{"id":1238,"date":"2014-12-12T06:58:16","date_gmt":"2014-12-11T22:58:16","guid":{"rendered":"http:\/\/www.gridsagegames.com\/blog\/?p=1238"},"modified":"2015-07-28T16:15:47","modified_gmt":"2015-07-28T08:15:47","slug":"cogmind-ascii-art-gallery","status":"publish","type":"post","link":"https:\/\/www.gridsagegames.com\/blog\/2014\/12\/cogmind-ascii-art-gallery\/","title":{"rendered":"Cogmind ASCII Art Gallery"},"content":{"rendered":"<p>Cogmind&#8217;s ASCII art has drawn a lot of attention where it&#8217;s been shown on Reddit and Twitter, but I haven&#8217;t\u00a0 been showing much of it here on the blog. I suppose it makes sense to accumulate enough of it for a grand one-place-to-go-to-see-Cogmind-ASCII-art type post.<\/p>\n<p>This is that post ;)<\/p>\n<p>ASCII art style is traditionally divided into only a handful of categories: shaded art that uses groups of characters based on their pixel density, block art (similar to pixel art, but with really big pixels), and line art. Cogmind falls into the last category, relying mostly on line segments and the occasional block or other glyph to form a semi-abstract outline of an object and its details.<\/p>\n<p>In terms of game objects, Cogmind contains art for both items and machines. You won&#8217;t see robot art--their appearance is left entirely to the imagination (except in tiles mode, of course).<\/p>\n<p>For more general reading on the background of ASCII art in roguelikes and Cogmind, see <a title=\"ASCII Art\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/03\/ascii-art\/\">this earlier post<\/a>.<\/p>\n<h2>Items<\/h1>\n<p>The majority of the art belongs to items, of which there are currently 638. It took about two weeks (103 hours to be precise) to draw and paint each individual item, including the time spent working on concept sketches and color schemes.<\/p>\n<p><em>Keep in mind that in choosing the following art, to avoid spoilers (and giving away all the best stuff) almost no high-end parts are shown. Many of those you&#8217;ll find in the game look cooler than what you see here.<\/em><\/p>\n<h3>Weapons<\/h2>\n<p>Weapons make up a third of the items, and therefore about a third of the art. They&#8217;re the only category that makes heavy use of color themes for easier recognition. Among them you&#8217;ll notice green, yellow, or blue for energy weapons, changing to orange, red, or purple for many of the more powerful ones. Most ballistic weapons use a brown\/white scheme, though they break that mold at higher ratings.<\/p>\n<p>Guns, Ballistic (Kinetic): Cause variable damage, have high recoil, and are effective at very long range. Also more likely to inflict critical damage, instantly destroying the target component.<\/p>\n<div id=\"attachment_1253\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_ki.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1253\" class=\" wp-image-1253  \" title=\"Cogmind Art: Guns, Ballistic\" alt=\"cogmind_art_gun_ki\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_ki.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1253\" class=\"wp-caption-text\">Minigun, High-powered Shotgun, Heavy Machine Gun<\/p><\/div>\n<p>Guns, Thermal: Damage has low variability, and firing causes no recoil but is usually only effective from short to medium range. Also increase target heat on successful impact.<\/p>\n<div id=\"attachment_1254\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_th.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1254\" class=\" wp-image-1254  \" title=\"Cogmind Art: Guns, Thermal\" alt=\"cogmind_art_gun_th\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_th.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1254\" class=\"wp-caption-text\">Particle Gun, Quantum Rifle, Heavy Gatling Gun<\/p><\/div>\n<p>Guns, Electromagnetic: Cause less physical damage in exchange for the ability to corrupt the target&#8217;s systems, an alternative way to destroy a robot. Some EM weapons are also capable of temporarily disabling individual components or an entire robot.<\/p>\n<div id=\"attachment_1255\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_em.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1255\" class=\" wp-image-1255  \" title=\"Cogmind Art: Guns, Electromagnetic\" alt=\"cogmind_art_gun_em\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_gun_em.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1255\" class=\"wp-caption-text\">Arc Projector, Gamma Rifle, EM Shotgun<\/p><\/div>\n<p>Cannons, Ballistic (Kinetic): More powerful version of ballistic guns--heavier, and drain more resources.