/\" target=\"_blank\">hacking systems<\/a>--nearly 100 machine hacks so far<\/li>\n<li>Procedurally generated <a title=\"A World of Robots\" href=\"http:\/\/www.gridsagegames.com\/blog\/2015\/04\/world-robots\/\" target=\"_blank\">world<\/a>, including dozens of <a title=\"Dev Series: Map Generation\" href=\"http:\/\/www.gridsagegames.com\/blog\/category\/dev-series-procedural-maps\/\" target=\"_blank\">map types<\/a> into which hundreds of <a title=\"Map Prefabs, in Depth\" href=\"http:\/\/www.gridsagegames.com\/blog\/2017\/01\/map-prefabs-in-depth\/\" target=\"_blank\">hand-made areas<\/a> are mixed<\/li>\n<li>Hundreds of NPC encounters and thousands of lines of dialogue form a <a title=\"Weaving Narratives into Procedural Worlds, Part 1: Value\" href=\"http:\/\/www.gridsagegames.com\/blog\/2016\/10\/weaving-narratives-procedural-worlds-part-1-value\/\">rich story<\/a><\/li>\n<li>Seven different animated endings to discover<\/li>\n<li>Fully destructible environment<\/li>\n<li>Nearly 1,000 pieces of <a title=\"Cogmind ASCII Art Gallery\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/12\/cogmind-ascii-art-gallery\/\" target=\"_blank\">ASCII art<\/a><\/li>\n<li>Huge <a title=\"ASCII Particle Effects\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/03\/particle-effects\/\" target=\"_blank\">range<\/a> of <a title=\"MORE ASCII Particle Effects\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/04\/ascii-particle-effects\/\" target=\"_blank\">particle<\/a> <a title=\"Making Particles\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/04\/making-particles\/\" target=\"_blank\">effects<\/a> like never seen in a terminal (except my <a title=\"X@COM\" href=\"http:\/\/xcomrl.blogspot.com\/\" target=\"_blank\">other project<\/a> :P)<\/li>\n<li>Everything has <a title=\"Weapon SFX\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/05\/weapon-sfx\/\" target=\"_blank\">sounds<\/a>--more SFX than any roguelike, ever<\/li>\n<li>Advanced <a title=\"Inventory Management, Revisited\" href=\"http:\/\/www.gridsagegames.com\/blog\/2016\/06\/inventory-management-revisited\/\" target=\"_blank\">terminal interface<\/a>, with numerous built-in input options and tons of information at your fingertips<\/li>\n<\/ul>\n<div id=\"attachment_2703\" style=\"width: 266px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_branding_composite_optimized.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2703\" class=\"wp-image-2703 \" title=\"Cogmind Composite GIF (Steam Greenlight)\" alt=\"cogmind_branding_composite_optimized\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_branding_composite_optimized.gif\" width=\"256\" height=\"256\" \/><\/a><p id=\"caption-attachment-2703\" class=\"wp-caption-text\">Composite demo of various Cogmind features.<\/p><\/div>\n<p>Other interesting points regarding design and development:<\/p>\n<ul>\n<li>Cogmind is all about atmosphere--there isn&#8217;t even a main menu, the player is dropped right into the game world<\/li>\n<li>Cogmind was designed entirely in <a title=\"Wikipedia: Code Page 437\" href=\"https:\/\/en.wikipedia.org\/wiki\/Code_page_437\" target=\"_blank\">CP437<\/a>, with aesthetics conforming to limitations imposed by a two-colors-per-cell grid-based display (<i>nothing<\/i> breaks that rule)<\/li>\n<li>There is a <a title=\"Tileset 1.0\" href=\"http:\/\/www.gridsagegames.com\/blog\/2015\/03\/tileset-1-0\/\" target=\"_blank\">tileset<\/a> available by default (since approximately 75% of players prefer to use it!), but even that was designed to mimic the ASCII aesthetic so as to not ruin the style<\/li>\n<li>Despite the limitations, Cogmind&#8217;s UI explores many <a href=\"http:\/\/www.gridsagegames.com\/cogmind\/innovation.html\">features never before seen in traditional roguelikes<\/a><\/li>\n<li>A niche game like Cogmind managed to raise <a title=\"Cogmind Alpha Year 2 Sales Data (Pre-Steam)\" href=\"http:\/\/www.gridsagegames.com\/blog\/2017\/06\/cogmind-alpha-year-2-sales-data-pre-steam\/\">more than $100,000<\/a> from players to fund alpha development, which was how it could keep expanding for over four years :)<\/li>\n<li>To help build Cogmind I created <a title=\"REXPaint\" href=\"http:\/\/www.gridsagegames.com\/rexpaint\/\">REXPaint<\/a>, a free editor now in use by a large number of artists and gamedevs<\/li>\n<\/ul>\n<div id=\"attachment_2704\" style=\"width: 450px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_composite_inventory_management_destruction_ascii.