<\/p>\n<div id=\"attachment_1257\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_ki.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1257\" class=\" wp-image-1257  \" title=\"Cogmind Art: Cannons, Ballistic\" alt=\"cogmind_art_cannon_ki\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_ki.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1257\" class=\"wp-caption-text\">Mass Driver, Assault Cannon, Gauss Cannon<\/p><\/div>\n<p>Cannons, Thermal: More powerful version of thermal guns--heavier, and drain more resources.<\/p>\n<div id=\"attachment_1258\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_th.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1258\" class=\" wp-image-1258  \" title=\"Cogmind Art: Cannons, Thermal\" alt=\"cogmind_art_cannon_th\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_th.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1258\" class=\"wp-caption-text\">Plasma Cannon, Phase Cannon, Neutron Cannon<\/p><\/div>\n<p>Cannons, Electromagnetic: More powerful version of EM guns--heavier, and drain more resources.<\/p>\n<div id=\"attachment_1259\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_em.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1259\" class=\" wp-image-1259  \" title=\"Cogmind Art: Cannons, Electromagnetic\" alt=\"cogmind_art_cannon_em\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cannon_em.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1259\" class=\"wp-caption-text\">EM Pulse Cannon (there are few EM cannons--don&#8217;t want to reveal them all here)<\/p><\/div>\n<p>Launchers, Explosive: Affect all targets in the area of effect, dividing damage into chunks that are applied randomly across each target. Targets further from ground zero usually take less damage, and there&#8217;s rarely useful salvage remaining from targets hit by explosives.<\/p>\n<div id=\"attachment_1261\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_launcher_ex.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1261\" class=\"wp-image-1261  \" title=\"Cogmind Art: Launchers, Explosive\" alt=\"cogmind_art_launcher_ex\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_launcher_ex.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1261\" class=\"wp-caption-text\">Heavy Rocket Launcher, Neutron Missile Launcher, Hellfire Missile Launcher<\/p><\/div>\n<p>Launchers, Electromagnetic: EM weapons that affect all targets in the area of effect. Collateral damage is low, though these are the most effective way to bring down multiple armored targets at once.<\/p>\n<div id=\"attachment_1262\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_launcher_em.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1262\" class=\" wp-image-1262  \" title=\"Cogmind Art: Launchers, Electromagnetic\" alt=\"cogmind_art_launcher_em\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_launcher_em.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1262\" class=\"wp-caption-text\">Advanced EMP Blaster (there are few EM launchers--don&#8217;t want to reveal them all here)<\/p><\/div>\n<p>Special: Unique weapons that don&#8217;t fall into any other category, either tools or those with special effects.<\/p>\n<div id=\"attachment_1300\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_swep.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1300\" class=\"size-full wp-image-1300 \" title=\"Cogmind Art: Special Weapons\" alt=\"cogmind_art_swep\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_swep.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1300\" class=\"wp-caption-text\">Mining Laser, Plasma Cutter<\/p><\/div>\n<p>Melee, Impact: Cause knockback, and the impact is much more likely to damage fragile internal systems.<\/p>\n<div id=\"attachment_1263\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_i.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1263\" class=\"wp-image-1263  \" title=\"Cogmind Art: Melee, Impact\" alt=\"cogmind_art_melee_i\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_i.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1263\" class=\"wp-caption-text\">Great Maul, Heavy Flail<\/p><\/div>\n<p>Melee, Slashing: High damage, and capable of severing parts clean off the target.<\/p>\n<div id=\"attachment_1264\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_s.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1264\" class=\" wp-image-1264  \" title=\"Cogmind Art: Melee, Slashing\" alt=\"cogmind_art_melee_s\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_s.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1264\" class=\"wp-caption-text\">Chainsword, Plasma Sword<\/p><\/div>\n<p>Melee, Piercing: Critical strikes are more likely, in addition to a bonus to directly damage a target&#8217;s core.<\/p>\n<div id=\"attachment_1265\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_p.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1265\" class=\" wp-image-1265  \" title=\"Cogmind Art: Melee, Piercing\" alt=\"cogmind_art_melee_p\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_melee_p.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1265\" class=\"wp-caption-text\">Lance, Kinetic Spear<\/p><\/div>\n<h3>Utilities<\/h2>\n<p>Another huge and varied category. However, colors for non-weapon item types generally don&#8217;t follow any particular scheme, instead using whatever looks good for that particular design or makes the most sense conceptually. The primary exceptions: matter-related parts are usually purple, and processors\/hackware are colored based on the stat they augment:<\/p>\n<div id=\"attachment_1240\" style=\"width: 434px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_processor_color_schemes.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1240\" class=\"size-full wp-image-1240 \" title=\"Cogmind Processor\/Hackware Color Schemes\" alt=\"cogmind_processor_color_schemes\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_processor_color_schemes.png\" width=\"424\" height=\"233\" \/><\/a><p id=\"caption-attachment-1240\" class=\"wp-caption-text\">Processor\/hackware color schemes.<\/p><\/div>\n<p>Processors: Lightweight components that benefit a single stat or ability. For these I went with a microchip-style appearance (border style indicates the relative effectiveness of each part).<\/p>\n<div id=\"attachment_1266\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_process.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1266\" class=\" wp-image-1266   \" title=\"Cogmind Art: Utilities, Processors\" alt=\"cogmind_art_process\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_process.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1266\" class=\"wp-caption-text\">Launcher Guidance Computer, Improved Signal Interpreter, Advanced Target Analyzer<\/p><\/div>\n<p>Hackware: Like processors, except their benefits apply specifically to hacking.<\/p>\n<div id=\"attachment_1267\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_hware.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1267\" class=\" wp-image-1267   \" title=\"Cogmind Art: Utilities, Hackware\" alt=\"cogmind_art_hware\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_hware.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1267\" class=\"wp-caption-text\">Footprint Analyzer, Improved Hacking Suite, Advanced Deep Network Scanner<\/p><\/div>\n<p>Armor: Physical protection, often with special properties like defense against certain damage types or focusing coverage on certain areas.<\/p>\n<div id=\"attachment_1268\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_armor.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1268\" class=\" wp-image-1268   \" title=\"Cogmind Art: Utilities, Armor\" alt=\"cogmind_art_armor\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_armor.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1268\" class=\"wp-caption-text\">Reflective Medium Armor, Insulated Light Armor, Core Shielding<\/p><\/div>\n<p>Cooling: Devices that dissipate heat, for those loadouts which produce excessive amounts of heat under certain conditions.<\/p>\n<div id=\"attachment_1269\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cooling.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1269\" class=\" wp-image-1269   \" title=\"Cogmind Art: Utilities, Cooling\" alt=\"cogmind_art_cooling\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_cooling.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1269\" class=\"wp-caption-text\">Heat Sink, Cooling System<\/p><\/div>\n<p>Defense: Large subcategory of shields, fields, and subsystems that block or absorb potential damage or negative effects.<\/p>\n<div id=\"attachment_1270\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_defense.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1270\" class=\" wp-image-1270   \" title=\"Cogmind Art: Utilities, Defense\" alt=\"cogmind_art_defense\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_defense.png\" width=\"560\" height=\"344\" \/><\/a><p id=\"caption-attachment-1270\" class=\"wp-caption-text\">Heat Shielding, Advanced Thermal Shield, Force Field (top row); Improved Remote Shield Generator, Anti-missile System, Improved Energy Mantle (bottom row)<\/p><\/div>\n<p>Offense: Enhance offensive capabilities of some weapons, or mitigate negative side-effects of their use.