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2704\" class=\"size-full wp-image-2704 \" title=\"Cogmind Inventory Management Demo w\/ASCII Destruction and Repair\" alt=\"cogmind_composite_inventory_management_destruction_ascii\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_composite_inventory_management_destruction_ascii.gif\" width=\"440\" height=\"312\" \/><\/a><p id=\"caption-attachment-2704\" class=\"wp-caption-text\">Cogmind inventory management demo with bonus ASCII destruction and repair :)<\/p><\/div>\n<h2>Alpha Supporters<\/h1>\n<p>I&#8217;ve sent out emails to alpha supporters who bought back when a Steam key was promised as part of those tiers. So check your inboxes (and spam, just in case) and email me at gridsagegames@gmail.com if you were supposed to receive a key but did not. Note that my response time might be a little slower than usual due to a much higher volume of activity around release time.<\/p>\n<p>Those of you migrating from DRM-free to Steam can import your settings and metadata <a title=\"Grid Sage Forums: Cogmind Migration Guide\" href=\"http:\/\/www.gridsagegames.com\/forums\/index.php?topic=11.0\" target=\"_blank\">as usual<\/a>. After installing via Steam, open the Steam-installed local files and copy over your old Cogmind \/user\/ directory into the new one. That&#8217;s it. It will automatically update from then on for subsequent versions.<\/p>\n<p>A little Beta 3 was put out last week to coincide with this Steam launch, so anyone not on Steam will want to update manually. See <a title=\"Cogmind Beta 3 Release Notes and Changelog\" href=\"http:\/\/www.gridsagegames.com\/forums\/index.php?topic=898.0\" target=\"_blank\">the announcement<\/a> for notes on that.<\/p>\n<p>For those of you who bought ages ago just to support development and are only now being reminded you own the game but never registered your copy, therefore your name doesn&#8217;t appear in the supporters list (or more importantly the art gallery if you bought <em>that<\/em> early), go back to your original download email and use the linked form to register. There are still quite a few unclaimed items in the gallery, mostly because a lot of you probably didn&#8217;t notice the form link (just a couple quick fields to fill out, otherwise I don&#8217;t know what name you want to use!). After some time on Steam I&#8217;m going to have to reallocate remaining unclaimed items to other players!<\/p>\n<h2>Purchase Options<\/h1>\n<p>Although Cogmind is now available on <a title=\"Cogmind on Steam\" href=\"http:\/\/store.steampowered.com\/app\/722730\/cogmind\/\" target=\"_blank\">Steam<\/a>, it will also <em>always<\/em> be available for sale from <a title=\"Cogmind Buy Page\" href=\"http:\/\/www.gridsagegames.com\/cogmind\/buy.html\" target=\"_blank\">my website<\/a> as well, and the DRM-free version will continue to receive the same updates (though technically the two versions are slightly different packages).<\/p>\n<p><em>In the near term, however, as has been indicated on the buy page for a little while now, direct purchases will NOT include a Steam key.<\/em><\/p>\n<p>A big part of the reason is to encourage purchases from Steam to help push up the overall review score. Everyone playing Cogmind on Steam please take some time to leave reviews! They&#8217;re vital for encouraging more sales, and more sales is how we&#8217;re going to get more features!<\/p>\n<p>Further down the line this key policy could change, but it depends on a lot of factors and we&#8217;ll have to see how things play out. So if you haven&#8217;t bought Cogmind yet and are interested in doing so to play on Steam, buy <a title=\"Cogmind on Steam\" href=\"http:\/\/store.steampowered.com\/app\/722730\/cogmind\/\" target=\"_blank\">from Steam<\/a>. For a DRM-free non-Steam version instead buy direct <a title=\"Cogmind Buy Page\" href=\"http:\/\/www.gridsagegames.com\/cogmind\/buy.html\" target=\"_blank\">here<\/a>.<\/p>\n<p>GOG I&#8217;m not sure about, because despite proactively expressing interest in Cogmind they haven&#8217;t responded to my later emails, so for now I&#8217;ve decided to shelve that route.