<\/p>\n<div id=\"attachment_1271\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_offense.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1271\" class=\" wp-image-1271  \" title=\"Cogmind Art: Utilities, Offense\" alt=\"cogmind_art_offense\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_offense.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1271\" class=\"wp-caption-text\">Improved Particle Charger, Recoil Stabilizer, Overload Amplifier<\/p><\/div>\n<p>Resource: Enable Cogmind to manipulate or alter the behavior of mass, matter, energy, heat, salvage etc.<\/p>\n<div id=\"attachment_1272\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_resource.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1272\" class=\" wp-image-1272  \" title=\"Cogmind Art: Utilities, Resource\" alt=\"cogmind_art_resource\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_resource.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1272\" class=\"wp-caption-text\">Advanced Power Amplifier, Weight Redistribution System, High-powered Tractor Beam<\/p><\/div>\n<p>Sensors: Devices for detection and analysis of the surrounding environment.<\/p>\n<div id=\"attachment_1273\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_sensors.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1273\" class=\" wp-image-1273  \" title=\"Cogmind Art: Utilities, Sensors\" alt=\"cogmind_art_sensors\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_sensors.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1273\" class=\"wp-caption-text\">Improved Sensor Array, Long-range Terrain Scanner, Structural Scanner<\/p><\/div>\n<p>Stealth: Prevent enemies from tracking and swarming Cogmind, or evade attack more easily.<\/p>\n<div id=\"attachment_1274\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_stealth.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1274\" class=\" wp-image-1274  \" title=\"Cogmind Art: Utilities, Stealth\" alt=\"cogmind_art_stealth\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_stealth.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1274\" class=\"wp-caption-text\">Advanced ECM Suite, Improved Transmission Jammer, Cloaking Device<\/p><\/div>\n<p>Storage: Hold parts and resources.<\/p>\n<div id=\"attachment_1275\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_storage.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1275\" class=\" wp-image-1275  \" title=\"Cogmind Art: Utilities, Storage\" alt=\"cogmind_art_storage\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_storage.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1275\" class=\"wp-caption-text\">Small Storage Unit, Energy Well, Improved Matter Compressor<\/p><\/div>\n<p>System: Help deal with system corruption, memory issues, and a range of malfunctions.<\/p>\n<div id=\"attachment_1276\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_system.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1276\" class=\"wp-image-1276  \" title=\"Cogmind Art: Utilities, System\" alt=\"cogmind_art_system\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_system.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1276\" class=\"wp-caption-text\">Error Protection Suite, Recalibrator, System Purifier<\/p><\/div>\n<p>(The above groups were subdivided for art categorization purpose--as classified in game utilities fall under only six designations: Devices, Storage, Processors, Hackware, Armor, and [REDACTED]. The last category you can discover later in the game.)<\/p>\n<h3>Propulsion<\/h2>\n<p>Flight: Don&#8217;t support much weight, but definitely the quickest way to get around, and even fly over enemies.<\/p>\n<div id=\"attachment_1277\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_flight.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1277\" class=\" wp-image-1277  \" title=\"Cogmind Art: Propulsion, Flight\" alt=\"cogmind_art_flight\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_flight.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1277\" class=\"wp-caption-text\">Electron Diverter, Diametric Drive, Nuclear Pulse Thruster<\/p><\/div>\n<p>Hover: A fairly fast form of movement that can still support a good amount of weight (the viability of both hover and flight have been improved significantly over the 7DRL version).<\/p>\n<div id=\"attachment_1278\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_hover.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1278\" class=\" wp-image-1278  \" title=\"Cogmind Art: Propulsion, Hover\" alt=\"cogmind_art_hover\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_hover.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1278\" class=\"wp-caption-text\">Aerolev Unit, Gravmag System, Anti-grav System<\/p><\/div>\n<p>Wheels: Easy to find, but hard to keep--most wheels are not made for combat.<\/p>\n<div id=\"attachment_1279\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_wheels.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1279\" class=\"wp-image-1279  \" title=\"Cogmind Art: Propulsion, Wheels\" alt=\"cogmind_art_wheels\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_wheels.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1279\" class=\"wp-caption-text\">Compact Wheel, Wheel, Armored Wheel<\/p><\/div>\n<p>Legs: A good mix of weight support and speed. And yes, you can hop on one leg ;)<\/p>\n<div id=\"attachment_1280\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_legs.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1280\" class=\" wp-image-1280  \" title=\"Cogmind Art: Propulsion, Legs\" alt=\"cogmind_art_legs\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_legs.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1280\" class=\"wp-caption-text\">Flexi-carbon Leg, Myomer Leg, Centrium Leg<\/p><\/div>\n<p>Treads: Slow and heavy duty, for the tank that needs to carry everything and the sun. (No really, you can carry a miniature sun if you need the power.)<\/p>\n<div id=\"attachment_1281\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_treads.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1281\" class=\" wp-image-1281  \" title=\"Cogmind Art: Propulsion, Treads\" alt=\"cogmind_art_treads\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_treads.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1281\" class=\"wp-caption-text\">Light Treads, Medium Treads, Heavy Treads<\/p><\/div>\n<h3>Power<\/h2>\n<p>An essential but not so varied category in terms of game mechanics. By functionality, the main subdivision for power sources would be &#8220;standard&#8221; vs &#8220;light\/micro&#8221; versions, where the latter weigh less but in turn come with little capacity for energy storage. But this division is not reflected in the classification system, which is instead based on power level:<\/p>\n<p>Engines (1-3)<\/p>\n<div id=\"attachment_1282\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_engine.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1282\" class=\"wp-image-1282  \" title=\"Cogmind Art: Power, Engines\" alt=\"cogmind_art_power_engine\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_engine.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1282\" class=\"wp-caption-text\">Ion Engine, Deuterium Engine<\/p><\/div>\n<p>Cores (4-6)<\/p>\n<div id=\"attachment_1283\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_core.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1283\" class=\" wp-image-1283  \" title=\"Cogmind Art: Power, Cores\" alt=\"cogmind_art_power_core\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_core.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1283\" class=\"wp-caption-text\">Nuclear Core, Fission Core<\/p><\/div>\n<p>Reactors (7-9)<\/p>\n<div id=\"attachment_1284\" style=\"width: 570px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_reactor.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1284\" class=\" wp-image-1284  \" title=\"Cogmind Art: Power, Reactors\" alt=\"cogmind_art_power_reactor\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_power_reactor.png\" width=\"560\" height=\"172\" \/><\/a><p id=\"caption-attachment-1284\" class=\"wp-caption-text\">Graviton Reactor, Vortex Chain Reactor<\/p><\/div>\n<h2>Machines<\/h1>\n<p>In this case the art is the on-map image itself, made possible because machines are multi-space props, something you don&#8217;t see too often in ASCII roguelikes.<\/p>\n<h3>Interactive Machines<\/h2>\n<p>The five types of interactive machines have each been covered before--<a title=\"Machines\" href=\"http:\/\/www.gridsagegames.com\/blog\/2013\/10\/machines\/\">this post<\/a> contains links to pages describing their functions (along with art, though some has changed since then). Below you can see some variations of Terminals (T), Fabricators (F), Scanalyzers (S), Repair Stations (R), and Recycling Units (Y).<\/p>\n<div id=\"attachment_1251\" style=\"width: 435px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_machines_interactive_composite.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1251\" class=\"size-full wp-image-1251 \" title=\"Cogmind Machines: Interactive (selection)\" alt=\"cogmind_machines_interactive_composite\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_machines_interactive_composite.png\" width=\"425\" height=\"346\" \/><\/a><p id=\"caption-attachment-1251\" class=\"wp-caption-text\">A selection of interactive machines (map excerpts).