<\/p>\n<h2>Coverage<\/h1>\n<p>There hasn&#8217;t yet been a whole lot of advance press coverage about Cogmind&#8217;s Steam release, partially because I requested that most influencers hold off on their coverage until on or after the actual release date, though I&#8217;m still not sure what kind of reception we&#8217;ll see since Cogmind is pretty niche, after all. Some pre-release happenings:<\/p>\n<ul>\n<li>Purely coincidentally, leading up to this release <a title=\"PC Gamer: These 3 roguelikes are pushing the genre's boundaries while remaining true to its roots\" href=\"http:\/\/www.pcgamer.com\/these-3-roguelikes-are-pushing-the-genres-boundaries-while-remaining-true-to-its-roots\/\" target=\"_blank\">PC Gamer published an article<\/a> full of praise for Cogmind, and despite his short time with it the author did a great job of understanding and conveying the essence of the game.<\/li>\n<li>Well-known roguelike let&#8217;s player Aavak has started a <a title=\"Cogmind LPs - Aavak\" href=\"https:\/\/www.youtube.com\/watch?v=4T-rz38X6xA&amp;list=PLGe_S5n7MjT152s13KJroTQ2to8UH5KA7\" target=\"_blank\">Cogmind series<\/a> which has been pretty popular.<\/li>\n<li><a title=\"Two Credits: Impressive ASCII Roguelike Cogmind Headed To Early Access On October 16th\" href=\"http:\/\/twocredits.co\/news\/impressive-ascii-roguelike-cogmind-headed-early-access-october-16th\/\" target=\"_blank\">Two Credits<\/a> has a quick summary of the launch news, but otherwise there&#8217;s not much out there just yet.<\/li>\n<\/ul>\n<p>Gonna have to rely on word of mouth and continued updates to get attention! :D<\/p>\n<p>If you have any favorite LPers\/streamers you&#8217;d like to see try Cogmind, or a reviewer who&#8217;s opinion you&#8217;d like to read, let them know! I&#8217;ve already written to several, but I can&#8217;t possibly find them all (and I imagine lots probably won&#8217;t notice my email anyway, but if some of their fans let them know that can be even more powerful than me self-promoting my way into their inbox).<\/p>\n<div id=\"attachment_2705\" style=\"width: 450px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_composite_destruction_tiles.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-2705\" class=\"size-full wp-image-2705 \" title=\"Cogmind Composit GIF (Destruction)\" alt=\"cogmind_composite_destruction_tiles\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2017\/10\/cogmind_composite_destruction_tiles.gif\" width=\"440\" height=\"312\" \/><\/a><p id=\"caption-attachment-2705\" class=\"wp-caption-text\">Cogmind combat demo with particle effects.<\/p><\/div>\n<p><em>Reminder: This blog is for occasional topical articles, not general development progress updates. The latter are posted to other locations such as the <a title=\"Grid Sage Forums: Announcements\" href=\"http:\/\/www.gridsagegames.com\/forums\/index.php?board=2.0\" target=\"_blank\">forum announcements<\/a> and (in the future) on <a title=\"Cogmind on Steam\" href=\"http:\/\/store.steampowered.com\/app\/722730\/cogmind\/\" target=\"_blank\">Steam<\/a>.<\/em><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s finally happened. After over four years and more than 8,000 hours of work, Cogmind has just been released on Steam :D &#8220;Released&#8221; but Early Access. Some say that as soon as you release on Steam, EA or not, that&#8217;s it&#8211;you only really get one launch and the &#8220;full release&#8221; won&#8217;t make as big a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2671,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[4,173,139],"class_list":["post-2697","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-cogmind","tag-release","tag-steam"],"_links":{"self":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/2697","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/comments?post=2697"}],"version-history":[{"count":7,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/2697\/revisions"}],"predecessor-version":[{"id":2709,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/2697\/revisions\/2709"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media\/2671"}],"wp:attachment":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media?parent=2697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/categories?post=2697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/tags?post=2697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}