<\/p><\/div>\n<h3>Non-Interactive Machines<\/h2>\n<p>This category of machines is mostly for atmosphere, though some may explode if not treated nicely. There are over 100 non-interactive machines which appear in areas that make sense for their intended function.<\/p>\n<div id=\"attachment_1252\" style=\"width: 487px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_machines_noninteractive_composite.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1252\" class=\"wp-image-1252 \" title=\"Cogmind Machines: Non-Interactive (selection)\" alt=\"cogmind_machines_noninteractive_composite\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_machines_noninteractive_composite.png\" width=\"477\" height=\"380\" \/><\/a><p id=\"caption-attachment-1252\" class=\"wp-caption-text\">A selection of non-interactive machines from the early game.<\/p><\/div>\n<p>See more non-interactive machines in their native habitat <a title=\"Non-Interactive Machines\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/07\/non-interactive-machines\/\">here<\/a> (guaranteed lots of destruction and explosions :D).<\/p>\n<h2>Animation<\/h1>\n<p>It&#8217;s really fun to combine static art with the scripting engine to animate it. The engine can import ASCII art files and move glyphs, manipulate colors, handle image layers separately, reference specific art coordinates&#8230;<\/p>\n<h3>Items<\/h2>\n<p>All the item art appears in the data screen for their respective item. Opening info about an item displays its image at the top of the window, animating its appearance:<\/p>\n<div id=\"attachment_1288\" style=\"width: 291px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_item_animation.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1288\" class=\"wp-image-1288 \" title=\"Cogmind Item Art Animation\" alt=\"cogmind_art_item_animation\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_art_item_animation.gif\" width=\"281\" height=\"137\" \/><\/a><p id=\"caption-attachment-1288\" class=\"wp-caption-text\">Animated appearance of item art<\/p><\/div>\n<h3>Title Screen<\/h2>\n<p>The game already features some full-sized screens of procedural ASCII, though the title screen is the first of them to combine static art with animation:<\/p>\n<div id=\"attachment_1203\" style=\"width: 810px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_title_animation.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1203\" class=\"wp-image-1203 \" title=\"Cogmind Title Art (animated)\" alt=\"cogmind_title_animation\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_title_animation.gif\" width=\"800\" height=\"417\" \/><\/a><p id=\"caption-attachment-1203\" class=\"wp-caption-text\">Cogmind title animation (click for full size).<\/p><\/div>\n<p>Read <a title=\"Anatomy of an ASCII Title Screen\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/11\/anatomy-ascii-title-screen\/\">here<\/a> for more about how the title screen was put together.<\/p>\n<p>More such animations will be added later for components like the evolution, game end, and game over screens.<\/p>\n<h3>UI<\/h2>\n<p>I also consider the UI to be art, though more so when in motion.<\/p>\n<div id=\"attachment_1289\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_ui_animation_compilation.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1289\" class=\"size-full wp-image-1289 \" title=\"Cogmind Animated UI (Compilation)\" alt=\"cogmind_ui_animation_compilation\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_ui_animation_compilation.gif\" width=\"300\" height=\"599\" \/><\/a><p id=\"caption-attachment-1289\" class=\"wp-caption-text\">Compilation of nine different interface elements as they appear in use (3.5 MB gif).<\/p><\/div>\n<p>Even more animated interface elements can be seen in earlier posts about <a title=\"UI Feedback: Map Dynamics 2.0\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/11\/ui-feedback-map-dynamics-2-0\/\">UI feedback<\/a> and <a title=\"Information Warfare\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/11\/information-warfare\/\">information warfare<\/a>.<\/p>\n<h3>Particle Effects<\/h2>\n<p>ASCII particle effects are similarly a form of art, and come in various styles unique to Cogmind. The primary difference being that none of their components are manually drawn--they&#8217;re created purely by procedural scripts. Many of these have been shown before in dedicated posts <a title=\"ASCII Particle Effects\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/03\/particle-effects\/\">here<\/a> and <a title=\"MORE ASCII Particle Effects\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/04\/ascii-particle-effects\/\">here<\/a>, and their making was discussed <a title=\"Making Particles\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/04\/making-particles\/\">here<\/a>.<\/p>\n<p>Doesn&#8217;t hurt to show some more :D<\/p>\n<div id=\"attachment_1290\" style=\"width: 450px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_particle_effects_compilation.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1290\" class=\"size-full wp-image-1290 \" title=\"Cogmind Particle Effects (compilation)\" alt=\"cogmind_particle_effects_compilation\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_particle_effects_compilation.gif\" width=\"440\" height=\"312\" \/><\/a><p id=\"caption-attachment-1290\" class=\"wp-caption-text\">Compilation of ASCII particle effects.<\/p><\/div>\n<p>&nbsp;<\/p>\n<div id=\"attachment_1291\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_particle_effects_compilation_stills.png\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1291\" class=\"wp-image-1291   \" title=\"Cogmind Particle Effects (compilation stills)\" alt=\"cogmind_particle_effects_compilation_stills\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/11\/cogmind_particle_effects_compilation_stills.png\" width=\"550\" height=\"400\" \/><\/a><p id=\"caption-attachment-1291\" class=\"wp-caption-text\">ASCII particle effects--stills from the above gif.<\/p><\/div>\n<h2>Creating ASCII Art<\/h1>\n<p>All of the art in Cogmind was created using an in-house tool: <a title=\"REXPaint ASCII Art Editor\" href=\"http:\/\/www.gridsagegames.com\/rexpaint\">REXPaint<\/a>. I&#8217;ve made it freely available for anyone to use, so check it out! <del>In a future post I&#8217;ll be<\/del> See <a title=\"Roguelike Development with REXPaint\" href=\"http:\/\/www.gridsagegames.com\/blog\/2015\/07\/roguelike-development-rexpaint\/\">this post<\/a> for a guide covering REXPaint&#8217;s many potential uses in roguelike development (mockups, art, prefabs, etc.).<\/p>\n<p>If you&#8217;re interested in the process used to create some of the game&#8217;s art, specifically the item art, I&#8217;ve written about it in detail <a title=\"Cogmind ASCII Art, the Making of\" href=\"http:\/\/www.gridsagegames.com\/blog\/2014\/03\/cogmind-ascii-art-making\/\">here<\/a>.<\/p>\n<div id=\"attachment_567\" style=\"width: 238px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/03\/cogmind_neutron_missile_launcher_timelapse_fast.gif\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-567\" class=\"size-full wp-image-567 \" title=\"Cogmind ASCII Timelapse: Neutron Missile Launcher (fast)\" alt=\"cogmind_neutron_missile_launcher_timelapse_fast\" src=\"https:\/\/www.gridsagegames.com\/blog\/gsg-content\/uploads\/2014\/03\/cogmind_neutron_missile_launcher_timelapse_fast.gif\" width=\"228\" height=\"90\" \/><\/a><p id=\"caption-attachment-567\" class=\"wp-caption-text\">Neutron Missile Launcher ASCII art time lapse.<\/p><\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cogmind&#8217;s ASCII art has drawn a lot of attention where it&#8217;s been shown on Reddit and Twitter, but I haven&#8217;t\u00a0 been showing much of it here on the blog. I suppose it makes sense to accumulate enough of it for a grand one-place-to-go-to-see-Cogmind-ASCII-art type post. This is that post ;) ASCII art style is traditionally [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":1258,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[63],"tags":[28,62,64,4,24,19,5,84],"class_list":["post-1238","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-art","tag-animation","tag-ascii","tag-ascii-art","tag-cogmind","tag-items","tag-machines","tag-parts","tag-rexpaint"],"_links":{"self":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/1238","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/comments?post=1238"}],"version-history":[{"count":25,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/1238\/revisions"}],"predecessor-version":[{"id":1776,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/posts\/1238\/revisions\/1776"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media\/1258"}],"wp:attachment":[{"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/media?parent=1238"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/categories?post=1238"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.gridsagegames.com\/blog\/wp-json\/wp\/v2\/tags?post=1238"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}